using System.ComponentModel; namespace KfChatDotNetBot.Models; public class MoneyVipLevel { /// /// Name of the VIP level /// public required string Name { get; set; } /// /// Number of tiers the VIP level has /// Steps between VIP tiers are calculated by comparing with the next VIP level and dividing by number of tiers /// e.g. (100,000 - 10,000) / 5 = 18,000 steps /// Tier 1 = 10,000 /// Tier 2 = 28,000 /// Tier 3 = 46,000 /// Tier 4 = 64,000 /// Tier 5 = 84,000 /// Next VIP level at 100,000 /// What happens if they're at the last VIP level? They remain stuck at tier 1 forever regardless of this value /// This is really just so that we have flexibility to add further tiers later without messing anything up /// since there's no telling how easy it will be to attain the high levels at this point /// public required int Tiers { get; set; } /// /// Icon to display next to the name, like an emoji diamond or a small image embedded with bbcode [img] tags /// public required string Icon { get; set; } /// /// The wager requirement for this level. This is the requirement for the base (tier 1) level /// Remaining tiers are calculated based on the wager requirement for the next tier /// public required decimal BaseWagerRequirement { get; set; } /// /// Payout when you attain this level. /// Tiers (beyond 1) pay out: BonusPayout / (Tiers - 1) (e.g. 1,000 / 4 = 250 for tier 2-5 /// public required decimal BonusPayout { get; set; } } public class NextVipLevelModel { /// /// The VIP level that's coming up next. /// Could be the same as the existing level if it's just the next tier. /// public required MoneyVipLevel VipLevel { get; set; } /// /// What tier this is for /// public required int Tier { get; set; } /// /// The wager requirement to reach this tier that factors in the tier /// public required decimal WagerRequirement { get; set; } } public class KasinoEventModel { /// /// Text summary of the event itself such as: "How long until the chase ends?" or "Parole granted?" /// public required string EventText { get; set; } /// /// Unique reference used for tying this event to wagers gamblers are placing /// public required string EventId { get; set; } /// /// The set of options available for gamblers to select. This is only applicable to WinLose-type bets /// It'll be an empty array for closest to finish /// public required List Options { get; set; } = []; /// /// The type of event this is, which is important for the purposes of calculating the payout correctly /// public required KasinoEventType EventType { get; set; } /// /// Timestamp of when the announcement message was received by the client for the purposes of calculating selection /// delay. This value is null when the message hasn't been seen yet (either event not started or message lost. /// Do not accept wagers where this is null. /// public DateTimeOffset? EventAnnouncementReceived { get; set; } = null; /// /// State of the kasino event /// public required KasinoEventState EventState { get; set; } = KasinoEventState.Incomplete; /// /// Whether the payout is weighted based on the selection delay /// public required bool SelectionTimeWeightedPayout { get; set; } = false; } public class KasinoEventOptionModel { /// /// Unique reference used for tying a gambler's selection to a given option /// public required string OptionId { get; set; } /// /// Text to describe the option that users are picking /// public required string OptionText { get; set; } /// /// Whether this option won or not, null while incomplete /// public bool? Won { get; set; } = null; } public enum KasinoEventType { [Description("Win/Lose")] WinLose, [Description("Closest to prediction")] Prediction, } public enum KasinoEventState { /// /// Event still under construction. This is the initial state when an admin creates an event but hasn't yet launched it /// Incomplete, /// /// Event has been launched but the announcement message hasn't yet been acknowledged by Sneedchat /// No bets will be processed until the message is seen /// If the message is ultimately lost, the event will never launch /// PendingAnnouncement, /// /// The event announcement message was seen, the event has started and wagers can now be placed /// Started, /// /// Closed to new wagers but the event is still ongoing /// Closed, /// /// Event has closed, it's so over. /// Over, /// /// Event was abandoned and all wagers canceled /// Abandoned }