//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: public interface to user remote file storage in Steam
//
//=============================================================================

#ifndef ISTEAMREMOTESTORAGE_H
#define ISTEAMREMOTESTORAGE_H
#ifdef _WIN32
#pragma once
#endif

#include "isteamclient.h"

//-----------------------------------------------------------------------------
// Purpose: Functions for accessing, reading and writing files stored remotely 
//			and cached locally
//-----------------------------------------------------------------------------
class ISteamRemoteStorage
{
	public:
		// NOTE
		//
		// Filenames are case-insensitive, and will be converted to lowercase automatically.
		// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
		// iterate the files, the filename returned will be "foo.bar".
		//

		// file operations
		virtual bool	FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
		virtual int32	GetFileSize( const char *pchFile ) = 0;
		virtual int32	FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
		virtual bool	FileExists( const char *pchFile ) = 0;

		// iteration
		virtual int32 GetFileCount() = 0;
		virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;

		// quota management
		virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
};

#define STEAMREMOTESTORAGE_INTERFACE_VERSION "STEAMREMOTESTORAGE_INTERFACE_VERSION002"

#endif // ISTEAMREMOTESTORAGE_H
