mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-05-02 04:22:04 -04:00
Slots 2.0. Now with less Raylib
This commit is contained in:
@@ -1,3 +1,13 @@
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using System.Net.Http.Headers;
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using RandN;
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using RandN.Compat;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Formats.Webp;
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using SixLabors.ImageSharp.Processing;
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using SixLabors.ImageSharp.Drawing;
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using SixLabors.ImageSharp.Drawing.Processing;
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using SixLabors.Fonts;
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using System.Text.RegularExpressions;
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using KfChatDotNetBot.Extensions;
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using KfChatDotNetBot.Models;
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@@ -5,15 +15,6 @@ using KfChatDotNetBot.Models.DbModels;
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using KfChatDotNetBot.Services;
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using KfChatDotNetBot.Settings;
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using KfChatDotNetWsClient.Models.Events;
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using System.Net.Http.Headers;
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using System.Runtime.InteropServices;
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using System.Numerics;
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using RandN;
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using RandN.Compat;
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using Raylib_cs;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Formats.Webp;
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namespace KfChatDotNetBot.Commands.Kasino;
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@@ -24,7 +25,10 @@ public class SlotsCommand : ICommand
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public List<Regex> Patterns => [
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new Regex(@"^slots (?<amount>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^slots (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
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new Regex("^slots$", RegexOptions.IgnoreCase)
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new Regex("^slots$", RegexOptions.IgnoreCase),
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new Regex(@"^sluts (?<amount>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^sluts (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
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new Regex("^sluts", RegexOptions.IgnoreCase)
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];
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public string? HelpText => "!slots [bet amount]";
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@@ -36,7 +40,8 @@ public class SlotsCommand : ICommand
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Window = TimeSpan.FromSeconds(30)
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};
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public async Task RunCommand(ChatBot botInstance, MessageModel messagen, UserDbModel user, GroupCollection arguments, CancellationToken ctx)
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public async Task RunCommand(ChatBot botInstance, MessageModel messagen, UserDbModel user,
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GroupCollection arguments, CancellationToken ctx)
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{
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if (!arguments.TryGetValue("amount", out var amount)) //if user just enters !keno
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{
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@@ -57,493 +62,327 @@ public class SlotsCommand : ICommand
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true, autoDeleteAfter: TimeSpan.FromSeconds(30));
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return;
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}
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Raylib.SetConfigFlags(ConfigFlags.HiddenWindow);
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Raylib.InitWindow(500,900,"KiwiSlot");
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decimal winnings;
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string featureAddOn;
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try
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using (var board = new KiwiSlotBoard(wager))
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{
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var board = new KiwiSlotBoard(wager);
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board.LoadAssets();
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board.ExecuteGameLoop();
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using var finalImage = board.GenerateAnimatedWebp(board.SlotFrames);
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winnings = board.RunningTotalDisplay;
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featureAddOn = board.GotFeature ? "Congrats on the feature." : "";
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board.Dispose();
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if (finalImage == null) throw new InvalidOperationException("finalimage was null");
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var imageUrl = await Zipline.Upload(finalImage, new MediaTypeHeaderValue("image/webp"), "1h", ctx);
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if (imageUrl == null) throw new InvalidOperationException("Image failed to upload/failed to get URL");
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await botInstance.SendChatMessageAsync($"[img]{imageUrl}[/img]", true,
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autoDeleteAfter: TimeSpan.FromMinutes(3));
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using (var finalImageStream = board.ExportAndCleanup())
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{
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var imageUrl = await Zipline.Upload(finalImageStream, new MediaTypeHeaderValue("image/webp"), "1h", ctx);
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await botInstance.SendChatMessageAsync($"[img]{imageUrl}[/img]", true,
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autoDeleteAfter: TimeSpan.FromSeconds(150));
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}
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winnings = (decimal)board.RunningTotalDisplay;
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}
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finally
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{
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Raylib.CloseWindow();
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}
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var colors =
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await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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decimal newBalance;
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if (winnings == 0) //dud spin
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var newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Slots, ct: ctx);
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if (winnings == 0)
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{
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newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Slots, ct: ctx);
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()} you [color={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]lost[/color]. Current balance: {await newBalance.FormatKasinoCurrencyAsync()}",
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true, autoDeleteAfter: TimeSpan.FromSeconds(30));
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true, autoDeleteAfter: TimeSpan.FromSeconds(150));
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return;
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}
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winnings -= wager;
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newBalance = await Money.NewWagerAsync(gambler.Id, wager, winnings, WagerGame.Slots, ct: ctx);
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]won[/color] {await winnings.FormatKasinoCurrencyAsync()}! Current balance: {await newBalance.FormatKasinoCurrencyAsync()}" +
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$"{featureAddOn}", true, autoDeleteAfter: TimeSpan.FromSeconds(30));
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$"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]won[/color] {await winnings.FormatKasinoCurrencyAsync()}! Current balance: {await newBalance.FormatKasinoCurrencyAsync()}", true, autoDeleteAfter: TimeSpan.FromSeconds(150));
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}
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public class WinDetail
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{
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public required (int row, int col)[] Path { get; set; }
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public double Amount { get; set; }
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}
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private class KiwiSlotBoard : IDisposable
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{
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private const char WILD = 'K', FEATURE = 'L', EXPANDER = 'M';
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public readonly List<Raylib_cs.Image> SlotFrames = [];
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private readonly Dictionary<char, Texture2D> _symbolTextures = new();
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private readonly Dictionary<int, Texture2D> _expanderTextures = new();
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private Texture2D _headerTexture;
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private Image<Rgba32> _headerImg;
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private Dictionary<char, Image<Rgba32>> _symbolImgs = new();
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private Dictionary<int, Image<Rgba32>> _expanderImgs = new();
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private Font _font;
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// Optimized Animation Container
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private Image<Rgba32> AnimatedImage { get; set; }
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private readonly char[,] _preboard = new char[5, 5];
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private char[,] _board = new char[5, 5];
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private readonly decimal _userBet;
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public decimal RunningTotalDisplay;
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public bool GotFeature;
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private int _activeFeatureTier;
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private int _currentFeatureSpin; // Tracks progress through the feature
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private bool _showGoldCircle;
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private string SlotSkin = "Default";
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public double RunningTotalDisplay = 0;
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private int _activeFeatureTier = 0, _currentFeatureSpin = 0;
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private bool _showGoldCircle = false;
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private readonly RandomShim<StandardRng> _rand = RandomShim.Create(StandardRng.Create());
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private static readonly List<char> ExpanderWild =
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['N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2'];
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private readonly Dictionary<char, double> _multiTable = new()
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{
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{ 'N', 2 }, { 'O', 3 }, { 'P', 4 }, { 'Q', 5 }, { 'R', 6 }, { 'S', 7 },
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{ 'T', 8 }, { 'U', 9 }, { 'V', 10 }, { 'W', 15 }, { 'X', 20 }, { 'Y', 25 },
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{ 'Z', 50 }, { '1', 100 }, { '2', 200 }
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};
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private readonly Dictionary<string, double> _payoutTable = new()
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{
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{ "A3", 0.2 }, { "A4", 1.0 }, { "A5", 5.0 }, { "B3", 0.2 }, { "B4", 1.0 }, { "B5", 5.0 },
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{ "C3", 0.3 }, { "C4", 1.5 }, { "C5", 7.5 }, { "D3", 0.3 }, { "D4", 1.5 }, { "D5", 7.5 },
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{ "E3", 0.4 }, { "E4", 2.0 }, { "E5", 10.0 }, { "F3", 1.0 }, { "F4", 5.0 }, { "F5", 15.0 },
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{ "G3", 1.0 }, { "G4", 5.0 }, { "G5", 15.0 }, { "H3", 1.5 }, { "H4", 7.5 }, { "H5", 17.5 },
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{ "I3", 1.5 }, { "I4", 7.5 }, { "I5", 17.5 }, { "J3", 2.0 }, { "J4", 10.0 }, { "J5", 20.0 },
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{ "K5", 25.0 }, { "L5", 25.0 }, { "M5", 25.0 }
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};
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private readonly List<(int row, int col)[]> _payoutLines = new()
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{
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new[] { (0, 0), (0, 1), (0, 2), (0, 3), (0, 4) },
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new[] { (1, 0), (1, 1), (1, 2), (1, 3), (1, 4) },
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new[] { (2, 0), (2, 1), (2, 2), (2, 3), (2, 4) },
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new[] { (3, 0), (3, 1), (3, 2), (3, 3), (3, 4) },
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new[] { (4, 0), (4, 1), (4, 2), (4, 3), (4, 4) },
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new[] { (0, 0), (1, 1), (2, 2), (3, 3), (4, 4) },
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new[] { (4, 0), (3, 1), (2, 2), (1, 3), (0, 4) },
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new[] { (1, 0), (0, 1), (1, 2), (0, 3), (1, 4) },
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new[] { (2, 0), (1, 1), (2, 2), (1, 3), (2, 4) },
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new[] { (3, 0), (2, 1), (3, 2), (2, 3), (3, 4) },
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new[] { (4, 0), (3, 1), (4, 2), (3, 3), (4, 4) },
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new[] { (0, 0), (1, 1), (0, 2), (1, 3), (0, 4) },
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new[] { (1, 0), (2, 1), (1, 2), (2, 3), (1, 4) },
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new[] { (2, 0), (3, 1), (2, 2), (3, 3), (2, 4) },
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new[] { (3, 0), (4, 1), (3, 2), (4, 3), (3, 4) },
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new[] { (2, 0), (1, 1), (0, 2), (1, 3), (2, 4) },
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new[] { (3, 0), (2, 1), (1, 2), (2, 3), (3, 4) },
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new[] { (2, 0), (3, 1), (4, 2), (3, 3), (2, 4) },
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new[] { (1, 0), (2, 1), (3, 2), (2, 3), (1, 4) }
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};
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private readonly Dictionary<char, double> _multiTable = new() { { 'N', 2 }, { 'O', 3 }, { 'P', 4 }, { 'Q', 5 }, { 'R', 6 }, { 'S', 7 }, { 'T', 8 }, { 'U', 9 }, { 'V', 10 }, { 'W', 15 }, { 'X', 20 }, { 'Y', 25 }, { 'Z', 50 }, { '1', 100 }, { '2', 200 } };
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private readonly Dictionary<string, double> _payoutTable = new() { { "A3", 0.2 }, { "A4", 1.0 }, { "A5", 5.0 }, { "B3", 0.2 }, { "B4", 1.0 }, { "B5", 5.0 }, { "C3", 0.3 }, { "C4", 1.5 }, { "C5", 7.5 }, { "D3", 0.3 }, { "D4", 1.5 }, { "D5", 7.5 }, { "E3", 0.4 }, { "E4", 2.0 }, { "E5", 10.0 }, { "F3", 1.0 }, { "F4", 5.0 }, { "F5", 15.0 }, { "G3", 1.0 }, { "G4", 5.0 }, { "G5", 15.0 }, { "H3", 1.5 }, { "H4", 7.5 }, { "H5", 17.5 }, { "I3", 1.5 }, { "I4", 7.5 }, { "I5", 17.5 }, { "J3", 2.0 }, { "J4", 10.0 }, { "J5", 20.0 }, { "K5", 25.0 }, { "L5", 25.0 }, { "M5", 25.0 } };
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private readonly List<(int row, int col)[]> _payoutLines =
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[
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[(0, 0), (0, 1), (0, 2), (0, 3), (0, 4)], [(1, 0), (1, 1), (1, 2), (1, 3), (1, 4)],
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[(2, 0), (2, 1), (2, 2), (2, 3), (2, 4)], [(3, 0), (3, 1), (3, 2), (3, 3), (3, 4)],
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[(4, 0), (4, 1), (4, 2), (4, 3), (4, 4)], [(0, 0), (1, 1), (2, 2), (3, 3), (4, 4)],
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[(4, 0), (3, 1), (2, 2), (1, 3), (0, 4)], [(1, 0), (0, 1), (1, 2), (0, 3), (1, 4)],
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[(2, 0), (1, 1), (2, 2), (1, 3), (2, 4)], [(3, 0), (2, 1), (3, 2), (2, 3), (3, 4)],
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[(4, 0), (3, 1), (4, 2), (3, 3), (4, 4)], [(0, 0), (1, 1), (0, 2), (1, 3), (0, 4)],
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[(1, 0), (2, 1), (1, 2), (2, 3), (1, 4)], [(2, 0), (3, 1), (2, 2), (3, 3), (2, 4)],
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[(3, 0), (4, 1), (3, 2), (4, 3), (3, 4)], [(2, 0), (1, 1), (0, 2), (1, 3), (2, 4)],
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[(3, 0), (2, 1), (1, 2), (2, 3), (3, 4)], [(2, 0), (3, 1), (4, 2), (3, 3), (2, 4)],
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[(1, 0), (2, 1), (3, 2), (2, 3), (1, 4)]
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];
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public KiwiSlotBoard(decimal bet) {
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public KiwiSlotBoard(decimal bet)
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{
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_userBet = bet;
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RunningTotalDisplay = 0;
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AnimatedImage = new Image<Rgba32>(600, 800);
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}
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public void LoadAssets()
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{
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var assetPath = Path.Join(AppDomain.CurrentDomain.BaseDirectory, "Assets", SlotSkin);
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_headerTexture = Raylib.LoadTexture(Path.Combine(assetPath, "header.png"));
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foreach (var c in "ABCDEFGHIJKL") _symbolTextures[c] = Raylib.LoadTexture(Path.Combine(assetPath, $"{c}.png"));
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for (var i = 1; i <= 5; i++) _expanderTextures[i] = Raylib.LoadTexture(Path.Combine(assetPath, $"exp{i}.png"));
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}
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var assetPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Default", "Assets");
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public void ExecuteGameLoop(int featureSpins = 0)
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{
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if (featureSpins is not 0) GotFeature = true;
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GeneratePreBoard(featureSpins);
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var fCount = 0;
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for (var i = 0; i < 5; i++)
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for (var j = 0; j < 5; j++)
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if (_preboard[i, j] == FEATURE) fCount++;
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if (!Directory.Exists(assetPath)) throw new DirectoryNotFoundException($"Assets folder missing at {assetPath}");
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if (featureSpins == 0)
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{
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_showGoldCircle = false;
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_activeFeatureTier = fCount >= 5 ? 5 : (fCount >= 3 ? fCount : 0);
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_currentFeatureSpin = 0;
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}
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else
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{
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_showGoldCircle = true;
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_currentFeatureSpin = featureSpins;
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}
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ConsoleDisplay();
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var totalSpins = _activeFeatureTier switch { 3 => 3, 4 => 5, 5 => 10, _ => 0 };
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if (featureSpins == 0)
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for (var s = 1; s <= totalSpins; s++) ExecuteGameLoop(s);
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}
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public void GeneratePreBoard(int feature = 0, char rigged = '0')
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{
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var fCount = 0;
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var exCols = new HashSet<int>();
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var riggedCounter = 0;
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var maxWinRiggedCounter = 0;
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for (var i = 0; i < 5; i++)
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{
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for (var j = 0; j < 5; j++)
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{
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if (rigged == '0')
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{
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/*
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* LOWEST - A, B
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* LOW - C, D
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* LOWMID - E
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* MID - F, G
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* HIGH - H, I
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* HIGHEST - J
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* WILD - K
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* FEATURE - L
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* EXPANDER - M
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* EXPANDERWILD multis 2 - 10, 15, 20, 25, 50, 100, 200x - N O P Q R S T U V W X Y Z 1 2
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*/
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var r = _rand.NextDouble()*100.6;
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if (feature!=0 && j > 2) r*=1.05;
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if (r < 22) _preboard[i, j] = 'A';
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else if (r < 44) _preboard[i, j] = 'B';
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else if (r < 52) _preboard[i, j] = 'C';
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else if (r < 66) _preboard[i, j] = 'D';
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else if (r < 78) _preboard[i, j] = 'E';
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else if (r < 84) _preboard[i, j] = 'F';
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else if (r < 89) _preboard[i, j] = 'G';
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else if (r < 92) _preboard[i, j] = 'H';
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else if (r < 95) _preboard[i, j] = 'I';
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else if (r < 97) _preboard[i, j] = 'J';
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else if (r < 98.5) _preboard[i, j] = WILD;
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else if (r < j switch {<=2 => 99, _ => 99.5}) { if (!exCols.Contains(j)) { _preboard[i, j] = EXPANDER; exCols.Add(j); } else _preboard[i, j] = WILD; }
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else
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{
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if (fCount < 5) { _preboard[i, j] = FEATURE; fCount++; }
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else _preboard[i, j] = WILD;
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}
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}
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else
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{
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if (riggedCounter < 5 || (rigged != EXPANDER && rigged != FEATURE))
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{
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_preboard[i, j] = rigged;
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riggedCounter++;
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}
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else if (rigged == EXPANDER && maxWinRiggedCounter < 5)
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{
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_preboard[i, j] = FEATURE;
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maxWinRiggedCounter++;
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}
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else if (rigged == EXPANDER && maxWinRiggedCounter >= 5)
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{
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_preboard[i,j] = WILD;
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}
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else
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{
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_preboard[i, j] = 'A';
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rigged = '0';
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}
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}
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}
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}
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_headerImg = Image.Load<Rgba32>(System.IO.Path.Combine(assetPath, "header.png"));
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foreach (var c in "ABCDEFGHIJKL") _symbolImgs[c] = Image.Load<Rgba32>(System.IO.Path.Combine(assetPath, $"{c}.png"));
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for (var i = 1; i <= 5; i++) _expanderImgs[i] = Image.Load<Rgba32>(System.IO.Path.Combine(assetPath, $"exp{i}.png"));
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_font = SystemFonts.CreateFont("Arial", 20, FontStyle.Bold);
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}
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private void RenderFrame(int dropOffset = 500, List<WinDetail>? activeWins = null)
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{
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var target = Raylib.LoadRenderTexture(500, 900);
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Raylib.BeginTextureMode(target);
|
||||
Raylib.ClearBackground(Raylib_cs.Color.Black);
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using var frame = new Image<Rgba32>(600, 800);
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frame.Mutate(ctx => {
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ctx.Fill(Color.Black);
|
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|
||||
Raylib.DrawTexture(_headerTexture, 0, 0, Raylib_cs.Color.White);
|
||||
// --- SIDEBAR SECTION ---
|
||||
var sidebarX = 0;
|
||||
int[] tiers = [3, 4, 5];
|
||||
int[] yCoords = [150, 300, 450];
|
||||
|
||||
Raylib.BeginScissorMode(0, 200, 500, 500);
|
||||
var occupied = new bool[5, 5];
|
||||
for (var i = 0; i < 3; i++) {
|
||||
var t = tiers[i];
|
||||
var y = yCoords[i];
|
||||
if (_showGoldCircle && _activeFeatureTier == t)
|
||||
ctx.Fill(Color.Gold, new EllipsePolygon(sidebarX + 50, y + 50, 48));
|
||||
|
||||
if (_symbolImgs.TryGetValue(FEATURE, out var feat))
|
||||
ctx.DrawImage(feat, new Point(sidebarX, y), 1f);
|
||||
|
||||
var lb = $"x{t}";
|
||||
var sz = TextMeasurer.MeasureSize(lb, new TextOptions(_font));
|
||||
ctx.DrawText(lb, _font, Color.White, new PointF(sidebarX + 50 - (sz.Width / 2), y + 105));
|
||||
}
|
||||
|
||||
// --- MAIN REEL SECTION ---
|
||||
var mainX = 100;
|
||||
ctx.DrawImage(_headerImg, new Point(mainX, 0), 1f);
|
||||
|
||||
var boardRect = new Rectangle(mainX, 200, 500, 500);
|
||||
ctx.Clip(new RectangularPolygon(boardRect), clipCtx => {
|
||||
var occupied = new bool[5, 5];
|
||||
float animationY = (500 - dropOffset);
|
||||
|
||||
for (var j = 0; j < 5; j++) {
|
||||
for (var i = 0; i < 5; i++) {
|
||||
if (occupied[i, j]) continue;
|
||||
var sym = _board[i, j];
|
||||
var x = mainX + (j * 100);
|
||||
var y = (200 + (i * 100)) - (int)animationY;
|
||||
|
||||
if (sym == EXPANDER || _multiTable.ContainsKey(sym)) {
|
||||
var h = 0;
|
||||
for (var k = i; k < 5; k++) if (_board[k, j] == sym) h++; else break;
|
||||
if (_expanderImgs.TryGetValue(h, out var tex)) {
|
||||
clipCtx.DrawImage(tex, new Point(x, y), 1f);
|
||||
if (_multiTable.TryGetValue(sym, out var mVal))
|
||||
clipCtx.DrawText($"x{mVal}", _font, Color.Yellow, new PointF(x + 50, y + (h * 50)));
|
||||
}
|
||||
for (var k = 0; k < h; k++) occupied[i + k, j] = true;
|
||||
}
|
||||
else if (_symbolImgs.TryGetValue(sym, out var tex)) clipCtx.DrawImage(tex, new Point(x, y), 1f);
|
||||
}
|
||||
}
|
||||
|
||||
if (activeWins != null) {
|
||||
foreach (var win in activeWins) {
|
||||
var points = win.Path.Select(p => new PointF(mainX + (p.col * 100 + 50), 200 + (p.row * 100) + 50 - animationY)).ToArray();
|
||||
clipCtx.Draw(new SolidPen(Color.White, 8f), new SixLabors.ImageSharp.Drawing.Path(new LinearLineSegment(points)));
|
||||
|
||||
var amtText = $"${win.Amount:F2}";
|
||||
var midPoint = points[win.Path.Length / 2];
|
||||
var size = TextMeasurer.MeasureSize(amtText, new TextOptions(_font));
|
||||
var bgRect = new RectangularPolygon(midPoint.X - (size.Width / 2) - 5, midPoint.Y - (size.Height / 2) - 2, size.Width + 10, size.Height + 4);
|
||||
clipCtx.Fill(Color.FromRgba(0, 0, 0, 200), bgRect);
|
||||
clipCtx.DrawText(amtText, _font, Color.LimeGreen, new PointF(midPoint.X - (size.Width / 2), midPoint.Y - (size.Height / 2)));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// --- FOOTER SECTION ---
|
||||
ctx.Fill(Color.FromRgb(15, 15, 15), new Rectangle(0, 700, 600, 100));
|
||||
ctx.DrawLine(Color.Gold, 3f, new PointF(0, 700), new PointF(600, 700));
|
||||
|
||||
var largeFont = SystemFonts.CreateFont("Arial", 35, FontStyle.Bold);
|
||||
|
||||
void DrawAutoScaledText(string text, Font font, Color color, RectangleF targetArea) {
|
||||
var textOptions = new TextOptions(font);
|
||||
var size = TextMeasurer.MeasureSize(text, textOptions);
|
||||
var scale = 1.0f;
|
||||
if (size.Width > targetArea.Width) scale = targetArea.Width / size.Width;
|
||||
|
||||
// FIX: Added 'using' to prevent Font object leaks
|
||||
var finalFont = new Font(font, font.Size * scale);
|
||||
var finalSize = TextMeasurer.MeasureSize(text, new TextOptions(finalFont));
|
||||
var yPos = targetArea.Y + (targetArea.Height - finalSize.Height) / 2;
|
||||
var xPos = targetArea.X + (targetArea.Width - finalSize.Width) / 2;
|
||||
ctx.DrawText(text, finalFont, color, new PointF(xPos, yPos));
|
||||
|
||||
}
|
||||
|
||||
DrawAutoScaledText($"BET: ${_userBet:F2}", largeFont, Color.White, new RectangleF(20, 700, 180, 100));
|
||||
DrawAutoScaledText($"WIN: ${RunningTotalDisplay:F2}", largeFont, Color.Gold, new RectangleF(380, 700, 200, 100));
|
||||
|
||||
if (_currentFeatureSpin > 0) {
|
||||
var total = _activeFeatureTier switch { 3 => 3, 4 => 5, 5 => 10, _ => 0 };
|
||||
DrawAutoScaledText($"SPIN {_currentFeatureSpin}/{total}", largeFont, Color.SkyBlue, new RectangleF(210, 700, 160, 100));
|
||||
}
|
||||
});
|
||||
|
||||
// Set delay and push to master animation
|
||||
frame.Frames.RootFrame.Metadata.GetWebpMetadata().FrameDelay = 2;
|
||||
AnimatedImage.Frames.AddFrame(frame.Frames.RootFrame);
|
||||
}
|
||||
|
||||
public MemoryStream ExportAndCleanup()
|
||||
{
|
||||
if (AnimatedImage.Frames.Count <= 1) return null;
|
||||
|
||||
var ms = new MemoryStream();
|
||||
// Remove the blank placeholder frame
|
||||
AnimatedImage.Frames.RemoveFrame(0);
|
||||
|
||||
AnimatedImage.Save(ms, new WebpEncoder { Quality = 80 });
|
||||
ms.Position = 0;
|
||||
|
||||
// Free the animation memory now that it's encoded
|
||||
ResetAnimation();
|
||||
return ms;
|
||||
}
|
||||
|
||||
private void ResetAnimation()
|
||||
{
|
||||
while (AnimatedImage.Frames.Count > 1)
|
||||
AnimatedImage.Frames.RemoveFrame(0);
|
||||
}
|
||||
|
||||
public void ExecuteGameLoop(int featureSpins = 0)
|
||||
{
|
||||
GeneratePreBoard(featureSpins);
|
||||
var fCount = 0;
|
||||
for (var i = 0; i < 5; i++) for (var j = 0; j < 5; j++) if (_preboard[i, j] == FEATURE) fCount++;
|
||||
|
||||
if (featureSpins == 0) {
|
||||
_activeFeatureTier = fCount >= 5 ? 5 : (fCount >= 3 ? fCount : 0);
|
||||
_showGoldCircle = _activeFeatureTier >= 3; _currentFeatureSpin = 0;
|
||||
} else {
|
||||
_showGoldCircle = true; _currentFeatureSpin = featureSpins;
|
||||
}
|
||||
|
||||
ProcessReelsAndWins();
|
||||
var total = _activeFeatureTier switch { 3 => 3, 4 => 5, 5 => 10, _ => 0 };
|
||||
if (featureSpins == 0) for (var s = 1; s <= total; s++) ExecuteGameLoop(s);
|
||||
}
|
||||
|
||||
private void ProcessReelsAndWins()
|
||||
{
|
||||
_board = (char[,])_preboard.Clone();
|
||||
for (var o = 0; o <= 500; o += 50) RenderFrame(o);
|
||||
List<char> multis = new(_multiTable.Keys);
|
||||
for (var j = 0; j < 5; j++) {
|
||||
for (var i = 0; i < 5; i++) {
|
||||
if (occupied[i, j]) continue;
|
||||
var sym = _board[i, j];
|
||||
int x = j * 100, currentY = (200 + (i * 100)) - (500 - dropOffset);
|
||||
if (sym == EXPANDER || _multiTable.ContainsKey(sym)) {
|
||||
var h = 0;
|
||||
for (var k = i; k < 5; k++) { if (_board[k, j] == sym) h++; else break; }
|
||||
if (_expanderTextures.TryGetValue(h, out var texture)) {
|
||||
Raylib.DrawTexture(texture, x, currentY, Raylib_cs.Color.White);
|
||||
if (_multiTable.TryGetValue(sym, out var mVal)) {
|
||||
var mText = $"x{mVal}";
|
||||
const int fsM = 30; var twM = Raylib.MeasureText(mText, fsM);
|
||||
Raylib.DrawText(mText, x + 50 - twM / 2 + 2, currentY + (h * 50) - fsM / 2 + 2, fsM, Raylib_cs.Color.Black);
|
||||
Raylib.DrawText(mText, x + 50 - twM / 2, currentY + (h * 50) - fsM / 2, fsM, Raylib_cs.Color.Yellow);
|
||||
}
|
||||
}
|
||||
for (var k = 0; k < h; k++) occupied[i + k, j] = true;
|
||||
} else if (_symbolTextures.TryGetValue(sym, out var texture)) Raylib.DrawTexture(texture, x, currentY, Raylib_cs.Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
if (activeWins != null) {
|
||||
foreach (var win in activeWins) {
|
||||
for (var i = 0; i < win.Path.Length - 1; i++) {
|
||||
var s = new Vector2(win.Path[i].col * 100 + 50, 200 + (win.Path[i].row * 100) + 50);
|
||||
var e = new Vector2(win.Path[i+1].col * 100 + 50, 200 + (win.Path[i+1].row * 100) + 50);
|
||||
Raylib.DrawLineEx(s, e, 8.0f, Raylib_cs.Color.White);
|
||||
if (_preboard[i, j] == EXPANDER) {
|
||||
var hitWild = false;
|
||||
for (var c = i; c < 5; c++) if (_preboard[c, j] == WILD) hitWild = true;
|
||||
var mSym = hitWild ? multis[_rand.Next(multis.Count)] : EXPANDER;
|
||||
for (var r = i; r < 5; r++) _board[r, j] = mSym;
|
||||
RenderFrame(500); break;
|
||||
}
|
||||
var amt = $"${win.Amount:F2}";
|
||||
const int fsW = 25; var twW = Raylib.MeasureText(amt, fsW);
|
||||
int tx = win.Path[win.Path.Length / 2].col * 100 + 50, ty = 200 + (win.Path[win.Path.Length / 2].row * 100) + 50;
|
||||
Raylib.DrawRectangle(tx - twW / 2 - 5, ty - fsW / 2 - 2, twW + 10, fsW + 4, new Raylib_cs.Color(0, 0, 0, 200));
|
||||
Raylib.DrawText(amt, tx - twW / 2, ty - fsW / 2, fsW, Raylib_cs.Color.Green);
|
||||
}
|
||||
}
|
||||
Raylib.EndScissorMode();
|
||||
|
||||
// FOOTER
|
||||
Raylib.DrawRectangle(0, 700, 500, 200, new Raylib_cs.Color(15, 15, 15, 255));
|
||||
Raylib.DrawLineEx(new Vector2(0, 700), new Vector2(500, 700), 2, Raylib_cs.Color.Gold);
|
||||
|
||||
// Top Row UI - Compacted
|
||||
Raylib.DrawText("BET", 20, 710, 12, Raylib_cs.Color.LightGray);
|
||||
Raylib.DrawText($"${_userBet:F2}", 20, 725, 18, Raylib_cs.Color.White);
|
||||
|
||||
// SPIN COUNTER (Progress) - Center between Bet and Win
|
||||
if (_currentFeatureSpin > 0)
|
||||
{
|
||||
var totalSpins = _activeFeatureTier switch { 3 => 3, 4 => 5, 5 => 10, _ => 0 };
|
||||
var spinProgress = $"SPIN {_currentFeatureSpin}/{totalSpins}";
|
||||
var spinFs = 20;
|
||||
var spinTw = Raylib.MeasureText(spinProgress, spinFs);
|
||||
Raylib.DrawText(spinProgress, 250 - (spinTw / 2), 715, spinFs, Raylib_cs.Color.SkyBlue);
|
||||
}
|
||||
|
||||
var tallyStr = $"WIN: ${RunningTotalDisplay:F2}";
|
||||
var tallySize = 26;
|
||||
var tallyWidth = Raylib.MeasureText(tallyStr, tallySize);
|
||||
Raylib.DrawText(tallyStr, 480 - tallyWidth, 712, tallySize, Raylib_cs.Color.Gold);
|
||||
|
||||
// Feature Symbol Area
|
||||
var iconY = 760;
|
||||
var textY = 865;
|
||||
int[] xCoords = { 80, 250, 420 };
|
||||
int[] tiers = { 3, 4, 5 };
|
||||
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
var tier = tiers[i];
|
||||
var x = xCoords[i] - 50;
|
||||
|
||||
if (_showGoldCircle && _activeFeatureTier == tier)
|
||||
{
|
||||
Raylib.DrawCircle(x + 50, iconY + 50, 48, Raylib_cs.Color.Gold);
|
||||
}
|
||||
|
||||
if (_symbolTextures.ContainsKey(FEATURE))
|
||||
{
|
||||
Raylib.DrawTexture(_symbolTextures[FEATURE], x, iconY, Raylib_cs.Color.White);
|
||||
}
|
||||
|
||||
var tierLabel = $"x{tier}";
|
||||
var fsL = 20;
|
||||
var twL = Raylib.MeasureText(tierLabel, fsL);
|
||||
Raylib.DrawText(tierLabel, x + 50 - twL / 2, textY, fsL, Raylib_cs.Color.White);
|
||||
}
|
||||
|
||||
Raylib.EndTextureMode();
|
||||
var finalImage = Raylib.LoadImageFromTexture(target.Texture);
|
||||
Raylib.ImageFlipVertical(ref finalImage);
|
||||
SlotFrames.Add(finalImage);
|
||||
Raylib.UnloadRenderTexture(target);
|
||||
}
|
||||
|
||||
private void ConsoleDisplay(bool riggedMaxWin = false)
|
||||
{
|
||||
// 1. Initial Setup and Drop Animation
|
||||
_board = (char[,])_preboard.Clone();
|
||||
for (var offset = 0; offset <= 500; offset += 50) RenderFrame(offset);
|
||||
for (var offset = 500; offset <= 520; offset += 20) RenderFrame(offset);
|
||||
for (var offset = 520; offset >= 500; offset -= 20) RenderFrame(offset);
|
||||
|
||||
// 2. Handle Expander Multipliers
|
||||
var multis = new List<char>(_multiTable.Keys);
|
||||
for (var j = 0; j < 5; j++) {
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
if (_preboard[i, j] != EXPANDER) continue;
|
||||
|
||||
var hitWild = false;
|
||||
for (var c = i; c < 5; c++) if (_preboard[c, j] == WILD) hitWild = true;
|
||||
|
||||
char mSym;
|
||||
if (!riggedMaxWin)
|
||||
{
|
||||
mSym = hitWild ? multis[_rand.Next(multis.Count)] : EXPANDER;
|
||||
}
|
||||
else mSym = '2';
|
||||
|
||||
for (var row = i; row < 5; row++) {
|
||||
_board[row, j] = mSym;
|
||||
// Brief pause frames for expansion effect
|
||||
for(var f = 0; f < 1; f++) RenderFrame();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Winning Line Calculations and Accurate Accumulation
|
||||
var winners = GetWinningLinesCoordsWithPayouts();
|
||||
|
||||
// Calculate the final target to prevent rounding errors
|
||||
var totalToWinThisSpin = winners.Sum(w => w.Amount);
|
||||
var finalTarget = RunningTotalDisplay + totalToWinThisSpin;
|
||||
|
||||
// Iterate through each winning line
|
||||
for (var i = 0; i < winners.Count; i++) {
|
||||
var currentWin = winners[i];
|
||||
var increment = currentWin.Amount / (decimal)10.0;
|
||||
|
||||
// Process 10 frames of animation per winning line
|
||||
for (var f = 0; f < 10; f++) {
|
||||
RunningTotalDisplay += increment;
|
||||
|
||||
// If there's a next win, we show both currently active and next for smoothness
|
||||
if (i < winners.Count - 1 && f > 7) {
|
||||
RenderFrame(500, [currentWin, winners[i + 1]]);
|
||||
} else {
|
||||
RenderFrame(500, [currentWin]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FINAL SNAP: Ensure floating point precision hasn't left us at 199.99 instead of 200.00
|
||||
RunningTotalDisplay = finalTarget;
|
||||
|
||||
// 4. Feature Trigger Visualization
|
||||
if (_activeFeatureTier >= 3)
|
||||
{
|
||||
_showGoldCircle = true;
|
||||
// Hold on the final board state longer if a feature triggered
|
||||
for (var f = 0; f < 10; f++) RenderFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Short pause before the next spin/end of animation
|
||||
for (var f = 0; f < 5; f++) RenderFrame();
|
||||
var target = RunningTotalDisplay + winners.Sum(w => w.Amount);
|
||||
foreach (var win in winners) {
|
||||
var inc = win.Amount / 10.0;
|
||||
for (var f = 0; f < 10; f++) { RunningTotalDisplay += inc; RenderFrame(500, [win]); }
|
||||
}
|
||||
RunningTotalDisplay = target; RenderFrame(500);
|
||||
}
|
||||
|
||||
|
||||
private List<WinDetail> GetWinningLinesCoordsWithPayouts()
|
||||
{
|
||||
var results = new List<WinDetail>();
|
||||
List<WinDetail> res = [];
|
||||
foreach (var line in _payoutLines) {
|
||||
var checker = '0';
|
||||
var count = 0; double multi = 0; var special = true;
|
||||
var ch = '0'; var count = 0; double m = 0; var spec = true;
|
||||
foreach (var (r, c) in line) {
|
||||
var cell = _board[r, c];
|
||||
if (cell == WILD || cell == FEATURE || cell == EXPANDER || ExpanderWild.Contains(cell)) continue;
|
||||
checker = cell; special = false; break; //finds the first valid symbol in the payline
|
||||
if (cell != WILD && cell != FEATURE && cell != EXPANDER && !ExpanderWild.Contains(cell)) { ch = cell; spec = false; break; }
|
||||
}
|
||||
if (!special) {
|
||||
if (!spec) {
|
||||
foreach (var (r, c) in line) {
|
||||
var ch = _board[r, c];
|
||||
if (ch == checker || ch == WILD || ch == FEATURE || ExpanderWild.Contains(ch) || ch == EXPANDER) {
|
||||
count++;
|
||||
if (ExpanderWild.Contains(ch)) multi += _multiTable[ch];
|
||||
var cell = _board[r, c];
|
||||
if (cell == ch || cell == WILD || cell == FEATURE || ExpanderWild.Contains(cell) || cell == EXPANDER) {
|
||||
count++; if (ExpanderWild.Contains(cell)) m += _multiTable[cell];
|
||||
} else if (count < 3) { count = 0; break; } else break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
checker = _board[line[0].row, line[0].col];
|
||||
count = 5;
|
||||
foreach (var (r, c) in line) if (ExpanderWild.Contains(_board[r, c])) multi += _multiTable[_board[r, c]];
|
||||
}
|
||||
} else { ch = _board[line[0].row, line[0].col]; count = 5; foreach (var (r, c) in line) if (ExpanderWild.Contains(_board[r, c])) m += _multiTable[_board[r, c]]; }
|
||||
if (count >= 3) {
|
||||
if (multi == 0) multi = 1;
|
||||
if (_payoutTable.TryGetValue($"{checker}{count}", out var baseWin)) {
|
||||
if (m == 0) m = 1;
|
||||
if (_payoutTable.TryGetValue($"{ch}{count}", out var baseW)) {
|
||||
var path = new (int, int)[count]; Array.Copy(line, path, count);
|
||||
results.Add(new WinDetail { Path = path, Amount = _userBet * (decimal)baseWin * (decimal)multi });
|
||||
res.Add(new WinDetail { Path = path, Amount = (double)_userBet * baseW * m });
|
||||
}
|
||||
}
|
||||
}
|
||||
return results;
|
||||
return res;
|
||||
}
|
||||
|
||||
public unsafe MemoryStream? GenerateAnimatedWebp(List<Raylib_cs.Image> frames)
|
||||
private void GeneratePreBoard(int f = 0, char rigged = '0')
|
||||
{
|
||||
if (frames.Count == 0) return null;
|
||||
using var animated = new Image<Rgba32>(500, 900);
|
||||
|
||||
foreach (var rImg in frames) {
|
||||
// FIX: Use Span to wrap unmanaged memory directly - NO ALLOCATION!
|
||||
var span = new Span<byte>(rImg.Data, rImg.Width * rImg.Height * 4);
|
||||
// LoadPixelData can work with Span directly
|
||||
using var frame = SixLabors.ImageSharp.Image.LoadPixelData<Rgba32>(span, rImg.Width, rImg.Height);
|
||||
frame.Frames.RootFrame.Metadata.GetWebpMetadata().FrameDelay = 2;
|
||||
animated.Frames.AddFrame(frame.Frames.RootFrame);
|
||||
Raylib.UnloadImage(rImg);
|
||||
var fc = 0; HashSet<int> ex = [];
|
||||
for (var i = 0; i < 5; i++) {
|
||||
for (var j = 0; j < 5; j++) {
|
||||
var r = _rand.NextDouble() * 100.6;
|
||||
if (f != 0 && j > 2) r *= 1.05;
|
||||
if (r < 22) _preboard[i, j] = 'A';
|
||||
else if (r < 44) _preboard[i, j] = 'B';
|
||||
else if (r < 52) _preboard[i, j] = 'C';
|
||||
else if (r < 66) _preboard[i, j] = 'D';
|
||||
else if (r < 78) _preboard[i, j] = 'E';
|
||||
else if (r < 84) _preboard[i, j] = 'F';
|
||||
else if (r < 89) _preboard[i, j] = 'G';
|
||||
else if (r < 92) _preboard[i, j] = 'H';
|
||||
else if (r < 95) _preboard[i, j] = 'I';
|
||||
else if (r < 97) _preboard[i, j] = 'J';
|
||||
else if (r < 98.5) _preboard[i, j] = WILD;
|
||||
else if (r < (j <= 2 ? 99 : 99.5)) { if (!ex.Contains(j)) { _preboard[i, j] = EXPANDER; ex.Add(j); } else _preboard[i, j] = WILD; }
|
||||
else { if (fc < 5) { _preboard[i, j] = FEATURE; fc++; } else _preboard[i, j] = WILD; }
|
||||
}
|
||||
}
|
||||
frames.Clear();
|
||||
|
||||
if (animated.Frames.Count > 1) animated.Frames.RemoveFrame(0);
|
||||
|
||||
var outputStream = new MemoryStream();
|
||||
animated.Save(outputStream, new WebpEncoder { Quality = 80 });
|
||||
outputStream.Position = 0;
|
||||
return outputStream;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var img in SlotFrames)
|
||||
Raylib.UnloadImage(img);
|
||||
SlotFrames.Clear();
|
||||
|
||||
foreach (var t in _expanderTextures.Values)
|
||||
Raylib.UnloadTexture(t);
|
||||
_expanderTextures.Clear();
|
||||
|
||||
foreach (var t in _symbolTextures.Values)
|
||||
Raylib.UnloadTexture(t);
|
||||
_symbolTextures.Clear();
|
||||
|
||||
if (_headerTexture.Id != 0)
|
||||
{
|
||||
Raylib.UnloadTexture(_headerTexture);
|
||||
_headerTexture = default;
|
||||
}
|
||||
_headerImg?.Dispose();
|
||||
foreach (var img in _symbolImgs.Values) img.Dispose();
|
||||
foreach (var img in _expanderImgs.Values) img.Dispose();
|
||||
AnimatedImage?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private class WinDetail
|
||||
{
|
||||
public required (int row, int col)[] Path { get; set; }
|
||||
public decimal Amount { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user