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https://github.com/barelyprofessional/KfChatDotNet.git
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* Update message deletion in BlackjackCommand Refactor message deletion logic for non-whisper messages. * Add message deletion for non-whisper coinflip * Implement message deletion for non-whispers Added a check to delete non-whisper messages if they have a MessageUuid. * Delete non-whisper messages in KenoCommand * Implement KrashBetCommand for betting functionality * Lambchop message deletion Lambchop message deletion * limbo message deletion limbo message deletion * Delete message if not a whisper mines Delete message if not a whisper mines * planes message dleete planes message dleete * plinko message delete plinko message delete * Add message deletion for non-whisper messages roulette Delete the message if it's not a whisper and has a UUID. * add message deletion for non-whisper slots add message deletion for non-whisper slots * Implement message deletion for WheelCommand Add message deletion for non-whisper messages. * Add KasinoKrash service initialization * Add KasinoKrash service for game management Implement KasinoKrash service for managing the Krash game, including state management, betting, and payout logic. * Update message formatting in KasinoMines.cs add buttons * Update MinesCommand.cs allow more mines spam since message will be deleted anyways, spam will be supported via button
288 lines
12 KiB
C#
288 lines
12 KiB
C#
using System.Text.RegularExpressions;
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using System.Globalization;
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using KfChatDotNetBot.Extensions;
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using KfChatDotNetBot.Models;
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using KfChatDotNetBot.Models.DbModels;
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using KfChatDotNetBot.Services;
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using KfChatDotNetBot.Settings;
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using KfChatDotNetWsClient.Models.Events;
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namespace KfChatDotNetBot.Commands.Kasino;
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[KasinoCommand]
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[WagerCommand]
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public class WheelCommand : ICommand
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{
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public List<Regex> Patterns =>
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[
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new Regex(@"wheel (?<amount>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"wheel (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"wheel (?<amount>\d+) (?<difficulty>[A-Za-z]+)$", RegexOptions.IgnoreCase),
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new Regex(@"wheel (?<amount>\d+\.\d+) (?<difficulty>[A-Za-z]+)$", RegexOptions.IgnoreCase)
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];
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public string? HelpText =>
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"Its wheel but oval shaped and shit";
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public UserRight RequiredRight => UserRight.Loser;
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public TimeSpan Timeout => TimeSpan.FromSeconds(30);
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public RateLimitOptionsModel? RateLimitOptions => new()
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{
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MaxInvocations = 3,
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Window = TimeSpan.FromSeconds(15)
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};
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public bool WhisperCanInvoke => false;
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//private static double _houseEdge = 0.015; // house edge hack?
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// game assets
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private const string LOW_DIFFICULTY_WHEEL = "🟢⚪⚪⚪⚫⚪⚪⚪⚪⚫🟢⚪⚪⚪⚫⚪⚪⚪⚪⚫";
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private const string MEDIUM_DIFFICULTY_WHEEL = "🟢⚫🟡⚫🟡⚫🟡⚫🟢⚫🟣⚫⚪⚫🟡⚫🟡⚫🟡⚫";
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private const string HIGH_DIFFICULTY_WHEEL = "⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫⚫🔴";
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private const string MIDDLE_WHEEL_FILL = "....................⮝....................";
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// game settings
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private const int MIN_WHEELSPIN_DELAY = 100;
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private const int MAX_WHEELSPIN_DELAY = 1000;
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private static readonly Dictionary<string, decimal> LOW_DIFF_MULTIS = new()
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{
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{ "⚫", 0.00m },
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{ "⚪", 1.20m },
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{ "🟢", 1.50m }
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};
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private static readonly Dictionary<string, decimal> MEDIUM_DIFF_MULTIS = new()
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{
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{ "⚫", 0.00m },
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{ "🟢", 1.50m },
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{ "⚪", 1.80m },
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{ "🟡", 2.00m },
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{ "🟣", 3.00m }
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};
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private static readonly Dictionary<string, decimal> HIGH_DIFF_MULTIS = new()
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{
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{ "⚫", 0.00m },
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{ "🔴", 19.80m }
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};
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public async Task RunCommand(ChatBot botInstance, BotCommandMessageModel message, UserDbModel user, GroupCollection arguments,
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CancellationToken ctx)
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{
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var settings = await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoWheelCleanupDelay,
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BuiltIn.Keys.KasinoWheelEnabled
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]);
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if (message is { IsWhisper: false, MessageUuid: not null })
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{
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await botInstance.KfClient.DeleteMessageAsync(message.MessageUuid);
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}
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// Check if wheel is enabled
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var wheelEnabled = (settings[BuiltIn.Keys.KasinoWheelEnabled]).ToBoolean();
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if (!wheelEnabled)
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{
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var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, wheel is currently disabled.",
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true, autoDeleteAfter: gameDisabledCleanupDelay);
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return;
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}
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var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoWheelCleanupDelay].ToType<int>());
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if (!arguments.TryGetValue("amount", out var amount))
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{
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await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, not enough arguments. !wheel <wager> <difficulty: low, medium, high>", true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
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if (gambler == null)
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throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
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var difficulty = arguments["difficulty"].Success ? Convert.ToString(arguments["difficulty"].Value) : new[] {"low", "medium", "high"}[Money.GetRandomNumber(gambler, 0,2)];
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if (difficulty.ToLower() is not ("l" or "low" or "m" or "medium" or "h" or "high"))
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{
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await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, unrecognized difficulty selection, please choose between: low, medium, high", true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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var wager = Convert.ToDecimal(amount.Value);
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if (gambler.Balance < wager)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, your balance of {await gambler.Balance.FormatKasinoCurrencyAsync()} isn't enough for this wager.",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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if (wager == 0)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you have to wager more than {await wager.FormatKasinoCurrencyAsync()}", true,
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autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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var colors =
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await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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var wheel = difficulty.ToLower() switch
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{
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("l" or "low") => new Wheel(gambler, LOW_DIFFICULTY_WHEEL, MIDDLE_WHEEL_FILL, 0),
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("m" or "medium") => new Wheel(gambler, MEDIUM_DIFFICULTY_WHEEL, MIDDLE_WHEEL_FILL, 1),
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("h" or "high") => new Wheel(gambler, HIGH_DIFFICULTY_WHEEL, MIDDLE_WHEEL_FILL, 2),
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_ => null
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};
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if (wheel == null)
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throw new InvalidOperationException($"Something went horribly wrong, couldn't initialize wheel based on difficulty selection");
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// choose target to land on after wheelspin
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var target = wheel.GetWheelElements()[Money.GetRandomNumber(gambler,0, wheel.GetWheelElements().Count)];
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var stepsToTarget = wheel.ComputeGameStepsToTarget(target);
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var wheelDisplayMessage = await botInstance.SendChatMessageAsync(wheel.ConvertWheelToOvalString(),
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true, autoDeleteAfter: cleanupDelay);
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while (wheelDisplayMessage.Status != SentMessageTrackerStatus.ResponseReceived)
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{
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await Task.Delay(100, ctx); // wait until first message is fully sent
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}
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// main loop
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for (int i = 0; i < stepsToTarget; i++)
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{
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double t = (double)i / Math.Max(stepsToTarget - 1, 1);
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// Combine sine wave for smooth deceleration with exponential ease-out
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double sineEase = Math.Sin(t * Math.PI / 2); // 0 to 1, smooth acceleration
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double expEase = 1 - Math.Pow(1 - t, 4); // Quartic ease-out for dramatic slow-down
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// Blend both curves: start follows sine, end follows exponential
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double blendFactor = t * t; // Quadratic blend - more exp influence as we progress
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double easeOut = (1 - blendFactor) * sineEase + blendFactor * expEase;
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// Early spins are fast, late spins are slow
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int delay = (int)(MIN_WHEELSPIN_DELAY + easeOut * (MAX_WHEELSPIN_DELAY - MIN_WHEELSPIN_DELAY));
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await Task.Delay(delay, ctx);
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wheel.RotateWheelOnce();
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await botInstance.KfClient.EditMessageAsync(wheelDisplayMessage.ChatMessageUuid!,
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wheel.ConvertWheelToOvalString());
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}
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// payout logics
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var multi = -1.0m;
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if (wheel.GetDifficulty() == 0) multi = LOW_DIFF_MULTIS[target];
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if (wheel.GetDifficulty() == 1) multi = MEDIUM_DIFF_MULTIS[target];
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if (wheel.GetDifficulty() == 2) multi = HIGH_DIFF_MULTIS[target];
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if (multi == -1.0m)
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throw new InvalidOperationException($"Could not derrive multi from target: {target} on wheel diff {wheel.GetDifficulty()}");
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var win = multi != 0.00m;
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string wheelResultMessage;
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decimal newBalance;
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if (win)
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{
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var wheelPayout = Math.Round(wager * multi - wager, 2);
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newBalance = await Money.NewWagerAsync(gambler.Id, wager, wheelPayout, WagerGame.Wheel, ct: ctx);
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wheelResultMessage = $"{user.FormatUsername()}, you spun a {multi}x and [B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]WON[/COLOR][/B]" +
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$" your balance is {await newBalance.FormatKasinoCurrencyAsync()}";
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}
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else
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{
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newBalance = await Money.NewWagerAsync(gambler.Id, wager, -wager, WagerGame.Wheel, ct: ctx);
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wheelResultMessage = $"{user.FormatUsername()}, you spun a {multi}x and [B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]LOST[/COLOR][/B]" +
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$", better luck next time. Your balance is {await newBalance.FormatKasinoCurrencyAsync()}";
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}
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await botInstance.SendChatMessageAsync(wheelResultMessage, true, autoDeleteAfter: cleanupDelay);
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}
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}
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public class Wheel
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{
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private readonly GamblerDbModel _gambler;
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private List<string> _wheelElements;
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private readonly string _middleFill;
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private readonly int _difficulty; // 0 = low, 1 = medium, 2 = high
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public Wheel(GamblerDbModel gambler, string wheelString, string middleFill, int difficulty)
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{
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_gambler = gambler;
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_wheelElements = ExtractTextElements(wheelString);
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if (_wheelElements.Count != 20)
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throw new ArgumentException("Wheel must be exactly 20 elements.");
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_middleFill = middleFill;
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_difficulty = difficulty;
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RandomizeInitialState(); // start wheel in random state
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}
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public List<string> GetWheelElements() => _wheelElements;
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public int GetDifficulty() => _difficulty;
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// Extract grapheme clusters, safe for emojis, stolen from AI
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private static List<string> ExtractTextElements(string rawWheel)
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{
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List<string> wheelElements = new();
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TextElementEnumerator e = StringInfo.GetTextElementEnumerator(rawWheel);
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while (e.MoveNext())
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wheelElements.Add((string)e.Current);
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return wheelElements;
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}
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private void RandomizeInitialState()
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{
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int shift = Money.GetRandomNumber(_gambler, 0, 19);
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RotateWheel(shift);
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}
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private void RotateWheel(int steps)
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{
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steps %= _wheelElements.Count;
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if (steps <= 0) return;
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int cut = _wheelElements.Count - steps;
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List<string> rotated = new();
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// Last N + first 20-N
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rotated.AddRange(_wheelElements.GetRange(cut, steps));
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rotated.AddRange(_wheelElements.GetRange(0, cut));
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_wheelElements = rotated;
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}
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public void RotateWheelOnce() => RotateWheel(1);
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public int ComputeGameStepsToTarget(string target)
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{
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// start by first doing 1-3 full rotations of the wheel
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int fullRotations = Money.GetRandomNumber(_gambler, 1, 3);
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int steps = fullRotations * 20;
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// find how many more steps until wheel index 4 (top middle) == target
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int extra = StepsUntilIndex4Match(target);
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return steps + extra;
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}
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private int StepsUntilIndex4Match(string target)
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{
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List<string> temp = new List<string>(_wheelElements);
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for (int step = 0; step < 20; step++)
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{
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if (temp[4] == target)
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return step;
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// sim rotation
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int cut = temp.Count - 1;
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string last = temp[cut];
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temp.RemoveAt(cut);
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temp.Insert(0, last);
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}
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return 0; // should always find in 20 steps;
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}
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public string ConvertWheelToOvalString()
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{
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// top row indices 0..8
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string top = String.Concat(_wheelElements.GetRange(0, 9));
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// middle row, left index 19, right index 9
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string middle = _wheelElements[19] + _middleFill + _wheelElements[9];
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// bottom row indices 10..18 but reversed so 18..10
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var reversedBottom = new List<string>(9);
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for (int i = 18; i >= 10; i--)
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reversedBottom.Add(_wheelElements[i]);
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string bottom = string.Concat(reversedBottom);
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return $"{top}\n{middle}\n{bottom}";
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}
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}
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