- Moved the Kasino shop models to their own file

- Added investments as a derivative of assets
- Added profile state flags which can retain basic states like IsSponsored
- Added profile state data using EF Core's JSON functionality so it should automatically serialize / deserialize the accompanying model for convenience (OnModelCreating code commented out due to the models not yet having a DbSet as I won't bake them in until KasinoShop is ready)
This commit is contained in:
barelyprofessional
2026-04-26 20:39:49 -05:00
parent e725ca5864
commit 7981f57a34
5 changed files with 316 additions and 118 deletions

View File

@@ -12,8 +12,8 @@ public class ApplicationDbContext : DbContext
protected override void OnModelCreating(ModelBuilder modelBuilder) protected override void OnModelCreating(ModelBuilder modelBuilder)
{ {
base.OnModelCreating(modelBuilder); //modelBuilder.Entity<KasinoShopProfileDbModel>()
// .OwnsOne(p => p.StateData, b => b.ToJson());
} }
public DbSet<UserDbModel> Users { get; set; } public DbSet<UserDbModel> Users { get; set; }

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@@ -0,0 +1,305 @@
using System.ComponentModel.DataAnnotations.Schema;
namespace KfChatDotNetBot.Models.DbModels;
public class KasinoShopProfileDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
/// <summary>
/// Shop profiles belong to a user, not their gambler ID
/// they persist even if the user abandons their profile
/// </summary>
public required UserDbModel User { get; set; }
/// <summary>
/// Assets held by this profile
/// </summary>
public required List<KasinoShopProfileAssetDbModel> Assets { get; set; }
/// <summary>
/// Loans taken out by this profile
/// </summary>
[InverseProperty(nameof(KasinoShopProfileLoanDbModel.Borrower))]
public required List<KasinoShopProfileLoanDbModel> LoansTaken { get; set; }
/// <summary>
/// Loans owed to this profile
/// </summary>
[InverseProperty(nameof(KasinoShopProfileLoanDbModel.Lender))]
public required List<KasinoShopProfileLoanDbModel> LoansOwed { get; set; }
/// <summary>
/// State of the profile
/// </summary>
public required KasinoShopProfileStateFlags State { get; set; } = KasinoShopProfileStateFlags.None;
/// <summary>
/// JSON object containing data related to the above states
/// </summary>
public required KasinoShopProfileStateDataModel StateData { get; set; }
/// <summary>
/// Profile balance in the "Krypto" currency
/// </summary>
public required decimal KryptoBalance { get; set; }
}
// Note this is serialized to JSON by Entity Framework so you can go wild shoving random bullshit in here
public class KasinoShopProfileStateDataModel
{
/// <summary>
/// Profile credit score for determining creditworthiness etc.
/// </summary>
// Actually considered making this uint but I like the idea of negative credit
public required int KreditScore { get; set; }
/// <summary>
/// Amount this user has wagered towards their sponsor requirement
/// </summary>
public decimal? SponsorWagerAmount { get; set; } = null;
/// <summary>
/// The sponsor's wager requirement
/// </summary>
public decimal? SponsorWagerRequirement { get; set; } = null;
/// <summary>
/// Modifier that alters the house edge for your gambler entity
/// </summary>
public required decimal HouseEdgeModifier { get; set; } = 1;
/// <summary>
/// How much crack you've smoked?
/// </summary>
public required int CrackCounter { get; set; } = 0;
/// <summary>
/// How many floor nugs you got embedded in the carpet
/// </summary>
public required int FloorNugs { get; set; } = 0;
/// <summary>
/// Time when your weed buff ends
/// </summary>
public required DateTimeOffset WeedBuffEnds { get; set; } = DateTimeOffset.UtcNow;
/// <summary>
/// Time when your crack buff ends
/// </summary>
public required DateTimeOffset CrackBuffEnds { get; set; } = DateTimeOffset.UtcNow;
/// <summary>
/// Dodgy stat tracking
/// </summary>
public required KasinoShopStatTrackerModel StatTracker { get; set; } = new();
}
public class KasinoShopStatTrackerModel
{
public decimal TotalDeposited { get; set; } = 0;
public decimal TotalWithdrawn { get; set; } = 0;
public decimal TotalLossback { get; set; } = 0;
/// <summary>
/// Track wager statistics by game
/// </summary>
public Dictionary<WagerGame, decimal> StatTracker { get; set; } = new();
}
public class KasinoShopProfileLoanDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
/// <summary>
/// Profile of the user who owns this loan
/// </summary>
public required KasinoShopProfileDbModel Borrower { get; set; }
/// <summary>
/// Profile of the user to whom this loan is owed/payable to
/// </summary>
public required KasinoShopProfileDbModel Lender { get; set; }
/// <summary>
/// Amount loaned
/// </summary>
public required decimal Amount { get; set; }
/// <summary>
/// Amount to be paid out to the loaner
/// </summary>
public required decimal PayoutAmount { get; set; }
/// <summary>
/// Date and time loan entry was created
/// </summary>
public required DateTimeOffset Created { get; set; }
/// <summary>
/// State of this loan
/// </summary>
public required LoanState State { get; set; }
}
public class KasinoShopProfileAssetDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
/// <summary>
/// Profile of the user who owns this asset
/// </summary>
public required KasinoShopProfileDbModel Profile { get; set; }
/// <summary>
/// Value of the item at the time of acquisition in Krypto
/// </summary>
public required decimal OriginalValue { get; set; }
/// <summary>
/// What the value of the item is right now
/// </summary>
public required decimal CurrentValue { get; set; }
/// <summary>
/// Asset name
/// </summary>
public required string Name { get; set; }
/// <summary>
/// Asset type
/// </summary>
public required AssetType AssetType { get; set; }
/// <summary>
/// Date and time the asset was acquired
/// </summary>
public required DateTimeOffset Acquired { get; set; }
/// <summary>
/// History of value changes (e.g. interest events)
/// </summary>
public required List<KasinoShopProfileAssetValueChangeDbModel> ValueChangeReports { get; set; }
/// <summary>
/// Use this to store enum values for assets that have a subtype (e.g. Car Type)
/// but were otherwise not special enough to have their own table (e.g. Car)
/// </summary>
public int? AssetSubType { get; set; } = null;
/// <summary>
/// Serialized JSON for extra information where the schema can't accommodate for you
/// </summary>
public string? Extra { get; set; } = null;
}
public class KasinoShopProfileAssetInvestmentDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
/// <summary>
/// Related asset for this investment
/// </summary>
public required KasinoShopProfileAssetDbModel Asset { get; set; }
/// <summary>
/// What type of investment it is
/// </summary>
public required InvestmentType InvestmentType { get; set; }
/// <summary>
/// Last time interest was calculated
/// </summary>
public required DateTimeOffset LastInterestCalculation { get; set; }
/// <summary>
/// Low point for interest calculations
/// </summary>
public required float InterestRangeMin { get; set; }
/// <summary>
/// High point for interest calculations
/// </summary>
public required float InterestRangeMax { get; set; }
/// <summary>
/// Use this to store enum values for investments that have a subtype (e.g. Shoe Brand)
/// but were otherwise not special enough to have their own table (e.g. Shoe)
/// </summary>
public int? InvestmentSubType { get; set; } = null;
/// <summary>
/// Serialized JSON for extra information where the schema can't accommodate for you
/// </summary>
public string? Extra { get; set; } = null;
}
public class KasinoShopProfileAssetValueChangeDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
/// <summary>
/// Related asset
/// </summary>
public required KasinoShopProfileAssetDbModel Asset { get; set; }
/// <summary>
/// Effect of the change
/// </summary>
public required decimal ValueChangeEffect { get; set; }
/// <summary>
/// Change percent as a decimal fraction?
/// </summary>
public required decimal ValueChangePercent { get; set; }
/// <summary>
/// Descriptive text for the value change (like the source of it)
/// </summary>
public required string Description { get; set; }
}
[Flags]
public enum KasinoShopProfileStateFlags : ulong
{
None,
IsSponsored,
IsWeeded,
IsCracked,
IsInWithdrawal,
IsLoanable
}
[Flags]
public enum KasinoShopProfileAssetState : ulong
{
None,
/// <summary>
/// Only applicable to smashable objects (e.g. PC peripherals)
/// </summary>
IsSmashed
}
public enum AssetType
{
Investment,
Smashable,
Car,
Random
}
public enum InvestmentType
{
Shoes,
Stake,
Gold,
Silver,
Skin,
House,
Random
}
public enum LoanState
{
/// <summary>
/// Loan not fully paid but borrower still in good standing
/// </summary>
Active,
/// <summary>
/// Past due but not yet a serious violation of terms
/// </summary>
Delinquent,
/// <summary>
/// Loan terms violated, time to collect
/// </summary>
Default,
/// <summary>
/// Loan settled by agreement to amended terms (e.g. paid off less than the full amount)
/// </summary>
Settled,
/// <summary>
/// Loan fully repaid for the total amount and closed out
/// </summary>
Repaid,
/// <summary>
/// Written off debt due to being unable to collect
/// </summary>
Uncollectible,
/// <summary>
/// Administrative state for loans canceled due to serious malfeasance
/// </summary>
Canceled
}

View File

@@ -202,113 +202,6 @@ public class GamblerPerkDbModel
public decimal? Payout { get; set; } public decimal? Payout { get; set; }
} }
public class KasinoShopProfileDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
/// <summary>
/// Shop profiles belong to a user, not their gambler ID
/// they persist even if the user abandons their profile
/// </summary>
public required UserDbModel User { get; set; }
public required List<KasinoShopProfileAssetDbModel> Assets { get; set; }
public required List<KasinoShopProfileLoanDbModel> Loans { get; set; }
}
public class KasinoShopProfileLoanDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
// Foreign key that the powers that be told me I need for the fancy navigation property
public int ProfileId { get; set; }
/// <summary>
/// Profile of the user who owns this loan
/// </summary>
public required KasinoShopProfileDbModel Profile { get; set; }
// Foreign key that the powers that be told me I need for the fancy navigation property
public int PayableToId { get; set; }
/// <summary>
/// Profile of the user to whom this loan is owed/payable to
/// </summary>
public required KasinoShopProfileDbModel PayableTo { get; set; }
/// <summary>
/// Amount loaned
/// </summary>
public required decimal Amount { get; set; }
/// <summary>
/// Amount to be paid out to the loaner
/// </summary>
public required decimal PayoutAmount { get; set; }
/// <summary>
/// Date and time loan entry was created
/// </summary>
public required DateTimeOffset Created { get; set; }
}
public class KasinoShopProfileAssetDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
/// <summary>
/// Profile of the user who owns this asset
/// </summary>
public required KasinoShopProfileDbModel Profile { get; set; }
/// <summary>
/// Value of the item at the time of acquisition in Krypto
/// </summary>
public required decimal OriginalValue { get; set; }
/// <summary>
/// Asset name
/// </summary>
public required string Name { get; set; }
/// <summary>
/// Asset type
/// </summary>
public required AssetType AssetType { get; set; }
/// <summary>
/// Date and time the asset was acquired
/// </summary>
public required DateTimeOffset Acquired { get; set; }
/// <summary>
/// History of value changes (e.g. interest events)
/// </summary>
public required List<KasinoShopProfileAssetValueChangeDbModel> ValueChangeReports { get; set; }
/// <summary>
/// Serialized JSON for extra information useful for certain assets (e.g. car model)
/// </summary>
public string? Extra { get; set; } = null;
}
public class KasinoShopProfileAssetValueChangeDbModel
{
/// <summary>
/// ID for the database row
/// </summary>
public int Id { get; set; }
/// <summary>
/// Related asset
/// </summary>
public required KasinoShopProfileAssetDbModel Asset { get; set; }
/// <summary>
/// Effect of the change
/// </summary>
public required decimal ValueChangeEffect { get; set; }
/// <summary>
/// Change percent as a decimal fraction?
/// </summary>
public required decimal ValueChangePercent { get; set; }
/// <summary>
/// Descriptive text for the value change (like the source of it)
/// </summary>
public required string Description { get; set; }
}
public enum GamblerPerkType public enum GamblerPerkType
{ {
/// <summary> /// <summary>

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@@ -0,0 +1,9 @@
namespace KfChatDotNetBot.Models;
/// <summary>
/// Holds state information for the kasino shop
/// </summary>
public class KasinoShopStateModel
{
public required decimal DefaultHouseEdgeModifier { get; set; } = 0;
}

View File

@@ -1,18 +1,9 @@
using System.Text.Json; using System.Text.Json;
using KfChatDotNetBot.Extensions; using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels; using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Settings; using KfChatDotNetBot.Settings;
using NLog; using NLog;
using StackExchange.Redis; using StackExchange.Redis;
using System.Text.Json.Serialization;
using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using RandN; using RandN;
using RandN.Compat; using RandN.Compat;