barelyprofessional
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01a4b26326
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Added support for MOTD and whispers. Commands can opt into responding to whispers and there's a helper method to handle replying through the correct channel.
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2026-03-18 23:50:32 -05:00 |
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barelyprofessional
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c8016b4fc6
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Update for new chyat
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2026-02-28 15:34:36 -06:00 |
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barelyprofessional
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eae5a18d11
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Revert apocalyptic house edge for lambchop (it's rigged!)
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2026-02-27 00:21:17 -06:00 |
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barelyprofessional
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72e5115548
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Forgive input errors for kasino games when rate limiting
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2026-02-27 00:20:09 -06:00 |
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barelyprofessional
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d3f7d5e374
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Re-enable Lambchop
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2026-02-20 18:26:58 -06:00 |
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barelyprofessional
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0305f2a35c
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Fix borked code due to dodgy merge conflict
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2026-02-20 18:26:38 -06:00 |
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CrackmaticSoftware
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6b6bfe2699
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Lambchop fix (#90)
* Enabling/disabling gamba games with dynamic settting lookup.
* shadow wizard lambchop gang, we love fixing upper bound errors
* dsfgrgfds
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2026-02-20 17:29:39 -06:00 |
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barelyprofessional
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366311a20a
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Lambchop is off for now it's still fucked
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2026-02-19 20:18:26 -06:00 |
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barelyprofessional
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cda5aca788
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Updated house edge for lambchop
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2026-02-19 19:26:45 -06:00 |
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barelyprofessional
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1901507c25
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Added a minimum wager requirement to all games
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2026-02-08 12:02:24 -06:00 |
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CrackmaticSoftware
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7e3ba4e641
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Kasino game access control (#25)
* Blackjack
* sync
* Kasino game enable/disable control
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2026-01-07 16:09:56 -06:00 |
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CrackmaticSoftware
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be669bf951
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fixes (#22)
* Blackjack
* sync
* make BJ deck suffeling not OOB anymore
* tag !juice recipients
* lambchop RTP adjustment
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2026-01-06 14:10:46 -06:00 |
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barelyprofessional
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9ee114c466
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Updated new games so they have individual cleanup delays. Also extended timeouts for Wheel as it's prone to timing out
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2025-12-10 19:43:28 -06:00 |
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CrackmaticSoftware
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061cbaea9e
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lambchop fix maybe (#9)
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
* lambchop quickfix
* sync
* wheel game
* new newBalance calculation
* wheel quickfix
* experimental lambchop fix. Increased wheel animation time.
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2025-12-10 14:37:33 -06:00 |
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CrackmaticSoftware
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711ce75a8b
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oval shaped wheel game (#7)
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
* lambchop quickfix
* sync
* wheel game
* new newBalance calculation
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2025-12-10 10:16:58 -06:00 |
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barelyprofessional
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db3f09c32f
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Added a check to see if field length matches the multee list size and throw an exception if it doesn't due to unreachable code warning
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2025-12-09 23:45:01 -06:00 |
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barelyprofessional
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052918fd28
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Fixed loss so it's now red for lambchop
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2025-12-09 23:40:47 -06:00 |
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barelyprofessional
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4671bb3d25
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Return new balance when it's modified and use that for display so it accounts for concurrent games
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2025-12-09 23:40:15 -06:00 |
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barelyprofessional
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5af2015d46
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Updated the message detection code so it'll give up straight away if the status is bad
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2025-12-09 23:21:52 -06:00 |
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barelyprofessional
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91878d92b5
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Fixed broken cleanup for lambchop and missing sesh bypass
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2025-12-09 22:29:07 -06:00 |
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CrackmaticSoftware
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0c08c19e90
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lambchop quickfix (#6)
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
* lambchop quickfix
* sync
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2025-12-09 14:45:40 -06:00 |
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CrackmaticSoftware
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f385ff35c6
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lambchop game using existing random (#5)
* fix dice lose print
* dice can now display rigged results
* lambchop
* removed GetRandomNext
* updated lambchop randomness to use GetRandomNumber()
* Change lambchop game timeout to 12 seconds
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2025-12-09 12:07:39 -06:00 |
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