Updated house edge for lambchop

This commit is contained in:
barelyprofessional
2026-02-19 19:26:45 -06:00
parent 78e1494a19
commit cda5aca788

View File

@@ -29,7 +29,7 @@ public class LambchopCommand : ICommand
MaxInvocations = 3, MaxInvocations = 3,
Window = TimeSpan.FromSeconds(15) Window = TimeSpan.FromSeconds(15)
}; };
private static double _houseEdge = 0.015; // house edge hack? private static double _houseEdge = 0.05; // house edge hack?
// game assets // game assets
private const string HAIRSPACE = ""; private const string HAIRSPACE = "";
@@ -188,8 +188,7 @@ public class LambchopCommand : ICommand
// i++; // i++;
//continue; //continue;
} }
else
{
// death by wolf // death by wolf
await UpdateGameAsync(); await UpdateGameAsync();
hazards[i] = WOLF; // add wolf hazards[i] = WOLF; // add wolf
@@ -202,7 +201,6 @@ public class LambchopCommand : ICommand
//i++; //i++;
//continue; //continue;
} }
}
if (i == (targetTile - 1) && win) // trigger win animation if (i == (targetTile - 1) && win) // trigger win animation
{ {
await UpdateGameAsync(); //arrive at targetTile await UpdateGameAsync(); //arrive at targetTile
@@ -232,8 +230,7 @@ public class LambchopCommand : ICommand
//i++; //i++;
//continue; //continue;
} }
else
{
// win in the forrest, medal // win in the forrest, medal
hazards[i] = MEDAL; // add medal hazards[i] = MEDAL; // add medal
if (deathTile != -1 && deathTile < tiles.Count) if (deathTile != -1 && deathTile < tiles.Count)
@@ -245,7 +242,6 @@ public class LambchopCommand : ICommand
//i++; //i++;
//continue; //continue;
} }
}
if (Money.GetRandomDouble(gambler) <= 0.15) if (Money.GetRandomDouble(gambler) <= 0.15)
{ {
//fakeouts //fakeouts
@@ -328,8 +324,7 @@ public class LambchopCommand : ICommand
{ {
return -1; // No death tile (player succeeds) return -1; // No death tile (player succeeds)
} }
else
{
// Player fails - calculate where the death tile appears // Player fails - calculate where the death tile appears
double riggingFactor = Money.GetRandomDouble(gambler); double riggingFactor = Money.GetRandomDouble(gambler);
if (_houseEdge > 0 && riggingFactor < _houseEdge * 2) // shitty hack because I made the decision to clamp houseEdge to max 50% if (_houseEdge > 0 && riggingFactor < _houseEdge * 2) // shitty hack because I made the decision to clamp houseEdge to max 50%
@@ -338,13 +333,10 @@ public class LambchopCommand : ICommand
int minDeathTile = Math.Max(0, FIELD_LENGTH - 3); int minDeathTile = Math.Max(0, FIELD_LENGTH - 3);
return Money.GetRandomNumber(gambler, minDeathTile, FIELD_LENGTH); // return 15 means dying on the last tile xd return Money.GetRandomNumber(gambler, minDeathTile, FIELD_LENGTH); // return 15 means dying on the last tile xd
} }
else
{
// Player fail, random tile in the path becomes death tile // Player fail, random tile in the path becomes death tile
return Money.GetRandomNumber(gambler,0, FIELD_LENGTH); return Money.GetRandomNumber(gambler,0, FIELD_LENGTH);
} }
}
}
// Tiles 1 - 15 // Tiles 1 - 15
if (_houseEdge < 0.015) if (_houseEdge < 0.015)
@@ -370,16 +362,14 @@ public class LambchopCommand : ICommand
// extra rigged fail, choose tile just before target tile // extra rigged fail, choose tile just before target tile
return targetTile > 1 ? targetTile - 1 : 1; return targetTile > 1 ? targetTile - 1 : 1;
} }
else
{
// rigging failed, normal tile return // rigging failed, normal tile return
return Money.GetRandomNumber(gambler,-1, targetTile); return Money.GetRandomNumber(gambler,-1, targetTile);
}
} }
return fairDeathTile; return fairDeathTile;
} }
else
{ {
// Player would fail in fair game // Player would fail in fair game
double riggingFactor = Money.GetRandomDouble(gambler); double riggingFactor = Money.GetRandomDouble(gambler);