mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-04-30 03:22:04 -04:00
229 lines
9.2 KiB
C#
229 lines
9.2 KiB
C#
using System.Net;
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using System.Net.WebSockets;
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using System.Text.Json;
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using KfChatDotNetBot.Models;
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using NLog;
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using Websocket.Client;
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namespace KfChatDotNetBot.Services;
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public class Clashgg : IDisposable
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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private WebsocketClient? _wsClient;
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private Uri _wsUri = new("wss://ws.clash.gg/");
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// Ping interval is 30 seconds
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private int _reconnectTimeout = 60;
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private string? _proxy;
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public delegate void OnClashBetEventHandler(object sender, ClashggBetModel data, JsonElement jsonElement);
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public delegate void OnWsDisconnectionEventHandler(object sender, DisconnectionInfo e);
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public event OnClashBetEventHandler? OnClashBet;
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public event OnWsDisconnectionEventHandler? OnWsDisconnection;
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private CancellationToken _cancellationToken;
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private CancellationTokenSource _pingCts = new();
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private Task? _heartbeatTask;
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private TimeSpan _heartbeatInterval = TimeSpan.FromSeconds(60);
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private bool _isOnline;
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private DateTime _lastBet = DateTime.Now;
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// How long we can go without any gambling activity until we go 'fuck it' and reconnect
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private TimeSpan _lastBetTolerance = TimeSpan.FromMinutes(5);
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public Clashgg(string? proxy = null, CancellationToken cancellationToken = default)
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{
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_proxy = proxy;
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_cancellationToken = cancellationToken;
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_logger.Info("Clash.gg WebSocket client created");
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}
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public async Task StartWsClient()
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{
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_logger.Debug("StartWsClient() called, creating client");
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await CreateWsClient();
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}
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private async Task CreateWsClient()
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{
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var factory = new Func<ClientWebSocket>(() =>
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{
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var clientWs = new ClientWebSocket();
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clientWs.Options.SetRequestHeader("Origin", "https://clash.gg");
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clientWs.Options.SetRequestHeader("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:136.0) Gecko/20100101 Firefox/136.0");
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if (_proxy == null) return clientWs;
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_logger.Debug($"Using proxy address {_proxy}");
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clientWs.Options.Proxy = new WebProxy(_proxy);
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return clientWs;
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});
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var client = new WebsocketClient(_wsUri, factory)
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{
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ReconnectTimeout = TimeSpan.FromSeconds(_reconnectTimeout),
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IsReconnectionEnabled = false
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};
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client.ReconnectionHappened.Subscribe(WsReconnection);
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client.MessageReceived.Subscribe(WsMessageReceived);
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client.DisconnectionHappened.Subscribe(WsDisconnection);
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_wsClient = client;
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_logger.Debug("Websocket client has been built, about to start");
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await client.Start();
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_logger.Debug("Websocket client started!");
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}
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public bool IsConnected()
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{
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return _wsClient is { IsRunning: true };
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}
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// This code was copied from Jackpot which has a ping function.
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// I haven't observed a ping feature for the ws.clash.gg endpoint
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// Therefore going to leave the code here in case it's needed but have it not do anything
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private async Task HeartbeatTimer()
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{
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using var timer = new PeriodicTimer(_heartbeatInterval);
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while (await timer.WaitForNextTickAsync(_pingCts.Token))
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{
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if (_wsClient == null)
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{
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_logger.Debug("_wsClient doesn't exist yet, not going to do anything");
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continue;
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}
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if (DateTime.Now - _lastBet <= _lastBetTolerance) continue;
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_logger.Error("Forcing a disconnect of Clash.gg so the connection can be rebuilt " +
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$"as there's been no gambling since {_lastBet:o}");
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await _wsClient.Stop(WebSocketCloseStatus.NormalClosure, "Closed due to lack of gamba");
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}
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}
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private void WsDisconnection(DisconnectionInfo disconnectionInfo)
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{
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_logger.Error($"Client disconnected from Clash.gg (or never successfully connected). Type is {disconnectionInfo.Type}");
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_logger.Error($"Close Status => {disconnectionInfo.CloseStatus}; Close Status Description => {disconnectionInfo.CloseStatusDescription}");
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_logger.Error(disconnectionInfo.Exception);
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OnWsDisconnection?.Invoke(this, disconnectionInfo);
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}
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private void WsReconnection(ReconnectionInfo reconnectionInfo)
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{
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// No initial payload needs to be sent
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_logger.Error($"Websocket connection dropped and reconnected. Reconnection type is {reconnectionInfo.Type}");
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}
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private void WsMessageReceived(ResponseMessage message)
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{
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if (message.Text == null)
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{
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_logger.Info("Clash.gg sent a null message");
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return;
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}
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_logger.Debug($"Received event from Clash.gg: {message.Text}");
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try
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{
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var packet = JsonSerializer.Deserialize<List<JsonElement>>(message.Text);
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if (packet == null) throw new InvalidOperationException("Caught a null when deserializing Clash.gg packet");
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if (packet[0].GetString() == "online" && !_isOnline)
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{
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_logger.Info("Received online packet from Clash.gg. Subscribing to Plinko, Mines and Keno");
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_wsClient?.Send("[\"subscribe\",\"plinko\"]");
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_wsClient?.Send("[\"subscribe\",\"mines\"]");
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_wsClient?.Send("[\"subscribe\",\"keno\"]");
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_isOnline = true;
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_heartbeatTask = Task.Run(HeartbeatTimer, _cancellationToken);
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return;
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}
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if (packet[0].GetString()!.Contains(":game"))
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{
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_lastBet = DateTime.Now;
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}
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if (packet[0].GetString() == "plinko:social-game")
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{
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_logger.Debug("Received Plinko game from Clash.gg. Deserializing payload");
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var betPacket = packet[1].Deserialize<ClashggWsPlinkoModel>();
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if (betPacket == null)
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{
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throw new Exception("Caught a null when deserializing a Clash.gg Plinko packet");
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}
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var betData = new ClashggBetModel
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{
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Game = ClashggGame.Plinko,
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UserId = betPacket.UserId,
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Username = "Unknown",
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Bet = betPacket.BetAmount,
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Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
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Multiplier = betPacket.Multiplier,
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Payout = betPacket.BetAmount * betPacket.Multiplier
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};
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OnClashBet?.Invoke(this, betData, packet[1]);
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return;
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}
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if (packet[0].GetString() == "mines:game")
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{
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_logger.Debug("Received Mines game from Clash.gg. Deserializing payload");
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var betPacket = packet[1].Deserialize<ClashggWsMinesModel>();
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if (betPacket == null)
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{
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throw new Exception("Caught a null when deserializing a Clash.gg Mines packet");
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}
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var betData = new ClashggBetModel
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{
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Game = ClashggGame.Mines,
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UserId = betPacket.User.Id,
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Username = betPacket.User.Name,
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Bet = betPacket.BetAmount,
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Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
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Multiplier = (float)betPacket.Payout / betPacket.BetAmount,
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Payout = betPacket.Payout
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};
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OnClashBet?.Invoke(this, betData, packet[1]);
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return;
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}
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if (packet[0].GetString() == "keno:game")
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{
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_logger.Debug("Received Keno game from Clash.gg. Deserializing payload");
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var betPacket = packet[1].Deserialize<ClashggWsKenoModel>();
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if (betPacket == null)
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{
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throw new Exception("Caught a null when deserializing a Clash.gg Keno packet");
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}
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var betData = new ClashggBetModel
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{
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Game = ClashggGame.Keno,
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UserId = betPacket.User.Id,
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Username = betPacket.User.Name,
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Bet = betPacket.BetAmount,
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Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
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Multiplier = betPacket.Multiplier,
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Payout = betPacket.Payout
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};
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OnClashBet?.Invoke(this, betData, packet[1]);
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return;
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}
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_logger.Debug($"Message of type '{packet[0].GetString()}' from Clash.gg not handled");
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}
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catch (Exception e)
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{
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_logger.Error("Failed to handle message from Clash.gg");
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_logger.Error(e);
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_logger.Error("--- Payload ---");
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_logger.Error(message.Text);
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_logger.Error("--- End of Payload ---");
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}
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}
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public void Dispose()
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{
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_wsClient?.Dispose();
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_pingCts.Cancel();
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_pingCts.Dispose();
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_heartbeatTask?.Dispose();
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GC.SuppressFinalize(this);
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}
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} |