Testing out RandN for better quality random. Also took out seeds until I can find a way to implement it that doesn't completely break gambling

This commit is contained in:
barelyprofessional
2025-10-05 01:40:05 -05:00
parent 115506ba42
commit cb7337375d
2 changed files with 6 additions and 1 deletions

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@@ -23,6 +23,7 @@
</PackageReference>
<PackageReference Include="NLog" Version="6.0.4" />
<PackageReference Include="Raffinert.FuzzySharp" Version="3.0.6" />
<PackageReference Include="RandN" Version="0.5.0" />
<PackageReference Include="System.Runtime.Caching" Version="9.0.9" />
<PackageReference Include="System.Text.Json" Version="9.0.9" />
<PackageReference Include="Websocket.Client" Version="5.3.0" />