mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-04-30 03:22:04 -04:00
478 lines
19 KiB
C#
478 lines
19 KiB
C#
using Humanizer;
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using KfChatDotNetBot.Models;
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using KfChatDotNetBot.Models.DbModels;
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using KfChatDotNetBot.Settings;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using NLog;
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namespace KfChatDotNetBot.Services;
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public static class Money
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{
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private static Logger _logger = LogManager.GetCurrentClassLogger();
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/// <summary>
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/// This is the list of available VIP levels for gamblers to ascend
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/// The order of this array is important, it begins with the loest level VIP, and ascends IN ORDER to the max level
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/// </summary>
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public static List<MoneyVipLevel> VipLevels =
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[
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new MoneyVipLevel
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{
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Name = "Rip City",
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Tiers = 5,
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Icon = ":ross:",
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BaseWagerRequirement = 10_000,
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BonusPayout = 250
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},
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new MoneyVipLevel
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{
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Name = "Chinesium",
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Tiers = 5,
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Icon = ":gold:",
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BaseWagerRequirement = 100_000,
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BonusPayout = 500
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},
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new MoneyVipLevel
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{
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Name = "Juice Fiend",
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Tiers = 5,
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Icon = ":juice:",
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BaseWagerRequirement = 1_000_000,
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BonusPayout = 1000
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},
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new MoneyVipLevel
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{
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Name = "Unemployment Line",
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Tiers = 5,
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Icon = ":tugboat:",
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BaseWagerRequirement = 5_000_000,
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BonusPayout = 2500
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},
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new MoneyVipLevel
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{
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Name = "Down Immensely",
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Tiers = 5,
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Icon = ":felted:",
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BaseWagerRequirement = 10_000_000,
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BonusPayout = 5000
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},
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new MoneyVipLevel
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{
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Name = "Glutton for Punishment",
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Tiers = 5,
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Icon = ":ow:",
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BaseWagerRequirement = 25_000_000,
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BonusPayout = 7500
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},
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new MoneyVipLevel
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{
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Name = "Targeted by Evil Eddie",
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Tiers = 5,
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Icon = ":bogged:",
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BaseWagerRequirement = 50_000_000,
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BonusPayout = 10_000
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},
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new MoneyVipLevel
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{
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Name = "Epic High Roller",
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Tiers = 5,
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Icon = ":wow:",
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BaseWagerRequirement = 100_000_000,
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BonusPayout = 15_000
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},
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new MoneyVipLevel
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{
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Name = "99% of Gamblers",
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Tiers = 5,
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Icon = ":wall:",
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BaseWagerRequirement = 500_000_000,
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BonusPayout = 25_000
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},
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new MoneyVipLevel
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{
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Name = "Billionaire Club",
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Tiers = 5,
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Icon = ":drink:",
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BaseWagerRequirement = 1_000_000_000,
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BonusPayout = 50_000
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},
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new MoneyVipLevel
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{
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Name = "Upfag",
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Tiers = 5,
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Icon = ":gay:",
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BaseWagerRequirement = 5_000_000_000,
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BonusPayout = 75_000
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},
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new MoneyVipLevel
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{
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Name = "No Regrets",
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Tiers = 5,
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Icon = ":woo:",
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BaseWagerRequirement = 50_000_000_000,
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BonusPayout = 100_000
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},
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new MoneyVipLevel
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{
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Name = "A Small Juicer of a Million Dollars",
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Tiers = 5,
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Icon = ":trump:",
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BaseWagerRequirement = 250_000_000_000,
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BonusPayout = 1_000_000
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},
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new MoneyVipLevel
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{
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Name = "Wannabe Bossman",
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Tiers = 5,
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Icon = ":lossmanjack:",
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BaseWagerRequirement = 500_000_000_000,
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BonusPayout = 2_000_000
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},
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new MoneyVipLevel
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{
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Name = "TRILLION DOLLAR COIN FLIP",
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Tiers = 5,
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Icon = ":winner:",
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BaseWagerRequirement = 1_000_000_000_000,
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BonusPayout = 4_000_000
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},
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new MoneyVipLevel
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{
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Name = "Madness",
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Tiers = 5,
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Icon = ":lunacy:",
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BaseWagerRequirement = 5_000_000_000_000,
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BonusPayout = 10_000_000
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},
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new MoneyVipLevel
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{
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Name = "Nowhere to go from here",
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Tiers = 5,
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Icon = ":achievement:",
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BaseWagerRequirement = 50_000_000_000_000,
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// Fuck you pussy
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BonusPayout = 1
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}
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];
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public static List<decimal> CalculateTiers(MoneyVipLevel vipLevel)
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{
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// The list is in ascending order
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var nextLevel = VipLevels.FirstOrDefault(v => v.BaseWagerRequirement > vipLevel.BaseWagerRequirement);
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// Max level has no tiers
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if (nextLevel == null) return [vipLevel.BaseWagerRequirement];
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var wagerRequirement = vipLevel.BaseWagerRequirement;
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var step = (nextLevel.BaseWagerRequirement - vipLevel.BaseWagerRequirement) / vipLevel.Tiers;
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var tiers = new List<decimal>();
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while (wagerRequirement < nextLevel.BaseWagerRequirement)
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{
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tiers.Add(wagerRequirement);
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wagerRequirement += step;
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}
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return tiers;
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}
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/// <summary>
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/// Get the next VIP level based on the wager amount given
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/// </summary>
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/// <param name="wagered">Wager amount to calculate the next level</param>
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/// <returns>null if the user is at the max level</returns>
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public static NextVipLevelModel? GetNextVipLevel(decimal wagered)
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{
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var level = VipLevels.LastOrDefault(v => v.BaseWagerRequirement < wagered);
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if (level == null) return null;
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var tiers = CalculateTiers(level);
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var nextTier = tiers.FirstOrDefault(t => wagered < t);
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// default(decimal) is 0
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// This happens if the user is between tier 5 and their next level
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if (nextTier == 0)
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{
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var nextLevel = VipLevels[VipLevels.IndexOf(level) + 1];
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return new NextVipLevelModel
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{
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VipLevel = nextLevel,
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Tier = 1,
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WagerRequirement = nextLevel.BaseWagerRequirement
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};
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}
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return new NextVipLevelModel
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{
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VipLevel = level,
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Tier = tiers.IndexOf(nextTier) + 1,
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WagerRequirement = nextTier
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};
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}
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/// <summary>
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/// Retrieve a gambler entity for a given user
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/// Returns null if createIfNoneExists is false and no gambler exists
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/// Also returns null if the user was permanently banned from gambling
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/// If there are multiple "active" gamblers, only the newest is returned
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/// </summary>
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/// <param name="user">User whose gambler entity you wish to retrieve</param>
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/// <param name="createIfNoneExists">Whether to create a gambler entity if none exists already</param>
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/// <param name="ct">Cancellation token</param>
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/// <returns></returns>
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public static async Task<GamblerDbModel?> GetGamblerEntityAsync(UserDbModel user, bool createIfNoneExists = true, CancellationToken ct = default)
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{
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await using var db = new ApplicationDbContext();
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var gambler =
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await db.Gamblers.OrderBy(x => x.Id).Include(x => x.User).LastOrDefaultAsync(g => g.User.Id == user.Id && g.State != GamblerState.PermanentlyBanned,
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cancellationToken: ct);
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_logger.Info($"Retrieved entity for {user.KfUsername}. Is Gambler Entity Null? => {gambler == null}");
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if (gambler != null)
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{
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_logger.Info($"Gambler entity details: {gambler.Id}, Created: {gambler.Created:o}");
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}
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if (!createIfNoneExists) return gambler;
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var permaBanned = await IsPermanentlyBannedAsync(user, ct);
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_logger.Info($"permaBanned => {permaBanned}");
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if (permaBanned) return null;
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var initialBalance = (await SettingsProvider.GetValueAsync(BuiltIn.Keys.MoneyInitialBalance)).ToType<decimal>();
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await db.Gamblers.AddAsync(new GamblerDbModel
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{
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User = user,
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Balance = initialBalance,
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Created = DateTimeOffset.UtcNow,
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RandomSeed = Guid.NewGuid().ToString(),
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State = GamblerState.Active,
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TotalWagered = 0,
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NextVipLevelWagerRequirement = Money.VipLevels[0].BaseWagerRequirement
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}, ct);
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await db.SaveChangesAsync(ct);
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var newEntity = await db.Gamblers.OrderBy(x => x.Id).Include(x => x.User)
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.LastOrDefaultAsync(g => g.User == user, cancellationToken: ct);
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if (newEntity == null)
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{
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throw new InvalidOperationException(
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$"Caught a null when trying to retrieve freshly created gambler entity for user {user.KfId}");
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}
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_logger.Info($"New gambler entity created for {user.KfUsername} with ID {newEntity.Id}");
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return newEntity;
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}
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/// <summary>
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/// Simple check to see whether a user has been permanently banned from the kasino
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/// </summary>
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/// <param name="user">User to check for the permaban</param>
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/// <param name="ct">Cancellation token</param>
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/// <returns></returns>
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public static async Task<bool> IsPermanentlyBannedAsync(UserDbModel user, CancellationToken ct = default)
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{
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await using var db = new ApplicationDbContext();
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return await db.Gamblers.AnyAsync(u => u.User.Id == user.Id && u.State == GamblerState.PermanentlyBanned,
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cancellationToken: ct);
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}
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/// <summary>
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/// Modify a gambler's balance by a given +/- amount
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/// </summary>
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/// <param name="gambler">Gambler entity whose balance you wish to modify</param>
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/// <param name="effect">The 'effect' of this modification, as in how much to add or remove</param>
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/// <param name="eventSource">The event which initiated this balance modification</param>
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/// <param name="comment">Optional comment to provide for the transaction</param>
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/// <param name="from">If applicable, who sent the transaction (e.g. if a juicer)</param>
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/// <param name="ct">Cancellation token</param>
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public static async Task ModifyBalanceAsync(GamblerDbModel gambler, decimal effect,
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TransactionSourceEventType eventSource, string? comment = null, GamblerDbModel? from = null,
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CancellationToken ct = default)
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{
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await using var db = new ApplicationDbContext();
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db.Attach(gambler);
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_logger.Info($"Updating balance for {gambler.Id} with effect {effect:N}. Balance is currently {gambler.Balance:N}");
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gambler.Balance += effect;
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_logger.Info($"Balance is now {gambler.Balance:N}");
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await db.Transactions.AddAsync(new TransactionDbModel
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{
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Gambler = gambler,
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EventSource = eventSource,
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Effect = effect,
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Time = DateTimeOffset.UtcNow,
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Comment = comment,
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From = from,
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NewBalance = gambler.Balance,
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TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
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}, ct);
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await db.SaveChangesAsync(ct);
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}
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/// <summary>
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/// Add a wager to the database
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/// Will also issue a balance update unless you explicitly disable autoModifyBalance
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/// </summary>
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/// <param name="gambler">Gambler who wagered</param>
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/// <param name="wagerAmount">The amount they wagered</param>
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/// <param name="wagerEffect">The effect of the wager on the gambler's balance.
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/// Please note this includes the wager itself. So for a bet of 500 that paid out 50, you pass in an effect of -450
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/// If instead they won 600 then the effect would be +100. the wagered amount is not factored into balance changes,
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/// it's just recorded for calculating bonuses and statistics</param>
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/// <param name="game">The game which was played as part of this wager</param>
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/// <param name="autoModifyBalance">Whether tu automatically update the user's balance according to the wager effect.
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/// Typically, you should leave this on so as to ensure every wager has an associated transaction.</param>
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/// <param name="gameMeta">Optionally store metadata related to the wager, such as player choices, or game outcomes.
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/// Data will be serialized to JSON.</param>
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/// <param name="isComplete">Whether the game is 'complete'. Set to false for wagers with unknown outcomes.
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/// NOTE: wagerEffect will be ignored, instead value will be derived from the wagerAmount</param>
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/// <param name="ct">Cancellation token</param>
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public static async Task NewWagerAsync(GamblerDbModel gambler, decimal wagerAmount, decimal wagerEffect,
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WagerGame game, bool autoModifyBalance = true, dynamic? gameMeta = null, bool isComplete = true,
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CancellationToken ct = default)
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{
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_logger.Info($"Adding a wager for {gambler.User.KfUsername}. wagerAmount => {wagerAmount:N}, " +
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$"wagerEffect => {wagerEffect:N}, game => {game.Humanize()}, autoModifyBalance => {autoModifyBalance}, " +
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$"isComplete => {isComplete}");
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await using var db = new ApplicationDbContext();
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db.Attach(gambler);
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string? metaJson = null;
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if (gameMeta != null)
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{
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metaJson = JsonConvert.SerializeObject(gameMeta, Formatting.Indented);
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_logger.Info("Serialized metadata follows");
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_logger.Info(metaJson);
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}
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if (!isComplete)
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{
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wagerEffect = -wagerAmount;
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_logger.Info($"isComplete is false, set wagerEffect to {wagerEffect}");
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}
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decimal multi = 0;
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if (isComplete && wagerAmount > 0 && wagerEffect > 0 && wagerAmount + wagerEffect > 0)
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{
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multi = (wagerAmount + wagerEffect) / wagerAmount;
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_logger.Info($"multi is {multi}");
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}
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gambler.TotalWagered += wagerAmount;
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_logger.Info($"Updated TotalWagered to {gambler.TotalWagered}");
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var wager = await db.Wagers.AddAsync(new WagerDbModel
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{
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Gambler = gambler,
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Time = DateTimeOffset.UtcNow,
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WagerAmount = wagerAmount,
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WagerEffect = wagerEffect,
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Multiplier = multi,
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Game = game,
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GameMeta = metaJson,
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IsComplete = isComplete,
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TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
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}, ct);
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await db.SaveChangesAsync(ct);
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_logger.Info($"Added wager row with ID {wager.Entity.Id}");
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gambler.Balance += wagerEffect;
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if (!autoModifyBalance) return;
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var txn = await db.Transactions.AddAsync(new TransactionDbModel
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{
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Gambler = gambler,
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EventSource = TransactionSourceEventType.Gambling,
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Time = DateTimeOffset.UtcNow,
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Effect = wagerEffect,
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Comment = $"Win from wager {wager.Entity.Id}",
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From = null,
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NewBalance = gambler.Balance,
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TimeUnixEpochSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
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}, ct);
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await db.SaveChangesAsync(ct);
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_logger.Info($"Added transaction with ID {txn.Entity.Id}");
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}
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/// <summary>
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/// Get an active exclusion, returns null if there's no active exclusion
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/// If there's somehow multiple exclusions, will just grab the most recent one
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/// </summary>
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/// <param name="gambler">Gambler entity to retrieve the exclusion for</param>
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/// <param name="ct">Cancellation token</param>
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/// <returns></returns>
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public static async Task<GamblerExclusionDbModel?> GetActiveExclusionAsync(GamblerDbModel gambler, CancellationToken ct = default)
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{
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await using var db = new ApplicationDbContext();
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return (await db.Exclusions.Where(g => g.Gambler.Id == gambler.Id).ToListAsync(ct))
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.LastOrDefault(e => e.Expires <= DateTimeOffset.UtcNow);
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}
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/// <summary>
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/// Get random number using the gambler's seed and a given number of iterations
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/// </summary>
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/// <param name="gambler">Gambler entity to reference their random seed</param>
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/// <param name="min">Minimum value for generating random</param>
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/// <param name="max">Maximum value for random, incremented by 1 if add1ToMaxParam is true
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/// so it's consistent with the behavior of min</param>
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/// <param name="iterations">Number of random number generator iterations to run before returning a result</param>
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/// <param name="incrementMaxParam">Increments the 'max' param by 1 as otherwise the value will never be returned by Random.Next()
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/// This is because the default behavior of .NET is unintuitive, min value can be returned but max is never by default</param>
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/// <returns>A random number based on the given parameters</returns>
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/// <exception cref="ArgumentException"></exception>
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public static int GetRandomNumber(GamblerDbModel gambler, int min, int max, int iterations = 10,
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bool incrementMaxParam = true)
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{
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var random = new Random(gambler.RandomSeed.GetHashCode());
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var result = 0;
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var i = 0;
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if (incrementMaxParam) max++;
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if (iterations <= 0) throw new ArgumentException("Iterations cannot be 0 or lower");
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while (i < iterations)
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{
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i++;
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result = random.Next(min, max);
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}
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_logger.Info($"Generated random number {result} with min {min} and max {max} over {iterations} iterations");
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return result;
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}
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/// <summary>
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/// Get the user's current VIP level
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/// </summary>
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/// <param name="gambler">Gambler entity whose VIP level you want to get</param>
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/// <param name="ct">Cancellation token</param>
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/// <returns></returns>
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public static async Task<GamblerPerkDbModel?> GetVipLevelAsync(GamblerDbModel gambler, CancellationToken ct = default)
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{
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await using var db = new ApplicationDbContext();
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var perk = await db.Perks.OrderBy(x => x.Id).LastOrDefaultAsync(
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p => p.Gambler.Id == gambler.Id && p.PerkType == GamblerPerkType.VipLevel, ct);
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_logger.Info($"User's VIP perk is null? {perk == null}");
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if (perk != null)
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{
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_logger.Info($"VIP perk found for {gambler.User.Id}, {perk.PerkName} tier {perk.PerkTier}");
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}
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return perk;
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}
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/// <summary>
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/// Upgrade to the given VIP level. Grants a bonus as part of the level up.
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/// </summary>
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/// <param name="gambler">The gambler you wish to level up</param>
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/// <param name="nextVipLevel">VIP level to grant them</param>
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/// <param name="ct">Cancellation token</param>
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/// <returns>The bonus they received</returns>
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public static async Task<decimal> UpgradeVipLevelAsync(GamblerDbModel gambler, NextVipLevelModel nextVipLevel,
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CancellationToken ct = default)
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{
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await using var db = new ApplicationDbContext();
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db.Attach(gambler);
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var payout = nextVipLevel.VipLevel.BonusPayout;
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if (nextVipLevel.Tier > 1)
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{
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payout = nextVipLevel.VipLevel.BonusPayout / (nextVipLevel.VipLevel.Tiers - 1);
|
|
}
|
|
_logger.Info($"Calculated a VIP payout of {payout:N} for gambler ID {gambler.Id}");
|
|
|
|
await db.Perks.AddAsync(new GamblerPerkDbModel
|
|
{
|
|
Gambler = gambler,
|
|
PerkType = GamblerPerkType.VipLevel,
|
|
PerkName = nextVipLevel.VipLevel.Name,
|
|
PerkTier = nextVipLevel.Tier,
|
|
Time = DateTimeOffset.UtcNow,
|
|
Payout = payout,
|
|
}, ct);
|
|
gambler.NextVipLevelWagerRequirement = nextVipLevel.WagerRequirement;
|
|
await db.SaveChangesAsync(ct);
|
|
await ModifyBalanceAsync(gambler, payout, TransactionSourceEventType.Bonus,
|
|
$"VIP Level '{nextVipLevel.VipLevel.Icon} {nextVipLevel.VipLevel.Name}' Tier {nextVipLevel.Tier} level up bonus", ct: ct);
|
|
return payout;
|
|
}
|
|
|
|
} |