Blackjack (#18)

* Blackjack

* idk
This commit is contained in:
CrackmaticSoftware
2026-01-03 00:12:46 +01:00
committed by GitHub
parent 77dad18e92
commit df869c6e82
4 changed files with 712 additions and 1 deletions

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@@ -0,0 +1,534 @@
using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events;
using Microsoft.EntityFrameworkCore;
using NLog;
using RandN.Compat;
using RandN;
namespace KfChatDotNetBot.Commands.Kasino;
[KasinoCommand]
[WagerCommand]
public class BlackjackCommand : ICommand
{
private static readonly TimeSpan GameTimeout = TimeSpan.FromMinutes(5);
public List<Regex> Patterns => [
new Regex(@"^blackjack (?<amount>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^blackjack (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^bj (?<amount>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^bj (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^blackjack (?<action>hit|stand|double)$", RegexOptions.IgnoreCase),
new Regex(@"^bj (?<action>hit|stand|double)$", RegexOptions.IgnoreCase)
];
public string? HelpText => "!blackjack <amount> or !bj <amount> to start, then !bj hit/stand/double";
public UserRight RequiredRight => UserRight.Loser;
public TimeSpan Timeout => TimeSpan.FromSeconds(15);
public RateLimitOptionsModel? RateLimitOptions => new()
{
MaxInvocations = 5,
Window = TimeSpan.FromSeconds(20),
Flags = RateLimitFlags.NoAutoDeleteCooldownResponse
};
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx)
{
var cleanupDelay = TimeSpan.FromMilliseconds(
(await SettingsProvider.GetValueAsync(BuiltIn.Keys.KasinoDiceCleanupDelay)).ToType<int>());
try
{
// Check if this is a new game or continuing existing game
if (arguments.TryGetValue("amount", out var amountGroup))
{
await StartNewGame(botInstance, user, amountGroup.Value, cleanupDelay, ctx);
}
else if (arguments.TryGetValue("action", out var actionGroup))
{
await ContinueGame(botInstance, user, actionGroup.Value.ToLower(), cleanupDelay, ctx);
}
}
catch (Exception ex)
{
await botInstance.SendChatMessageAsync(
$"[DEBUG] Blackjack error for {user.FormatUsername()}: {ex.Message}", true);
throw;
}
}
private async Task StartNewGame(ChatBot botInstance, UserDbModel user, string amountStr,
TimeSpan cleanupDelay, CancellationToken ctx)
{
var wager = Convert.ToDecimal(amountStr);
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null)
{
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
}
// Check if user has enough balance
if (gambler.Balance < wager)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your balance of {await gambler.Balance.FormatKasinoCurrencyAsync()} isn't enough for this wager.",
true, autoDeleteAfter: cleanupDelay);
return;
}
// Check for existing incomplete blackjack game
await using var db = new ApplicationDbContext();
var existingGame = await db.Wagers
.Where(w => w.Gambler.Id == gambler.Id &&
w.Game == WagerGame.Blackjack &&
!w.IsComplete)
.OrderByDescending(w => w.Id)
.FirstOrDefaultAsync(ctx);
if (existingGame != null)
{
if (existingGame.GameMeta == null)
{
// Mark as complete with loss and continue
db.Attach(existingGame);
existingGame.IsComplete = true;
existingGame.WagerEffect = -existingGame.WagerAmount;
existingGame.Multiplier = 0m;
await db.SaveChangesAsync(ctx);
}
else
{
var existingGameState = existingGame.GameMeta.JsonDeserialize<BlackjackGameMetaModel>();
if (existingGameState == null)
{
db.Attach(existingGame);
existingGame.IsComplete = true;
existingGame.WagerEffect = -existingGame.WagerAmount;
existingGame.Multiplier = 0m;
await db.SaveChangesAsync(ctx);
}
else
{
// Check if game has timed out
var timeSinceStart = DateTimeOffset.UtcNow - existingGameState.GameStarted;
if (timeSinceStart > GameTimeout)
{
await ForfeitGame(botInstance, user, gambler, existingGame, cleanupDelay, ctx);
}
else
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you already have an active blackjack game. Use !bj hit or !bj stand to continue.",
true, autoDeleteAfter: cleanupDelay);
return;
}
}
}
}
// Create deck and deal initial hands
var rng = StandardRng.Create();
var random = RandomShim.Create(rng);
var deck = BlackjackHelper.CreateDeck(random);
var playerHand = new List<Card> { deck[0], deck[2] };
var dealerHand = new List<Card> { deck[1], deck[3] };
deck.RemoveRange(0, 4);
// Create game state
var newGameState = new BlackjackGameMetaModel
{
WagerId = 0, // Will be set after wager is created
PlayerHand = playerHand,
DealerHand = dealerHand,
Deck = deck,
GameStarted = DateTimeOffset.UtcNow,
HasDoubledDown = false
};
// Create incomplete wager
var newBalance = await Money.NewWagerAsync(
gambler.Id,
wager,
-wager, // This will be the effect for incomplete wagers
WagerGame.Blackjack,
autoModifyBalance: true,
gameMeta: newGameState,
isComplete: false,
ct: ctx
);
// Update wager ID in game state
var createdWager = await db.Wagers
.Where(w => w.Gambler.Id == gambler.Id && w.Game == WagerGame.Blackjack && !w.IsComplete)
.OrderByDescending(w => w.Id)
.FirstAsync(ctx);
newGameState.WagerId = createdWager.Id;
db.Attach(createdWager);
createdWager.GameMeta = newGameState.JsonSerialize();
await db.SaveChangesAsync(ctx);
// Check for immediate blackjacks
var playerValue = BlackjackHelper.CalculateHandValue(playerHand);
var dealerValue = BlackjackHelper.CalculateHandValue(dealerHand);
var playerBlackjack = BlackjackHelper.IsBlackjack(playerHand);
var dealerBlackjack = BlackjackHelper.IsBlackjack(dealerHand);
if (playerBlackjack || dealerBlackjack)
{
await ResolveGame(botInstance, user, gambler, createdWager, newGameState, true, cleanupDelay, ctx);
return;
}
// Display initial game state
var colors = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]);
await botInstance.SendChatMessageAsync(
$"🃏 {user.FormatUsername()} started blackjack with {await wager.FormatKasinoCurrencyAsync()}[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(playerHand)} = {playerValue}[br]" +
$"[B]Dealer:[/B] {BlackjackHelper.FormatHand(dealerHand, hideFirstCard: true)}[br]" +
$"Use [B]!bj hit[/B] or [B]!bj stand[/B] to continue",
true, autoDeleteAfter: cleanupDelay);
}
private async Task ContinueGame(ChatBot botInstance, UserDbModel user, string action,
TimeSpan cleanupDelay, CancellationToken ctx)
{
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null)
{
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
}
// Find active game
await using var db = new ApplicationDbContext();
var activeWager = await db.Wagers
.Where(w => w.Gambler.Id == gambler.Id &&
w.Game == WagerGame.Blackjack &&
!w.IsComplete)
.OrderByDescending(w => w.Id)
.FirstOrDefaultAsync(ctx);
if (activeWager == null)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you don't have an active blackjack game. Start one with !bj <amount>",
true, autoDeleteAfter: cleanupDelay);
return;
}
if (activeWager.GameMeta == null)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your game data is corrupted. Please start a new game.",
true, autoDeleteAfter: cleanupDelay);
return;
}
var currentGameState = activeWager.GameMeta.JsonDeserialize<BlackjackGameMetaModel>();
if (currentGameState == null)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your game data is corrupted. Please start a new game.",
true, autoDeleteAfter: cleanupDelay);
return;
}
// Check timeout
var timeSinceStart = DateTimeOffset.UtcNow - currentGameState.GameStarted;
if (timeSinceStart > GameTimeout)
{
await ForfeitGame(botInstance, user, gambler, activeWager, cleanupDelay, ctx);
return;
}
var rng = StandardRng.Create();
var random = RandomShim.Create(rng);
switch (action)
{
case "hit":
await HandleHit(botInstance, user, gambler, activeWager, currentGameState, random, cleanupDelay, ctx);
break;
case "stand":
await HandleStand(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
break;
case "double":
await HandleDouble(botInstance, user, gambler, activeWager, currentGameState, random, cleanupDelay, ctx);
break;
}
}
private async Task HandleHit(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, BlackjackGameMetaModel gameState, Random random, TimeSpan cleanupDelay, CancellationToken ctx)
{
if (gameState.Deck.Count == 0)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, game error: no cards left in deck. Game forfeited.",
true, autoDeleteAfter: cleanupDelay);
await ForfeitGame(botInstance, user, gambler, wager, cleanupDelay, ctx);
return;
}
// Draw card
var card = gameState.Deck[0];
gameState.Deck.RemoveAt(0);
gameState.PlayerHand.Add(card);
var playerValue = BlackjackHelper.CalculateHandValue(gameState.PlayerHand);
if (playerValue > 21)
{
// Bust - player loses
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} hit and drew {card}[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(gameState.PlayerHand)} = {playerValue}[br]" +
$"[B][COLOR=red]BUST![/COLOR][/B]",
true, autoDeleteAfter: cleanupDelay);
await ResolveGame(botInstance, user, gambler, wager, gameState, false, cleanupDelay, ctx);
}
else if (gameState.HasDoubledDown)
{
// Auto-stand after double down hit
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} hit and drew {card}[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(gameState.PlayerHand)} = {playerValue}",
true, autoDeleteAfter: cleanupDelay);
await HandleStand(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
}
else
{
// Continue game
await using var db = new ApplicationDbContext();
db.Attach(wager);
wager.GameMeta = gameState.JsonSerialize();
await db.SaveChangesAsync(ctx);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} hit and drew {card}[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(gameState.PlayerHand)} = {playerValue}[br]" +
$"Use [B]!bj hit[/B] or [B]!bj stand[/B] to continue",
true, autoDeleteAfter: cleanupDelay);
}
}
private async Task HandleStand(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
{
// Dealer plays
var dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
while (dealerValue < 17)
{
if (gameState.Deck.Count == 0)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, game error: dealer ran out of cards. Game forfeited.",
true, autoDeleteAfter: cleanupDelay);
await ForfeitGame(botInstance, user, gambler, wager, cleanupDelay, ctx);
return;
}
var card = gameState.Deck[0];
gameState.Deck.RemoveAt(0);
gameState.DealerHand.Add(card);
dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
}
await ResolveGame(botInstance, user, gambler, wager, gameState, false, cleanupDelay, ctx);
}
private async Task HandleDouble(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, BlackjackGameMetaModel gameState, Random random, TimeSpan cleanupDelay, CancellationToken ctx)
{
// Check if player can double (only on first action with 2 cards)
if (gameState.PlayerHand.Count != 2)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you can only double down on your first action.",
true, autoDeleteAfter: cleanupDelay);
return;
}
// Check if player has enough balance for double
if (gambler.Balance < wager.WagerAmount)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you don't have enough balance to double down.",
true, autoDeleteAfter: cleanupDelay);
return;
}
// Double the wager
await using var db = new ApplicationDbContext();
db.Attach(wager);
db.Attach(gambler);
var additionalWager = wager.WagerAmount;
gambler.Balance -= additionalWager;
wager.WagerAmount *= 2;
wager.WagerEffect -= additionalWager; // Subtract the additional wager
gameState.HasDoubledDown = true;
await db.SaveChangesAsync(ctx);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} doubled down! Wager is now {await wager.WagerAmount.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: cleanupDelay);
// Draw one card and auto-stand
await HandleHit(botInstance, user, gambler, wager, gameState, random, cleanupDelay, ctx);
}
private async Task ResolveGame(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, BlackjackGameMetaModel gameState, bool immediateResolution,
TimeSpan cleanupDelay, CancellationToken ctx)
{
var playerValue = BlackjackHelper.CalculateHandValue(gameState.PlayerHand);
var dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
var playerBlackjack = BlackjackHelper.IsBlackjack(gameState.PlayerHand);
var dealerBlackjack = BlackjackHelper.IsBlackjack(gameState.DealerHand);
decimal finalEffect;
decimal multiplier;
string result;
var colors = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]);
// Determine outcome
if (playerBlackjack && dealerBlackjack)
{
finalEffect = 0;
multiplier = 1m;
result = $"[B][COLOR=orange]PUSH![/COLOR][/B] Both have blackjack";
}
else if (playerBlackjack)
{
finalEffect = wager.WagerAmount * 1.5m;
multiplier = 2.5m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]BLACKJACK![/COLOR][/B]";
}
else if (dealerBlackjack)
{
finalEffect = -wager.WagerAmount;
multiplier = 0m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]DEALER BLACKJACK![/COLOR][/B]";
}
else if (playerValue > 21)
{
finalEffect = -wager.WagerAmount;
multiplier = 0m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]BUST![/COLOR][/B]";
}
else if (dealerValue > 21)
{
finalEffect = wager.WagerAmount;
multiplier = 2m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]DEALER BUST - YOU WIN![/COLOR][/B]";
}
else if (playerValue > dealerValue)
{
finalEffect = wager.WagerAmount;
multiplier = 2m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]YOU WIN![/COLOR][/B]";
}
else if (playerValue < dealerValue)
{
finalEffect = -wager.WagerAmount;
multiplier = 0m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]DEALER WINS![/COLOR][/B]";
}
else
{
finalEffect = 0;
multiplier = 1m;
result = $"[B][COLOR=orange]PUSH![/COLOR][/B]";
}
// Update wager to complete
await using var db = new ApplicationDbContext();
db.Attach(wager);
db.Attach(gambler);
wager.IsComplete = true;
wager.WagerEffect = finalEffect;
wager.Multiplier = multiplier;
var balanceAdjustment = finalEffect + wager.WagerAmount;
gambler.Balance += balanceAdjustment;
// Create transaction for the outcome
await db.Transactions.AddAsync(new TransactionDbModel
{
Gambler = gambler,
EventSource = TransactionSourceEventType.Gambling,
Time = DateTimeOffset.UtcNow,
Effect = balanceAdjustment,
Comment = $"Blackjack outcome from wager {wager.Id}",
NewBalance = gambler.Balance,
TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}, ctx);
await db.SaveChangesAsync(ctx);
// Display result
var message = $"🃏 {user.FormatUsername()}'s blackjack game:[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(gameState.PlayerHand)} = {playerValue}[br]" +
$"[B]Dealer:[/B] {BlackjackHelper.FormatHand(gameState.DealerHand)} = {dealerValue}[br]" +
$"{result}[br]";
if (finalEffect > 0)
{
message += $"You won {await finalEffect.FormatKasinoCurrencyAsync()}! ";
}
else if (finalEffect < 0)
{
message += $"You lost {await Math.Abs(finalEffect).FormatKasinoCurrencyAsync()}! ";
}
message += $"Balance: {await gambler.Balance.FormatKasinoCurrencyAsync()}";
await botInstance.SendChatMessageAsync(message, true, autoDeleteAfter: cleanupDelay);
}
private async Task ForfeitGame(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, TimeSpan cleanupDelay, CancellationToken ctx)
{
await using var db = new ApplicationDbContext();
db.Attach(wager);
wager.IsComplete = true;
wager.WagerEffect = -wager.WagerAmount;
wager.Multiplier = 0m;
await db.SaveChangesAsync(ctx);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your blackjack game timed out and you forfeited {await wager.WagerAmount.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: cleanupDelay);
}
}

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@@ -1,6 +1,7 @@
using System.Text;
using System.Text.RegularExpressions;
using KfChatDotNetBot.Models.DbModels;
using Newtonsoft.Json;
namespace KfChatDotNetBot.Extensions;
@@ -137,4 +138,30 @@ public static class Extensions
{
return $"@{user.KfUsername}";
}
/// <summary>
/// Deserialize a JSON string to the specified type using Newtonsoft.Json
/// </summary>
/// <typeparam name="T">Type to deserialize to</typeparam>
/// <param name="jsonString">JSON string to deserialize</param>
/// <returns>Deserialized object or null if string is null/empty</returns>
public static T? JsonDeserialize<T>(this string? jsonString) where T : class
{
if (string.IsNullOrEmpty(jsonString))
{
return null;
}
return JsonConvert.DeserializeObject<T>(jsonString);
}
/// <summary>
/// Serialize an object to JSON string using Newtonsoft.Json
/// </summary>
/// <param name="obj">Object to serialize</param>
/// <returns>JSON string representation</returns>
public static string JsonSerialize(this object obj)
{
return JsonConvert.SerializeObject(obj, Formatting.Indented);
}
}

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@@ -0,0 +1,149 @@
namespace KfChatDotNetBot.Models;
public class BlackjackGameMetaModel
{
/// <summary>
/// The wager ID associated with this game
/// </summary>
public required int WagerId { get; set; }
/// <summary>
/// Player's hand
/// </summary>
public required List<Card> PlayerHand { get; set; }
/// <summary>
/// Dealer's hand
/// </summary>
public required List<Card> DealerHand { get; set; }
/// <summary>
/// Remaining cards in the deck
/// </summary>
public required List<Card> Deck { get; set; }
/// <summary>
/// When the game was started
/// </summary>
public required DateTimeOffset GameStarted { get; set; }
/// <summary>
/// Whether player has doubled down (can only hit once more)
/// </summary>
public bool HasDoubledDown { get; set; } = false;
}
public class Card
{
/// <summary>
/// Card rank (2-10, J, Q, K, A)
/// </summary>
public required string Rank { get; set; }
/// <summary>
/// Card suit (♠, ♥, ♦, ♣)
/// </summary>
public required string Suit { get; set; }
/// <summary>
/// Get the blackjack value of this card
/// </summary>
public int GetValue()
{
return Rank switch
{
"A" => 11, // Aces are handled specially in hand calculation
"K" or "Q" or "J" => 10,
_ => int.Parse(Rank)
};
}
/// <summary>
/// Display card as string
/// </summary>
public override string ToString()
{
return $"{Rank}{Suit}";
}
}
public static class BlackjackHelper
{
private static readonly string[] Ranks = { "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A" };
private static readonly string[] Suits = { "♠", "♥", "♦", "♣" };
/// <summary>
/// Create a new shuffled deck
/// </summary>
public static List<Card> CreateDeck(Random random)
{
var deck = new List<Card>();
foreach (var suit in Suits)
{
foreach (var rank in Ranks)
{
deck.Add(new Card { Rank = rank, Suit = suit });
}
}
// Shuffle using Fisher-Yates
for (int i = deck.Count - 1; i > 0; i--)
{
int j = random.Next(0, i + 1);
(deck[i], deck[j]) = (deck[j], deck[i]);
}
return deck;
}
/// <summary>
/// Calculate hand value with proper Ace handling
/// </summary>
public static int CalculateHandValue(List<Card> hand)
{
int value = 0;
int aces = 0;
foreach (var card in hand)
{
if (card.Rank == "A")
{
aces++;
value += 11;
}
else
{
value += card.GetValue();
}
}
// Convert Aces from 11 to 1 if needed to avoid bust
while (value > 21 && aces > 0)
{
value -= 10;
aces--;
}
return value;
}
/// <summary>
/// Check if hand is blackjack (21 with 2 cards)
/// </summary>
public static bool IsBlackjack(List<Card> hand)
{
return hand.Count == 2 && CalculateHandValue(hand) == 21;
}
/// <summary>
/// Format hand for display
/// </summary>
public static string FormatHand(List<Card> hand, bool hideFirstCard = false)
{
if (hideFirstCard && hand.Count > 0)
{
return $"[HIDDEN] {string.Join(" ", hand.Skip(1).Select(c => c.ToString()))}";
}
return string.Join(" ", hand.Select(c => c.ToString()));
}
}

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@@ -291,7 +291,8 @@ public enum WagerGame
[Description("Guess what number I'm thinking of")]
GuessWhatNumber,
Wheel,
Slots
Slots,
Blackjack
}
public enum GamblerState