diff --git a/KfChatDotNetBot/Services/BotCommands.cs b/KfChatDotNetBot/Services/BotCommands.cs index 86a253c..e7a262b 100644 --- a/KfChatDotNetBot/Services/BotCommands.cs +++ b/KfChatDotNetBot/Services/BotCommands.cs @@ -156,15 +156,15 @@ internal class BotCommands try { if (!(await SettingsProvider.GetValueAsync(BuiltIn.Keys.MoneyEnabled)).ToBoolean()) return; - _logger.Info("Money is enabled. Calculating VIP maybe?"); + _logger.Debug("Money is enabled. Calculating VIP maybe?"); var wagerCommand = HasAttribute(command); if (!wagerCommand) return; - _logger.Info("It's a wager command"); + _logger.Debug("It's a wager command"); var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: _cancellationToken); if (gambler == null) return; - _logger.Info($"Gambler ID is {gambler.Id}"); + _logger.Debug($"Gambler ID is {gambler.Id}"); if (gambler.TotalWagered < gambler.NextVipLevelWagerRequirement) return; - _logger.Info("They've met the wager requirement"); + _logger.Debug("They've met the wager requirement"); // The reason for doing this instead of passing in TotalWagered is that otherwise VIP levels might // get skipped if the user is a low VIP level but wagering very large amounts var newLevel = Money.GetNextVipLevel(gambler.NextVipLevelWagerRequirement);