using System.Text.Json.Serialization; namespace KfChatDotNetBot.Models; public class BetBoltBetPayloadModel { // I've always seen this sent but never know if it'll be null for privacy at some point [JsonPropertyName("username")] public string? Username { get; set; } [JsonPropertyName("game_code")] public string? GameCode { get; set; } [JsonPropertyName("game_name")] public required string GameName { get; set; } [JsonPropertyName("rank")] public string? Rank { get; set; } [JsonPropertyName("time")] public required DateTimeOffset Time { get; set; } [JsonPropertyName("crypto_code")] public required string CryptoCode { get; set; } [JsonPropertyName("bet_amount_fiat")] public required string BetAmountFiat { get; set; } [JsonPropertyName("bet_amount_crypto")] public required string BetAmountCrypto { get; set; } [JsonPropertyName("win_amount_fiat")] // Negatives for losses public required string WinAmountFiat { get; set; } [JsonPropertyName("win_amount_crypto")] public required string WinAmountCrypto { get; set; } [JsonPropertyName("multiplier")] // null on losses public string? Multiplier { get; set; } [JsonPropertyName("category_icon")] public string? CategoryIcon { get; set; } [JsonPropertyName("types")] public List? Types { get; set; } [JsonPropertyName("type")] public string? Type { get; set; } [JsonPropertyName("topic")] public required string Topic { get; set; } } public class BetBoltBetModel { // I won't pass through bets with a null username as there's no way to tie it to Austin public required string Username { get; set; } public required string GameName { get; set; } public required DateTimeOffset Time { get; set; } public required string Crypto { get; set; } public required double BetAmountFiat { get; set; } public required double BetAmountCrypto { get; set; } // Negative if it's a loss public required double WinAmountFiat { get; set; } public required double WinAmountCrypto { get; set; } public required double Multiplier { get; set; } // Eh never know when you'll need it public required BetBoltBetPayloadModel Payload { get; set; } }