- Uses a List<string> as the underlying type which EF Core will serialize as JSON. Since SQLite doesn't have any native JSON features, it gets stored as TEXT
- Got rid of the alternate pathway used for selecting an image so it always has a degree of randomness assuming enough images were returned
- Simplified some of the existing Regex and removed the non capturing groups as they're cancerous
- Added/removed images will be spoilered.
- Added a metadata property for images. This is a JSON object that EF Core will serialize/deserialize for you and presently contains the user ID of whoever added the image as well as when it was added. Can be easily extended with no migration needed. Will be null for existing images.
- Added a migration process for moving Tags to TagList for fishtank
* Update KrashCommand.cs
add wager limit
* Update KasinoKrash.cs
* actual fix for payout
found the bug it was using the game multi instead of the bet multi
* Update KrashCommand.cs
remove wager limit
* actually fix the actual bug
fix the actual bug
* Update message deletion in BlackjackCommand
Refactor message deletion logic for non-whisper messages.
* Add message deletion for non-whisper coinflip
* Implement message deletion for non-whispers
Added a check to delete non-whisper messages if they have a MessageUuid.
* Delete non-whisper messages in KenoCommand
* Implement KrashBetCommand for betting functionality
* Lambchop message deletion
Lambchop message deletion
* limbo message deletion
limbo message deletion
* Delete message if not a whisper mines
Delete message if not a whisper mines
* planes message dleete
planes message dleete
* plinko message delete
plinko message delete
* Add message deletion for non-whisper messages roulette
Delete the message if it's not a whisper and has a UUID.
* add message deletion for non-whisper slots
add message deletion for non-whisper slots
* Implement message deletion for WheelCommand
Add message deletion for non-whisper messages.
* Add KasinoKrash service initialization
* Add KasinoKrash service for game management
Implement KasinoKrash service for managing the Krash game, including state management, betting, and payout logic.
* Update message formatting in KasinoMines.cs
add buttons
* Update MinesCommand.cs
allow more mines spam since message will be deleted anyways, spam will be supported via button