using System.Text.Json; using KfChatDotNetBot.Extensions; using KfChatDotNetBot.Models; using KfChatDotNetBot.Models.DbModels; using KfChatDotNetBot.Settings; using NLog; using StackExchange.Redis; using System.Text.Json.Serialization; using KfChatDotNetBot.Commands.Kasino; using RandN; using RandN.Compat; namespace KfChatDotNetBot.Services; public class KasinoKrash : IDisposable { private readonly Logger _logger = LogManager.GetCurrentClassLogger(); private Task? _krashTimerTask; private IDatabase? _redisDb; private ChatBot _kfChatBot; private CancellationToken _ct; public decimal HOUSE_EDGE = 0.98m; public KasinoKrashModel? theGame; public KasinoKrash(ChatBot kfChatBot, CancellationToken ct = default) //the service itself { _kfChatBot = kfChatBot; _ct = ct; var connectionString = SettingsProvider.GetValueAsync(BuiltIn.Keys.BotRedisConnectionString).Result; if (string.IsNullOrEmpty(connectionString.Value)) { _logger.Error($"Can't initialize the Kasino Krash service as Redis isn't configured in {BuiltIn.Keys.BotRedisConnectionString}"); return; } var redis = ConnectionMultiplexer.Connect(connectionString.Value); _redisDb = redis.GetDatabase(); //attempt to pull a game from the db in case the bot crashed while a game was ongoing. if so it will restart the run theGame = GetKrashState().Result; if (theGame != null) _ = RunGame(); } public bool IsInitialized() { return _redisDb != null; } public async Task GetKrashState() { if (_redisDb == null) throw new InvalidOperationException("Kasino Krash service isn't initialized"); var json = await _redisDb.StringGetAsync("Krash.State"); if (string.IsNullOrEmpty(json)) return null; var data = JsonSerializer.Deserialize(json.ToString()); return data; } public async Task RemoveKrashState() { if (_redisDb == null) throw new InvalidOperationException("Kasino krash service isn't initialized"); await _redisDb.KeyDeleteAsync("Krash.State"); theGame = null; } public async Task SaveKrashState(KasinoKrashModel krash) { if (_redisDb == null) throw new InvalidOperationException("Kasino Krash service isn't initialized"); var json = JsonSerializer.Serialize(krash); await _redisDb.StringSetAsync("Krash.State", json, null, When.Always); } public async Task AttemptKrash(GamblerDbModel gambler) { if (theGame == null) { throw new InvalidOperationException("Failed to retrieve state or no krash is in progress"); } if (!theGame.bets.Any(x => x.gambler.User.KfId == gambler.User.KfId)) return; if (!theGame.krashAccepted) return; //find which bet is yours int index = 0; foreach (var bet in theGame.bets) { if (bet.gambler.User.KfId == gambler.User.KfId) break; index++; } var krashBet = theGame.bets[index]; theGame.bets.RemoveAt(index); decimal payout = theGame.currentMulti * krashBet.wager - krashBet.wager; var newBalance = await Money.NewWagerAsync(krashBet.gambler.Id, krashBet.wager, payout, WagerGame.Krash); await _kfChatBot.SendChatMessageAsync( $"{krashBet.gambler.User.FormatUsername()}, you [color=limegreen][b]won[/b][/color] {await payout.FormatKasinoCurrencyAsync()}!", true, autoDeleteAfter: TimeSpan.FromSeconds(10)); if (_kfChatBot.BotServices.KasinoShop != null) { await _kfChatBot.BotServices.KasinoShop.ProcessWagerTracking(krashBet.gambler, WagerGame.Krash, krashBet.wager, payout, newBalance); } await SaveKrashState(theGame); } public async Task AddParticipant(GamblerDbModel gambler, decimal wager, decimal multi = -1) { if (theGame == null) { theGame = await GetKrashState(); if (theGame == null) throw new InvalidOperationException("Failed to retrieve state or no krash is in progress"); _ = RunGame(); } if (theGame.bets.Any(x => x.gambler.User.KfId == gambler.User.KfId)) return; if (!theGame.betsAccepted) return; KrashBet bet = new KrashBet{gambler = gambler, wager = wager, multi = multi}; theGame.bets.Add(bet); await SaveKrashState(theGame); } public async Task StartGame(GamblerDbModel creator, decimal wager, decimal multi = -1) { theGame = new KasinoKrashModel(creator); theGame.bets.Add(new KrashBet{gambler = creator, wager = wager, multi = multi}); await SaveKrashState(theGame); _ = RunGame(); } public async Task RunGame() //running the actual game { if (theGame == null) { await RemoveKrashState(); await _kfChatBot.SendChatMessageAsync("Krash error 1", true); return; } var msg = await _kfChatBot.SendChatMessageAsync( $"{theGame.creator.User.FormatUsername()} started a Krash! You have 30 seconds to place your bets.", true); TimeSpan preGameTimer = TimeSpan.FromSeconds(30); TimeSpan interval = TimeSpan.FromSeconds(1); var timer = new PeriodicTimer(interval); string bets; while (await timer.WaitForNextTickAsync(_ct)) //timer before starting the game { bets = ""; foreach (var bet in theGame.bets) bets += $"{bet.gambler.User.FormatUsername()} is betting {bet.wager}[br]"; await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageUuid, $"{theGame.creator.User.FormatUsername()} started a Krash! You have {preGameTimer} to place your bets.[br]{bets}"); preGameTimer -= interval; if (preGameTimer <= TimeSpan.Zero) { break; } } //any bets placed after this point will be cancelled, must wait until the last game finishes to start a new one. theGame.betsAccepted = false; await SaveKrashState(theGame); //start the display of the game //change these to change the speed of the game decimal growthRate = 1.02m; decimal growthAcceleration = 1.00185m; await _kfChatBot.KfClient.DeleteMessageAsync(msg.ChatMessageUuid!); msg = await _kfChatBot.SendChatMessageAsync($"[center][b][size=200][color=limegreen]{theGame.currentMulti}x"); decimal defaultGrowth = 0.01m; interval = TimeSpan.FromSeconds(0.1); timer = new PeriodicTimer(interval); while (await timer.WaitForNextTickAsync(_ct)) { await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageUuid!, $"[center][b][size=200][color=limegreen]{theGame.currentMulti}x"); theGame.currentMulti += defaultGrowth; defaultGrowth *= growthRate; growthRate *= growthAcceleration; if (theGame.currentMulti >= theGame.finalMulti) break; } //at this point the game crashes and everybody who did not cash out or pre bet on a multi will have balance subtracted, winners will be paid out. await _kfChatBot.KfClient.EditMessageAsync(msg.ChatMessageUuid!, $"[center][b][size=200][color=red]{theGame.finalMulti}x"); foreach (var bet in theGame.bets) { if (bet.multi <= theGame.finalMulti) { //you win decimal payout = theGame.currentMulti * bet.wager - bet.wager; var newBalance = await Money.NewWagerAsync(bet.gambler.Id, bet.wager, payout, WagerGame.Krash); await _kfChatBot.SendChatMessageAsync( $"{bet.gambler.User.FormatUsername()}, you [color=limegreen][b]won[/b][/color] {await payout.FormatKasinoCurrencyAsync()}!", true, autoDeleteAfter: TimeSpan.FromSeconds(10)); if (_kfChatBot.BotServices.KasinoShop != null) { await _kfChatBot.BotServices.KasinoShop.ProcessWagerTracking(bet.gambler, WagerGame.Krash, bet.wager, payout, newBalance); } } else { //automatically lose, no pre entered multi or it was greater than the final multi and failed to cash out var newBalance = await Money.NewWagerAsync(bet.gambler.Id, bet.wager, -bet.wager, WagerGame.Krash); await _kfChatBot.SendChatMessageAsync( $"{bet.gambler.User.FormatUsername()}, you [color=red][b]lost[/b][/color] {await bet.wager.FormatKasinoCurrencyAsync()}!", true, autoDeleteAfter: TimeSpan.FromSeconds(10)); if (_kfChatBot.BotServices.KasinoShop != null) { await _kfChatBot.BotServices.KasinoShop.ProcessWagerTracking(bet.gambler, WagerGame.Krash, bet.wager, -bet.wager, newBalance); } } } //now close the game await _kfChatBot.KfClient.DeleteMessageAsync(msg.ChatMessageUuid!); await RemoveKrashState(); } public class KasinoKrashModel { public GamblerDbModel creator; public decimal finalMulti = 0; public decimal currentMulti = 1.01m; public List bets = new(); public decimal HOUSE_EDGE = 0.98m; public bool betsAccepted = true; public bool krashAccepted = false; public KasinoKrashModel(GamblerDbModel creator) { this.creator = creator; finalMulti = GetLinearWeightedRandom(1.01, 25000); } private decimal GetLinearWeightedRandom(double minValue, double maxValue) { var random = RandomShim.Create(StandardRng.Create()); double r = random.NextDouble(); // Returns 0.0 to 1.0 // The core 1/x logic double result = 1.0 / (1.0 - r); // Clamp the result to your specific range if (result < minValue) result = minValue; if (result > maxValue) result = maxValue; return (decimal)result; } } public class KrashBet { public required GamblerDbModel gambler{ get; set;} public required decimal wager { get; set; } public required decimal multi { get; set; } } public void Dispose() { _krashTimerTask?.Dispose(); GC.SuppressFinalize(this); } }