* Add MinesCommand
Add MinesCommand
parses user input and submits it to mines service
* Add KasinoMines service to bot services
Add KasinoMines service to bot services
* kasinomines service code
kasinomines service code
holds all the game information so that games can be ongoing, you can leave your game and come back to it later,
* Update MinesCommand.cs
* Update KasinoMines.cs
* Update MinesCommand.cs
* add house edge to limbo
add house edge to limbo
* add house edge to keno
add house edge to keno
* Update BotServices.cs
forgot to add kasino mines item
* Update BuiltIn.cs
add kasinomines cleanup delay setting
* Update KenoCommand.cs
add difficulty options to keno, classic low medium high default high
* Update PlanesCommand.cs
adds house edge to planes
if your buffs cause house edge to be greater than 1, you have a HOUSE_EDGE - 1.0 % chance to get a guaranteed win,
if house edge is less than 1, 1-HOUSE EDGE chance for a guaranteed loss
* Update PlanesCommand.cs
missed a counter update
* Update PlinkoCommand.cs
plinko house edge update
changes vacuum strength based on house edge
* Moved hostess from MemeCommands.cs to KasinoUserCommands.cs
* Added missing KasinoCommand attribute. Also added WagerCommand so it'll do the exclusion check before running
Includes
- 5 new tables: Gamblers, Transactions, Wagers, Exclusions, Perks
- Still heavily WIP and not ready to be enabled, no games present and a lot of missing functionality
- For now it's completely disabled until it's ready to be used.
- Methods are now suffixed async
- Extension methods moved to the actual class and class renamed from SettingValue to Setting
- "Helpers" renamed to "SettingsProvider"
- Removed the ghetto CSV list method. Only setting using it was Pusher Channels which was orphaned by the new Kick channel feature. The call to ToList in the Chips.gg integration was incorrect and just proves lists should be consistently based around JSON objects instead of randomly string splitting