Files
KfChatDotNet/KfChatDotNetBot/Commands/Kasino/BlackjackDisplay.cs
CrackmaticSoftware 606e7867d0 Yesterdays bullshit served tomorrow (#100)
* Minimize amount of lines blackjack needs

* selfdestruct sloppa images

* massivly reduce amount of time slot graphic stays in chat
2026-03-19 01:52:40 +01:00

231 lines
13 KiB
C#

using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
namespace KfChatDotNetBot.Commands.Kasino;
/// <summary>
/// Builds every chat message string for the blackjack game.
/// No game logic lives here — only presentation.
/// <para>
/// Keeping all string construction in one place means tweaking the UI never
/// requires touching the game-flow code in <see cref="BlackjackCommand"/>.
/// </para>
/// </summary>
internal static class BlackjackDisplay
{
// ─────────────────────────────────────────────────────────────────────────
// Primitive helpers
// ─────────────────────────────────────────────────────────────────────────
/// Wraps ♥ and ♦ in the game's losing-text red so suit glyphs render in red.
/// Applied to every hand string so the color is consistent with loss messages.
internal static string ColorizeSuits(string text, string redHex) =>
text.Replace("♥", $"[COLOR={redHex}]♥[/COLOR]")
.Replace("♦", $"[COLOR={redHex}]♦[/COLOR]");
private static string FmtHand(List<Card> hand, string redHex, bool hideFirst = false) =>
ColorizeSuits(BlackjackHelper.FormatHand(hand, hideFirstCard: hideFirst), redHex);
private static string FmtCard(Card card, string redHex) =>
ColorizeSuits(card.ToString()!, redHex);
/// Compact action-hint line. Only advertises actions the player can actually take right now.
/// ✦ marks double-down; ✂ marks split — both are hidden once unavailable.
private static string ActionHints(bool canDouble = false, bool canSplit = false)
{
var parts = new List<string> { "[B]hit[/B]", "[B]stand[/B]" };
if (canDouble) parts.Add("[B]double[/B] ✦");
if (canSplit) parts.Add("[B]split[/B] ✂");
return "!bj: " + string.Join(" · ", parts);
}
// ─────────────────────────────────────────────────────────────────────────
// Game-start (fresh deal)
// Two lines: hand state + action hints.
// Double is always shown — balance check happens inside HandleDouble if attempted.
// ─────────────────────────────────────────────────────────────────────────
public static async Task<string> GameStart(
UserDbModel user, decimal wager,
List<Card> playerHand, int playerValue,
List<Card> dealerHand,
bool canSplit, string redHex)
{
return
$"🃏 [B]{user.FormatUsername()}[/B] · {await wager.FormatKasinoCurrencyAsync()} — " +
$"[B]You:[/B] {FmtHand(playerHand, redHex)} ({playerValue}) " +
$"[I]vs[/I] [B]Dealer:[/B] {FmtHand(dealerHand, redHex, hideFirst: true)}[br]" +
ActionHints(canDouble: true, canSplit: canSplit);
}
// ─────────────────────────────────────────────────────────────────────────
// Hit still in progress (hand not yet resolved)
// Two lines: drew-card + updated state + action hints.
// ─────────────────────────────────────────────────────────────────────────
public static string HitInProgress(
UserDbModel user, Card drawnCard,
List<Card> currentHand, int handValue,
List<Card> dealerHand,
string handLabel, string redHex)
{
return
$"{user.FormatUsername()}{handLabel} drew {FmtCard(drawnCard, redHex)} — " +
$"[B]You:[/B] {FmtHand(currentHand, redHex)} ({handValue}) " +
$"[I]vs[/I] [B]Dealer:[/B] {FmtHand(dealerHand, redHex, hideFirst: true)}[br]" +
ActionHints();
}
// ─────────────────────────────────────────────────────────────────────────
// Double-down confirmation
// One line, shown once before the auto-hit silently proceeds to resolution.
// ─────────────────────────────────────────────────────────────────────────
public static async Task<string> DoubledDown(UserDbModel user, decimal newTotalWager) =>
$"{user.FormatUsername()} doubled down · Wager: [B]{await newTotalWager.FormatKasinoCurrencyAsync()}[/B]";
// ─────────────────────────────────────────────────────────────────────────
// Split: initial deal display
// Three lines: wager header, both hands side-by-side, action hints for Hand 1.
// ─────────────────────────────────────────────────────────────────────────
public static async Task<string> SplitDeal(
UserDbModel user, decimal totalWager,
List<Card> hand1, int value1,
List<Card> hand2, int value2,
string redHex)
{
return
$"{user.FormatUsername()} split · Wager: [B]{await totalWager.FormatKasinoCurrencyAsync()}[/B][br]" +
$"[B]H1:[/B] {FmtHand(hand1, redHex)} ({value1}) · [B]H2:[/B] {FmtHand(hand2, redHex)} ({value2})[br]" +
$"Playing [B]H1[/B] — {ActionHints()}";
}
// ─────────────────────────────────────────────────────────────────────────
// Split: hand transition
// Two lines combining "what happened to the finished hand" and "what you
// have on the next hand" into one message, saving a separate chat post.
// ─────────────────────────────────────────────────────────────────────────
public static string SplitTransition(
int finishedIndex, List<Card> finishedHand, int finishedValue, bool busted,
int nextIndex, List<Card> nextHand, int nextValue,
string redHex)
{
var outcome = busted
? $"[B][COLOR={redHex}]BUST[/COLOR][/B]"
: $"stood [B]{finishedValue}[/B]";
return
$"[B]H{finishedIndex + 1}:[/B] {FmtHand(finishedHand, redHex)} ({finishedValue}) — {outcome} " +
$"→ [B]H{nextIndex + 1}:[/B] {FmtHand(nextHand, redHex)} ({nextValue})[br]" +
ActionHints();
}
// ─────────────────────────────────────────────────────────────────────────
// Final result
// Single hand → 2 lines: You vs Dealer — RESULT / Net · Balance
// Split game → 3 lines: header / H1 — R · H2 — R / Dealer · Net · Balance
// ─────────────────────────────────────────────────────────────────────────
public static async Task<string> FinalResult(
UserDbModel user,
IReadOnlyList<HandResultData> results,
List<Card> dealerHand, int dealerValue,
decimal totalEffect, decimal newBalance,
bool isSplitGame, string greenHex, string redHex)
{
var sb = new System.Text.StringBuilder();
var sign = totalEffect >= 0 ? "+" : "";
var netLine =
$"[U]Net {sign}{await totalEffect.FormatKasinoCurrencyAsync()} · " +
$"Balance {await newBalance.FormatKasinoCurrencyAsync()}[/U]";
if (!isSplitGame)
{
// ── Single hand: hand + dealer + result all on one line ──────────
var r = results[0];
sb.Append(
$"🃏 [B]{user.FormatUsername()}[/B] · " +
$"[B]You:[/B] {FmtHand(r.Hand, redHex)} ({r.PlayerValue}) " +
$"[I]vs[/I] [B]Dealer:[/B] {FmtHand(dealerHand, redHex)} ({dealerValue}) — " +
$"{await FormatOutcomeTag(r, greenHex, redHex)}[br]" +
netLine);
}
else
{
// ── Split game: header, then both hands on one line, dealer + net ─
sb.Append($"🃏 [B]{user.FormatUsername()}[/B][br]");
var handParts = new List<string>();
foreach (var r in results)
{
handParts.Add(
$"[B]H{r.HandIndex + 1}:[/B] {FmtHand(r.Hand, redHex)} ({r.PlayerValue}) — " +
$"{await FormatOutcomeTag(r, greenHex, redHex)}");
}
sb.Append(string.Join(" · ", handParts) + "[br]");
sb.Append($"[B]Dealer:[/B] {FmtHand(dealerHand, redHex)} ({dealerValue}) · {netLine}");
}
return sb.ToString();
}
// ─────────────────────────────────────────────────────────────────────────
// Outcome classification
// Called by BlackjackCommand.ResolveGame to populate HandResultData before
// passing it here for display. Keeping it in this file co-locates it with
// the outcome tags it feeds into.
// ─────────────────────────────────────────────────────────────────────────
internal static (HandOutcome Outcome, decimal Effect) ClassifyHand(
int playerValue, bool playerBlackjack,
int dealerValue, bool dealerBlackjack,
decimal handWager)
{
if (playerBlackjack && dealerBlackjack) return (HandOutcome.Push, 0);
if (playerBlackjack) return (HandOutcome.Blackjack, handWager * 1.5m);
if (dealerBlackjack) return (HandOutcome.DealerBlackjack, -handWager);
if (playerValue > 21) return (HandOutcome.Bust, -handWager);
if (dealerValue > 21) return (HandOutcome.DealerBust, handWager);
if (playerValue > dealerValue) return (HandOutcome.Win, handWager);
if (playerValue < dealerValue) return (HandOutcome.Lose, -handWager);
return (HandOutcome.Push, 0);
}
private static async Task<string> FormatOutcomeTag(HandResultData r, string greenHex, string redHex)
{
var amt = await Math.Abs(r.Effect).FormatKasinoCurrencyAsync();
return r.Outcome switch
{
HandOutcome.Blackjack => $"[B][COLOR={greenHex}]BLACKJACK! +{amt}[/COLOR][/B]",
HandOutcome.Win => $"[B][COLOR={greenHex}]WIN! +{amt}[/COLOR][/B]",
HandOutcome.DealerBust => $"[B][COLOR={greenHex}]DEALER BUST! +{amt}[/COLOR][/B]",
HandOutcome.Lose => $"[B][COLOR={redHex}]LOSE! -{amt}[/COLOR][/B]",
HandOutcome.Bust => $"[B][COLOR={redHex}]BUST! -{amt}[/COLOR][/B]",
HandOutcome.DealerBlackjack => $"[B][COLOR={redHex}]DEALER BLACKJACK! -{amt}[/COLOR][/B]",
HandOutcome.Push => "[B][COLOR=orange]PUSH[/COLOR][/B]",
_ => "?"
};
}
}
// ─────────────────────────────────────────────────────────────────────────────
// Supporting types used across BlackjackDisplay and BlackjackCommand
// ─────────────────────────────────────────────────────────────────────────────
internal enum HandOutcome
{
Blackjack, DealerBlackjack, Win, Lose, Bust, DealerBust, Push
}
/// Pre-computed per-hand result data passed from BlackjackCommand.ResolveGame
/// to BlackjackDisplay.FinalResult for rendering.
internal record HandResultData(
int HandIndex,
List<Card> Hand,
int PlayerValue,
HandOutcome Outcome,
decimal Effect);