Slots 2.0. Now with less Raylib

This commit is contained in:
barelyprofessional
2025-12-27 09:25:21 -06:00
parent 10fd0a290b
commit fdd60a86fb
2 changed files with 265 additions and 426 deletions

View File

@@ -1,3 +1,13 @@
using System.Net.Http.Headers;
using RandN;
using RandN.Compat;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Formats.Webp;
using SixLabors.ImageSharp.Processing;
using SixLabors.ImageSharp.Drawing;
using SixLabors.ImageSharp.Drawing.Processing;
using SixLabors.Fonts;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions; using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models; using KfChatDotNetBot.Models;
@@ -5,15 +15,6 @@ using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Services; using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings; using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events; using KfChatDotNetWsClient.Models.Events;
using System.Net.Http.Headers;
using System.Runtime.InteropServices;
using System.Numerics;
using RandN;
using RandN.Compat;
using Raylib_cs;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Formats.Webp;
namespace KfChatDotNetBot.Commands.Kasino; namespace KfChatDotNetBot.Commands.Kasino;
@@ -24,7 +25,10 @@ public class SlotsCommand : ICommand
public List<Regex> Patterns => [ public List<Regex> Patterns => [
new Regex(@"^slots (?<amount>\d+)$", RegexOptions.IgnoreCase), new Regex(@"^slots (?<amount>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^slots (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase), new Regex(@"^slots (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
new Regex("^slots$", RegexOptions.IgnoreCase) new Regex("^slots$", RegexOptions.IgnoreCase),
new Regex(@"^sluts (?<amount>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^sluts (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
new Regex("^sluts", RegexOptions.IgnoreCase)
]; ];
public string? HelpText => "!slots [bet amount]"; public string? HelpText => "!slots [bet amount]";
@@ -36,7 +40,8 @@ public class SlotsCommand : ICommand
Window = TimeSpan.FromSeconds(30) Window = TimeSpan.FromSeconds(30)
}; };
public async Task RunCommand(ChatBot botInstance, MessageModel messagen, UserDbModel user, GroupCollection arguments, CancellationToken ctx) public async Task RunCommand(ChatBot botInstance, MessageModel messagen, UserDbModel user,
GroupCollection arguments, CancellationToken ctx)
{ {
if (!arguments.TryGetValue("amount", out var amount)) //if user just enters !keno if (!arguments.TryGetValue("amount", out var amount)) //if user just enters !keno
{ {
@@ -58,181 +63,303 @@ public class SlotsCommand : ICommand
return; return;
} }
Raylib.SetConfigFlags(ConfigFlags.HiddenWindow);
Raylib.InitWindow(500,900,"KiwiSlot");
decimal winnings; decimal winnings;
string featureAddOn; using (var board = new KiwiSlotBoard(wager))
try
{ {
var board = new KiwiSlotBoard(wager);
board.LoadAssets(); board.LoadAssets();
board.ExecuteGameLoop(); board.ExecuteGameLoop();
using var finalImage = board.GenerateAnimatedWebp(board.SlotFrames); using (var finalImageStream = board.ExportAndCleanup())
winnings = board.RunningTotalDisplay;
featureAddOn = board.GotFeature ? "Congrats on the feature." : "";
board.Dispose();
if (finalImage == null) throw new InvalidOperationException("finalimage was null");
var imageUrl = await Zipline.Upload(finalImage, new MediaTypeHeaderValue("image/webp"), "1h", ctx);
if (imageUrl == null) throw new InvalidOperationException("Image failed to upload/failed to get URL");
await botInstance.SendChatMessageAsync($"[img]{imageUrl}[/img]", true,
autoDeleteAfter: TimeSpan.FromMinutes(3));
}
finally
{ {
Raylib.CloseWindow(); var imageUrl = await Zipline.Upload(finalImageStream, new MediaTypeHeaderValue("image/webp"), "1h", ctx);
await botInstance.SendChatMessageAsync($"[img]{imageUrl}[/img]", true,
autoDeleteAfter: TimeSpan.FromSeconds(150));
} }
winnings = (decimal)board.RunningTotalDisplay;
}
var colors = var colors =
await SettingsProvider.GetMultipleValuesAsync([ await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]); ]);
decimal newBalance; var newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Slots, ct: ctx);
if (winnings == 0) //dud spin if (winnings == 0)
{ {
newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Slots, ct: ctx);
await botInstance.SendChatMessageAsync( await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} you [color={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]lost[/color]. Current balance: {await newBalance.FormatKasinoCurrencyAsync()}", $"{user.FormatUsername()} you [color={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]lost[/color]. Current balance: {await newBalance.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: TimeSpan.FromSeconds(30)); true, autoDeleteAfter: TimeSpan.FromSeconds(150));
return; return;
} }
winnings -= wager;
newBalance = await Money.NewWagerAsync(gambler.Id, wager, winnings, WagerGame.Slots, ct: ctx); newBalance = await Money.NewWagerAsync(gambler.Id, wager, winnings, WagerGame.Slots, ct: ctx);
await botInstance.SendChatMessageAsync( await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]won[/color] {await winnings.FormatKasinoCurrencyAsync()}! Current balance: {await newBalance.FormatKasinoCurrencyAsync()}" + $"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]won[/color] {await winnings.FormatKasinoCurrencyAsync()}! Current balance: {await newBalance.FormatKasinoCurrencyAsync()}", true, autoDeleteAfter: TimeSpan.FromSeconds(150));
$"{featureAddOn}", true, autoDeleteAfter: TimeSpan.FromSeconds(30)); }
public class WinDetail
{
public required (int row, int col)[] Path { get; set; }
public double Amount { get; set; }
} }
private class KiwiSlotBoard : IDisposable private class KiwiSlotBoard : IDisposable
{ {
private const char WILD = 'K', FEATURE = 'L', EXPANDER = 'M'; private const char WILD = 'K', FEATURE = 'L', EXPANDER = 'M';
public readonly List<Raylib_cs.Image> SlotFrames = []; private Image<Rgba32> _headerImg;
private readonly Dictionary<char, Texture2D> _symbolTextures = new(); private Dictionary<char, Image<Rgba32>> _symbolImgs = new();
private readonly Dictionary<int, Texture2D> _expanderTextures = new(); private Dictionary<int, Image<Rgba32>> _expanderImgs = new();
private Texture2D _headerTexture; private Font _font;
// Optimized Animation Container
private Image<Rgba32> AnimatedImage { get; set; }
private readonly char[,] _preboard = new char[5, 5]; private readonly char[,] _preboard = new char[5, 5];
private char[,] _board = new char[5, 5]; private char[,] _board = new char[5, 5];
private readonly decimal _userBet; private readonly decimal _userBet;
public decimal RunningTotalDisplay; public double RunningTotalDisplay = 0;
public bool GotFeature; private int _activeFeatureTier = 0, _currentFeatureSpin = 0;
private int _activeFeatureTier; private bool _showGoldCircle = false;
private int _currentFeatureSpin; // Tracks progress through the feature
private bool _showGoldCircle;
private string SlotSkin = "Default";
private readonly RandomShim<StandardRng> _rand = RandomShim.Create(StandardRng.Create()); private readonly RandomShim<StandardRng> _rand = RandomShim.Create(StandardRng.Create());
private static readonly List<char> ExpanderWild = private static readonly List<char> ExpanderWild =
['N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2']; ['N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2'];
private readonly Dictionary<char, double> _multiTable = new() private readonly Dictionary<char, double> _multiTable = new() { { 'N', 2 }, { 'O', 3 }, { 'P', 4 }, { 'Q', 5 }, { 'R', 6 }, { 'S', 7 }, { 'T', 8 }, { 'U', 9 }, { 'V', 10 }, { 'W', 15 }, { 'X', 20 }, { 'Y', 25 }, { 'Z', 50 }, { '1', 100 }, { '2', 200 } };
{ private readonly Dictionary<string, double> _payoutTable = new() { { "A3", 0.2 }, { "A4", 1.0 }, { "A5", 5.0 }, { "B3", 0.2 }, { "B4", 1.0 }, { "B5", 5.0 }, { "C3", 0.3 }, { "C4", 1.5 }, { "C5", 7.5 }, { "D3", 0.3 }, { "D4", 1.5 }, { "D5", 7.5 }, { "E3", 0.4 }, { "E4", 2.0 }, { "E5", 10.0 }, { "F3", 1.0 }, { "F4", 5.0 }, { "F5", 15.0 }, { "G3", 1.0 }, { "G4", 5.0 }, { "G5", 15.0 }, { "H3", 1.5 }, { "H4", 7.5 }, { "H5", 17.5 }, { "I3", 1.5 }, { "I4", 7.5 }, { "I5", 17.5 }, { "J3", 2.0 }, { "J4", 10.0 }, { "J5", 20.0 }, { "K5", 25.0 }, { "L5", 25.0 }, { "M5", 25.0 } };
{ 'N', 2 }, { 'O', 3 }, { 'P', 4 }, { 'Q', 5 }, { 'R', 6 }, { 'S', 7 }, private readonly List<(int row, int col)[]> _payoutLines =
{ 'T', 8 }, { 'U', 9 }, { 'V', 10 }, { 'W', 15 }, { 'X', 20 }, { 'Y', 25 }, [
{ 'Z', 50 }, { '1', 100 }, { '2', 200 } [(0, 0), (0, 1), (0, 2), (0, 3), (0, 4)], [(1, 0), (1, 1), (1, 2), (1, 3), (1, 4)],
}; [(2, 0), (2, 1), (2, 2), (2, 3), (2, 4)], [(3, 0), (3, 1), (3, 2), (3, 3), (3, 4)],
private readonly Dictionary<string, double> _payoutTable = new() [(4, 0), (4, 1), (4, 2), (4, 3), (4, 4)], [(0, 0), (1, 1), (2, 2), (3, 3), (4, 4)],
{ [(4, 0), (3, 1), (2, 2), (1, 3), (0, 4)], [(1, 0), (0, 1), (1, 2), (0, 3), (1, 4)],
{ "A3", 0.2 }, { "A4", 1.0 }, { "A5", 5.0 }, { "B3", 0.2 }, { "B4", 1.0 }, { "B5", 5.0 }, [(2, 0), (1, 1), (2, 2), (1, 3), (2, 4)], [(3, 0), (2, 1), (3, 2), (2, 3), (3, 4)],
{ "C3", 0.3 }, { "C4", 1.5 }, { "C5", 7.5 }, { "D3", 0.3 }, { "D4", 1.5 }, { "D5", 7.5 }, [(4, 0), (3, 1), (4, 2), (3, 3), (4, 4)], [(0, 0), (1, 1), (0, 2), (1, 3), (0, 4)],
{ "E3", 0.4 }, { "E4", 2.0 }, { "E5", 10.0 }, { "F3", 1.0 }, { "F4", 5.0 }, { "F5", 15.0 }, [(1, 0), (2, 1), (1, 2), (2, 3), (1, 4)], [(2, 0), (3, 1), (2, 2), (3, 3), (2, 4)],
{ "G3", 1.0 }, { "G4", 5.0 }, { "G5", 15.0 }, { "H3", 1.5 }, { "H4", 7.5 }, { "H5", 17.5 }, [(3, 0), (4, 1), (3, 2), (4, 3), (3, 4)], [(2, 0), (1, 1), (0, 2), (1, 3), (2, 4)],
{ "I3", 1.5 }, { "I4", 7.5 }, { "I5", 17.5 }, { "J3", 2.0 }, { "J4", 10.0 }, { "J5", 20.0 }, [(3, 0), (2, 1), (1, 2), (2, 3), (3, 4)], [(2, 0), (3, 1), (4, 2), (3, 3), (2, 4)],
{ "K5", 25.0 }, { "L5", 25.0 }, { "M5", 25.0 } [(1, 0), (2, 1), (3, 2), (2, 3), (1, 4)]
}; ];
private readonly List<(int row, int col)[]> _payoutLines = new()
{
new[] { (0, 0), (0, 1), (0, 2), (0, 3), (0, 4) },
new[] { (1, 0), (1, 1), (1, 2), (1, 3), (1, 4) },
new[] { (2, 0), (2, 1), (2, 2), (2, 3), (2, 4) },
new[] { (3, 0), (3, 1), (3, 2), (3, 3), (3, 4) },
new[] { (4, 0), (4, 1), (4, 2), (4, 3), (4, 4) },
new[] { (0, 0), (1, 1), (2, 2), (3, 3), (4, 4) },
new[] { (4, 0), (3, 1), (2, 2), (1, 3), (0, 4) },
new[] { (1, 0), (0, 1), (1, 2), (0, 3), (1, 4) },
new[] { (2, 0), (1, 1), (2, 2), (1, 3), (2, 4) },
new[] { (3, 0), (2, 1), (3, 2), (2, 3), (3, 4) },
new[] { (4, 0), (3, 1), (4, 2), (3, 3), (4, 4) },
new[] { (0, 0), (1, 1), (0, 2), (1, 3), (0, 4) },
new[] { (1, 0), (2, 1), (1, 2), (2, 3), (1, 4) },
new[] { (2, 0), (3, 1), (2, 2), (3, 3), (2, 4) },
new[] { (3, 0), (4, 1), (3, 2), (4, 3), (3, 4) },
new[] { (2, 0), (1, 1), (0, 2), (1, 3), (2, 4) },
new[] { (3, 0), (2, 1), (1, 2), (2, 3), (3, 4) },
new[] { (2, 0), (3, 1), (4, 2), (3, 3), (2, 4) },
new[] { (1, 0), (2, 1), (3, 2), (2, 3), (1, 4) }
};
public KiwiSlotBoard(decimal bet) { public KiwiSlotBoard(decimal bet)
{
_userBet = bet; _userBet = bet;
RunningTotalDisplay = 0; AnimatedImage = new Image<Rgba32>(600, 800);
} }
public void LoadAssets() public void LoadAssets()
{ {
var assetPath = Path.Join(AppDomain.CurrentDomain.BaseDirectory, "Assets", SlotSkin); var assetPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Default", "Assets");
_headerTexture = Raylib.LoadTexture(Path.Combine(assetPath, "header.png"));
foreach (var c in "ABCDEFGHIJKL") _symbolTextures[c] = Raylib.LoadTexture(Path.Combine(assetPath, $"{c}.png")); if (!Directory.Exists(assetPath)) throw new DirectoryNotFoundException($"Assets folder missing at {assetPath}");
for (var i = 1; i <= 5; i++) _expanderTextures[i] = Raylib.LoadTexture(Path.Combine(assetPath, $"exp{i}.png"));
_headerImg = Image.Load<Rgba32>(System.IO.Path.Combine(assetPath, "header.png"));
foreach (var c in "ABCDEFGHIJKL") _symbolImgs[c] = Image.Load<Rgba32>(System.IO.Path.Combine(assetPath, $"{c}.png"));
for (var i = 1; i <= 5; i++) _expanderImgs[i] = Image.Load<Rgba32>(System.IO.Path.Combine(assetPath, $"exp{i}.png"));
_font = SystemFonts.CreateFont("Arial", 20, FontStyle.Bold);
}
private void RenderFrame(int dropOffset = 500, List<WinDetail>? activeWins = null)
{
using var frame = new Image<Rgba32>(600, 800);
frame.Mutate(ctx => {
ctx.Fill(Color.Black);
// --- SIDEBAR SECTION ---
var sidebarX = 0;
int[] tiers = [3, 4, 5];
int[] yCoords = [150, 300, 450];
for (var i = 0; i < 3; i++) {
var t = tiers[i];
var y = yCoords[i];
if (_showGoldCircle && _activeFeatureTier == t)
ctx.Fill(Color.Gold, new EllipsePolygon(sidebarX + 50, y + 50, 48));
if (_symbolImgs.TryGetValue(FEATURE, out var feat))
ctx.DrawImage(feat, new Point(sidebarX, y), 1f);
var lb = $"x{t}";
var sz = TextMeasurer.MeasureSize(lb, new TextOptions(_font));
ctx.DrawText(lb, _font, Color.White, new PointF(sidebarX + 50 - (sz.Width / 2), y + 105));
}
// --- MAIN REEL SECTION ---
var mainX = 100;
ctx.DrawImage(_headerImg, new Point(mainX, 0), 1f);
var boardRect = new Rectangle(mainX, 200, 500, 500);
ctx.Clip(new RectangularPolygon(boardRect), clipCtx => {
var occupied = new bool[5, 5];
float animationY = (500 - dropOffset);
for (var j = 0; j < 5; j++) {
for (var i = 0; i < 5; i++) {
if (occupied[i, j]) continue;
var sym = _board[i, j];
var x = mainX + (j * 100);
var y = (200 + (i * 100)) - (int)animationY;
if (sym == EXPANDER || _multiTable.ContainsKey(sym)) {
var h = 0;
for (var k = i; k < 5; k++) if (_board[k, j] == sym) h++; else break;
if (_expanderImgs.TryGetValue(h, out var tex)) {
clipCtx.DrawImage(tex, new Point(x, y), 1f);
if (_multiTable.TryGetValue(sym, out var mVal))
clipCtx.DrawText($"x{mVal}", _font, Color.Yellow, new PointF(x + 50, y + (h * 50)));
}
for (var k = 0; k < h; k++) occupied[i + k, j] = true;
}
else if (_symbolImgs.TryGetValue(sym, out var tex)) clipCtx.DrawImage(tex, new Point(x, y), 1f);
}
}
if (activeWins != null) {
foreach (var win in activeWins) {
var points = win.Path.Select(p => new PointF(mainX + (p.col * 100 + 50), 200 + (p.row * 100) + 50 - animationY)).ToArray();
clipCtx.Draw(new SolidPen(Color.White, 8f), new SixLabors.ImageSharp.Drawing.Path(new LinearLineSegment(points)));
var amtText = $"${win.Amount:F2}";
var midPoint = points[win.Path.Length / 2];
var size = TextMeasurer.MeasureSize(amtText, new TextOptions(_font));
var bgRect = new RectangularPolygon(midPoint.X - (size.Width / 2) - 5, midPoint.Y - (size.Height / 2) - 2, size.Width + 10, size.Height + 4);
clipCtx.Fill(Color.FromRgba(0, 0, 0, 200), bgRect);
clipCtx.DrawText(amtText, _font, Color.LimeGreen, new PointF(midPoint.X - (size.Width / 2), midPoint.Y - (size.Height / 2)));
}
}
});
// --- FOOTER SECTION ---
ctx.Fill(Color.FromRgb(15, 15, 15), new Rectangle(0, 700, 600, 100));
ctx.DrawLine(Color.Gold, 3f, new PointF(0, 700), new PointF(600, 700));
var largeFont = SystemFonts.CreateFont("Arial", 35, FontStyle.Bold);
void DrawAutoScaledText(string text, Font font, Color color, RectangleF targetArea) {
var textOptions = new TextOptions(font);
var size = TextMeasurer.MeasureSize(text, textOptions);
var scale = 1.0f;
if (size.Width > targetArea.Width) scale = targetArea.Width / size.Width;
// FIX: Added 'using' to prevent Font object leaks
var finalFont = new Font(font, font.Size * scale);
var finalSize = TextMeasurer.MeasureSize(text, new TextOptions(finalFont));
var yPos = targetArea.Y + (targetArea.Height - finalSize.Height) / 2;
var xPos = targetArea.X + (targetArea.Width - finalSize.Width) / 2;
ctx.DrawText(text, finalFont, color, new PointF(xPos, yPos));
}
DrawAutoScaledText($"BET: ${_userBet:F2}", largeFont, Color.White, new RectangleF(20, 700, 180, 100));
DrawAutoScaledText($"WIN: ${RunningTotalDisplay:F2}", largeFont, Color.Gold, new RectangleF(380, 700, 200, 100));
if (_currentFeatureSpin > 0) {
var total = _activeFeatureTier switch { 3 => 3, 4 => 5, 5 => 10, _ => 0 };
DrawAutoScaledText($"SPIN {_currentFeatureSpin}/{total}", largeFont, Color.SkyBlue, new RectangleF(210, 700, 160, 100));
}
});
// Set delay and push to master animation
frame.Frames.RootFrame.Metadata.GetWebpMetadata().FrameDelay = 2;
AnimatedImage.Frames.AddFrame(frame.Frames.RootFrame);
}
public MemoryStream ExportAndCleanup()
{
if (AnimatedImage.Frames.Count <= 1) return null;
var ms = new MemoryStream();
// Remove the blank placeholder frame
AnimatedImage.Frames.RemoveFrame(0);
AnimatedImage.Save(ms, new WebpEncoder { Quality = 80 });
ms.Position = 0;
// Free the animation memory now that it's encoded
ResetAnimation();
return ms;
}
private void ResetAnimation()
{
while (AnimatedImage.Frames.Count > 1)
AnimatedImage.Frames.RemoveFrame(0);
} }
public void ExecuteGameLoop(int featureSpins = 0) public void ExecuteGameLoop(int featureSpins = 0)
{ {
if (featureSpins is not 0) GotFeature = true;
GeneratePreBoard(featureSpins); GeneratePreBoard(featureSpins);
var fCount = 0; var fCount = 0;
for (var i = 0; i < 5; i++) for (var i = 0; i < 5; i++) for (var j = 0; j < 5; j++) if (_preboard[i, j] == FEATURE) fCount++;
for (var j = 0; j < 5; j++)
if (_preboard[i, j] == FEATURE) fCount++;
if (featureSpins == 0) if (featureSpins == 0) {
{
_showGoldCircle = false;
_activeFeatureTier = fCount >= 5 ? 5 : (fCount >= 3 ? fCount : 0); _activeFeatureTier = fCount >= 5 ? 5 : (fCount >= 3 ? fCount : 0);
_currentFeatureSpin = 0; _showGoldCircle = _activeFeatureTier >= 3; _currentFeatureSpin = 0;
} } else {
else _showGoldCircle = true; _currentFeatureSpin = featureSpins;
{
_showGoldCircle = true;
_currentFeatureSpin = featureSpins;
} }
ConsoleDisplay(); ProcessReelsAndWins();
var total = _activeFeatureTier switch { 3 => 3, 4 => 5, 5 => 10, _ => 0 };
var totalSpins = _activeFeatureTier switch { 3 => 3, 4 => 5, 5 => 10, _ => 0 }; if (featureSpins == 0) for (var s = 1; s <= total; s++) ExecuteGameLoop(s);
if (featureSpins == 0)
for (var s = 1; s <= totalSpins; s++) ExecuteGameLoop(s);
} }
private void ProcessReelsAndWins()
{
_board = (char[,])_preboard.Clone();
for (var o = 0; o <= 500; o += 50) RenderFrame(o);
List<char> multis = new(_multiTable.Keys);
for (var j = 0; j < 5; j++) {
for (var i = 0; i < 5; i++) {
if (_preboard[i, j] == EXPANDER) {
var hitWild = false;
for (var c = i; c < 5; c++) if (_preboard[c, j] == WILD) hitWild = true;
var mSym = hitWild ? multis[_rand.Next(multis.Count)] : EXPANDER;
for (var r = i; r < 5; r++) _board[r, j] = mSym;
RenderFrame(500); break;
}
}
}
var winners = GetWinningLinesCoordsWithPayouts();
var target = RunningTotalDisplay + winners.Sum(w => w.Amount);
foreach (var win in winners) {
var inc = win.Amount / 10.0;
for (var f = 0; f < 10; f++) { RunningTotalDisplay += inc; RenderFrame(500, [win]); }
}
RunningTotalDisplay = target; RenderFrame(500);
}
public void GeneratePreBoard(int feature = 0, char rigged = '0') private List<WinDetail> GetWinningLinesCoordsWithPayouts()
{ {
var fCount = 0; List<WinDetail> res = [];
var exCols = new HashSet<int>(); foreach (var line in _payoutLines) {
var riggedCounter = 0; var ch = '0'; var count = 0; double m = 0; var spec = true;
var maxWinRiggedCounter = 0; foreach (var (r, c) in line) {
for (var i = 0; i < 5; i++) var cell = _board[r, c];
if (cell != WILD && cell != FEATURE && cell != EXPANDER && !ExpanderWild.Contains(cell)) { ch = cell; spec = false; break; }
}
if (!spec) {
foreach (var (r, c) in line) {
var cell = _board[r, c];
if (cell == ch || cell == WILD || cell == FEATURE || ExpanderWild.Contains(cell) || cell == EXPANDER) {
count++; if (ExpanderWild.Contains(cell)) m += _multiTable[cell];
} else if (count < 3) { count = 0; break; } else break;
}
} else { ch = _board[line[0].row, line[0].col]; count = 5; foreach (var (r, c) in line) if (ExpanderWild.Contains(_board[r, c])) m += _multiTable[_board[r, c]]; }
if (count >= 3) {
if (m == 0) m = 1;
if (_payoutTable.TryGetValue($"{ch}{count}", out var baseW)) {
var path = new (int, int)[count]; Array.Copy(line, path, count);
res.Add(new WinDetail { Path = path, Amount = (double)_userBet * baseW * m });
}
}
}
return res;
}
private void GeneratePreBoard(int f = 0, char rigged = '0')
{ {
for (var j = 0; j < 5; j++) var fc = 0; HashSet<int> ex = [];
{ for (var i = 0; i < 5; i++) {
if (rigged == '0') for (var j = 0; j < 5; j++) {
{ var r = _rand.NextDouble() * 100.6;
/* if (f != 0 && j > 2) r *= 1.05;
* LOWEST - A, B
* LOW - C, D
* LOWMID - E
* MID - F, G
* HIGH - H, I
* HIGHEST - J
* WILD - K
* FEATURE - L
* EXPANDER - M
* EXPANDERWILD multis 2 - 10, 15, 20, 25, 50, 100, 200x - N O P Q R S T U V W X Y Z 1 2
*/
var r = _rand.NextDouble()*100.6;
if (feature!=0 && j > 2) r*=1.05;
if (r < 22) _preboard[i, j] = 'A'; if (r < 22) _preboard[i, j] = 'A';
else if (r < 44) _preboard[i, j] = 'B'; else if (r < 44) _preboard[i, j] = 'B';
else if (r < 52) _preboard[i, j] = 'C'; else if (r < 52) _preboard[i, j] = 'C';
@@ -244,306 +371,18 @@ public class SlotsCommand : ICommand
else if (r < 95) _preboard[i, j] = 'I'; else if (r < 95) _preboard[i, j] = 'I';
else if (r < 97) _preboard[i, j] = 'J'; else if (r < 97) _preboard[i, j] = 'J';
else if (r < 98.5) _preboard[i, j] = WILD; else if (r < 98.5) _preboard[i, j] = WILD;
else if (r < j switch {<=2 => 99, _ => 99.5}) { if (!exCols.Contains(j)) { _preboard[i, j] = EXPANDER; exCols.Add(j); } else _preboard[i, j] = WILD; } else if (r < (j <= 2 ? 99 : 99.5)) { if (!ex.Contains(j)) { _preboard[i, j] = EXPANDER; ex.Add(j); } else _preboard[i, j] = WILD; }
else else { if (fc < 5) { _preboard[i, j] = FEATURE; fc++; } else _preboard[i, j] = WILD; }
{
if (fCount < 5) { _preboard[i, j] = FEATURE; fCount++; }
else _preboard[i, j] = WILD;
} }
} }
else
{
if (riggedCounter < 5 || (rigged != EXPANDER && rigged != FEATURE))
{
_preboard[i, j] = rigged;
riggedCounter++;
}
else if (rigged == EXPANDER && maxWinRiggedCounter < 5)
{
_preboard[i, j] = FEATURE;
maxWinRiggedCounter++;
}
else if (rigged == EXPANDER && maxWinRiggedCounter >= 5)
{
_preboard[i,j] = WILD;
}
else
{
_preboard[i, j] = 'A';
rigged = '0';
}
}
}
}
}
private void RenderFrame(int dropOffset = 500, List<WinDetail>? activeWins = null)
{
var target = Raylib.LoadRenderTexture(500, 900);
Raylib.BeginTextureMode(target);
Raylib.ClearBackground(Raylib_cs.Color.Black);
Raylib.DrawTexture(_headerTexture, 0, 0, Raylib_cs.Color.White);
Raylib.BeginScissorMode(0, 200, 500, 500);
var occupied = new bool[5, 5];
for (var j = 0; j < 5; j++) {
for (var i = 0; i < 5; i++) {
if (occupied[i, j]) continue;
var sym = _board[i, j];
int x = j * 100, currentY = (200 + (i * 100)) - (500 - dropOffset);
if (sym == EXPANDER || _multiTable.ContainsKey(sym)) {
var h = 0;
for (var k = i; k < 5; k++) { if (_board[k, j] == sym) h++; else break; }
if (_expanderTextures.TryGetValue(h, out var texture)) {
Raylib.DrawTexture(texture, x, currentY, Raylib_cs.Color.White);
if (_multiTable.TryGetValue(sym, out var mVal)) {
var mText = $"x{mVal}";
const int fsM = 30; var twM = Raylib.MeasureText(mText, fsM);
Raylib.DrawText(mText, x + 50 - twM / 2 + 2, currentY + (h * 50) - fsM / 2 + 2, fsM, Raylib_cs.Color.Black);
Raylib.DrawText(mText, x + 50 - twM / 2, currentY + (h * 50) - fsM / 2, fsM, Raylib_cs.Color.Yellow);
}
}
for (var k = 0; k < h; k++) occupied[i + k, j] = true;
} else if (_symbolTextures.TryGetValue(sym, out var texture)) Raylib.DrawTexture(texture, x, currentY, Raylib_cs.Color.White);
}
}
if (activeWins != null) {
foreach (var win in activeWins) {
for (var i = 0; i < win.Path.Length - 1; i++) {
var s = new Vector2(win.Path[i].col * 100 + 50, 200 + (win.Path[i].row * 100) + 50);
var e = new Vector2(win.Path[i+1].col * 100 + 50, 200 + (win.Path[i+1].row * 100) + 50);
Raylib.DrawLineEx(s, e, 8.0f, Raylib_cs.Color.White);
}
var amt = $"${win.Amount:F2}";
const int fsW = 25; var twW = Raylib.MeasureText(amt, fsW);
int tx = win.Path[win.Path.Length / 2].col * 100 + 50, ty = 200 + (win.Path[win.Path.Length / 2].row * 100) + 50;
Raylib.DrawRectangle(tx - twW / 2 - 5, ty - fsW / 2 - 2, twW + 10, fsW + 4, new Raylib_cs.Color(0, 0, 0, 200));
Raylib.DrawText(amt, tx - twW / 2, ty - fsW / 2, fsW, Raylib_cs.Color.Green);
}
}
Raylib.EndScissorMode();
// FOOTER
Raylib.DrawRectangle(0, 700, 500, 200, new Raylib_cs.Color(15, 15, 15, 255));
Raylib.DrawLineEx(new Vector2(0, 700), new Vector2(500, 700), 2, Raylib_cs.Color.Gold);
// Top Row UI - Compacted
Raylib.DrawText("BET", 20, 710, 12, Raylib_cs.Color.LightGray);
Raylib.DrawText($"${_userBet:F2}", 20, 725, 18, Raylib_cs.Color.White);
// SPIN COUNTER (Progress) - Center between Bet and Win
if (_currentFeatureSpin > 0)
{
var totalSpins = _activeFeatureTier switch { 3 => 3, 4 => 5, 5 => 10, _ => 0 };
var spinProgress = $"SPIN {_currentFeatureSpin}/{totalSpins}";
var spinFs = 20;
var spinTw = Raylib.MeasureText(spinProgress, spinFs);
Raylib.DrawText(spinProgress, 250 - (spinTw / 2), 715, spinFs, Raylib_cs.Color.SkyBlue);
}
var tallyStr = $"WIN: ${RunningTotalDisplay:F2}";
var tallySize = 26;
var tallyWidth = Raylib.MeasureText(tallyStr, tallySize);
Raylib.DrawText(tallyStr, 480 - tallyWidth, 712, tallySize, Raylib_cs.Color.Gold);
// Feature Symbol Area
var iconY = 760;
var textY = 865;
int[] xCoords = { 80, 250, 420 };
int[] tiers = { 3, 4, 5 };
for (var i = 0; i < 3; i++)
{
var tier = tiers[i];
var x = xCoords[i] - 50;
if (_showGoldCircle && _activeFeatureTier == tier)
{
Raylib.DrawCircle(x + 50, iconY + 50, 48, Raylib_cs.Color.Gold);
}
if (_symbolTextures.ContainsKey(FEATURE))
{
Raylib.DrawTexture(_symbolTextures[FEATURE], x, iconY, Raylib_cs.Color.White);
}
var tierLabel = $"x{tier}";
var fsL = 20;
var twL = Raylib.MeasureText(tierLabel, fsL);
Raylib.DrawText(tierLabel, x + 50 - twL / 2, textY, fsL, Raylib_cs.Color.White);
}
Raylib.EndTextureMode();
var finalImage = Raylib.LoadImageFromTexture(target.Texture);
Raylib.ImageFlipVertical(ref finalImage);
SlotFrames.Add(finalImage);
Raylib.UnloadRenderTexture(target);
}
private void ConsoleDisplay(bool riggedMaxWin = false)
{
// 1. Initial Setup and Drop Animation
_board = (char[,])_preboard.Clone();
for (var offset = 0; offset <= 500; offset += 50) RenderFrame(offset);
for (var offset = 500; offset <= 520; offset += 20) RenderFrame(offset);
for (var offset = 520; offset >= 500; offset -= 20) RenderFrame(offset);
// 2. Handle Expander Multipliers
var multis = new List<char>(_multiTable.Keys);
for (var j = 0; j < 5; j++) {
for (var i = 0; i < 5; i++)
{
if (_preboard[i, j] != EXPANDER) continue;
var hitWild = false;
for (var c = i; c < 5; c++) if (_preboard[c, j] == WILD) hitWild = true;
char mSym;
if (!riggedMaxWin)
{
mSym = hitWild ? multis[_rand.Next(multis.Count)] : EXPANDER;
}
else mSym = '2';
for (var row = i; row < 5; row++) {
_board[row, j] = mSym;
// Brief pause frames for expansion effect
for(var f = 0; f < 1; f++) RenderFrame();
}
break;
}
}
// 3. Winning Line Calculations and Accurate Accumulation
var winners = GetWinningLinesCoordsWithPayouts();
// Calculate the final target to prevent rounding errors
var totalToWinThisSpin = winners.Sum(w => w.Amount);
var finalTarget = RunningTotalDisplay + totalToWinThisSpin;
// Iterate through each winning line
for (var i = 0; i < winners.Count; i++) {
var currentWin = winners[i];
var increment = currentWin.Amount / (decimal)10.0;
// Process 10 frames of animation per winning line
for (var f = 0; f < 10; f++) {
RunningTotalDisplay += increment;
// If there's a next win, we show both currently active and next for smoothness
if (i < winners.Count - 1 && f > 7) {
RenderFrame(500, [currentWin, winners[i + 1]]);
} else {
RenderFrame(500, [currentWin]);
}
}
}
// FINAL SNAP: Ensure floating point precision hasn't left us at 199.99 instead of 200.00
RunningTotalDisplay = finalTarget;
// 4. Feature Trigger Visualization
if (_activeFeatureTier >= 3)
{
_showGoldCircle = true;
// Hold on the final board state longer if a feature triggered
for (var f = 0; f < 10; f++) RenderFrame();
}
else
{
// Short pause before the next spin/end of animation
for (var f = 0; f < 5; f++) RenderFrame();
}
}
private List<WinDetail> GetWinningLinesCoordsWithPayouts()
{
var results = new List<WinDetail>();
foreach (var line in _payoutLines) {
var checker = '0';
var count = 0; double multi = 0; var special = true;
foreach (var (r, c) in line) {
var cell = _board[r, c];
if (cell == WILD || cell == FEATURE || cell == EXPANDER || ExpanderWild.Contains(cell)) continue;
checker = cell; special = false; break; //finds the first valid symbol in the payline
}
if (!special) {
foreach (var (r, c) in line) {
var ch = _board[r, c];
if (ch == checker || ch == WILD || ch == FEATURE || ExpanderWild.Contains(ch) || ch == EXPANDER) {
count++;
if (ExpanderWild.Contains(ch)) multi += _multiTable[ch];
} else if (count < 3) { count = 0; break; } else break;
}
}
else {
checker = _board[line[0].row, line[0].col];
count = 5;
foreach (var (r, c) in line) if (ExpanderWild.Contains(_board[r, c])) multi += _multiTable[_board[r, c]];
}
if (count >= 3) {
if (multi == 0) multi = 1;
if (_payoutTable.TryGetValue($"{checker}{count}", out var baseWin)) {
var path = new (int, int)[count]; Array.Copy(line, path, count);
results.Add(new WinDetail { Path = path, Amount = _userBet * (decimal)baseWin * (decimal)multi });
}
}
}
return results;
}
public unsafe MemoryStream? GenerateAnimatedWebp(List<Raylib_cs.Image> frames)
{
if (frames.Count == 0) return null;
using var animated = new Image<Rgba32>(500, 900);
foreach (var rImg in frames) {
// FIX: Use Span to wrap unmanaged memory directly - NO ALLOCATION!
var span = new Span<byte>(rImg.Data, rImg.Width * rImg.Height * 4);
// LoadPixelData can work with Span directly
using var frame = SixLabors.ImageSharp.Image.LoadPixelData<Rgba32>(span, rImg.Width, rImg.Height);
frame.Frames.RootFrame.Metadata.GetWebpMetadata().FrameDelay = 2;
animated.Frames.AddFrame(frame.Frames.RootFrame);
Raylib.UnloadImage(rImg);
}
frames.Clear();
if (animated.Frames.Count > 1) animated.Frames.RemoveFrame(0);
var outputStream = new MemoryStream();
animated.Save(outputStream, new WebpEncoder { Quality = 80 });
outputStream.Position = 0;
return outputStream;
} }
public void Dispose() public void Dispose()
{ {
foreach (var img in SlotFrames) _headerImg?.Dispose();
Raylib.UnloadImage(img); foreach (var img in _symbolImgs.Values) img.Dispose();
SlotFrames.Clear(); foreach (var img in _expanderImgs.Values) img.Dispose();
AnimatedImage?.Dispose();
foreach (var t in _expanderTextures.Values)
Raylib.UnloadTexture(t);
_expanderTextures.Clear();
foreach (var t in _symbolTextures.Values)
Raylib.UnloadTexture(t);
_symbolTextures.Clear();
if (_headerTexture.Id != 0)
{
Raylib.UnloadTexture(_headerTexture);
_headerTexture = default;
} }
} }
}
private class WinDetail
{
public required (int row, int col)[] Path { get; set; }
public decimal Amount { get; set; }
}
} }

View File

@@ -26,8 +26,8 @@
<PackageReference Include="NLog" Version="6.0.7" /> <PackageReference Include="NLog" Version="6.0.7" />
<PackageReference Include="Raffinert.FuzzySharp" Version="3.0.6" /> <PackageReference Include="Raffinert.FuzzySharp" Version="3.0.6" />
<PackageReference Include="RandN" Version="0.5.0" /> <PackageReference Include="RandN" Version="0.5.0" />
<PackageReference Include="Raylib-cs" Version="7.0.2" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" /> <PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="2.1.7" />
<PackageReference Include="StackExchange.Redis" Version="2.10.1" /> <PackageReference Include="StackExchange.Redis" Version="2.10.1" />
<PackageReference Include="System.Runtime.Caching" Version="10.0.1" /> <PackageReference Include="System.Runtime.Caching" Version="10.0.1" />
<PackageReference Include="Websocket.Client" Version="5.3.0" /> <PackageReference Include="Websocket.Client" Version="5.3.0" />