Files
KfChatDotNet/KfChatDotNetBot/Commands/Kasino/WheelCommand.cs
alogindtractor 26e0b1f49f message deletion and krash (#102)
* Update message deletion in BlackjackCommand

Refactor message deletion logic for non-whisper messages.

* Add message deletion for non-whisper coinflip

* Implement message deletion for non-whispers

Added a check to delete non-whisper messages if they have a MessageUuid.

* Delete non-whisper messages in KenoCommand

* Implement KrashBetCommand for betting functionality

* Lambchop message deletion

Lambchop message deletion

* limbo message deletion

limbo message deletion

* Delete message if not a whisper mines

Delete message if not a whisper mines

* planes message dleete

planes message dleete

* plinko message delete

plinko message delete

* Add message deletion for non-whisper messages roulette

Delete the message if it's not a whisper and has a UUID.

* add message deletion for non-whisper slots

add message deletion for non-whisper slots

* Implement message deletion for WheelCommand

Add message deletion for non-whisper messages.

* Add KasinoKrash service initialization

* Add KasinoKrash service for game management

Implement KasinoKrash service for managing the Krash game, including state management, betting, and payout logic.

* Update message formatting in KasinoMines.cs

add buttons

* Update MinesCommand.cs

allow more mines spam since message will be deleted anyways, spam will be supported via button
2026-04-07 03:30:49 +02:00

288 lines
12 KiB
C#

using System.Text.RegularExpressions;
using System.Globalization;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events;
namespace KfChatDotNetBot.Commands.Kasino;
[KasinoCommand]
[WagerCommand]
public class WheelCommand : ICommand
{
public List<Regex> Patterns =>
[
new Regex(@"wheel (?<amount>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"wheel (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
new Regex(@"wheel (?<amount>\d+) (?<difficulty>[A-Za-z]+)$", RegexOptions.IgnoreCase),
new Regex(@"wheel (?<amount>\d+\.\d+) (?<difficulty>[A-Za-z]+)$", RegexOptions.IgnoreCase)
];
public string? HelpText =>
"Its wheel but oval shaped and shit";
public UserRight RequiredRight => UserRight.Loser;
public TimeSpan Timeout => TimeSpan.FromSeconds(30);
public RateLimitOptionsModel? RateLimitOptions => new()
{
MaxInvocations = 3,
Window = TimeSpan.FromSeconds(15)
};
public bool WhisperCanInvoke => false;
//private static double _houseEdge = 0.015; // house edge hack?
// game assets
private const string LOW_DIFFICULTY_WHEEL = "🟢⚪⚪⚪⚫⚪⚪⚪⚪⚫🟢⚪⚪⚪⚫⚪⚪⚪⚪⚫";
private const string MEDIUM_DIFFICULTY_WHEEL = "🟢⚫🟡⚫🟡⚫🟡⚫🟢⚫🟣⚫⚪⚫🟡⚫🟡⚫🟡⚫";
private const string HIGH_DIFFICULTY_WHEEL = "⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫🔴";
private const string MIDDLE_WHEEL_FILL = "....................⮝....................";
// game settings
private const int MIN_WHEELSPIN_DELAY = 100;
private const int MAX_WHEELSPIN_DELAY = 1000;
private static readonly Dictionary<string, decimal> LOW_DIFF_MULTIS = new()
{
{ "⚫", 0.00m },
{ "⚪", 1.20m },
{ "🟢", 1.50m }
};
private static readonly Dictionary<string, decimal> MEDIUM_DIFF_MULTIS = new()
{
{ "⚫", 0.00m },
{ "🟢", 1.50m },
{ "⚪", 1.80m },
{ "🟡", 2.00m },
{ "🟣", 3.00m }
};
private static readonly Dictionary<string, decimal> HIGH_DIFF_MULTIS = new()
{
{ "⚫", 0.00m },
{ "🔴", 19.80m }
};
public async Task RunCommand(ChatBot botInstance, BotCommandMessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx)
{
var settings = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoWheelCleanupDelay,
BuiltIn.Keys.KasinoWheelEnabled
]);
if (message is { IsWhisper: false, MessageUuid: not null })
{
await botInstance.KfClient.DeleteMessageAsync(message.MessageUuid);
}
// Check if wheel is enabled
var wheelEnabled = (settings[BuiltIn.Keys.KasinoWheelEnabled]).ToBoolean();
if (!wheelEnabled)
{
var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, wheel is currently disabled.",
true, autoDeleteAfter: gameDisabledCleanupDelay);
return;
}
var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoWheelCleanupDelay].ToType<int>());
if (!arguments.TryGetValue("amount", out var amount))
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, not enough arguments. !wheel <wager> <difficulty: low, medium, high>", true, autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null)
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
var difficulty = arguments["difficulty"].Success ? Convert.ToString(arguments["difficulty"].Value) : new[] {"low", "medium", "high"}[Money.GetRandomNumber(gambler, 0,2)];
if (difficulty.ToLower() is not ("l" or "low" or "m" or "medium" or "h" or "high"))
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, unrecognized difficulty selection, please choose between: low, medium, high", true, autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
var wager = Convert.ToDecimal(amount.Value);
if (gambler.Balance < wager)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your balance of {await gambler.Balance.FormatKasinoCurrencyAsync()} isn't enough for this wager.",
true, autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
if (wager == 0)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you have to wager more than {await wager.FormatKasinoCurrencyAsync()}", true,
autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
var colors =
await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]);
var wheel = difficulty.ToLower() switch
{
("l" or "low") => new Wheel(gambler, LOW_DIFFICULTY_WHEEL, MIDDLE_WHEEL_FILL, 0),
("m" or "medium") => new Wheel(gambler, MEDIUM_DIFFICULTY_WHEEL, MIDDLE_WHEEL_FILL, 1),
("h" or "high") => new Wheel(gambler, HIGH_DIFFICULTY_WHEEL, MIDDLE_WHEEL_FILL, 2),
_ => null
};
if (wheel == null)
throw new InvalidOperationException($"Something went horribly wrong, couldn't initialize wheel based on difficulty selection");
// choose target to land on after wheelspin
var target = wheel.GetWheelElements()[Money.GetRandomNumber(gambler,0, wheel.GetWheelElements().Count)];
var stepsToTarget = wheel.ComputeGameStepsToTarget(target);
var wheelDisplayMessage = await botInstance.SendChatMessageAsync(wheel.ConvertWheelToOvalString(),
true, autoDeleteAfter: cleanupDelay);
while (wheelDisplayMessage.Status != SentMessageTrackerStatus.ResponseReceived)
{
await Task.Delay(100, ctx); // wait until first message is fully sent
}
// main loop
for (int i = 0; i < stepsToTarget; i++)
{
double t = (double)i / Math.Max(stepsToTarget - 1, 1);
// Combine sine wave for smooth deceleration with exponential ease-out
double sineEase = Math.Sin(t * Math.PI / 2); // 0 to 1, smooth acceleration
double expEase = 1 - Math.Pow(1 - t, 4); // Quartic ease-out for dramatic slow-down
// Blend both curves: start follows sine, end follows exponential
double blendFactor = t * t; // Quadratic blend - more exp influence as we progress
double easeOut = (1 - blendFactor) * sineEase + blendFactor * expEase;
// Early spins are fast, late spins are slow
int delay = (int)(MIN_WHEELSPIN_DELAY + easeOut * (MAX_WHEELSPIN_DELAY - MIN_WHEELSPIN_DELAY));
await Task.Delay(delay, ctx);
wheel.RotateWheelOnce();
await botInstance.KfClient.EditMessageAsync(wheelDisplayMessage.ChatMessageUuid!,
wheel.ConvertWheelToOvalString());
}
// payout logics
var multi = -1.0m;
if (wheel.GetDifficulty() == 0) multi = LOW_DIFF_MULTIS[target];
if (wheel.GetDifficulty() == 1) multi = MEDIUM_DIFF_MULTIS[target];
if (wheel.GetDifficulty() == 2) multi = HIGH_DIFF_MULTIS[target];
if (multi == -1.0m)
throw new InvalidOperationException($"Could not derrive multi from target: {target} on wheel diff {wheel.GetDifficulty()}");
var win = multi != 0.00m;
string wheelResultMessage;
decimal newBalance;
if (win)
{
var wheelPayout = Math.Round(wager * multi - wager, 2);
newBalance = await Money.NewWagerAsync(gambler.Id, wager, wheelPayout, WagerGame.Wheel, ct: ctx);
wheelResultMessage = $"{user.FormatUsername()}, you spun a {multi}x and [B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]WON[/COLOR][/B]" +
$" your balance is {await newBalance.FormatKasinoCurrencyAsync()}";
}
else
{
newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Wheel, ct: ctx);
wheelResultMessage = $"{user.FormatUsername()}, you spun a {multi}x and [B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]LOST[/COLOR][/B]" +
$", better luck next time. Your balance is {await newBalance.FormatKasinoCurrencyAsync()}";
}
await botInstance.SendChatMessageAsync(wheelResultMessage, true, autoDeleteAfter: cleanupDelay);
}
}
public class Wheel
{
private readonly GamblerDbModel _gambler;
private List<string> _wheelElements;
private readonly string _middleFill;
private readonly int _difficulty; // 0 = low, 1 = medium, 2 = high
public Wheel(GamblerDbModel gambler, string wheelString, string middleFill, int difficulty)
{
_gambler = gambler;
_wheelElements = ExtractTextElements(wheelString);
if (_wheelElements.Count != 20)
throw new ArgumentException("Wheel must be exactly 20 elements.");
_middleFill = middleFill;
_difficulty = difficulty;
RandomizeInitialState(); // start wheel in random state
}
public List<string> GetWheelElements() => _wheelElements;
public int GetDifficulty() => _difficulty;
// Extract grapheme clusters, safe for emojis, stolen from AI
private static List<string> ExtractTextElements(string rawWheel)
{
List<string> wheelElements = new();
TextElementEnumerator e = StringInfo.GetTextElementEnumerator(rawWheel);
while (e.MoveNext())
wheelElements.Add((string)e.Current);
return wheelElements;
}
private void RandomizeInitialState()
{
int shift = Money.GetRandomNumber(_gambler, 0, 19);
RotateWheel(shift);
}
private void RotateWheel(int steps)
{
steps %= _wheelElements.Count;
if (steps <= 0) return;
int cut = _wheelElements.Count - steps;
List<string> rotated = new();
// Last N + first 20-N
rotated.AddRange(_wheelElements.GetRange(cut, steps));
rotated.AddRange(_wheelElements.GetRange(0, cut));
_wheelElements = rotated;
}
public void RotateWheelOnce() => RotateWheel(1);
public int ComputeGameStepsToTarget(string target)
{
// start by first doing 1-3 full rotations of the wheel
int fullRotations = Money.GetRandomNumber(_gambler, 1, 3);
int steps = fullRotations * 20;
// find how many more steps until wheel index 4 (top middle) == target
int extra = StepsUntilIndex4Match(target);
return steps + extra;
}
private int StepsUntilIndex4Match(string target)
{
List<string> temp = new List<string>(_wheelElements);
for (int step = 0; step < 20; step++)
{
if (temp[4] == target)
return step;
// sim rotation
int cut = temp.Count - 1;
string last = temp[cut];
temp.RemoveAt(cut);
temp.Insert(0, last);
}
return 0; // should always find in 20 steps;
}
public string ConvertWheelToOvalString()
{
// top row indices 0..8
string top = String.Concat(_wheelElements.GetRange(0, 9));
// middle row, left index 19, right index 9
string middle = _wheelElements[19] + _middleFill + _wheelElements[9];
// bottom row indices 10..18 but reversed so 18..10
var reversedBottom = new List<string>(9);
for (int i = 18; i >= 10; i--)
reversedBottom.Add(_wheelElements[i]);
string bottom = string.Concat(reversedBottom);
return $"{top}\n{middle}\n{bottom}";
}
}