Files
KfChatDotNet/KfChatDotNetBot/Commands/Kasino/PlanesCommand.cs

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using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events;
using NLog;
using RandN;
using RandN.Compat;
namespace KfChatDotNetBot.Commands.Kasino;
[KasinoCommand]
[WagerCommand]
public class Planes : ICommand
{
public List<Regex> Patterns => [
new Regex(@"^planes (?<amount>\d+(?:\.\d+)?)$", RegexOptions.IgnoreCase),
new Regex("^planes$")
];
public string? HelpText => "!planes <bet amount>";
public UserRight RequiredRight => UserRight.Loser;
public TimeSpan Timeout => TimeSpan.FromSeconds(120);
public RateLimitOptionsModel? RateLimitOptions => new()
{
MaxInvocations = 3,
Window = TimeSpan.FromSeconds(30)
};
public bool WhisperCanInvoke => false;
private const string Boost = "💨";
private const string PlaneUp = "🛫";
private const string PlaneDown = "🛬";
private const string PlaneExplosion = "🔥";
private const string Bomb = "❌";
private const string Multi = "*️⃣";
private const string Carrier = "⛴";
private const string Water = "🌊";
private const string Air = "\u2B1C"; // White square
private const string BlankSpace = ""; //need 35?
private bool _rigged = false;
private bool _riggedWin = false;
private const int CarrierCount = 6;
private decimal HOUSE_EDGE = (decimal)0.98;
public async Task RunCommand(ChatBot botInstance, BotCommandMessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx)
{
var settings = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoPlanesEnabled,
BuiltIn.Keys.KasinoPlanesCleanupDelay, BuiltIn.Keys.KasinoPlanesRandomRiggeryEnabled,
BuiltIn.Keys.KasinoPlanesTargetedRiggeryEnabled, BuiltIn.Keys.KasinoPlanesTargetedRiggeryVictims
]);
// Check if planes is enabled
var planesEnabled = (settings[BuiltIn.Keys.KasinoPlanesEnabled]).ToBoolean();
if (!planesEnabled)
{
var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, planes is currently disabled.",
true, autoDeleteAfter: gameDisabledCleanupDelay);
return;
}
var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoPlanesCleanupDelay].ToType<int>());
var logger = LogManager.GetCurrentClassLogger();
if (!arguments.TryGetValue("amount", out var amount))
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, not enough arguments. !planes <wager>",
true, autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
var wager = Convert.ToDecimal(amount.Value);
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null)
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
if (gambler.Balance < wager)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your balance of {await gambler.Balance.FormatKasinoCurrencyAsync()} isn't enough for this wager.",
true, autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
if (wager == 0)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you have to wager more than {await wager.FormatKasinoCurrencyAsync()}", true,
autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
//KasinoShop stuff -------------------------------------------------------------------------
if (botInstance.BotServices.KasinoShop != null)
{
await GlobalShopFunctions.CheckProfile(botInstance, user, gambler);
HOUSE_EDGE += botInstance.BotServices.KasinoShop.Gambler_Profiles[user.KfId].HouseEdgeModifier;
}
//------------------------------------------------------------------------------------------
if (HOUSE_EDGE < 1)
{
if (Money.GetRandomDouble(gambler) > (double)HOUSE_EDGE)
{
_rigged = true;
}
}
else
{
if ((double)HOUSE_EDGE - Money.GetRandomDouble(gambler) > 1)
{
_riggedWin = true;
}
}
var planesBoard = CreatePlanesBoard(gambler,0);
var planesBoard2 = CreatePlanesBoard(gambler);
var planesBoard3 = CreatePlanesBoard(gambler);
List<int[,]> planesBoards = [planesBoard, planesBoard2, planesBoard3];
var plane = new Plane(gambler);
const double frameLength = 300.0;
var fullCounter = 0;
var noseUp = true;
var planesDisplay = GetPreGameBoard(-3, planesBoard2, plane, CarrierCount, noseUp);
var msgId = await botInstance.SendChatMessageAsync(planesDisplay, true);
var num = 0;
while (msgId.ChatMessageUuid == null)
{
num++;
if (msgId.Status is SentMessageTrackerStatus.NotSending or SentMessageTrackerStatus.Lost) return;
if (num > 60) return;
await Task.Delay(100, ctx);
}
//place where planes used to stop working
/*
* new goal of basic planes game
* static board, plane moves through the board, 25 spaces long
* if it gets to the end, reset the board, remember plane height, and continue playing no smooth transition
*/
do
{
var counter = (fullCounter - 3) % 24;
await Task.Delay(TimeSpan.FromMilliseconds(frameLength / 3), ctx);
if (fullCounter >= 3)
{
planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, CarrierCount, noseUp);
planesDisplay += $"[br]Multi: {plane.MultiTracker}x";
for (var i = 0; i < 10; i++)
{
planesDisplay += BlankSpace;
}
var winnings = plane.MultiTracker * wager;
planesDisplay += $"Winnings: {await winnings.FormatKasinoCurrencyAsync()}";
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageUuid, planesDisplay);
}
var neutral = false;
var frameCounter = 0;
if (fullCounter < 3)
{
while (fullCounter < 3)
{
counter = (fullCounter - 3) % 24;
planesDisplay = GetPreGameBoard(fullCounter, planesBoard2, plane, CarrierCount, noseUp);
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageUuid, planesDisplay);
await Task.Delay(TimeSpan.FromMilliseconds(frameLength), ctx);
fullCounter++;
}
}
else
{
while (!neutral)
{
frameCounter++;
try
{
/*
*
* USE BOARD 0: only used to pull the values from the previous board, never used for game determinations
* USE BOARD 1: always
* USE BOARD 2: never used for game determinations only displays
*/
//if (fullCounter == 3) logger.Info($"Generating first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter}");
//else logger.Info($"Failed to select proper gameboard for gameplay outcome. UseBoard: {1} | FullCounter: {fullCounter} | Counter: {counter} | Height: {plane.Height} | FrameCounter: {frameCounter}");
switch (planesBoards[1][plane.Height, counter])
{
case 0: //do nothing plane hit neutral space
neutral = true;
//if (fullCounter == 3) logger.Info($"Generated first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter} | Outcome: neutral");
break;
case 1: //hit rocket
planesBoards[1][plane.Height, counter] = 0; //plane consumes rocket
plane.HitRocket();
noseUp = false;
//if (fullCounter == 3) logger.Info($"Generated first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter} | Outcome: bomb");
break;
case 2: //hit multi
planesBoards[1][plane.Height, counter] = 0; //plane consumes multi
plane.HitMulti();
noseUp = true;
//if (fullCounter == 3) logger.Info($"Generated first plane impact outcome. Framecounter: {frameCounter} | FullCounter: {fullCounter} | Counter: {counter} | Outcome: multi");
break;
default:
await botInstance.SendChatMessageAsync("Something went wrong, error code 1.", true, autoDeleteAfter: cleanupDelay);
return;
}
}
catch (IndexOutOfRangeException e)
{
logger.Error(
$"Something went wrong, error code 2. Counter: {fullCounter} Counter%: {counter} Height: {plane.Height}");
logger.Error(e);
return;
}
if (neutral) //this will be the last frame so use all the remaining frame time left
{
if (frameCounter == 1) await Task.Delay(TimeSpan.FromMilliseconds(frameLength * 2 / 3), ctx); //first frame used 1/3 of frame time so 2/3 is remaining
else await Task.Delay(TimeSpan.FromMilliseconds(frameLength / (3 * (frameCounter - 1))), ctx);
}
else await Task.Delay(TimeSpan.FromMilliseconds(frameLength / (3 * frameCounter)), ctx); //if not the last frame use a fraction of the remaining frame time
try
{
planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, CarrierCount, noseUp);
}
catch (Exception e)
{
logger.Error(e);
throw;
}
planesDisplay += $"[br]Multi: {plane.MultiTracker}x";
for (var i = 0; i < 10; i++)
{
planesDisplay += BlankSpace;
}
var winnings = plane.MultiTracker * wager;
planesDisplay += $"Winnings: {await winnings.FormatKasinoCurrencyAsync()}";
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageUuid, planesDisplay);
if (plane.Height > 5)
{
break;
}
//maybe fuckery around here
}
fullCounter++;
if ((fullCounter - 3) % 24 == 0 && fullCounter != 3)
{
planesBoards.RemoveAt(0);
planesBoards.Add(CreatePlanesBoard(gambler));
}
}
plane.Gravity();
//maybe need to add one more frame here?***************
} while (plane.Height < 6);
//now plane is too low so you have either won or lost depending on your position
var colors =
await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]);
decimal newBalance;
if ((fullCounter - 3) % CarrierCount == 0) //if you landed on the carrier
{
var win = plane.MultiTracker * wager;
newBalance = await Money.NewWagerAsync(gambler.Id, wager, win, WagerGame.Planes, ct: ctx);
planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, CarrierCount, noseUp);
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageUuid, planesDisplay);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]successfully landed with {await win.FormatKasinoCurrencyAsync()} from a total {plane.MultiTracker:N2}x multi![/color]. Your balance is now: {await newBalance.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: cleanupDelay);
botInstance.ScheduleMessageAutoDelete(msgId, cleanupDelay);
//Kasino Shop stuff----------------------------------------------------------------------
if (botInstance.BotServices.KasinoShop != null)
{
await GlobalShopFunctions.CheckProfile(botInstance, user, gambler);
await botInstance.BotServices.KasinoShop.ProcessWagerTracking(gambler, WagerGame.Planes, wager, win, newBalance);
}
//---------------------------------------------------------------------------------------
return;
}
plane.Crash();
newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Planes, ct: ctx);
planesDisplay = GetGameBoard(fullCounter, planesBoards, plane, CarrierCount, noseUp);
await Task.Delay(TimeSpan.FromMilliseconds(frameLength), ctx);
await botInstance.KfClient.EditMessageAsync(msgId.ChatMessageUuid, planesDisplay);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you [color={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]crashed![/color] Your balance is now: {await newBalance.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: cleanupDelay);
botInstance.ScheduleMessageAutoDelete(msgId, cleanupDelay);
//Kasino Shop stuff----------------------------------------------------------------------
if (botInstance.BotServices.KasinoShop != null)
{
await GlobalShopFunctions.CheckProfile(botInstance, user, gambler);
await botInstance.BotServices.KasinoShop.ProcessWagerTracking(gambler, WagerGame.Planes, wager, -wager, newBalance);
}
//---------------------------------------------------------------------------------------
}
private string GetPreGameBoard(int fullCounter, int[,] planesBoard, Plane plane, int carrierCount, bool noseUp)
{
//counter < 5
var counter = (fullCounter - 3) % 24;
var output = "";
for (var row = 0; row < 8; row++)
{
for (var column = -3; column < 10; column++) //plane starts out 3 space behind to give some space to the view,
{
if (row == plane.Height && column == counter - 1 && plane.JustHitMulti > 1)
{
output += Boost;
}
else if (row == plane.Height && column == counter)
{
if (plane.Crashed) output += PlaneExplosion;
else
switch (noseUp)
{
case true:
output += PlaneUp;
break;
case false:
output += PlaneDown;
break;
}
}
else if (column < 0) //beginning columns have no multis or bombs or carriers just air and water
{
if (row != 7) output += Air;
else output += Water;
}
else if (row == 6)//row between the gameboard and where the carrier is displayed, should show the plane in this row on top of the boat on a win
{
output += Air;
}
else if (row == 7) //water/carrier row
{
if (column % carrierCount == 0) output += Carrier;
else output += Water;
}
else //this leaves rows 0-5 and columns 0-24, exactly what we need for the board
{
switch (planesBoard[row, column])
{
case 0:
output += Air;
break;
case 1:
output += Bomb;
break;
case 2:
output += Multi;
break;
}
}
}
output += "[br]";
}
return output;
}
private string GetGameBoard(int fullCounter, List<int[,]> planesBoards, Plane plane, int carrierCount, bool noseUp)
{
var output = "";
// worldXPlane is the absolute distance the plane has traveled from the start.
int worldXPlane = fullCounter - 3;
for (var row = 0; row < 8; row++)
{
for (var column = -3; column < 10; column++)
{
// worldXTile is the absolute coordinate of the specific tile we are currently drawing.
int worldXTile = worldXPlane + column;
// 1. WATER & CARRIER ROW (Row 7)
if (row == 7)
{
// We use worldXTile so the carrier stays pinned to a global position.
if (worldXTile >= 0 && worldXTile % carrierCount == 0) output += Carrier;
else output += Water;
continue;
}
// 2. THE PLANE (At Column 0 relative to the camera)
if (row == plane.Height && column == 0)
{
if (plane.Crashed) output += PlaneExplosion;
else output += noseUp ? PlaneUp : PlaneDown;
continue;
}
// 3. BOOST EFFECT
if (row == plane.Height && column == -1 && plane.JustHitMulti > 1)
{
output += Boost;
continue;
}
// 4. THE SKY & GAME OBJECTS (Rows 0-6)
// Row 6 is always Air. Any tile with a negative world coordinate is also Air.
if (row == 6 || worldXTile < 0)
{
output += Air;
}
else
{
// Calculate which BOARD the tile belongs to (0, 1, 2, 3...)
int boardNumber = worldXTile / 24;
int localX = worldXTile % 24;
// Map the boardNumber to our sliding window (List of 3 boards).
// Our list always contains: [Board N-1, Board N, Board N+1]
// relative to where the plane is currently flying.
int planeBoardNumber = worldXPlane / 24;
int listIndex = boardNumber - (planeBoardNumber - 1);
if (listIndex >= 0 && listIndex < planesBoards.Count)
{
int tileValue = planesBoards[listIndex][row, localX];
output += tileValue switch
{
1 => Bomb,
2 => Multi,
_ => Air
};
}
else
{
// Fallback if the tile is beyond our current 3-board window
output += Air;
}
}
}
output += "[br]";
}
return output;
}
private int[,] CreatePlanesBoard(GamblerDbModel gambler, int forceTiles = -1)
{
var board = new int [6, 24];
for (var row = 0; row < 6; row++)
{
for (var column = 0; column < 24; column++)
{
var randomNum = Money.GetRandomNumber(gambler, 0, 100);
if (forceTiles != -1) board[row, column] = forceTiles;
else if (_rigged && (column == 5 || column == 11 || column == 17 || column == 23) && row == 5)
{
board[row, column] = 2;
}
else if (_riggedWin && (column == 5 || column == 11 || column == 17 || column == 23) && row == 5)
{
board[row, column] = 0;
}
else if (_riggedWin && row == 5 && (column != 5 && column != 11 && column != 17 && column != 23))
{
board[row, column] = 2;
}
else
board[row, column] = randomNum switch
{
< 49 => 0,
> 79 => 1,
_ => 2
};
}
}
return board;
}
}
public class Plane(GamblerDbModel gambler)
{
public int Height = 1;
public decimal MultiTracker = 1;
public int JustHitMulti = 1;
private readonly RandomShim<StandardRng> _random = RandomShim.Create(StandardRng.Create());
public bool Crashed = false;
public void HitRocket()
{
Gravity();
MultiTracker /= 2;
}
public void Gravity()
{
if (JustHitMulti > 0) JustHitMulti--;
else if (Height >= 6) Height = 6;
else Height++;
}
public void Crash()
{
MultiTracker = 0;
Crashed = true;
}
public void HitMulti()
{
var randomNum = Money.GetRandomNumber(gambler, 0, 4);
var weightedRand = WeightedRandomNumber(1, 10);
if (randomNum == 0)
{
MultiTracker *= weightedRand + (decimal)0.1;
}
else
{
MultiTracker += weightedRand;
}
if (Height > 0) Height--;
if (JustHitMulti == 0) JustHitMulti++;
if (JustHitMulti < 6) JustHitMulti++;
}
private int WeightedRandomNumber(int min, int max)
{
var range = max - min + 1;
var weight = 6.55 + Height;
var r = _random.NextDouble();
var exp = -Math.Log(1 - r) / weight;
var returnVal = min + (int)Math.Round(exp * range);
return Math.Clamp(returnVal, min, max);
}
}