Files
2025-07-07 20:12:07 -05:00

229 lines
9.2 KiB
C#

using System.Net;
using System.Net.WebSockets;
using System.Text.Json;
using KfChatDotNetBot.Models;
using NLog;
using Websocket.Client;
namespace KfChatDotNetBot.Services;
public class Clashgg : IDisposable
{
private Logger _logger = LogManager.GetCurrentClassLogger();
private WebsocketClient? _wsClient;
private Uri _wsUri = new("wss://ws.clash.gg/");
// Ping interval is 30 seconds
private int _reconnectTimeout = 60;
private string? _proxy;
public delegate void OnClashBetEventHandler(object sender, ClashggBetModel data, JsonElement jsonElement);
public delegate void OnWsDisconnectionEventHandler(object sender, DisconnectionInfo e);
public event OnClashBetEventHandler? OnClashBet;
public event OnWsDisconnectionEventHandler? OnWsDisconnection;
private CancellationToken _cancellationToken;
private CancellationTokenSource _pingCts = new();
private Task? _heartbeatTask;
private TimeSpan _heartbeatInterval = TimeSpan.FromSeconds(60);
private bool _isOnline;
private DateTime _lastBet = DateTime.Now;
// How long we can go without any gambling activity until we go 'fuck it' and reconnect
private TimeSpan _lastBetTolerance = TimeSpan.FromMinutes(5);
public Clashgg(string? proxy = null, CancellationToken cancellationToken = default)
{
_proxy = proxy;
_cancellationToken = cancellationToken;
_logger.Info("Clash.gg WebSocket client created");
}
public async Task StartWsClient()
{
_logger.Debug("StartWsClient() called, creating client");
await CreateWsClient();
}
private async Task CreateWsClient()
{
var factory = new Func<ClientWebSocket>(() =>
{
var clientWs = new ClientWebSocket();
clientWs.Options.SetRequestHeader("Origin", "https://clash.gg");
clientWs.Options.SetRequestHeader("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:136.0) Gecko/20100101 Firefox/136.0");
if (_proxy == null) return clientWs;
_logger.Debug($"Using proxy address {_proxy}");
clientWs.Options.Proxy = new WebProxy(_proxy);
return clientWs;
});
var client = new WebsocketClient(_wsUri, factory)
{
ReconnectTimeout = TimeSpan.FromSeconds(_reconnectTimeout),
IsReconnectionEnabled = false
};
client.ReconnectionHappened.Subscribe(WsReconnection);
client.MessageReceived.Subscribe(WsMessageReceived);
client.DisconnectionHappened.Subscribe(WsDisconnection);
_wsClient = client;
_logger.Debug("Websocket client has been built, about to start");
await client.Start();
_logger.Debug("Websocket client started!");
}
public bool IsConnected()
{
return _wsClient is { IsRunning: true };
}
// This code was copied from Jackpot which has a ping function.
// I haven't observed a ping feature for the ws.clash.gg endpoint
// Therefore going to leave the code here in case it's needed but have it not do anything
private async Task HeartbeatTimer()
{
using var timer = new PeriodicTimer(_heartbeatInterval);
while (await timer.WaitForNextTickAsync(_pingCts.Token))
{
if (_wsClient == null)
{
_logger.Debug("_wsClient doesn't exist yet, not going to do anything");
continue;
}
if (DateTime.Now - _lastBet <= _lastBetTolerance) continue;
_logger.Error("Forcing a disconnect of Clash.gg so the connection can be rebuilt " +
$"as there's been no gambling since {_lastBet:o}");
await _wsClient.Stop(WebSocketCloseStatus.NormalClosure, "Closed due to lack of gamba");
}
}
private void WsDisconnection(DisconnectionInfo disconnectionInfo)
{
_logger.Error($"Client disconnected from Clash.gg (or never successfully connected). Type is {disconnectionInfo.Type}");
_logger.Error($"Close Status => {disconnectionInfo.CloseStatus}; Close Status Description => {disconnectionInfo.CloseStatusDescription}");
_logger.Error(disconnectionInfo.Exception);
OnWsDisconnection?.Invoke(this, disconnectionInfo);
}
private void WsReconnection(ReconnectionInfo reconnectionInfo)
{
// No initial payload needs to be sent
_logger.Error($"Websocket connection dropped and reconnected. Reconnection type is {reconnectionInfo.Type}");
}
private void WsMessageReceived(ResponseMessage message)
{
if (message.Text == null)
{
_logger.Info("Clash.gg sent a null message");
return;
}
_logger.Debug($"Received event from Clash.gg: {message.Text}");
try
{
var packet = JsonSerializer.Deserialize<List<JsonElement>>(message.Text);
if (packet == null) throw new InvalidOperationException("Caught a null when deserializing Clash.gg packet");
if (packet[0].GetString() == "online" && !_isOnline)
{
_logger.Info("Received online packet from Clash.gg. Subscribing to Plinko, Mines and Keno");
_wsClient?.Send("[\"subscribe\",\"plinko\"]");
_wsClient?.Send("[\"subscribe\",\"mines\"]");
_wsClient?.Send("[\"subscribe\",\"keno\"]");
_isOnline = true;
_heartbeatTask = Task.Run(HeartbeatTimer, _cancellationToken);
return;
}
if (packet[0].GetString()!.Contains(":game"))
{
_lastBet = DateTime.Now;
}
if (packet[0].GetString() == "plinko:social-game")
{
_logger.Debug("Received Plinko game from Clash.gg. Deserializing payload");
var betPacket = packet[1].Deserialize<ClashggWsPlinkoModel>();
if (betPacket == null)
{
throw new Exception("Caught a null when deserializing a Clash.gg Plinko packet");
}
var betData = new ClashggBetModel
{
Game = ClashggGame.Plinko,
UserId = betPacket.UserId,
Username = "Unknown",
Bet = betPacket.BetAmount,
Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
Multiplier = betPacket.Multiplier,
Payout = betPacket.BetAmount * betPacket.Multiplier
};
OnClashBet?.Invoke(this, betData, packet[1]);
return;
}
if (packet[0].GetString() == "mines:game")
{
_logger.Debug("Received Mines game from Clash.gg. Deserializing payload");
var betPacket = packet[1].Deserialize<ClashggWsMinesModel>();
if (betPacket == null)
{
throw new Exception("Caught a null when deserializing a Clash.gg Mines packet");
}
var betData = new ClashggBetModel
{
Game = ClashggGame.Mines,
UserId = betPacket.User.Id,
Username = betPacket.User.Name,
Bet = betPacket.BetAmount,
Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
Multiplier = (float)betPacket.Payout / betPacket.BetAmount,
Payout = betPacket.Payout
};
OnClashBet?.Invoke(this, betData, packet[1]);
return;
}
if (packet[0].GetString() == "keno:game")
{
_logger.Debug("Received Keno game from Clash.gg. Deserializing payload");
var betPacket = packet[1].Deserialize<ClashggWsKenoModel>();
if (betPacket == null)
{
throw new Exception("Caught a null when deserializing a Clash.gg Keno packet");
}
var betData = new ClashggBetModel
{
Game = ClashggGame.Keno,
UserId = betPacket.User.Id,
Username = betPacket.User.Name,
Bet = betPacket.BetAmount,
Currency = betPacket.Currency == "REAL" ? ClashggCurrency.Real : ClashggCurrency.Fake,
Multiplier = betPacket.Multiplier,
Payout = betPacket.Payout
};
OnClashBet?.Invoke(this, betData, packet[1]);
return;
}
_logger.Debug($"Message of type '{packet[0].GetString()}' from Clash.gg not handled");
}
catch (Exception e)
{
_logger.Error("Failed to handle message from Clash.gg");
_logger.Error(e);
_logger.Error("--- Payload ---");
_logger.Error(message.Text);
_logger.Error("--- End of Payload ---");
}
}
public void Dispose()
{
_wsClient?.Dispose();
_pingCts.Cancel();
_pingCts.Dispose();
_heartbeatTask?.Dispose();
GC.SuppressFinalize(this);
}
}