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Planes 1.09
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@@ -529,6 +529,7 @@ public class Planes : ICommand
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private string GetGameBoard(int fullCounter, List<int[,]> planesBoards, Plane plane, int carrierCount, bool noseUp)
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private string GetGameBoard(int fullCounter, List<int[,]> planesBoards, Plane plane, int carrierCount, bool noseUp)
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{
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{
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var firstBoard = fullCounter < 20;
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var logger = LogManager.GetCurrentClassLogger();
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var logger = LogManager.GetCurrentClassLogger();
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var counter = fullCounter % 23 - 3;
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var counter = fullCounter % 23 - 3;
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var output = "";
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var output = "";
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@@ -541,10 +542,27 @@ public class Planes : ICommand
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{
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{
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for (var column = -3; column < 10; column++) //plane starts out 3 space behind to give some space to the view,
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for (var column = -3; column < 10; column++) //plane starts out 3 space behind to give some space to the view,
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{
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{
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/*
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* planesBoards starts out with board 0 and board 1
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* board 2 is added on fullCounter 13
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* board 0 is deleted, new board 2 added on fullcounter 23, and every 20 rounds after
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* USE AIR FILL IN: during firstBoard, when counter + column < 0
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* USE BOARD 0: during firstBoard, , when column + counter < 20, and after firstBoard, when column + counter < 3
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* USE BOARD 1: during firstBoard, when counter is 20 or above, and after firstBoard, when counter + column is between 0 and 19
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* USE BOARD 2: after firstBoard, when counter is 20 or above
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*/
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int useBoard;
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int useBoard;
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if (counter + column % 40 < 20) useBoard = 0; //0 - 19
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if ((firstBoard && (counter + column < 20)) || (!firstBoard && (counter + column < 0))) useBoard = 0;
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else useBoard = 1; //20-39
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else if ((firstBoard && (counter + column > 19)) || (!firstBoard && (column + counter < 20)))
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useBoard = 1;
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else if (!firstBoard && (counter + column > 20)) useBoard = 2;
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else
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{
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logger.Info($"Failed to properly switch to the correct board. Fullcounter: {fullCounter} | Counter: {counter} | Row: {row} | Column: {column} | FirstBoard: {firstBoard} ");
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useBoard = -1;
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}
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if (row == plane.Height && column == -1 && plane.JustHitMulti > 1)
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if (row == plane.Height && column == -1 && plane.JustHitMulti > 1)
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{
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{
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output += Boost;
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output += Boost;
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@@ -577,21 +595,12 @@ public class Planes : ICommand
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{
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{
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/*
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/*
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* //if it needs to check a space with a negative counter, use the previous board and reiterate backwards.
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* //if it needs to check a space with a negative counter, use the previous board and reiterate backwards.
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* For example if its just switched to board 1 but its trying to check the space 3 back, rather than checking planesBoards[1][row, (counter+column)%20 = -3 of board 1
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* For example if its just switched to board 1 but its trying to check the space 3 back, rather than checking planesBoards[1][row, (counter+column)%20 = -3 of board 1 getting the first row
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* instead it needs to use that counter to iterate back
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* instead it needs to use that counter to iterate back
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* so in this case where the value is -3, we need planesBoards[0][row, 20 - counter]
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* so in this case where the value is -3, we need planesBoards[0][row, 20 - counter]
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*/
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*/
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if (column + counter < 0 && useBoard == 1)
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{
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useBoard--;
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counter = 20 - counter;
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}
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else if (column + counter >= 20 && useBoard == 1)
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{
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useBoard++;
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}
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if (column + counter < 0 && useBoard == 0)
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if (firstBoard && (counter + column < 0))
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{
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{
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output += Air;
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output += Air;
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}
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}
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@@ -625,7 +634,7 @@ public class Planes : ICommand
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var board = new int [6, 20];
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var board = new int [6, 20];
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for (var row = 0; row < 6; row++)
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for (var row = 0; row < 6; row++)
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{
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{
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for (var column = 0; column < 10; column++)
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for (var column = 0; column < 20; column++)
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{
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{
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var randomNum = Money.GetRandomNumber(gambler, 1, 100);
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var randomNum = Money.GetRandomNumber(gambler, 1, 100);
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if (randomNum < 35)
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if (randomNum < 35)
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