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Planes 1.12
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@@ -383,7 +383,7 @@ public class Planes : ICommand
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else logger.Info($"Failed to select proper gameboard for gameplay outcome. UseBoard: {useBoard} | FullCounter: {fullCounter} | Counter: {counter} | Height: {plane.Height} | FrameCounter: {frameCounter}");
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switch (planesBoards[boardCounter % 2][plane.Height, counter])
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{
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case 0: //do nothing plane hit neutral space
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neutral = true;
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if (fullCounter == 3) logger.Info($"Generated first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter} | Outcome: neutral");
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@@ -554,11 +554,7 @@ public class Planes : ICommand
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var logger = LogManager.GetCurrentClassLogger();
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var counter = fullCounter % 23 - 3;
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var output = "";
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if (counter < 0)
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{
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output = GetPreGameBoard(counter, planesBoards[0], plane, carrierCount, noseUp);
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return output;
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}
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for (var row = 0; row < 8; row++)
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{
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for (var column = -3; column < 10; column++) //plane starts out 3 space behind to give some space to the view,
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@@ -621,6 +617,9 @@ public class Planes : ICommand
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* instead it needs to use that counter to iterate back
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* so in this case where the value is -3, we need planesBoards[0][row, 20 - counter]
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*/
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int counter2;
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if ((column + counter) % 20 < 0) counter2 = 20 - (column + counter);
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else counter2 = (column + counter) % 20;
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if (firstBoard && (counter + column < 0))
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{
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output += Air;
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@@ -628,7 +627,7 @@ public class Planes : ICommand
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else
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{
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logger.Info($"Attempting to get planeboard info while generating main frames. Board: {useBoard} | Row: {row} | Column: {column} | Counter: {counter}");
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switch (planesBoards[useBoard][row, (column+counter)%20])
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switch (planesBoards[useBoard][row, counter2])
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{
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case 0:
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output += Air;
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