Files
KfChatDotNet/KfChatDotNetBot/Models/BetBoltModels.cs
2025-05-03 23:16:07 -05:00

57 lines
2.2 KiB
C#

using System.Text.Json.Serialization;
namespace KfChatDotNetBot.Models;
public class BetBoltBetPayloadModel
{
// I've always seen this sent but never know if it'll be null for privacy at some point
[JsonPropertyName("username")]
public string? Username { get; set; }
[JsonPropertyName("game_code")]
public string? GameCode { get; set; }
[JsonPropertyName("game_name")]
public required string GameName { get; set; }
[JsonPropertyName("rank")]
public string? Rank { get; set; }
[JsonPropertyName("time")]
public required DateTimeOffset Time { get; set; }
[JsonPropertyName("crypto_code")]
public required string CryptoCode { get; set; }
[JsonPropertyName("bet_amount_fiat")]
public required string BetAmountFiat { get; set; }
[JsonPropertyName("bet_amount_crypto")]
public required string BetAmountCrypto { get; set; }
[JsonPropertyName("win_amount_fiat")]
// Negatives for losses
public required string WinAmountFiat { get; set; }
[JsonPropertyName("win_amount_crypto")]
public required string WinAmountCrypto { get; set; }
[JsonPropertyName("multiplier")]
// null on losses
public string? Multiplier { get; set; }
[JsonPropertyName("category_icon")]
public string? CategoryIcon { get; set; }
[JsonPropertyName("types")]
public List<string>? Types { get; set; }
[JsonPropertyName("type")]
public string? Type { get; set; }
[JsonPropertyName("topic")]
public required string Topic { get; set; }
}
public class BetBoltBetModel
{
// I won't pass through bets with a null username as there's no way to tie it to Austin
public required string Username { get; set; }
public required string GameName { get; set; }
public required DateTimeOffset Time { get; set; }
public required string Crypto { get; set; }
public required double BetAmountFiat { get; set; }
public required double BetAmountCrypto { get; set; }
// Negative if it's a loss
public required double WinAmountFiat { get; set; }
public required double WinAmountCrypto { get; set; }
public required double Multiplier { get; set; }
// Eh never know when you'll need it
public required BetBoltBetPayloadModel Payload { get; set; }
}