using Humanizer; using KfChatDotNetBot.Models; using KfChatDotNetBot.Models.DbModels; using KfChatDotNetBot.Settings; using KickWsClient.Models; using NLog; using Websocket.Client; namespace KfChatDotNetBot.Services; /// /// The glue that binds the chatbot to all the third-party services beyond Sneedchat /// Mostly just trying to move code out of ChatBot.cs as it's ridiculously large now /// public class BotServices { private readonly ChatBot _chatBot; private readonly CancellationToken _cancellationToken; private readonly Logger _logger = LogManager.GetCurrentClassLogger(); private KickWsClient.KickWsClient _kickClient; private Twitch _twitch; private Shuffle _shuffle; private DiscordService _discord; private TwitchChat _twitchChat; private Jackpot _jackpot; private Howlgg _howlgg; private Rainbet _rainbet; private Chipsgg _chipsgg; private Task? _websocketWatchdog; private Task? _howlggGetUserTimer; private string _bmjTwitchUsername; private bool _twitchDisabled = false; private string? _lastDiscordStatus; internal bool IsBmjLive = false; private bool _isBmjLiveSynced = false; // lol internal bool TemporarilyBypassGambaSeshForDiscord = false; internal bool TemporarilySuppressGambaMessages = false; public BotServices(ChatBot botInstance, CancellationToken ctx) { _chatBot = botInstance; _cancellationToken = ctx; _logger.Info("Bot services ready to initialize!"); } public void InitializeServices() { if (_websocketWatchdog != null) { _logger.Error("InitializeServices method was called but we initialized as _websocketWatchdog is not null?"); throw new InvalidOperationException("Bot services already initialized"); } _logger.Info("Initializing services"); Task[] tasks = [ BuildShuffle(), BuildDiscord(), BuildTwitchChat(), BuildHowlgg(), BuildJackpot(), BuildChipsgg(), BuildKick(), BuildTwitch() ]; try { Task.WaitAll(tasks, _cancellationToken); } catch (Exception e) { _logger.Error("A service failed, exception follows"); _logger.Error(e); } BuildRainbet(); _logger.Info("Starting websocket watchdog and Howl.gg user stats timer"); _websocketWatchdog = WebsocketWatchdog(); _howlggGetUserTimer = HowlggGetUserTimer(); } private async Task BuildShuffle() { _logger.Debug("Building Shuffle"); _shuffle = new Shuffle((await Helpers.GetValue(BuiltIn.Keys.Proxy)).Value, _cancellationToken); _shuffle.OnLatestBetUpdated += ShuffleOnLatestBetUpdated; await _shuffle.StartWsClient(); } private async Task BuildDiscord() { var settings = await Helpers.GetMultipleValues([BuiltIn.Keys.DiscordToken, BuiltIn.Keys.Proxy]); _logger.Debug("Building Discord"); if (settings[BuiltIn.Keys.DiscordToken].Value == null) { _logger.Info("Not building Discord as the token is not configured"); return; } _discord = new DiscordService(settings[BuiltIn.Keys.DiscordToken].Value!, settings[BuiltIn.Keys.Proxy].Value, _cancellationToken); _discord.OnInvalidCredentials += DiscordOnInvalidCredentials; _discord.OnMessageReceived += DiscordOnMessageReceived; _discord.OnPresenceUpdated += DiscordOnPresenceUpdated; _discord.OnChannelCreated += DiscordOnChannelCreated; _discord.OnChannelDeleted += DiscordOnChannelDeleted; await _discord.StartWsClient(); } private void BuildRainbet() { _rainbet = new Rainbet(_cancellationToken); _rainbet.OnRainbetBet += OnRainbetBet; _rainbet.StartGameHistoryTimer(); _logger.Info("Built Rainbet timer"); } private async Task BuildChipsgg() { var proxy = await Helpers.GetValue(BuiltIn.Keys.Proxy); _chipsgg = new Chipsgg(proxy.Value, _cancellationToken); _chipsgg.OnChipsggRecentBet += OnChipsggRecentBet; await _chipsgg.StartWsClient(); _logger.Info("Built Chips.gg Websocket connection"); } private async Task BuildJackpot() { var proxy = Helpers.GetValue(BuiltIn.Keys.Proxy).Result.Value; _jackpot = new Jackpot(proxy, _cancellationToken); _jackpot.OnJackpotBet += OnJackpotBet; await _jackpot.StartWsClient(); _logger.Info("Built Jackpot Websocket connection"); } private async Task BuildTwitch() { var settings = await Helpers.GetMultipleValues([BuiltIn.Keys.TwitchBossmanJackId, BuiltIn.Keys.Proxy]); if (settings[BuiltIn.Keys.TwitchBossmanJackId].Value == null) { _twitchDisabled = true; _logger.Debug($"Ignoring Twitch client as {BuiltIn.Keys.TwitchBossmanJackId} is not defined"); return; } _twitch = new Twitch([settings[BuiltIn.Keys.TwitchBossmanJackId].ToType()], settings[BuiltIn.Keys.Proxy].Value, _cancellationToken); _twitch.OnStreamStateUpdated += OnTwitchStreamStateUpdated; _twitch.OnStreamCommercial += OnTwitchStreamCommercial; await _twitch.StartWsClient(); _logger.Info("Built Twitch Websocket connection for livestream notifications"); } private async Task BuildHowlgg() { var proxy = await Helpers.GetValue(BuiltIn.Keys.Proxy); _howlgg = new Howlgg(proxy.Value, _cancellationToken); _howlgg.OnHowlggBetHistory += OnHowlggBetHistory; await _howlgg.StartWsClient(); _logger.Info("Built Howl.gg Websocket connection"); } private async Task BuildKick() { var settings = await Helpers.GetMultipleValues([ BuiltIn.Keys.PusherEndpoint, BuiltIn.Keys.Proxy, BuiltIn.Keys.PusherReconnectTimeout, BuiltIn.Keys.KickEnabled, BuiltIn.Keys.PusherChannels ]); _kickClient = new KickWsClient.KickWsClient(settings[BuiltIn.Keys.PusherEndpoint].Value!, settings[BuiltIn.Keys.Proxy].Value, settings[BuiltIn.Keys.PusherReconnectTimeout].ToType()); _kickClient.OnStreamerIsLive += OnStreamerIsLive; _kickClient.OnChatMessage += OnKickChatMessage; _kickClient.OnWsReconnect += OnPusherWsReconnected; _kickClient.OnPusherSubscriptionSucceeded += OnPusherSubscriptionSucceeded; _kickClient.OnStopStreamBroadcast += OnStopStreamBroadcast; if (settings[BuiltIn.Keys.KickEnabled].ToBoolean()) { await _kickClient.StartWsClient(); var pusherChannels = settings[BuiltIn.Keys.PusherChannels].ToList(); foreach (var channel in pusherChannels) { _kickClient.SendPusherSubscribe(channel); } } } private async Task BuildTwitchChat() { var settings = await Helpers.GetMultipleValues([BuiltIn.Keys.TwitchBossmanJackUsername, BuiltIn.Keys.Proxy]); _logger.Debug("Building Twitch Chat"); if (settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value == null) { _logger.Info("Not building Twitch Chat client as BMJ's username is not configured"); return; } _bmjTwitchUsername = settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value!; _twitchChat = new TwitchChat($"#{settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value}", settings[BuiltIn.Keys.Proxy].Value, _cancellationToken); _twitchChat.OnMessageReceived += TwitchChatOnMessageReceived; await _twitchChat.StartWsClient(); } private async Task WebsocketWatchdog() { using var timer = new PeriodicTimer(TimeSpan.FromSeconds(10)); while (await timer.WaitForNextTickAsync(_cancellationToken)) { if (_chatBot.InitialStartCooldown) continue; var settings = await Helpers.GetMultipleValues([BuiltIn.Keys.KickEnabled]); try { if (!_shuffle.IsConnected()) { _logger.Error("Shuffle died, recreating it"); _shuffle.Dispose(); _shuffle = null!; await BuildShuffle(); } if (!_discord.IsConnected()) { _logger.Error("Discord died, recreating it"); _discord.Dispose(); _discord = null!; await BuildDiscord(); } if (!_twitchDisabled && !_twitch.IsConnected()) { _logger.Error("Twitch died, recreating it"); _twitch.Dispose(); _twitch = null!; await BuildTwitch(); } if (!_twitchChat.IsConnected()) { _logger.Error("Twitch chat died, recreating it"); _twitchChat.Dispose(); _twitchChat = null!; await BuildTwitchChat(); } if (!_howlgg.IsConnected()) { _logger.Error("Howl.gg died, recreating it"); _howlgg.Dispose(); _howlgg = null!; await BuildHowlgg(); } if (!_jackpot.IsConnected()) { _logger.Error("Jackpot died, recreating it"); _jackpot.Dispose(); _jackpot = null!; await BuildJackpot(); } if (!_chipsgg.IsConnected()) { _logger.Error("Chips died, recreating it"); _chipsgg.Dispose(); _chipsgg = null!; await BuildChipsgg(); } if (settings[BuiltIn.Keys.KickEnabled].ToBoolean() && !_kickClient.IsConnected()) { _logger.Error("Kick died, recreating it"); _kickClient.Dispose(); _kickClient = null!; await BuildKick(); } } catch (Exception e) { _logger.Error("Watchdog shit itself while trying to do something, exception follows"); _logger.Error(e); } } } private async Task HowlggGetUserTimer() { using var timer = new PeriodicTimer(TimeSpan.FromSeconds(30)); while (await timer.WaitForNextTickAsync(_cancellationToken)) { if (_howlgg == null || !_howlgg.IsConnected()) continue; var bmjUserId = await Helpers.GetValue(BuiltIn.Keys.HowlggBmjUserId); _howlgg.GetUserInfo(bmjUserId.Value!); } } private void OnRainbetBet(object sender, List bets) { var settings = Helpers .GetMultipleValues([ BuiltIn.Keys.RainbetBmjPublicId, BuiltIn.Keys.TwitchBossmanJackUsername, BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor ]).Result; _logger.Trace("Rainbet bet has arrived"); using var db = new ApplicationDbContext(); foreach (var bet in bets.Where(b => b.User.PublicId == settings[BuiltIn.Keys.RainbetBmjPublicId].Value)) //foreach (var bet in bets) { if (db.RainbetBets.Any(b => b.BetId == bet.Id)) { _logger.Trace($"Ignoring bet {bet.Id} as we've already logged it"); continue; } db.RainbetBets.Add(new RainbetBetsDbModel { PublicId = bet.User.PublicId, RainbetUserId = bet.User.Id, GameName = bet.Game.Name, Value = bet.Value, Payout = bet.Payout, Multiplier = bet.Multiplier ?? 0, BetId = bet.Id, UpdatedAt = bet.UpdatedAt, BetSeenAt = DateTimeOffset.UtcNow }); _logger.Info("Added a Bossman Rainbet bet to the database"); } db.SaveChanges(); } private void OnJackpotBet(object sender, JackpotWsBetPayloadModel bet) { var settings = Helpers .GetMultipleValues([ BuiltIn.Keys.JackpotBmjUsername, BuiltIn.Keys.TwitchBossmanJackUsername, BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor ]).Result; _logger.Trace("Jackpot bet has arrived"); if (bet.User != settings[BuiltIn.Keys.JackpotBmjUsername].Value) { return; } _logger.Info("ALERT BMJ IS BETTING (on Jackpot)"); if (IsBmjLive) { _logger.Info("Ignoring as BMJ is live"); return; } if (TemporarilySuppressGambaMessages) { _logger.Info("Ignoring as TemporarilySuppressGambaMessages is true"); return; } // Only check once because the bot should be tracking the Twitch stream // This is just in case he's already live while the bot starts // He was schizo betting on Dice, so I want to avoid a lot of API requests to Twitch in case they rate limit if (!_isBmjLiveSynced) { IsBmjLive = _twitch.IsStreamLive(settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value!).Result; _isBmjLiveSynced = true; } if (IsBmjLive) { _logger.Info("Double checked and he is really online"); return; } var payoutColor = settings[BuiltIn.Keys.KiwiFarmsGreenColor].Value; if (bet.Payout < bet.Wager) payoutColor = settings[BuiltIn.Keys.KiwiFarmsRedColor].Value; _chatBot.SendChatMessage($"🚨🚨 JACKPOT BETTING 🚨🚨 {bet.User} just bet {bet.Wager} {bet.Currency} which paid out " + $"[color={payoutColor}]{bet.Payout} {bet.Currency}[/color] ({bet.Multiplier}x) on {bet.GameName} 💰💰"); } private void OnHowlggBetHistory(object sender, HowlggBetHistoryResponseModel data) { _logger.Debug("Received bet history from Howl.gg"); using var db = new ApplicationDbContext(); foreach (var bet in data.History.Data) { // Slot feature buys have an unrealized value that means they show no profit until the feature finishes // The feed will return the correct profit later hence updating the values var existingBet = db.HowlggBets.FirstOrDefault(b => b.BetId == bet.Id); if (existingBet != null) { _logger.Trace("Bet already exists in DB"); if (existingBet.Bet == bet.Bet && existingBet.Profit == bet.Profit) continue; _logger.Debug("Updating fields"); existingBet.Bet = bet.Bet; existingBet.Profit = bet.Profit; db.SaveChanges(); continue; } db.HowlggBets.Add(new HowlggBetsDbModel { UserId = data.User.Id, BetId = bet.Id, GameId = bet.GameId, Bet = bet.Bet, Profit = bet.Profit, Date = bet.Date, Game = bet.Game }); _logger.Info("Added bet to DB"); } db.SaveChanges(); } private void DiscordOnChannelDeleted(object sender, DiscordChannelDeletionModel channel) { _logger.Info($"Received channel deletion event of type {channel.Type} with name {channel.Name}"); if (channel.Type != DiscordChannelType.GuildText && channel.Type != DiscordChannelType.GuildVoice && channel.Type != DiscordChannelType.GuildStageVoice) return; var discordIcon = Helpers.GetValue(BuiltIn.Keys.DiscordIcon).Result; var channelName = channel.Name ?? "Unknown name"; _chatBot.SendChatMessage($"[img]{discordIcon.Value}[/img] Discord {channel.Type.Humanize()} channel '{channelName}' was deleted 🚨🚨", true); } private void DiscordOnChannelCreated(object sender, DiscordChannelCreationModel channel) { _logger.Info($"Received channel creation event of type {channel.Type} with name {channel.Name}"); if (channel.Type != DiscordChannelType.GuildText && channel.Type != DiscordChannelType.GuildVoice && channel.Type != DiscordChannelType.GuildStageVoice) return; var discordIcon = Helpers.GetValue(BuiltIn.Keys.DiscordIcon).Result; var channelName = channel.Name ?? "Unknown name"; _chatBot.SendChatMessage($"[img]{discordIcon.Value}[/img] New Discord {channel.Type.Humanize()} channel created: {channelName} 🚨🚨", true); } private void TwitchChatOnMessageReceived(object sender, string nick, string target, string message) { if (nick != _bmjTwitchUsername) { return; } // Not caching this value as it won't harm it to have to look this up in even the worst spergout sesh var twitchIcon = Helpers.GetValue(BuiltIn.Keys.TwitchIcon).Result.Value; _chatBot.SendChatMessage($"[img]{twitchIcon}[/img] {nick}: {message.TrimEnd('\r')}", true); } private void DiscordOnPresenceUpdated(object sender, DiscordPresenceUpdateModel presence) { var settings = Helpers.GetMultipleValues([BuiltIn.Keys.DiscordBmjId, BuiltIn.Keys.DiscordIcon]).Result; if (presence.User.Id != settings[BuiltIn.Keys.DiscordBmjId].Value) { return; } // if (_lastDiscordStatus == presence.Status) // { // _logger.Debug("Ignoring status update as it's the same as the last one"); // return; // } // _lastDiscordStatus = presence.Status; var clientStatus = presence.ClientStatus.Keys.Aggregate(string.Empty, (current, device) => current + $"{device} is {presence.ClientStatus[device]}; "); _chatBot.SendChatMessage($"[img]{settings[BuiltIn.Keys.DiscordIcon].Value}[/img] BossmanJack has updated his Discord presence: {clientStatus}"); } private void DiscordOnMessageReceived(object sender, DiscordMessageModel message) { var settings = Helpers.GetMultipleValues([BuiltIn.Keys.DiscordBmjId, BuiltIn.Keys.DiscordIcon]).Result; if (message.Author.Id != settings[BuiltIn.Keys.DiscordBmjId].Value) { return; } if (message.Type == DiscordMessageType.StageStart) { _chatBot.SendChatMessage($"[img]{settings[BuiltIn.Keys.DiscordIcon].Value}[/img] BossmanJack just started a stage called {message.Content} 🚨🚨" + $"[br]🚨🚨 BossmanJack is [b]LIVE[/b] on Discord! 🚨🚨", true); return; } if (message.Type == DiscordMessageType.StageEnd) { _chatBot.SendChatMessage($"[img]{settings[BuiltIn.Keys.DiscordIcon].Value}[/img] BossmanJack just ended a stage called {message.Content} :lossmanjack:", true); return; } var result = $"[img]{settings[BuiltIn.Keys.DiscordIcon].Value}[/img] BossmanJack: {message.Content}"; foreach (var attachment in message.Attachments ?? []) { result += $"[br]Attachment: {attachment.GetProperty("filename").GetString()} {attachment.GetProperty("url").GetString()}"; } _chatBot.SendChatMessage(result, TemporarilyBypassGambaSeshForDiscord); } private void DiscordOnInvalidCredentials(object sender, DiscordPacketReadModel packet) { _logger.Error("Credentials failed to validate."); } private void ShuffleOnLatestBetUpdated(object sender, ShuffleLatestBetModel bet) { var settings = Helpers .GetMultipleValues([ BuiltIn.Keys.ShuffleBmjUsername, BuiltIn.Keys.TwitchBossmanJackUsername, BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor ]).Result; _logger.Trace("Shuffle bet has arrived"); if (bet.Username != settings[BuiltIn.Keys.ShuffleBmjUsername].Value) { return; } _logger.Info("ALERT BMJ IS BETTING"); if (IsBmjLive) { _logger.Info("Ignoring as BMJ is live"); return; } if (TemporarilySuppressGambaMessages) { _logger.Info("Ignoring as TemporarilySuppressGambaMessages is true"); return; } // Only check once because the bot should be tracking the Twitch stream // This is just in case he's already live while the bot starts // He was schizo betting on Dice, so I want to avoid a lot of API requests to Twitch in case they rate limit if (!_isBmjLiveSynced) { IsBmjLive = _twitch.IsStreamLive(settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value!).Result; _isBmjLiveSynced = true; } if (IsBmjLive) { _logger.Info("Double checked and he is really online"); return; } var payoutColor = settings[BuiltIn.Keys.KiwiFarmsGreenColor].Value; if (float.Parse(bet.Payout) < float.Parse(bet.Amount)) payoutColor = settings[BuiltIn.Keys.KiwiFarmsRedColor].Value; // There will be a check for live status but ignoring that while we deal with an emergency dice situation _chatBot.SendChatMessage($"🚨🚨 Shufflebros! 🚨🚨 {bet.Username} just bet {bet.Amount} {bet.Currency} which paid out [color={payoutColor}]{bet.Payout} {bet.Currency}[/color] ({bet.Multiplier}x) on {bet.GameName} 💰💰", true); } private void OnTwitchStreamStateUpdated(object sender, int channelId, bool isLive) { _logger.Info($"BossmanJack stream event came in. isLive => {isLive}"); if (isLive) { var restream = Helpers.GetValue(BuiltIn.Keys.RestreamUrl).Result.Value; _chatBot.SendChatMessage("BossmanJack just went live on Twitch! https://www.twitch.tv/thebossmanjack\r\n" + $"Ad-free re-stream at {restream} courtesy of @Kees H"); IsBmjLive = true; return; } _chatBot.SendChatMessage("BossmanJack is no longer live! :lossmanjack:"); IsBmjLive = false; } private void OnTwitchStreamCommercial(object sender, int channelId, int length, bool scheduled) { var settings = Helpers .GetMultipleValues([BuiltIn.Keys.TwitchShillRestreamOnCommercial, BuiltIn.Keys.RestreamUrl]).Result; if (!settings[BuiltIn.Keys.TwitchShillRestreamOnCommercial].ToBoolean()) { _logger.Debug("Not shilling as it's disabled"); return; } _chatBot.SendChatMessage( $"Did you just get a {length} second ad on Twitch? The Kasino Kasino encourages Total Advertiser Death.[br]" + $"Bossman streams are being re-streamed in low latency, ad-free form thanks to @Kees H. Do not watch ads.[br]{settings[BuiltIn.Keys.RestreamUrl].Value}", true); } private void OnChipsggRecentBet(object sender, ChipsggBetModel bet) { var settings = Helpers .GetMultipleValues([ BuiltIn.Keys.ChipsggBmjUserIds, BuiltIn.Keys.TwitchBossmanJackUsername, BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor ]).Result; _logger.Trace("Chips.gg bet has arrived"); if (!settings[BuiltIn.Keys.ChipsggBmjUserIds].ToList().Contains(bet.UserId)) { return; } _logger.Info("ALERT BMJ IS BETTING (on Chips.gg)"); using var db = new ApplicationDbContext(); db.ChipsggBets.Add(new ChipsggBetDbModel { Created = bet.Created, Updated = bet.Updated, UserId = bet.UserId, Username = bet.Username ?? "Unknown", Win = bet.Win, Winnings = bet.Winnings, GameTitle = bet.GameTitle!, Amount = bet.Amount, Multiplier = bet.Multiplier, Currency = bet.Currency!, CurrencyPrice = bet.CurrencyPrice, BetId = bet.BetId }); db.SaveChanges(); if (IsBmjLive) { _logger.Info("Ignoring as BMJ is live"); return; } if (TemporarilySuppressGambaMessages) { _logger.Info("Ignoring as TemporarilySuppressGambaMessages is true"); return; } // Only check once because the bot should be tracking the Twitch stream // This is just in case he's already live while the bot starts // He was schizo betting on Dice, so I want to avoid a lot of API requests to Twitch in case they rate limit if (!_isBmjLiveSynced) { IsBmjLive = _twitch.IsStreamLive(settings[BuiltIn.Keys.TwitchBossmanJackUsername].Value!).Result; _isBmjLiveSynced = true; } if (IsBmjLive) { _logger.Info("Double checked and he is really online"); return; } var payoutColor = settings[BuiltIn.Keys.KiwiFarmsGreenColor].Value; if (bet.Winnings < bet.Amount) payoutColor = settings[BuiltIn.Keys.KiwiFarmsRedColor].Value; _chatBot.SendChatMessage( $"🚨🚨 CHIPS BROS 🚨🚨 Bossman just bet [plain]{bet.Amount:N} {bet.Currency!.ToUpper()} " + $"({bet.Amount * bet.CurrencyPrice:C}) which paid out [/plain][color={payoutColor}][plain]{bet.Winnings:N} {bet.Currency.ToUpper()} " + $"({bet.Winnings * bet.CurrencyPrice:C})[/plain][/color] [plain]({bet.Multiplier:N}x) on {bet.GameTitle}[/plain] 💰💰", true); } private void OnPusherWsReconnected(object sender, ReconnectionInfo reconnectionInfo) { _logger.Error($"Pusher reconnected due to {reconnectionInfo.Type}"); var channels = Helpers.GetValue(BuiltIn.Keys.PusherChannels).Result.ToList(); foreach (var channel in channels) { _logger.Info($"Rejoining {channel}"); _kickClient.SendPusherSubscribe(channel); } } private void OnPusherSubscriptionSucceeded(object sender, PusherModels.BasePusherEventModel? e) { _logger.Info($"Pusher indicates subscription to {e?.Channel} was successful"); } private void OnKickChatMessage(object sender, KickModels.ChatMessageEventModel? e) { if (e == null) return; _logger.Debug($"BB Code Translation: {e.Content.TranslateKickEmotes()}"); if (e.Sender.Slug != "bossmanjack") return; var kickIcon = Helpers.GetValue(BuiltIn.Keys.KickIcon).Result; _logger.Debug("Message from BossmanJack"); _chatBot.SendChatMessage($"[img]{kickIcon.Value}[/img] BossmanJack: {e.Content.TranslateKickEmotes()}"); } private void OnStreamerIsLive(object sender, KickModels.StreamerIsLiveEventModel? e) { if (e == null) return; _chatBot.SendChatMessage($"Dirt Devils LFG! @Juhlonduss is live! {e.Livestream.SessionTitle} https://kick.com/dirtdevil-enjoyer", true); } private void OnStopStreamBroadcast(object sender, KickModels.StopStreamBroadcastEventModel? e) { _chatBot.SendChatMessage("Dirt Devils felted. Stream is over. :lossmanjack:", true); } }