diff --git a/KfChatDotNetBot/Commands/Kasino/WheelCommand.cs b/KfChatDotNetBot/Commands/Kasino/WheelCommand.cs index 777636e..4d26670 100644 --- a/KfChatDotNetBot/Commands/Kasino/WheelCommand.cs +++ b/KfChatDotNetBot/Commands/Kasino/WheelCommand.cs @@ -73,7 +73,7 @@ public class WheelCommand : ICommand var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx); if (gambler == null) throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}"); - var difficulty = arguments["difficulty"].Success ? Convert.ToString(arguments["difficulty"].Value) : new[] {"low", "medium", "high"}[Money.GetRandomNumber(gambler, 0,3)]; + var difficulty = arguments["difficulty"].Success ? Convert.ToString(arguments["difficulty"].Value) : new[] {"low", "medium", "high"}[Money.GetRandomNumber(gambler, 0,2)]; if (difficulty.ToLower() is not ("l" or "low" or "m" or "medium" or "h" or "high")) { await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, unrecognized difficulty selection, please choose between: low, medium, high", true, autoDeleteAfter: cleanupDelay); @@ -116,7 +116,7 @@ public class WheelCommand : ICommand double t = (double)i / (stepsToTarget - 1); double easeOut = 1 - Math.Pow(1 - t, 3); // cubic ease-out curve for 'realistic' wheelspin animation - int delay = (int)(MIN_WHEELSPIN_DELAY + easeOut * (MAX_WHEELSPIN_DELAY - MAX_WHEELSPIN_DELAY)); + int delay = (int)(MIN_WHEELSPIN_DELAY + easeOut * (MAX_WHEELSPIN_DELAY - MIN_WHEELSPIN_DELAY)); await Task.Delay(delay, ctx); wheel.RotateWheelOnce(); await botInstance.KfClient.EditMessageAsync(wheelDisplayMessage.ChatMessageId!.Value, @@ -186,7 +186,7 @@ public class Wheel private void RandomizeInitialState() { - int shift = Money.GetRandomNumber(_gambler, 0, 20); + int shift = Money.GetRandomNumber(_gambler, 0, 19); RotateWheel(shift); } @@ -207,7 +207,7 @@ public class Wheel public int ComputeGameStepsToTarget(string target) { // start by first doing 1-3 full rotations of the wheel - int fullRotations = Money.GetRandomNumber(_gambler, 1, 4); + int fullRotations = Money.GetRandomNumber(_gambler, 1, 3); int steps = fullRotations * 20; // find how many more steps until wheel index 4 (top middle) == target int extra = StepsUntilIndex4Match(target);