Kasino game access control (#25)

* Blackjack

* sync

* Kasino game enable/disable control
This commit is contained in:
CrackmaticSoftware
2026-01-07 23:09:56 +01:00
committed by GitHub
parent 47771a0f4c
commit 7e3ba4e641
11 changed files with 294 additions and 9 deletions

View File

@@ -30,7 +30,24 @@ public class DiceCommand : ICommand
public async Task RunCommand(ChatBot botInstance, MessageModel messagen, UserDbModel user, GroupCollection arguments,
CancellationToken ctx)
{
var cleanupDelay = TimeSpan.FromMilliseconds((await SettingsProvider.GetValueAsync(BuiltIn.Keys.KasinoDiceCleanupDelay)).ToType<int>());
var settings = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoDiceCleanupDelay,
BuiltIn.Keys.KasinoDiceEnabled
]);
// Check if dice is enabled
var diceEnabled = (settings[BuiltIn.Keys.KasinoDiceEnabled]).ToBoolean();
if (!diceEnabled)
{
var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, dice is currently disabled.",
true, autoDeleteAfter: gameDisabledCleanupDelay);
return;
}
var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoDiceCleanupDelay].ToType<int>());
if (!arguments.TryGetValue("amount", out var amount))
{
await botInstance.SendChatMessageAsync(