Removed shitty error handler

This commit is contained in:
barelyprofessional
2026-01-02 19:00:31 -06:00
parent 9bb9ca63a7
commit e183414836

View File

@@ -43,8 +43,6 @@ public class BlackjackCommand : ICommand
var cleanupDelay = TimeSpan.FromMilliseconds( var cleanupDelay = TimeSpan.FromMilliseconds(
(await SettingsProvider.GetValueAsync(BuiltIn.Keys.KasinoDiceCleanupDelay)).ToType<int>()); (await SettingsProvider.GetValueAsync(BuiltIn.Keys.KasinoDiceCleanupDelay)).ToType<int>());
try
{
// Check if this is a new game or continuing existing game // Check if this is a new game or continuing existing game
if (arguments.TryGetValue("amount", out var amountGroup)) if (arguments.TryGetValue("amount", out var amountGroup))
{ {
@@ -55,13 +53,6 @@ public class BlackjackCommand : ICommand
await ContinueGame(botInstance, user, actionGroup.Value.ToLower(), cleanupDelay, ctx); await ContinueGame(botInstance, user, actionGroup.Value.ToLower(), cleanupDelay, ctx);
} }
} }
catch (Exception ex)
{
await botInstance.SendChatMessageAsync(
$"[DEBUG] Blackjack error for {user.FormatUsername()}: {ex.Message}", true);
throw;
}
}
private async Task StartNewGame(ChatBot botInstance, UserDbModel user, string amountStr, private async Task StartNewGame(ChatBot botInstance, UserDbModel user, string amountStr,