using System.Net; using System.Net.Http.Json; using System.Net.WebSockets; using System.Text.Json; using KfChatDotNetBot.Models; using NLog; using Websocket.Client; namespace KfChatDotNetBot.Services; public class Clashgg : IDisposable { private Logger _logger = LogManager.GetCurrentClassLogger(); private WebsocketClient _wsClient; private Uri _wsUri = new("wss://ws.clash.gg/"); // Ping interval is 30 seconds private int _reconnectTimeout = 60; private string? _proxy; public delegate void OnClashBetEventHandler(object sender, ClashggBetModel data); public delegate void OnWsDisconnectionEventHandler(object sender, DisconnectionInfo e); public event OnClashBetEventHandler OnClashBet; public event OnWsDisconnectionEventHandler OnWsDisconnection; private CancellationToken _cancellationToken = CancellationToken.None; private CancellationTokenSource _pingCts = new(); private Task? _heartbeatTask; private TimeSpan _heartbeatInterval = TimeSpan.FromSeconds(60); private bool _isOnline = false; private DateTime _lastBet = DateTime.Now; // How long we can go without any gambling activity until we go 'fuck it' and reconnect private TimeSpan _lastBetTolerance = TimeSpan.FromMinutes(5); public Clashgg(string? proxy = null, CancellationToken? cancellationToken = null) { _proxy = proxy; if (cancellationToken != null) _cancellationToken = cancellationToken.Value; _logger.Info("Clash.gg WebSocket client created"); } public async Task StartWsClient() { _logger.Debug("StartWsClient() called, creating client"); await CreateWsClient(); } private async Task CreateWsClient() { var factory = new Func(() => { var clientWs = new ClientWebSocket(); clientWs.Options.SetRequestHeader("Origin", "https://clash.gg"); clientWs.Options.SetRequestHeader("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:136.0) Gecko/20100101 Firefox/136.0"); if (_proxy == null) return clientWs; _logger.Debug($"Using proxy address {_proxy}"); clientWs.Options.Proxy = new WebProxy(_proxy); return clientWs; }); var client = new WebsocketClient(_wsUri, factory) { ReconnectTimeout = TimeSpan.FromSeconds(_reconnectTimeout), IsReconnectionEnabled = false }; client.ReconnectionHappened.Subscribe(WsReconnection); client.MessageReceived.Subscribe(WsMessageReceived); client.DisconnectionHappened.Subscribe(WsDisconnection); _wsClient = client; _logger.Debug("Websocket client has been built, about to start"); await client.Start(); _logger.Debug("Websocket client started!"); } public bool IsConnected() { return _wsClient is { IsRunning: true }; } // This code was copied from Jackpot which has a ping function. // I haven't observed a ping feature for the ws.clash.gg endpoint // Therefore going to leave the code here in case it's needed but have it not do anything private async Task HeartbeatTimer() { using var timer = new PeriodicTimer(_heartbeatInterval); while (await timer.WaitForNextTickAsync(_pingCts.Token)) { if (_wsClient == null) { _logger.Debug("_wsClient doesn't exist yet, not going to do anything"); continue; } if (DateTime.Now - _lastBet <= _lastBetTolerance) continue; _logger.Error("Forcing a disconnect of Clash.gg so the connection can be rebuilt " + $"as there's been no gambling since {DateTime.Now:o}"); await _wsClient.Stop(WebSocketCloseStatus.NormalClosure, "Closed due to lack of gamba"); } } private void WsDisconnection(DisconnectionInfo disconnectionInfo) { _logger.Error($"Client disconnected from Clash.gg (or never successfully connected). Type is {disconnectionInfo.Type}"); _logger.Error($"Close Status => {disconnectionInfo.CloseStatus}; Close Status Description => {disconnectionInfo.CloseStatusDescription}"); _logger.Error(disconnectionInfo.Exception); OnWsDisconnection?.Invoke(this, disconnectionInfo); } private void WsReconnection(ReconnectionInfo reconnectionInfo) { // No initial payload needs to be sent _logger.Error($"Websocket connection dropped and reconnected. Reconnection type is {reconnectionInfo.Type}"); } private void WsMessageReceived(ResponseMessage message) { if (message.Text == null) { _logger.Info("Clash.gg sent a null message"); return; } _logger.Debug($"Received event from Clash.gg: {message.Text}"); try { var packet = JsonSerializer.Deserialize>(message.Text); if (packet == null) throw new InvalidOperationException("Caught a null when deserializing Clash.gg packet"); if (packet[0].GetString() == "online" && !_isOnline) { _logger.Info("Received online packet from Clash.gg. Subscribing to Plinko, Mines and Keno"); _wsClient.Send("[\"subscribe\",\"plinko\"]"); _wsClient.Send("[\"subscribe\",\"mines\"]"); _wsClient.Send("[\"subscribe\",\"keno\"]"); _isOnline = true; _heartbeatTask = Task.Run(HeartbeatTimer, _cancellationToken); return; } if (packet[0].GetString()!.Contains(":game")) { _lastBet = DateTime.Now; } if (packet[0].GetString() == "plinko:social-game") { _logger.Debug("Received Plinko game from Clash.gg. Deserializing payload"); var betPacket = packet[1].Deserialize(); if (betPacket == null) { throw new Exception("Caught a null when deserializing a Clash.gg Plinko packet"); } var betData = new ClashggBetModel { Game = ClashggGame.Plinko, UserId = betPacket.UserId, Username = "Unknown", Bet = betPacket.BetAmount, Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake, Multiplier = betPacket.Multiplier, Payout = betPacket.BetAmount * betPacket.Multiplier }; OnClashBet?.Invoke(this, betData); return; } if (packet[0].GetString() == "mines:game") { _logger.Debug("Received Mines game from Clash.gg. Deserializing payload"); var betPacket = packet[1].Deserialize(); if (betPacket == null) { throw new Exception("Caught a null when deserializing a Clash.gg Mines packet"); } var betData = new ClashggBetModel { Game = ClashggGame.Mines, UserId = betPacket.User.Id, Username = betPacket.User.Name, Bet = betPacket.BetAmount, Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake, // ReSharper disable once PossibleLossOfFraction Multiplier = betPacket.Payout / betPacket.BetAmount, Payout = betPacket.Payout }; OnClashBet?.Invoke(this, betData); return; } if (packet[0].GetString() == "keno:game") { _logger.Debug("Received Keno game from Clash.gg. Deserializing payload"); var betPacket = packet[1].Deserialize(); if (betPacket == null) { throw new Exception("Caught a null when deserializing a Clash.gg Keno packet"); } var betData = new ClashggBetModel { Game = ClashggGame.Keno, UserId = betPacket.User.Id, Username = betPacket.User.Name, Bet = betPacket.BetAmount, Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake, // ReSharper disable once PossibleLossOfFraction Multiplier = betPacket.Multiplier, Payout = betPacket.Payout }; OnClashBet?.Invoke(this, betData); return; } _logger.Debug($"Message of type '{packet[0].GetString()}' from Clash.gg not handled"); } catch (Exception e) { _logger.Error("Failed to handle message from Clash.gg"); _logger.Error(e); _logger.Error("--- Payload ---"); _logger.Error(message.Text); _logger.Error("--- End of Payload ---"); } } public void Dispose() { _wsClient.Dispose(); _pingCts.Cancel(); _pingCts.Dispose(); _heartbeatTask?.Dispose(); GC.SuppressFinalize(this); } }