Added Chips.gg integration. It basically works but needs more testing and also smashes the DB with how fast their feed updates.

This commit is contained in:
barelyprofessional
2024-08-17 21:58:10 +08:00
parent d2f0519414
commit b390368713
9 changed files with 819 additions and 2 deletions

View File

@@ -44,6 +44,7 @@ public class ChatBot
private Task _websocketWatchdog;
private Jackpot _jackpot;
private Rainbet _rainbet;
private Chipsgg _chipsgg;
private List<SentMessageTrackerModel> _sentMessages = [];
public ChatBot()
@@ -126,6 +127,7 @@ public class ChatBot
BuildHowlgg();
BuildJackpot();
BuildRainbet();
BuildChipsgg();
_logger.Info("Starting websocket watchdog");
_websocketWatchdog = WebsocketWatchdog();
@@ -190,6 +192,14 @@ public class ChatBot
_jackpot = null!;
BuildJackpot();
}
if (!_chipsgg.IsConnected())
{
_logger.Error("Chips died, recreating it");
_chipsgg.Dispose();
_chipsgg = null!;
BuildChipsgg();
}
}
catch (Exception e)
{
@@ -206,6 +216,65 @@ public class ChatBot
_rainbet.OnRainbetBet += OnRainbetBet;
_rainbet.StartGameHistoryTimer();
}
private void BuildChipsgg()
{
var proxy = Helpers.GetValue(BuiltIn.Keys.Proxy).Result.Value;
_chipsgg = new Chipsgg(proxy, _cancellationToken);
_chipsgg.OnChipsggRecentBet += OnChipsggRecentBet;
_chipsgg.StartWsClient().Wait(_cancellationToken);
}
private void OnChipsggRecentBet(object sender, ChipsggBetModel bet)
{
var settings = Helpers
.GetMultipleValues([
BuiltIn.Keys.ChipsggBmjUsername, BuiltIn.Keys.TwitchBossmanJackUsername,
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]).Result;
_logger.Debug("Chips.gg bet has arrived");
if (bet.Username != settings[BuiltIn.Keys.ChipsggBmjUsername].Value)
{
return;
}
_logger.Info("ALERT BMJ IS BETTING (on Chips.gg)");
using var db = new ApplicationDbContext();
db.ChipsggBets.Add(new ChipsggBetDbModel
{
Created = bet.Created, Updated = bet.Updated, UserId = bet.UserId, Username = bet.Username ?? "Unknown", Win = bet.Win,
Winnings = bet.Winnings, GameTitle = bet.GameTitle!, Amount = bet.Amount, Multiplier = bet.Multiplier,
Currency = bet.Currency!, CurrencyPrice = bet.CurrencyPrice, BetId = bet.BetId
});
db.SaveChanges();
if (IsBmjLive)
{
_logger.Info("Ignoring as BMJ is live");
return;
}
// Only check once because the bot should be tracking the Twitch stream
// This is just in case he's already live while the bot starts
// He was schizo betting on Dice, so I want to avoid a lot of API requests to Twitch in case they rate limit
if (!_isBmjLiveSynced)
{
IsBmjLive = _twitch.IsStreamLive(settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value!).Result;
_isBmjLiveSynced = true;
}
if (IsBmjLive)
{
_logger.Info("Double checked and he is really online");
return;
}
var payoutColor = settings[BuiltIn.Keys.KiwiFarmsGreenColor].Value;
if (bet.Winnings < bet.Amount) payoutColor = settings[BuiltIn.Keys.KiwiFarmsRedColor].Value;
return; // Remove when I'm certain this is working properly
SendChatMessage(
$"🚨🚨 CHIPS BROS 🚨🚨 {bet.Username} just bet {bet.Amount:N} {bet.Currency!.ToUpper()} " +
$"({bet.Amount * bet.CurrencyPrice:C}) which paid out [color={payoutColor}]{bet.Winnings} {bet.Currency.ToUpper()} " +
$"({bet.Winnings / bet.CurrencyPrice:C})[/color] ({bet.Multiplier:N}x) on {bet.GameTitle} 💰💰",
true);
}
private void OnRainbetBet(object sender, List<RainbetBetHistoryModel> bets)
{
@@ -286,7 +355,6 @@ public class ChatBot
var payoutColor = settings[BuiltIn.Keys.KiwiFarmsGreenColor].Value;
if (bet.Payout < bet.Wager) payoutColor = settings[BuiltIn.Keys.KiwiFarmsRedColor].Value;
// There will be a check for live status but ignoring that while we deal with an emergency dice situation
SendChatMessage($"🚨🚨 JACKPOT BETTING 🚨🚨 {bet.User} just bet {bet.Wager} {bet.Currency} which paid out [color={payoutColor}]{bet.Payout} {bet.Currency}[/color] ({bet.Multiplier}x) on {bet.GameName} 💰💰", false);
}
@@ -602,7 +670,7 @@ public class ChatBot
var messageTracker = new SentMessageTrackerModel
{
Reference = reference,
Message = message,
Message = message.TrimEnd(), // Sneedchat trims trailing spaces
Status = SentMessageTrackerStatus.Unknown,
};
if (settings[BuiltIn.Keys.KiwiFarmsSuppressChatMessages].ToBoolean())