mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-05-02 04:22:04 -04:00
Includes - 5 new tables: Gamblers, Transactions, Wagers, Exclusions, Perks - Still heavily WIP and not ready to be enabled, no games present and a lot of missing functionality - For now it's completely disabled until it's ready to be used.
171 lines
7.4 KiB
C#
171 lines
7.4 KiB
C#
using System.Text.RegularExpressions;
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using Humanizer;
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using KfChatDotNetBot.Commands;
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using KfChatDotNetBot.Extensions;
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using KfChatDotNetBot.Models.DbModels;
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using KfChatDotNetBot.Settings;
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using KfChatDotNetWsClient.Models.Events;
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using NLog;
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namespace KfChatDotNetBot.Services;
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// Took one look at GambaSesh's code, and it made my head explode
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// This implementation is inspired by similar bot I wrote years ago
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internal class BotCommands
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{
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private ChatBot _bot;
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private Logger _logger = LogManager.GetCurrentClassLogger();
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private char CommandPrefix = '!';
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private IEnumerable<ICommand> Commands;
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private CancellationToken _cancellationToken;
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internal BotCommands(ChatBot bot, CancellationToken ctx = default)
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{
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_cancellationToken = ctx;
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_bot = bot;
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var interfaceType = typeof(ICommand);
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Commands =
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AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(x => x.GetTypes())
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.Where(x => interfaceType.IsAssignableFrom(x) && x is { IsInterface: false, IsAbstract: false })
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.Select(Activator.CreateInstance).Cast<ICommand>();
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foreach (var command in Commands)
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{
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_logger.Debug($"Found command {command.GetType().Name}");
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}
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}
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internal void ProcessMessage(MessageModel message)
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{
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if (string.IsNullOrEmpty(message.MessageRaw))
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{
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return;
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}
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if (!message.MessageRaw.StartsWith(CommandPrefix))
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{
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return;
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}
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var messageTrimmed = message.MessageRaw.TrimStart(CommandPrefix);
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foreach (var command in Commands)
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{
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foreach (var regex in command.Patterns)
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{
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var match = regex.Match(messageTrimmed);
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if (!match.Success) continue;
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_logger.Debug($"Message matches {regex}");
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using var db = new ApplicationDbContext();
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var user = db.Users.FirstOrDefault(u => u.KfId == message.Author.Id);
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// This should never happen as brand-new users are created upon join
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if (user == null) return;
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if (user.Ignored) return;
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var continueAfterProcess = HasAttribute<AllowAdditionalMatches>(command);
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var kasinoCommand = HasAttribute<KasinoCommand>(command);
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var wagerCommand = HasAttribute<WagerCommand>(command);
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if (kasinoCommand)
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{
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var kasinoEnabled = SettingsProvider.GetValueAsync(BuiltIn.Keys.MoneyEnabled).Result.ToBoolean();
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if (!kasinoEnabled) return;
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}
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if (kasinoCommand && user.IsPermanentlyBanned(_cancellationToken).Result)
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{
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_bot.SendChatMessage($"@{message.Author.Username}, you've been permanently banned from the kasino. Contact support for more information.", true);
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return;
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}
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if (wagerCommand)
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{
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// GetGamblerEntity will only return null if the user is permanbanned
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// and we have a check further up the chain for that hence ignoring the null
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var exclusion = user.GetGamblerEntity(ct: _cancellationToken).Result
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!.GetActiveExclusion(ct: _cancellationToken).Result;
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if (exclusion != null)
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{
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_bot.SendChatMessage(
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$"@{message.Author.Username}, you're self excluded from the kasino for another {(exclusion.Expires - DateTimeOffset.UtcNow).Humanize(precision: 3)}", true);
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return;
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}
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}
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if (user.UserRight < command.RequiredRight)
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{
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_bot.SendChatMessage($"@{message.Author.Username}, you do not have access to use this command. Your rank: {user.UserRight.Humanize()}; Required rank: {command.RequiredRight.Humanize()}", true);
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if (continueAfterProcess) continue;
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break;
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}
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_ = ProcessMessageAsync(command, message, user, match.Groups);
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if (!continueAfterProcess) break;
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}
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}
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}
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private async Task ProcessMessageAsync(ICommand command, MessageModel message, UserDbModel user, GroupCollection arguments)
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{
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var task = Task.Run(() => command.RunCommand(_bot, message, user, arguments, _cancellationToken), _cancellationToken);
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try
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{
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await task.WaitAsync(command.Timeout, _cancellationToken);
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}
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catch (Exception e)
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{
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_logger.Error("Caught an exception while waiting for the command to complete");
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_logger.Error(e);
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return;
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}
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if (task.IsFaulted)
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{
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_logger.Error("Command task failed");
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_logger.Error(task.Exception);
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return;
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}
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var moneySettings =
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await SettingsProvider.GetMultipleValuesAsync([BuiltIn.Keys.MoneyEnabled, BuiltIn.Keys.MoneySymbolSuffix]);
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if (!moneySettings[BuiltIn.Keys.MoneyEnabled].ToBoolean()) return;
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var wagerCommand = HasAttribute<WagerCommand>(command);
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if (!wagerCommand) return;
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var gambler = await user.GetGamblerEntity(ct: _cancellationToken);
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if (gambler == null) return;
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if (gambler.TotalWagered < gambler.NextVipLevelWagerRequirement) return;
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// The reason for doing this instead of passing in TotalWagered is that otherwise VIP levels might
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// get skipped if the user is a low VIP level but wagering very large amounts
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var newLevel = Money.GetNextVipLevel(gambler.NextVipLevelWagerRequirement);
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if (newLevel == null) return;
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var payout = await gambler.UpgradeVipLevel(newLevel, _cancellationToken);
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await _bot.SendChatMessageAsync(
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$"🤑🤑 {user.KfUsername} has leveled up to to {newLevel.VipLevel.Icon} {newLevel.VipLevel.Name} Tier {newLevel.Tier} " +
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$"and received a bonus of {payout:N2} {moneySettings[BuiltIn.Keys.MoneySymbolSuffix].Value}", true);
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}
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private static bool HasAttribute<T>(ICommand command) where T : Attribute
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{
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return Attribute.GetCustomAttribute(command.GetType(), typeof(T)) != null;
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}
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}
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/// <summary>
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/// Normally if a command is matched and executed, the loop breaks and no further commands are processed
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/// Use this attribute if you want to continue attempting to match and run other commands after this one
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/// Keep in mind since commands are executed in a throwaway task and not awaited, they will run concurrently
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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internal class AllowAdditionalMatches : Attribute;
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/// <summary>
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/// Use this on commands where a wager is taking place.
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/// This will cause the bot to check total wagered and see if the gambler has leveled up.
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/// It'll also check whether the gambler is currently temp excluded before running the command.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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internal class WagerCommand : Attribute;
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/// <summary>
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/// Use this on all commands that interact with the gambling / monetary system
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/// When used, this will check if the system is globally enabled before running the command.
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/// It'll also check whether the user is permanently banned before running the command.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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internal class KasinoCommand : Attribute; |