Files
KfChatDotNet/KfChatDotNetBot/Services/Money.cs
barelyprofessional 6ca1cf055c Added the initial framework for the new Money system.
Includes
- 5 new tables: Gamblers, Transactions, Wagers, Exclusions, Perks
- Still heavily WIP and not ready to be enabled, no games present and a lot of missing functionality
- For now it's completely disabled until it's ready to be used.
2025-08-20 14:59:09 -05:00

199 lines
5.9 KiB
C#

using KfChatDotNetBot.Models;
namespace KfChatDotNetBot.Services;
public static class Money
{
/// <summary>
/// This is the list of available VIP levels for gamblers to ascend
/// The order of this array is important, it begins with the loest level VIP, and ascends IN ORDER to the max level
/// </summary>
public static List<MoneyVipLevel> VipLevels =
[
new MoneyVipLevel
{
Name = "Rip City",
Tiers = 5,
Icon = ":ross:",
BaseWagerRequirement = 10_000,
BonusPayout = 250
},
new MoneyVipLevel
{
Name = "Chinesium",
Tiers = 5,
Icon = ":gold:",
BaseWagerRequirement = 100_000,
BonusPayout = 500
},
new MoneyVipLevel
{
Name = "Juice Fiend",
Tiers = 5,
Icon = ":juice:",
BaseWagerRequirement = 1_000_000,
BonusPayout = 1000
},
new MoneyVipLevel
{
Name = "Unemployment Line",
Tiers = 5,
Icon = ":tugboat:",
BaseWagerRequirement = 5_000_000,
BonusPayout = 2500
},
new MoneyVipLevel
{
Name = "Down Immensely",
Tiers = 5,
Icon = ":felted:",
BaseWagerRequirement = 10_000_000,
BonusPayout = 5000
},
new MoneyVipLevel
{
Name = "Glutton for Punishment",
Tiers = 5,
Icon = ":ow:",
BaseWagerRequirement = 25_000_000,
BonusPayout = 7500
},
new MoneyVipLevel
{
Name = "Targeted by Evil Eddie",
Tiers = 5,
Icon = ":bogged:",
BaseWagerRequirement = 50_000_000,
BonusPayout = 10_000
},
new MoneyVipLevel
{
Name = "Epic High Roller",
Tiers = 5,
Icon = ":wow:",
BaseWagerRequirement = 100_000_000,
BonusPayout = 15_000
},
new MoneyVipLevel
{
Name = "99% of Gamblers",
Tiers = 5,
Icon = ":wall:",
BaseWagerRequirement = 500_000_000,
BonusPayout = 25_000
},
new MoneyVipLevel
{
Name = "Billionaire Club",
Tiers = 5,
Icon = ":drink:",
BaseWagerRequirement = 1_000_000_000,
BonusPayout = 50_000
},
new MoneyVipLevel
{
Name = "Upfag",
Tiers = 5,
Icon = ":gay:",
BaseWagerRequirement = 5_000_000_000,
BonusPayout = 75_000
},
new MoneyVipLevel
{
Name = "No Regrets",
Tiers = 5,
Icon = ":woo:",
BaseWagerRequirement = 50_000_000_000,
BonusPayout = 100_000
},
new MoneyVipLevel
{
Name = "A Small Juicer of a Million Dollars",
Tiers = 5,
Icon = ":trump:",
BaseWagerRequirement = 250_000_000_000,
BonusPayout = 1_000_000
},
new MoneyVipLevel
{
Name = "Wannabe Bossman",
Tiers = 5,
Icon = ":lossmanjack:",
BaseWagerRequirement = 500_000_000_000,
BonusPayout = 2_000_000
},
new MoneyVipLevel
{
Name = "TRILLION DOLLAR COIN FLIP",
Tiers = 5,
Icon = ":winner:",
BaseWagerRequirement = 1_000_000_000_000,
BonusPayout = 4_000_000
},
new MoneyVipLevel
{
Name = "Madness",
Tiers = 5,
Icon = ":lunacy:",
BaseWagerRequirement = 5_000_000_000_000,
BonusPayout = 10_000_000
},
new MoneyVipLevel
{
Name = "Nowhere to go from here",
Tiers = 5,
Icon = ":achievement:",
BaseWagerRequirement = 50_000_000_000_000,
// Fuck you pussy
BonusPayout = 1
}
];
public static List<decimal> CalculateTiers(MoneyVipLevel vipLevel)
{
// The list is in ascending order
var nextLevel = VipLevels.FirstOrDefault(v => v.BaseWagerRequirement > vipLevel.BaseWagerRequirement);
// Max level has no tiers
if (nextLevel == null) return [vipLevel.BaseWagerRequirement];
var wagerRequirement = vipLevel.BaseWagerRequirement;
var step = (nextLevel.BaseWagerRequirement - vipLevel.BaseWagerRequirement) / vipLevel.Tiers;
var tiers = new List<decimal>();
while (wagerRequirement < nextLevel.BaseWagerRequirement)
{
tiers.Add(wagerRequirement);
wagerRequirement += step;
}
return tiers;
}
/// <summary>
/// Get the next VIP level based on the wager amount given
/// </summary>
/// <param name="wagered">Wager amount to calculate the next level</param>
/// <returns>null if the user is at the max level</returns>
public static NextVipLevelModel? GetNextVipLevel(decimal wagered)
{
var level = VipLevels.LastOrDefault(v => v.BaseWagerRequirement < wagered);
if (level == null) return null;
var tiers = CalculateTiers(level);
var nextTier = tiers.FirstOrDefault(t => wagered < t);
// default(decimal) is 0
// This happens if the user is between tier 5 and their next level
if (nextTier == 0)
{
var nextLevel = VipLevels[VipLevels.IndexOf(level) + 1];
return new NextVipLevelModel
{
VipLevel = nextLevel,
Tier = 1,
WagerRequirement = nextLevel.BaseWagerRequirement
};
}
return new NextVipLevelModel
{
VipLevel = level,
Tier = tiers.IndexOf(nextTier) + 1,
WagerRequirement = nextTier
};
}
}