Files
KfChatDotNet/KfChatDotNetBot/Models/BlackjackGameMetaModel.cs
CrackmaticSoftware af7b5e027b New stuff (#99)
* rain control

* blackjack double payout fix. minor display fixes
2026-03-14 21:59:34 +01:00

164 lines
4.2 KiB
C#

using KfChatDotNetBot.Models.DbModels;
using Money = KfChatDotNetBot.Services.Money;
namespace KfChatDotNetBot.Models;
public class BlackjackGameMetaModel
{
/// <summary>
/// Player's hands (multiple if split)
/// </summary>
public required List<List<Card>> PlayerHands { get; set; }
/// <summary>
/// Dealer's hand
/// </summary>
public required List<Card> DealerHand { get; set; }
/// <summary>
/// Remaining cards in the deck
/// </summary>
public required List<Card> Deck { get; set; }
/// <summary>
/// Whether each hand has doubled down (can only hit once more)
/// </summary>
public required bool HasDoubledDown { get; set; }
/// <summary>
/// Current hand being played (for split hands)
/// </summary>
public int CurrentHandIndex { get; set; } = 0;
/// <summary>
/// Original wager amount (per hand)
/// </summary>
public decimal OriginalWagerAmount { get; set; }
}
public class Card
{
/// <summary>
/// Card rank (2-10, J, Q, K, A)
/// </summary>
public required string Rank { get; set; }
/// <summary>
/// Card suit (♠, ♥, ♦, ♣)
/// </summary>
public required string Suit { get; set; }
/// <summary>
/// Get the blackjack value of this card
/// </summary>
public int GetValue()
{
return Rank switch
{
"A" => 11, // Aces are handled specially in hand calculation
"K" or "Q" or "J" => 10,
_ => int.Parse(Rank)
};
}
/// <summary>
/// Display card as string
/// </summary>
public override string ToString()
{
return $"{Rank}{Suit}";
}
}
public static class BlackjackHelper
{
private static readonly string[] Ranks = { "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A" };
private static readonly string[] Suits = { "♠", "♥", "♦", "♣" };
/// <summary>
/// Create a new shuffled deck
/// </summary>
public static List<Card> CreateDeck(GamblerDbModel gambler)
{
var deck = new List<Card>();
foreach (var suit in Suits)
{
foreach (var rank in Ranks)
{
deck.Add(new Card { Rank = rank, Suit = suit });
}
}
// Shuffle using Fisher-Yates
for (int i = deck.Count - 1; i > 0; i--)
{
int j = Money.GetRandomNumber(gambler, 0, i + 1, incrementMaxParam:false);
(deck[i], deck[j]) = (deck[j], deck[i]);
}
return deck;
}
/// <summary>
/// Calculate hand value with proper Ace handling
/// </summary>
public static int CalculateHandValue(List<Card> hand)
{
int value = 0;
int aces = 0;
foreach (var card in hand)
{
if (card.Rank == "A")
{
aces++;
value += 11;
}
else
{
value += card.GetValue();
}
}
// Convert Aces from 11 to 1 if needed to avoid bust
while (value > 21 && aces > 0)
{
value -= 10;
aces--;
}
return value;
}
/// <summary>
/// Check if hand is blackjack (21 with 2 cards)
/// </summary>
public static bool IsBlackjack(List<Card> hand)
{
return hand.Count == 2 && CalculateHandValue(hand) == 21;
}
/// <summary>
/// Check if a hand can be split (two cards of same rank)
/// </summary>
public static bool CanSplit(List<Card> hand)
{
if (hand.Count != 2)
return false;
// Check if both cards have the same value (not rank, to allow 10/J/Q/K splits)
return hand[0].GetValue() == hand[1].GetValue();
}
/// <summary>
/// Format hand for display
/// </summary>
public static string FormatHand(List<Card> hand, bool hideFirstCard = false)
{
if (hideFirstCard && hand.Count > 0)
{
return $"[HIDDEN] {string.Join(" ", hand.Skip(1).Select(c => c.ToString()))}";
}
return string.Join(" ", hand.Select(c => c.ToString()));
}
}