Files
KfChatDotNet/KfChatDotNetBot/Commands/CecilCommand.cs
T
alogindtractor e14a08e3d5 Adds Cecil (#119)
* Add Cecil for mechanics

Used to predetermine the outcome of games according to a probability function, which is stored as a skew. Each game made using cecil is intended to have its own skew (or maybe multiple skews for different difficulties)
Will eventually be used for planes 2

* Add CecilCommand for gambling functionality

Skip all the fancy casino visuals and let Cecil take the wheel
Customizeable difficulty
!cecil <bet> <optional difficulty, default 1> <optional max win>
https://i.ddos.lgbt/raw/CecilHelper.html

* Validate max win value in CecilCommand

Added validation to ensure max win is greater than 1.

* Adjust slot symbol probabilities and random range

9208000 | Payout: 0 | RTP: 97.84% | Feach Chance: 0.78% | Hit Rate: 34.03% | Win Rate: 15.14% | Biggest Win: 14100.0x | Avg Win: 6.01x | Median Hit: 0.6x

got some complaint about slots so figured I'd change it up a bit
2026-05-16 17:58:21 +02:00

110 lines
4.4 KiB
C#

using System.Text.RegularExpressions;
using KfChatDotNetBot.Extensions;
using KfChatDotNetBot.Models;
using KfChatDotNetBot.Models.DbModels;
using KfChatDotNetBot.Services;
using KfChatDotNetBot.Settings;
using KfChatDotNetWsClient.Models.Events;
using NLog;
namespace KfChatDotNetBot.Commands.Kasino;
public class CecilCommand : ICommand
{
public List<Regex> Patterns => [
new Regex(@"^cecil (?<bet>\d+(?:\.\d+)?) (?<difficulty>\d+(?:\.\d+)?) (?<maxwin>\d+(?:\.\d+)?)", RegexOptions.IgnoreCase),
new Regex(@"^cecil (?<bet>\d+(?:\.\d+)?) (?<difficulty>\d+(?:\.\d+)?)", RegexOptions.IgnoreCase),
new Regex(@"^cecil (?<bet>\d+(?:\.\d+)?)", RegexOptions.IgnoreCase),
new Regex("^keno")
];
public string? HelpText => "!cecil <bet> <optional difficulty> <optional max win>";
public UserRight RequiredRight => UserRight.Loser;
public TimeSpan Timeout => TimeSpan.FromSeconds(60);
public RateLimitOptionsModel? RateLimitOptions => new RateLimitOptionsModel
{
MaxInvocations = 5,
Window = TimeSpan.FromSeconds(10)
};
public bool WhisperCanInvoke => true;
public async Task RunCommand(ChatBot botInstance, BotCommandMessageModel message, UserDbModel user,
GroupCollection arguments,
CancellationToken ctx)
{
if (message is { IsWhisper: false, MessageUuid: not null })
{
await botInstance.KfClient.DeleteMessageAsync(message.MessageUuid);
}
var cleanupDelay = TimeSpan.FromSeconds(15);
if (!arguments.TryGetValue("bet", out var amount)) //if user just enters !keno
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, not enough arguments. !cecil <bet> <optional difficulty> <[i]optional max win > 1[/i] - Cecil Tool: https://i.ddos.lgbt/raw/CecilHelper.html>",
true, autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
var wager = Convert.ToDecimal(amount.Value);
var gambler = await Money.GetGamblerEntityAsync(user.Id, ct: ctx);
if (gambler == null)
throw new InvalidOperationException($"Caught a null when retrieving gambler for {user.KfUsername}");
if (gambler.Balance < wager)
{
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, your balance of {await gambler.Balance.FormatKasinoCurrencyAsync()} isn't enough for this wager.",
true, autoDeleteAfter: cleanupDelay);
RateLimitService.RemoveMostRecentEntry(user, this);
return;
}
bool beta;
double difficulty;
double result;
if (!arguments.TryGetValue("difficulty", out var diff))
{
difficulty = 1;
}
else
{
difficulty = Convert.ToDouble(diff.Value);
}
if (!arguments.TryGetValue("maxwin", out var maxWin))
{
GammaSkew skew = new GammaSkew(difficulty, 0);
result = Cecil.Consult(skew, 0);
}
else
{
double mWin = Convert.ToDouble(maxWin.Value);
if (mWin < 1)
{
await botInstance.SendChatMessageAsync($"{user.FormatUsername()}, max win must be greater than 1.", true, autoDeleteAfter: cleanupDelay);
return;
}
BetaSkew skew = new BetaSkew(difficulty, mWin, 0);
result = Cecil.Consult(skew, 0);
}
var payout = wager * Convert.ToDecimal(result);
var net = payout - wager;
var newBalance = await Money.NewWagerAsync(gambler.Id, wager, net, WagerGame.Cecil);
var colors =
await SettingsProvider.GetMultipleValuesAsync([
BuiltIn.Keys.KiwiFarmsGreenColor, BuiltIn.Keys.KiwiFarmsRedColor
]);
var red = $"{colors[BuiltIn.Keys.KiwiFarmsRedColor].Value}";
var green = $"{colors[BuiltIn.Keys.KiwiFarmsGreenColor].Value}";
var color = (payout > wager) ? green : red;
await botInstance.SendChatMessageAsync(
$"{user.FormatUsername()}, Cecil has determined you are due [color={color}]{await payout.FormatKasinoCurrencyAsync()}[/color] from your wager of {await wager.FormatKasinoCurrencyAsync()}. Balance: {await newBalance.FormatKasinoCurrencyAsync()}",
true, autoDeleteAfter: cleanupDelay);
}
}