Removed Newtonsoft

This commit is contained in:
barelyprofessional
2026-01-02 18:56:22 -06:00
parent 289d2c91a3
commit 9bb9ca63a7
2 changed files with 6 additions and 33 deletions

View File

@@ -1,4 +1,5 @@
using System.Text.RegularExpressions; using System.Text.Json;
using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions; using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models; using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels; using KfChatDotNetBot.Models.DbModels;
@@ -6,7 +7,6 @@ using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings; using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events; using KfChatDotNetWsClient.Models.Events;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using NLog;
using RandN.Compat; using RandN.Compat;
using RandN; using RandN;
@@ -106,7 +106,7 @@ public class BlackjackCommand : ICommand
} }
else else
{ {
var existingGameState = existingGame.GameMeta.JsonDeserialize<BlackjackGameMetaModel>(); var existingGameState = JsonSerializer.Deserialize<BlackjackGameMetaModel>(existingGame.GameMeta);
if (existingGameState == null) if (existingGameState == null)
{ {
@@ -177,7 +177,7 @@ public class BlackjackCommand : ICommand
newGameState.WagerId = createdWager.Id; newGameState.WagerId = createdWager.Id;
db.Attach(createdWager); db.Attach(createdWager);
createdWager.GameMeta = newGameState.JsonSerialize(); createdWager.GameMeta = JsonSerializer.Serialize(newGameState);
await db.SaveChangesAsync(ctx); await db.SaveChangesAsync(ctx);
// Check for immediate blackjacks // Check for immediate blackjacks
@@ -240,7 +240,7 @@ public class BlackjackCommand : ICommand
return; return;
} }
var currentGameState = activeWager.GameMeta.JsonDeserialize<BlackjackGameMetaModel>(); var currentGameState = JsonSerializer.Deserialize<BlackjackGameMetaModel>(activeWager.GameMeta);
if (currentGameState == null) if (currentGameState == null)
{ {
@@ -321,7 +321,7 @@ public class BlackjackCommand : ICommand
// Continue game // Continue game
await using var db = new ApplicationDbContext(); await using var db = new ApplicationDbContext();
db.Attach(wager); db.Attach(wager);
wager.GameMeta = gameState.JsonSerialize(); wager.GameMeta = JsonSerializer.Serialize(gameState);
await db.SaveChangesAsync(ctx); await db.SaveChangesAsync(ctx);
await botInstance.SendChatMessageAsync( await botInstance.SendChatMessageAsync(

View File

@@ -1,7 +1,6 @@
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using KfChatDotNetBot.Models.DbModels; using KfChatDotNetBot.Models.DbModels;
using Newtonsoft.Json;
namespace KfChatDotNetBot.Extensions; namespace KfChatDotNetBot.Extensions;
@@ -138,30 +137,4 @@ public static class Extensions
{ {
return $"@{user.KfUsername}"; return $"@{user.KfUsername}";
} }
/// <summary>
/// Deserialize a JSON string to the specified type using Newtonsoft.Json
/// </summary>
/// <typeparam name="T">Type to deserialize to</typeparam>
/// <param name="jsonString">JSON string to deserialize</param>
/// <returns>Deserialized object or null if string is null/empty</returns>
public static T? JsonDeserialize<T>(this string? jsonString) where T : class
{
if (string.IsNullOrEmpty(jsonString))
{
return null;
}
return JsonConvert.DeserializeObject<T>(jsonString);
}
/// <summary>
/// Serialize an object to JSON string using Newtonsoft.Json
/// </summary>
/// <param name="obj">Object to serialize</param>
/// <returns>JSON string representation</returns>
public static string JsonSerialize(this object obj)
{
return JsonConvert.SerializeObject(obj, Formatting.Indented);
}
} }