mirror of
https://github.com/barelyprofessional/KfChatDotNet.git
synced 2026-05-02 04:22:04 -04:00
668 lines
30 KiB
C#
668 lines
30 KiB
C#
using System.Text.Json;
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using System.Text.RegularExpressions;
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using KfChatDotNetBot.Extensions;
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using KfChatDotNetBot.Models;
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using KfChatDotNetBot.Models.DbModels;
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using KfChatDotNetBot.Services;
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using KfChatDotNetBot.Settings;
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using KfChatDotNetWsClient.Models.Events;
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using Microsoft.EntityFrameworkCore;
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using NLog;
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namespace KfChatDotNetBot.Commands.Kasino;
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[KasinoCommand]
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[WagerCommand]
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public class BlackjackCommand : ICommand
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{
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private static readonly TimeSpan GameTimeout = TimeSpan.FromMinutes(5);
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public List<Regex> Patterns => [
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new Regex(@"^blackjack (?<amount>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^blackjack (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^bj (?<amount>\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^bj (?<amount>\d+\.\d+)$", RegexOptions.IgnoreCase),
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new Regex(@"^blackjack (?<action>hit|stand|double|split)$", RegexOptions.IgnoreCase),
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new Regex(@"^bj (?<action>hit|stand|double|split)$", RegexOptions.IgnoreCase)
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];
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public string? HelpText => "!blackjack <amount> or !bj <amount> to start, then !bj hit/stand/double/split";
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public UserRight RequiredRight => UserRight.Loser;
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public TimeSpan Timeout => TimeSpan.FromSeconds(15);
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public RateLimitOptionsModel? RateLimitOptions => new()
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{
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MaxInvocations = 5,
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Window = TimeSpan.FromSeconds(20),
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Flags = RateLimitFlags.NoAutoDeleteCooldownResponse
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};
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private ApplicationDbContext _dbContext = new();
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public async Task RunCommand(ChatBot botInstance, MessageModel message, UserDbModel user, GroupCollection arguments,
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CancellationToken ctx)
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{
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var settings = await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay, BuiltIn.Keys.KasinoBlackjackCleanupDelay,
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BuiltIn.Keys.KasinoBlackjackEnabled
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]);
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// Check if blackjack is enabled
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var blackjackEnabled = (settings[BuiltIn.Keys.KasinoBlackjackEnabled]).ToBoolean();
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if (!blackjackEnabled)
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{
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var gameDisabledCleanupDelay= TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoGameDisabledMessageCleanupDelay].ToType<int>());
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, blackjack is currently disabled.",
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true, autoDeleteAfter: gameDisabledCleanupDelay);
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return;
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}
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var cleanupDelay = TimeSpan.FromMilliseconds(settings[BuiltIn.Keys.KasinoBlackjackCleanupDelay].ToType<int>());
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// Check if this is a new game or continuing existing game
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if (arguments.TryGetValue("amount", out var amountGroup))
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{
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await StartNewGame(botInstance, user, amountGroup.Value, cleanupDelay, ctx);
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return;
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}
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if (arguments.TryGetValue("action", out var actionGroup))
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{
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await ContinueGame(botInstance, user, actionGroup.Value.ToLower(), cleanupDelay, ctx);
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return;
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}
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throw new InvalidOperationException($"User {user.KfUsername} somehow ran blackjack without an amount or action: {message.MessageRaw}");
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}
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private async Task StartNewGame(ChatBot botInstance, UserDbModel user, string amountStr,
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TimeSpan cleanupDelay, CancellationToken ctx)
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{
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var logger = LogManager.GetCurrentClassLogger();
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var wager = Convert.ToDecimal(amountStr);
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var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
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if (gambler == null)
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{
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throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
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}
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// Check if user has enough balance
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if (gambler.Balance < wager)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, your balance of {await gambler.Balance.FormatKasinoCurrencyAsync()} isn't enough for this wager.",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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if (wager == 0)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you have to wager more than {await wager.FormatKasinoCurrencyAsync()}", true,
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autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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// Check for existing incomplete blackjack game
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var existingGame = await _dbContext.Wagers
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.OrderBy(x => x.Id)
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.LastOrDefaultAsync(w => w.Gambler.Id == gambler.Id &&
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w.Game == WagerGame.Blackjack &&
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!w.IsComplete && w.GameMeta != null,
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cancellationToken: ctx);
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if (existingGame != null)
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{
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try
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{
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_ = JsonSerializer.Deserialize<BlackjackGameMetaModel>(existingGame.GameMeta!) ??
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throw new InvalidOperationException();
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}
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catch (Exception e)
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{
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logger.Error($"Caught error when deserializing meta for wager ID {existingGame.Id}");
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logger.Error(e);
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, somehow your previous blackjack game state got messed up. Please try again",
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true, autoDeleteAfter: cleanupDelay);
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existingGame.IsComplete = true;
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await _dbContext.SaveChangesAsync(ctx);
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throw;
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}
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// Check if game has timed out
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var timeSinceStart = DateTimeOffset.UtcNow - existingGame.Time;
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if (timeSinceStart > GameTimeout)
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{
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await ForfeitGame(botInstance, user, gambler, existingGame, cleanupDelay, ctx);
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return;
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}
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you already have an active blackjack game. Use !bj hit or !bj stand to continue.",
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// Create deck and deal initial hands
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var deck = BlackjackHelper.CreateDeck(gambler);
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var playerHand = new List<Card> { deck[0], deck[2] };
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var dealerHand = new List<Card> { deck[1], deck[3] };
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deck.RemoveRange(0, 4);
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// Create game state
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// HasDoubledDown is a single bool — doubles are not permitted after a split
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var newGameState = new BlackjackGameMetaModel
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{
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PlayerHands = new List<List<Card>> { playerHand },
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DealerHand = dealerHand,
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Deck = deck,
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HasDoubledDown = false,
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CurrentHandIndex = 0,
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OriginalWagerAmount = wager
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};
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// Create incomplete wager
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await Money.NewWagerAsync(
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gambler.Id,
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wager,
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-wager, // This will be the effect for incomplete wagers
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WagerGame.Blackjack,
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autoModifyBalance: true,
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gameMeta: newGameState,
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isComplete: false,
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ct: ctx
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);
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// Update wager ID in game state
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var createdWager = await _dbContext.Wagers
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.OrderBy(x => x.Id)
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.LastOrDefaultAsync(
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w => w.Gambler.Id == gambler.Id && w.Game == WagerGame.Blackjack && !w.IsComplete && w.GameMeta != null,
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cancellationToken: ctx) ?? throw new InvalidOperationException();
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createdWager.GameMeta = JsonSerializer.Serialize(newGameState);
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await _dbContext.SaveChangesAsync(ctx);
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// Check for immediate blackjacks
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var playerValue = BlackjackHelper.CalculateHandValue(playerHand);
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var dealerValue = BlackjackHelper.CalculateHandValue(dealerHand);
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var playerBlackjack = BlackjackHelper.IsBlackjack(playerHand);
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var dealerBlackjack = BlackjackHelper.IsBlackjack(dealerHand);
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if (playerBlackjack || dealerBlackjack)
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{
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await ResolveGame(botInstance, user, gambler, createdWager, newGameState, true, cleanupDelay, ctx);
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return;
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}
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// Display initial game state
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var colors = await SettingsProvider.GetMultipleValuesAsync([
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BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
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]);
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var canSplit = BlackjackHelper.CanSplit(playerHand);
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var splitText = canSplit ? " or [B]!bj split[/B]" : "";
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await botInstance.SendChatMessageAsync(
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$"🃏 {user.FormatUsername()} started blackjack with {await wager.FormatKasinoCurrencyAsync()}[br]" +
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$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(playerHand)} = {playerValue}[br]" +
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$"[B]Dealer:[/B] {BlackjackHelper.FormatHand(dealerHand, hideFirstCard: true)}[br]" +
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$"Use [B]!bj hit[/B] or [B]!bj stand[/B]{splitText} to continue",
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true, autoDeleteAfter: cleanupDelay);
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}
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private async Task ContinueGame(ChatBot botInstance, UserDbModel user, string action,
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TimeSpan cleanupDelay, CancellationToken ctx)
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{
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var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
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if (gambler == null)
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{
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throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
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}
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// Find active game
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var activeWager = await _dbContext.Wagers
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.OrderBy(x => x.Id)
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.LastOrDefaultAsync(w => w.Gambler.Id == gambler.Id &&
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w.Game == WagerGame.Blackjack &&
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!w.IsComplete && w.GameMeta != null, cancellationToken: ctx);
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if (activeWager == null)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you don't have an active blackjack game. Start one with !bj <amount>",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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var currentGameState = JsonSerializer.Deserialize<BlackjackGameMetaModel>(activeWager.GameMeta!);
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if (currentGameState == null)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, your game data is corrupted. Please start a new game.",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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activeWager.IsComplete = true;
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await _dbContext.SaveChangesAsync(ctx);
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return;
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}
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// Check timeout
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var timeSinceStart = DateTimeOffset.UtcNow - activeWager.Time;
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if (timeSinceStart > GameTimeout)
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{
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await ForfeitGame(botInstance, user, gambler, activeWager, cleanupDelay, ctx);
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return;
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}
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switch (action)
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{
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case "hit":
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await HandleHit(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
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break;
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case "stand":
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await HandleStand(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
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break;
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case "double":
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await HandleDouble(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
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break;
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case "split":
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await HandleSplit(botInstance, user, gambler, activeWager, currentGameState, cleanupDelay, ctx);
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break;
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}
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}
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private async Task HandleHit(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
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WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
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{
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if (gameState.Deck.Count == 0)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, game error: no cards left in deck. Game forfeited.",
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true, autoDeleteAfter: cleanupDelay);
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await ForfeitGame(botInstance, user, gambler, wager, cleanupDelay, ctx);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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var currentHand = gameState.PlayerHands[gameState.CurrentHandIndex];
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var handLabel = gameState.PlayerHands.Count > 1 ? $" (Hand {gameState.CurrentHandIndex + 1})" : "";
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// Draw card
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var card = gameState.Deck[0];
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gameState.Deck.RemoveAt(0);
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currentHand.Add(card);
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var playerValue = BlackjackHelper.CalculateHandValue(currentHand);
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// Whether this hit ends the current hand (bust, 21, or post-double auto-stand)
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bool handEnded = playerValue > 21 || playerValue == 21 || gameState.HasDoubledDown;
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// Whether this is the last hand — if so, skip the intermediate message and let ResolveGame
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// produce the single consolidated output, avoiding a duplicate bust/result message.
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bool isLastHand = gameState.CurrentHandIndex >= gameState.PlayerHands.Count - 1;
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if (handEnded && !isLastHand)
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{
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// Transitioning between split hands: show what happened on this hand before moving on
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string transitionalResult;
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if (playerValue > 21)
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{
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var colors = await SettingsProvider.GetMultipleValuesAsync([BuiltIn.Keys.KiwiFarmsRedColor]);
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transitionalResult = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]BUST![/COLOR][/B]";
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}
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else
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{
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transitionalResult = $"[B]Standing on {playerValue}[/B]";
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}
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}{handLabel} hit and drew {card}[br]" +
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$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(currentHand)} = {playerValue}[br]" +
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transitionalResult,
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true, autoDeleteAfter: cleanupDelay);
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}
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else if (!handEnded)
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{
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// Hand is still in progress — show current state and prompt for next action
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wager.GameMeta = JsonSerializer.Serialize(gameState);
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await _dbContext.SaveChangesAsync(ctx);
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}{handLabel} hit and drew {card}[br]" +
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$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(currentHand)} = {playerValue}[br]" +
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$"Use [B]!bj hit[/B] or [B]!bj stand[/B] to continue",
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// If handEnded && isLastHand: fall through silently — ResolveGame will show everything
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await MoveToNextHandOrResolve(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
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}
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private async Task HandleStand(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
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WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
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{
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var handLabel = gameState.PlayerHands.Count > 1 ? $" (Hand {gameState.CurrentHandIndex + 1})" : "";
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var currentHand = gameState.PlayerHands[gameState.CurrentHandIndex];
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var playerValue = BlackjackHelper.CalculateHandValue(currentHand);
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// Only send an intermediate stand message when transitioning between split hands.
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// For the final/only hand, ResolveGame produces the sole consolidated message.
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bool isLastHand = gameState.CurrentHandIndex >= gameState.PlayerHands.Count - 1;
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if (!isLastHand)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}{handLabel} stands with {BlackjackHelper.FormatHand(currentHand)} = {playerValue}",
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true, autoDeleteAfter: cleanupDelay);
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}
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await MoveToNextHandOrResolve(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
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}
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private async Task HandleDouble(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
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WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
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{
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var currentHand = gameState.PlayerHands[gameState.CurrentHandIndex];
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// Check if player can double (only on first action with 2 cards)
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if (currentHand.Count != 2)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you can only double down on your first action.",
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// Doubling after a split is not permitted
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if (gameState.PlayerHands.Count > 1)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you cannot double down after splitting.",
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// Check if player has enough balance for double
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if (gambler.Balance < gameState.OriginalWagerAmount)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you don't have enough balance to double down.",
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true, autoDeleteAfter: cleanupDelay);
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return;
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}
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// Double the wager: charge the additional amount and record it
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var additionalWager = gameState.OriginalWagerAmount;
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await Money.ModifyBalanceAsync(gambler.Id, -additionalWager, TransactionSourceEventType.Gambling,
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$"Double down for {wager.Id}", ct: ctx);
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wager.WagerAmount += additionalWager; // Total wager is now OriginalWagerAmount * 2
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wager.WagerEffect -= additionalWager; // Outstanding loss reflects the extra stake
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gameState.HasDoubledDown = true;
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await _dbContext.SaveChangesAsync(ctx);
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()} doubled down! Wager is now {await wager.WagerAmount.FormatKasinoCurrencyAsync()}",
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true, autoDeleteAfter: cleanupDelay);
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// Draw exactly one card then auto-stand (handled inside HandleHit via HasDoubledDown flag)
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await HandleHit(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
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}
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private async Task HandleSplit(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
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WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
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{
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var currentHand = gameState.PlayerHands[gameState.CurrentHandIndex];
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// Check if player can split
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if (!BlackjackHelper.CanSplit(currentHand))
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you can only split with two cards of the same rank.",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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// Check if already split
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if (gameState.PlayerHands.Count > 1)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you can only split once per game.",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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// Check if player has enough balance
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if (gambler.Balance < gameState.OriginalWagerAmount)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, you don't have enough balance to split.",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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// Check if deck has enough cards
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if (gameState.Deck.Count < 2)
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{
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await botInstance.SendChatMessageAsync(
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$"{user.FormatUsername()}, not enough cards in deck to split.",
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true, autoDeleteAfter: cleanupDelay);
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RateLimitService.RemoveMostRecentEntry(user, this);
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return;
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}
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// Perform the split
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var card1 = currentHand[0];
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var card2 = currentHand[1];
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var hand1 = new List<Card> { card1, gameState.Deck[0] };
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|
var hand2 = new List<Card> { card2, gameState.Deck[1] };
|
|
gameState.Deck.RemoveRange(0, 2);
|
|
|
|
gameState.PlayerHands = new List<List<Card>> { hand1, hand2 };
|
|
gameState.HasDoubledDown = false; // Single bool — doubles are blocked after splitting
|
|
gameState.CurrentHandIndex = 0;
|
|
|
|
// Charge for the split
|
|
var additionalWager = gameState.OriginalWagerAmount;
|
|
await Money.ModifyBalanceAsync(gambler.Id, -additionalWager, TransactionSourceEventType.Gambling,
|
|
$"Split down for {wager.Id}", ct: ctx);
|
|
wager.WagerAmount += additionalWager;
|
|
wager.WagerEffect -= additionalWager;
|
|
|
|
wager.GameMeta = JsonSerializer.Serialize(gameState);
|
|
await _dbContext.SaveChangesAsync(ctx);
|
|
|
|
var value1 = BlackjackHelper.CalculateHandValue(hand1);
|
|
var value2 = BlackjackHelper.CalculateHandValue(hand2);
|
|
|
|
await botInstance.SendChatMessageAsync(
|
|
$"{user.FormatUsername()} split their hand! Total wager: {await wager.WagerAmount.FormatKasinoCurrencyAsync()}[br]" +
|
|
$"[B]Hand 1:[/B] {BlackjackHelper.FormatHand(hand1)} = {value1}[br]" +
|
|
$"[B]Hand 2:[/B] {BlackjackHelper.FormatHand(hand2)} = {value2}[br]" +
|
|
$"Playing Hand 1 - Use [B]!bj hit[/B] or [B]!bj stand[/B]",
|
|
true, autoDeleteAfter: cleanupDelay);
|
|
}
|
|
|
|
private async Task MoveToNextHandOrResolve(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
|
WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
|
|
{
|
|
gameState.CurrentHandIndex++;
|
|
|
|
if (gameState.CurrentHandIndex < gameState.PlayerHands.Count)
|
|
{
|
|
// Move to next split hand
|
|
wager.GameMeta = JsonSerializer.Serialize(gameState);
|
|
await _dbContext.SaveChangesAsync(ctx);
|
|
|
|
var nextHand = gameState.PlayerHands[gameState.CurrentHandIndex];
|
|
var nextValue = BlackjackHelper.CalculateHandValue(nextHand);
|
|
|
|
await botInstance.SendChatMessageAsync(
|
|
$"Playing Hand {gameState.CurrentHandIndex + 1}[br]" +
|
|
$"[B]Your hand:[/B] {BlackjackHelper.FormatHand(nextHand)} = {nextValue}[br]" +
|
|
$"Use [B]!bj hit[/B] or [B]!bj stand[/B] to continue",
|
|
true, autoDeleteAfter: cleanupDelay);
|
|
}
|
|
else
|
|
{
|
|
// All hands played, dealer plays and resolve
|
|
await PlayDealerAndResolve(botInstance, user, gambler, wager, gameState, cleanupDelay, ctx);
|
|
}
|
|
}
|
|
|
|
private async Task PlayDealerAndResolve(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
|
WagerDbModel wager, BlackjackGameMetaModel gameState, TimeSpan cleanupDelay, CancellationToken ctx)
|
|
{
|
|
// Check if all hands busted
|
|
bool allHandsBusted = gameState.PlayerHands.All(hand => BlackjackHelper.CalculateHandValue(hand) > 21);
|
|
|
|
if (!allHandsBusted)
|
|
{
|
|
// Dealer plays
|
|
var dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
|
|
|
|
while (dealerValue < 17)
|
|
{
|
|
if (gameState.Deck.Count == 0)
|
|
{
|
|
await botInstance.SendChatMessageAsync(
|
|
$"{user.FormatUsername()}, game error: dealer ran out of cards. Game forfeited.",
|
|
true, autoDeleteAfter: cleanupDelay);
|
|
await ForfeitGame(botInstance, user, gambler, wager, cleanupDelay, ctx);
|
|
return;
|
|
}
|
|
|
|
var card = gameState.Deck[0];
|
|
gameState.Deck.RemoveAt(0);
|
|
gameState.DealerHand.Add(card);
|
|
dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
|
|
}
|
|
}
|
|
|
|
await ResolveGame(botInstance, user, gambler, wager, gameState, false, cleanupDelay, ctx);
|
|
}
|
|
|
|
private async Task ResolveGame(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
|
WagerDbModel wager, BlackjackGameMetaModel gameState, bool immediateResolution,
|
|
TimeSpan cleanupDelay, CancellationToken ctx)
|
|
{
|
|
var dealerValue = BlackjackHelper.CalculateHandValue(gameState.DealerHand);
|
|
var dealerBlackjack = BlackjackHelper.IsBlackjack(gameState.DealerHand);
|
|
|
|
decimal totalEffect = 0;
|
|
var colors = await SettingsProvider.GetMultipleValuesAsync([
|
|
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
|
|
]);
|
|
|
|
var message = $"🃏 {user.FormatUsername()}'s blackjack game:[br]";
|
|
|
|
// For a split game each hand pays out at the original wager per hand.
|
|
// For a single hand (with optional double down) the full wager.WagerAmount is at stake,
|
|
// which already reflects the doubled stake when the player doubled down.
|
|
bool isSplitGame = gameState.PlayerHands.Count > 1;
|
|
|
|
// Process each hand
|
|
for (int i = 0; i < gameState.PlayerHands.Count; i++)
|
|
{
|
|
var hand = gameState.PlayerHands[i];
|
|
var playerValue = BlackjackHelper.CalculateHandValue(hand);
|
|
var playerBlackjack = BlackjackHelper.IsBlackjack(hand);
|
|
|
|
// Split hands each pay at the original wager amount.
|
|
// A single hand pays at the full (possibly doubled) wager amount.
|
|
var handWager = isSplitGame ? gameState.OriginalWagerAmount : wager.WagerAmount;
|
|
|
|
var handLabel = isSplitGame ? $" {i + 1}" : "";
|
|
message += $"[B]Your hand{handLabel}:[/B] {BlackjackHelper.FormatHand(hand)} = {playerValue}[br]";
|
|
|
|
decimal handEffect;
|
|
string result;
|
|
|
|
// Determine outcome for this hand
|
|
if (playerBlackjack && dealerBlackjack)
|
|
{
|
|
handEffect = 0;
|
|
result = $"[B][COLOR=orange]PUSH![/COLOR][/B]";
|
|
}
|
|
else if (playerBlackjack)
|
|
{
|
|
handEffect = handWager * 1.5m;
|
|
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]BLACKJACK! +{await handEffect.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
|
}
|
|
else if (dealerBlackjack)
|
|
{
|
|
handEffect = -handWager;
|
|
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]DEALER BLACKJACK! -{await handWager.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
|
}
|
|
else if (playerValue > 21)
|
|
{
|
|
handEffect = -handWager;
|
|
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]BUST! -{await handWager.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
|
}
|
|
else if (dealerValue > 21)
|
|
{
|
|
handEffect = handWager;
|
|
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]DEALER BUST! +{await handEffect.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
|
}
|
|
else if (playerValue > dealerValue)
|
|
{
|
|
handEffect = handWager;
|
|
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}]WIN! +{await handEffect.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
|
}
|
|
else if (playerValue < dealerValue)
|
|
{
|
|
handEffect = -handWager;
|
|
result = $"[B][COLOR={colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}]LOSE! -{await handWager.FormatKasinoCurrencyAsync()}[/COLOR][/B]";
|
|
}
|
|
else
|
|
{
|
|
handEffect = 0;
|
|
result = $"[B][COLOR=orange]PUSH![/COLOR][/B]";
|
|
}
|
|
|
|
message += $"{result}[br]";
|
|
totalEffect += handEffect;
|
|
}
|
|
|
|
message += $"[B]Dealer:[/B] {BlackjackHelper.FormatHand(gameState.DealerHand)} = {dealerValue}[br]";
|
|
|
|
// Update wager to complete
|
|
wager.IsComplete = true;
|
|
wager.WagerEffect = totalEffect;
|
|
wager.Multiplier = (totalEffect + wager.WagerAmount) / wager.WagerAmount;
|
|
|
|
// Update balance and create transaction in same context
|
|
await _dbContext.SaveChangesAsync(ctx);
|
|
var balanceAdjustment = totalEffect + wager.WagerAmount;
|
|
var newBalance = await Money.ModifyBalanceAsync(gambler.Id, balanceAdjustment, TransactionSourceEventType.Gambling,
|
|
$"Blackjack outcome from wager {wager.Id}", null, ctx);
|
|
|
|
message += $"[u][B]Net:[/B] {(totalEffect >= 0 ? "+" : "")}{await totalEffect.FormatKasinoCurrencyAsync()} | Balance: {await newBalance.FormatKasinoCurrencyAsync()}";
|
|
|
|
await botInstance.SendChatMessageAsync(message, true, autoDeleteAfter: cleanupDelay);
|
|
}
|
|
|
|
private async Task ForfeitGame(ChatBot botInstance, UserDbModel user, GamblerDbModel gambler,
|
|
WagerDbModel wager, TimeSpan cleanupDelay, CancellationToken ctx)
|
|
{
|
|
wager.IsComplete = true;
|
|
await _dbContext.SaveChangesAsync(ctx);
|
|
|
|
await botInstance.SendChatMessageAsync(
|
|
$"{user.FormatUsername()}, your blackjack game timed out and you forfeited {await wager.WagerAmount.FormatKasinoCurrencyAsync()}",
|
|
true, autoDeleteAfter: cleanupDelay);
|
|
}
|
|
} |