Files
KfChatDotNet/KfChatDotNetBot/Commands/Kasino/BlackjackCommand.cs
2026-01-02 21:28:59 -06:00

481 lines
20 KiB
C#

using System.Text.Json;
using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events;
using Microsoft.EntityFrameworkCore;
using NLog;
using RandN.Compat;
using RandN;
namespace KfChatDotNetBot.Commands.Kasino;
[KasinoCommand]
[WagerCommand]
public class BlackjackCommand : ICommand
{
private static readonly TimeSpan GameTimeout = TimeSpan.FromMinutes(5);
public List<Regex> Patterns => [
new Regex(@"^blackjack (?<amount>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^blackjack (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^bj (?<amount>\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^bj (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
new Regex(@"^blackjack (?<action>hit|stand|double)$", RegexOptions.IgnoreCase),
new Regex(@"^bj (?<action>hit|stand|double)$", RegexOptions.IgnoreCase)
];
public string? HelpText => "!blackjack <amount> or !bj <amount> to start, then !bj hit/stand/double";
public UserRight RequiredRight => UserRight.Loser;
public TimeSpan Timeout => TimeSpan.FromSeconds(15);
public RateLimitOptionsModel? RateLimitOptions => new()
{
MaxInvocations = 5,
Window = TimeSpan.FromSeconds(20),
Flags = RateLimitFlags.NoAutoDeleteCooldownResponse
};
private ApplicationDbContext _dbContext = new();
public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
CancellationToken ctx)
{
var cleanupDelay = TimeSpan.FromMilliseconds(
(await SettingsProvider.GetValueAsync(BuiltIn.Keys.KasinoBlackjackCleanupDelay)).ToType<int>());
// Check if this is a new game or continuing existing game
if (arguments.TryGetValue("amount", out var amountGroup))
{
await StartNewGame(botInstance, user, amountGroup.Value, cleanupDelay, ctx);
return;
}
if (arguments.TryGetValue("action", out var actionGroup))
{
await ContinueGame(botInstance, user, actionGroup.Value.ToLower(), cleanupDelay, ctx);
return;
}
throw new InvalidOperationException($"User {user.KfUsername} somehow ran blackjack without an amount or action: {message.MessageRaw}");
}
private async Task StartNewGame(ChatBot botInstance, UserDbModel user, string amountStr,
TimeSpan cleanupDelay, CancellationToken ctx)
{
var logger = LogManager.GetCurrentClassLogger();
var wager = Convert.ToDecimal(amountStr);
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null)
{
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
}
// Check if user has enough balance
if (gambler.Balance < wager)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your balance of {await gambler.Balance.FormatKasinoCurrencyAsync()} isn't enough for this wager.",
true, autoDeleteAfter: cleanupDelay);
return;
}
// Check for existing incomplete blackjack game
var existingGame = await _dbContext.Wagers
.OrderBy(x => x.Id)
.LastOrDefaultAsync(w => w.Gambler.Id == gambler.Id &&
w.Game == WagerGame.Blackjack &&
!w.IsComplete && w.GameMeta != null,
cancellationToken: ctx);
if (existingGame != null)
{
try
{
_ = JsonSerializer.Deserialize<BlackjackGameMetaModel>(existingGame.GameMeta!) ??
throw new InvalidOperationException();
}
catch (Exception e)
{
logger.Error($"Caught error when deserializing meta for wager ID {existingGame.Id}");
logger.Error(e);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, somehow your previous blackjack game state got messed up. Please try again",
true, autoDeleteAfter: cleanupDelay);
existingGame.IsComplete = true;
await _dbContext.SaveChangesAsync(ctx);
throw;
}
// Check if game has timed out
var timeSinceStart = DateTimeOffset.UtcNow - existingGame.Time;
if (timeSinceStart > GameTimeout)
{
await ForfeitGame(botInstance, user, gambler, existingGame, cleanupDelay, ctx);
return;
}
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you already have an active blackjack game. Use !bj hit or !bj stand to continue.",
true, autoDeleteAfter: cleanupDelay);
return;
}
// Create deck and deal initial hands
var rng = StandardRng.Create();
var random = RandomShim.Create(rng);
var deck = BlackjackHelper.CreateDeck(random);
var playerHand = new List<Card> { deck[0], deck[2] };
var dealerHand = new List<Card> { deck[1], deck[3] };
deck.RemoveRange(0, 4);
// Create game state
var newGameState = new BlackjackGameMetaModel
{
PlayerHand = playerHand,
DealerHand = dealerHand,
Deck = deck,
HasDoubledDown = false
};
// Create incomplete wager
await Money.NewWagerAsync(
gambler.Id,
wager,
-wager, // This will be the effect for incomplete wagers
WagerGame.Blackjack,
autoModifyBalance: true,
gameMeta: newGameState,
isComplete: false,
ct: ctx
);
// Update wager ID in game state
var createdWager = await _dbContext.Wagers
.OrderBy(x => x.Id)
.LastOrDefaultAsync(
w => w.Gambler.Id == gambler.Id && w.Game == WagerGame.Blackjack && !w.IsComplete && w.GameMeta != null,
cancellationToken: ctx) ?? throw new InvalidOperationException();
createdWager.GameMeta = JsonSerializer.Serialize(newGameState);
await _dbContext.SaveChangesAsync(ctx);
// Check for immediate blackjacks
var playerValue = BlackjackHelper.CalculateHandValue(playerHand);
var dealerValue = BlackjackHelper.CalculateHandValue(dealerHand);
var playerBlackjack = BlackjackHelper.IsBlackjack(playerHand);
var dealerBlackjack = BlackjackHelper.IsBlackjack(dealerHand);
if (playerBlackjack || dealerBlackjack)
{
await ResolveGame(botInstance, user, gambler, createdWager, newGameState, true, cleanupDelay, ctx);
return;
}
// Display initial game state
var colors = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]);
await botInstance.SendChatMessageAsync(
$"🃏 {user.FormatUsername()} started blackjack with {await wager.FormatKasinoCurrencyAsync()}[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(playerHand)} = {playerValue}[br]" +
$"[B]Dealer:[/B] {BlackjackHelper.FormatHand(dealerHand, hideFirstCard: true)}[br]" +
$"Use [B]!bj hit[/B] or [B]!bj stand[/B] to continue",
true, autoDeleteAfter: cleanupDelay);
}
private async Task ContinueGame(ChatBot botInstance, UserDbModel user, string action,
TimeSpan cleanupDelay, CancellationToken ctx)
{
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null)
{
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
}
// Find active game
var activeWager = await _dbContext.Wagers
.OrderBy(x => x.Id)
.LastOrDefaultAsync(w => w.Gambler.Id == gambler.Id &&
w.Game == WagerGame.Blackjack &&
!w.IsComplete && w.GameMeta != null, cancellationToken: ctx);
if (activeWager == null)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you don't have an active blackjack game. Start one with !bj <amount>",
true, autoDeleteAfter: cleanupDelay);
return;
}
var currentGameState = JsonSerializer.Deserialize<BlackjackGameMetaModel>(activeWager.GameMeta!);
if (currentGameState == null)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your game data is corrupted. Please start a new game.",
true, autoDeleteAfter: cleanupDelay);
activeWager.IsComplete = true;
await _dbContext.SaveChangesAsync(ctx);
return;
}
// Check timeout
var timeSinceStart = DateTimeOffset.UtcNow - activeWager.Time;
if (timeSinceStart > GameTimeout)
{
await ForfeitGame(botInstance, user, gambler, activeWager, cleanupDelay, ctx);
return;
}
var rng = StandardRng.Create();
var random = RandomShim.Create(rng);
switch (action)
{
case "hit":
await HandleHit(botInstance, user, gambler, activeWager, currentGameState, random, cleanupDelay, ctx);
break;
case "stand":
await HandleStand(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
break;
case "double":
await HandleDouble(botInstance, user, gambler, activeWager, currentGameState, random, cleanupDelay, ctx);
break;
}
}
private async Task HandleHit(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, BlackjackGameMetaModel gameState, Random random, TimeSpan cleanupDelay, CancellationToken ctx)
{
if (gameState.Deck.Count == 0)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, game error: no cards left in deck. Game forfeited.",
true, autoDeleteAfter: cleanupDelay);
await ForfeitGame(botInstance, user, gambler, wager, cleanupDelay, ctx);
return;
}
// Draw card
var card = gameState.Deck[0];
gameState.Deck.RemoveAt(0);
gameState.PlayerHand.Add(card);
var playerValue = BlackjackHelper.CalculateHandValue(gameState.PlayerHand);
if (playerValue > 21)
{
// Bust - player loses
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} hit and drew {card}[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(gameState.PlayerHand)} = {playerValue}[br]" +
$"[B][COLOR=red]BUST![/COLOR][/B]",
true, autoDeleteAfter: cleanupDelay);
await ResolveGame(botInstance, user, gambler, wager, gameState, false, cleanupDelay, ctx);
return;
}
if (gameState.HasDoubledDown)
{
// Auto-stand after double down hit
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} hit and drew {card}[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(gameState.PlayerHand)} = {playerValue}",
true, autoDeleteAfter: cleanupDelay);
await HandleStand(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
return;
}
// Continue game
wager.GameMeta = JsonSerializer.Serialize(gameState);
await _dbContext.SaveChangesAsync(ctx);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} hit and drew {card}[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(gameState.PlayerHand)} = {playerValue}[br]" +
$"Use [B]!bj hit[/B] or [B]!bj stand[/B] to continue",
true, autoDeleteAfter: cleanupDelay);
}
private async Task HandleStand(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
{
// Dealer plays
var dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
while (dealerValue < 17)
{
if (gameState.Deck.Count == 0)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, game error: dealer ran out of cards. Game forfeited.",
true, autoDeleteAfter: cleanupDelay);
await ForfeitGame(botInstance, user, gambler, wager, cleanupDelay, ctx);
return;
}
var card = gameState.Deck[0];
gameState.Deck.RemoveAt(0);
gameState.DealerHand.Add(card);
dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
}
await ResolveGame(botInstance, user, gambler, wager, gameState, false, cleanupDelay, ctx);
}
private async Task HandleDouble(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, BlackjackGameMetaModel gameState, Random random, TimeSpan cleanupDelay, CancellationToken ctx)
{
// Check if player can double (only on first action with 2 cards)
if (gameState.PlayerHand.Count != 2)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you can only double down on your first action.",
true, autoDeleteAfter: cleanupDelay);
return;
}
// Check if player has enough balance for double
if (gambler.Balance < wager.WagerAmount)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, you don't have enough balance to double down.",
true, autoDeleteAfter: cleanupDelay);
return;
}
// Double the wager
var additionalWager = wager.WagerAmount;
gambler.Balance -= additionalWager;
wager.WagerAmount *= 2;
wager.WagerEffect -= additionalWager; // Subtract the additional wager
gameState.HasDoubledDown = true;
await _dbContext.SaveChangesAsync(ctx);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()} doubled down! Wager is now {await wager.WagerAmount.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: cleanupDelay);
// Draw one card and auto-stand
await HandleHit(botInstance, user, gambler, wager, gameState, random, cleanupDelay, ctx);
}
private async Task ResolveGame(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, BlackjackGameMetaModel gameState, bool immediateResolution,
TimeSpan cleanupDelay, CancellationToken ctx)
{
var playerValue = BlackjackHelper.CalculateHandValue(gameState.PlayerHand);
var dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
var playerBlackjack = BlackjackHelper.IsBlackjack(gameState.PlayerHand);
var dealerBlackjack = BlackjackHelper.IsBlackjack(gameState.DealerHand);
decimal finalEffect;
decimal multiplier;
string result;
var colors = await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]);
// Determine outcome
if (playerBlackjack && dealerBlackjack)
{
finalEffect = 0;
multiplier = 1m;
result = $"[B][COLOR=orange]PUSH![/COLOR][/B] Both have blackjack";
}
else if (playerBlackjack)
{
finalEffect = wager.WagerAmount * 1.5m;
multiplier = 2.5m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]BLACKJACK![/COLOR][/B]";
}
else if (dealerBlackjack)
{
finalEffect = -wager.WagerAmount;
multiplier = 0m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]DEALER BLACKJACK![/COLOR][/B]";
}
else if (playerValue > 21)
{
finalEffect = -wager.WagerAmount;
multiplier = 0m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]BUST![/COLOR][/B]";
}
else if (dealerValue > 21)
{
finalEffect = wager.WagerAmount;
multiplier = 2m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]DEALER BUST - YOU WIN![/COLOR][/B]";
}
else if (playerValue > dealerValue)
{
finalEffect = wager.WagerAmount;
multiplier = 2m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]YOU WIN![/COLOR][/B]";
}
else if (playerValue < dealerValue)
{
finalEffect = -wager.WagerAmount;
multiplier = 0m;
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]DEALER WINS![/COLOR][/B]";
}
else
{
finalEffect = 0;
multiplier = 1m;
result = $"[B][COLOR=orange]PUSH![/COLOR][/B]";
}
// Update wager to complete
wager.IsComplete = true;
wager.WagerEffect = finalEffect;
wager.Multiplier = multiplier;
await _dbContext.SaveChangesAsync(ctx);
var balanceAdjustment = finalEffect + wager.WagerAmount;
await Money.ModifyBalanceAsync(gambler.Id, balanceAdjustment, TransactionSourceEventType.Gambling,
$"Blackjack outcome from wager {wager.Id}", null, ctx);
// Display result
var message = $"🃏 {user.FormatUsername()}'s blackjack game:[br]" +
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(gameState.PlayerHand)} = {playerValue}[br]" +
$"[B]Dealer:[/B] {BlackjackHelper.FormatHand(gameState.DealerHand)} = {dealerValue}[br]" +
$"{result}[br]";
if (finalEffect > 0)
{
message += $"You won {await finalEffect.FormatKasinoCurrencyAsync()}! ";
}
else if (finalEffect < 0)
{
message += $"You lost {await Math.Abs(finalEffect).FormatKasinoCurrencyAsync()}! ";
}
message += $"Balance: {await gambler.Balance.FormatKasinoCurrencyAsync()}";
await botInstance.SendChatMessageAsync(message, true, autoDeleteAfter: cleanupDelay);
}
private async Task ForfeitGame(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
WagerDbModel wager, TimeSpan cleanupDelay, CancellationToken ctx)
{
wager.IsComplete = true;
await _dbContext.SaveChangesAsync(ctx);
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your blackjack game timed out and you forfeited {await wager.WagerAmount.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: cleanupDelay);
}
}