Renamed koalageddon mode to store mode

This commit is contained in:
acidicoala
2023-01-13 03:49:07 +03:00
parent dfbce391a7
commit 4f93515bac
50 changed files with 582 additions and 438 deletions

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#include <steam_impl/steam_apps.hpp>
#include <steam_impl/steam_client.hpp>
#include <steam_impl/steam_inventory.hpp>
#include <steam_impl/steam_user.hpp>
#include <steam_impl/steam_impl.hpp>
#include <koalabox/logger.hpp>
// ISteamApps
DLL_EXPORT(bool) SteamAPI_ISteamApps_BIsSubscribedApp(void* self, AppId_t dlcID) {
return steam_apps::IsDlcUnlocked(
__func__, 0, dlcID, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_BIsSubscribedApp)
return SteamAPI_ISteamApps_BIsSubscribedApp_o(self, dlcID);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamApps_BIsDlcInstalled(void* self, AppId_t dlcID) {
return steam_apps::IsDlcUnlocked(
__func__, 0, dlcID, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_BIsDlcInstalled)
return SteamAPI_ISteamApps_BIsDlcInstalled_o(self, dlcID);
}
);
}
DLL_EXPORT(int) SteamAPI_ISteamApps_GetDLCCount(void* self) {
return steam_apps::GetDLCCount(
__func__, 0, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_GetDLCCount)
return SteamAPI_ISteamApps_GetDLCCount_o(self);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamApps_BGetDLCDataByIndex(
void* self,
int iDLC,
AppId_t* pDlcID,
bool* pbAvailable,
char* pchName,
int cchNameBufferSize
) {
return steam_apps::GetDLCDataByIndex(
__func__, 0, iDLC, pDlcID, pbAvailable, pchName, cchNameBufferSize,
[&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_BGetDLCDataByIndex)
return SteamAPI_ISteamApps_BGetDLCDataByIndex_o(
self, iDLC, pDlcID, pbAvailable, pchName, cchNameBufferSize
);
},
[&](AppId_t dlc_id) {
return SteamAPI_ISteamApps_BIsDlcInstalled(self, dlc_id);
}
);
}
// ISteamClient
DLL_EXPORT(void*) SteamAPI_ISteamClient_GetISteamGenericInterface(
void* self,
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* pchVersion
) {
return steam_client::GetGenericInterface(
__func__, pchVersion, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamClient_GetISteamGenericInterface)
return SteamAPI_ISteamClient_GetISteamGenericInterface_o(self, hSteamUser, hSteamPipe, pchVersion);
}
);
}
// ISteamInventory
DLL_EXPORT(EResult) SteamAPI_ISteamInventory_GetResultStatus(
void* self,
SteamInventoryResult_t resultHandle
) {
return steam_inventory::GetResultStatus(
__func__, resultHandle, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetResultStatus)
return SteamAPI_ISteamInventory_GetResultStatus_o(self, resultHandle);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetItemDefinitionIDs(
void* self,
SteamItemDef_t* pItemDefIDs,
uint32_t* punItemDefIDsArraySize
) {
return steam_inventory::GetItemDefinitionIDs(
__func__, pItemDefIDs, punItemDefIDsArraySize, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetItemDefinitionIDs)
return SteamAPI_ISteamInventory_GetItemDefinitionIDs_o(self, pItemDefIDs, punItemDefIDsArraySize);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetResultItems(
void* self,
SteamInventoryResult_t resultHandle,
SteamItemDetails_t* pOutItemsArray,
uint32_t* punOutItemsArraySize
) {
return steam_inventory::GetResultItems(
__func__, resultHandle, pOutItemsArray, punOutItemsArraySize,
[&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetResultItems)
return SteamAPI_ISteamInventory_GetResultItems_o(self, resultHandle, pOutItemsArray, punOutItemsArraySize);
},
[&](SteamItemDef_t* pItemDefIDs, uint32_t* punItemDefIDsArraySize) {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetItemDefinitionIDs)
return SteamAPI_ISteamInventory_GetItemDefinitionIDs_o(self, pItemDefIDs, punItemDefIDsArraySize);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetResultItemProperty(
void* self,
SteamInventoryResult_t resultHandle,
uint32_t unItemIndex,
const char* pchPropertyName,
char* pchValueBuffer,
uint32_t* punValueBufferSizeOut
) {
return steam_inventory::GetResultItemProperty(
__func__, resultHandle, unItemIndex, pchPropertyName, pchValueBuffer, punValueBufferSizeOut, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetResultItemProperty)
return SteamAPI_ISteamInventory_GetResultItemProperty_o(
self, resultHandle, unItemIndex, pchPropertyName, pchValueBuffer, punValueBufferSizeOut
);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_CheckResultSteamID(
void* self,
SteamInventoryResult_t resultHandle,
CSteamID steamIDExpected
) {
return steam_inventory::CheckResultSteamID(
__func__, resultHandle, steamIDExpected, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_CheckResultSteamID)
return SteamAPI_ISteamInventory_CheckResultSteamID_o(self, resultHandle, steamIDExpected);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetAllItems(
void* self,
SteamInventoryResult_t* pResultHandle
) {
return steam_inventory::GetAllItems(
__func__, pResultHandle, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetAllItems)
return SteamAPI_ISteamInventory_GetAllItems_o(self, pResultHandle);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_GetItemsByID(
void* self,
SteamInventoryResult_t* pResultHandle,
const SteamItemInstanceID_t* pInstanceIDs,
uint32_t unCountInstanceIDs
) {
return steam_inventory::GetItemsByID(
__func__, pResultHandle, pInstanceIDs, unCountInstanceIDs, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_GetItemsByID)
return SteamAPI_ISteamInventory_GetItemsByID_o(self, pResultHandle, pInstanceIDs, unCountInstanceIDs);
}
);
}
DLL_EXPORT(bool) SteamAPI_ISteamInventory_SerializeResult(
void* self,
SteamInventoryResult_t resultHandle,
void* pOutBuffer,
uint32_t* punOutBufferSize
) {
return steam_inventory::SerializeResult(
__func__, resultHandle, pOutBuffer, punOutBufferSize, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamInventory_SerializeResult)
return SteamAPI_ISteamInventory_SerializeResult_o(self, resultHandle, pOutBuffer, punOutBufferSize);
}
);
}
// ISteamUser
DLL_EXPORT(EUserHasLicenseForAppResult) SteamAPI_ISteamUser_UserHasLicenseForApp(
void* self,
CSteamID steamID,
AppId_t dlcID
) {
AppId_t app_id;
try {
app_id = steam_impl::get_app_id_or_throw();
} catch (const Exception& e) {
LOG_ERROR("{} -> Error getting app id: {}", __func__, e.what())
}
return steam_user::UserHasLicenseForApp(
__func__, app_id, dlcID, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamUser_UserHasLicenseForApp)
return SteamAPI_ISteamUser_UserHasLicenseForApp_o(self, steamID, dlcID);
}
);
}

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#include <steam_impl/steam_client.hpp>
DLL_EXPORT(void*) SteamInternal_FindOrCreateUserInterface(HSteamUser hSteamUser, const char* version) {
return steam_client::GetGenericInterface(
__func__, version, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamInternal_FindOrCreateUserInterface)
return SteamInternal_FindOrCreateUserInterface_o(hSteamUser, version);
}
);
}
DLL_EXPORT(void*) SteamInternal_CreateInterface(const char* version) {
return steam_client::GetGenericInterface(
__func__, version, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamInternal_CreateInterface)
return SteamInternal_CreateInterface_o(version);
}
);
}

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#include <steam_impl/steam_client.hpp>
#include <koalabox/logger.hpp>
#include <koalabox/win_util.hpp>
#include <koalabox/util.hpp>
#include <regex>
/**
* Searches the `.rdata` section of the original dll for the full interface version string
* Results are cached for performance.
*/
String get_versioned_interface(const String& version_prefix, const String& fallback) {
static Map<String, String> version_map;
if (not version_map.contains(version_prefix)) {
try {
const String rdata = koalabox::win_util::get_pe_section_data_or_throw(globals::steamapi_module, ".rdata");
const std::regex regex(version_prefix + "\\d{3}");
std::smatch match;
if (std::regex_search(rdata, match, regex)) {
version_map[version_prefix] = match[0];
return version_map[version_prefix];
}
throw koalabox::util::exception("No match found for '{}'", version_prefix);
} catch (const Exception& ex) {
LOG_ERROR(
"Failed to get versioned interface: {}."
"Falling back to version {}", ex.what(), fallback
)
version_map[version_prefix] = version_prefix + fallback;
}
}
return version_map[version_prefix];
}
DLL_EXPORT(void*) SteamClient() {
static auto version = get_versioned_interface(STEAM_CLIENT, "006");
return steam_client::GetGenericInterface(
__func__, version, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamClient)
return SteamClient_o();
}
);
}
DLL_EXPORT(void*) SteamApps() {
static auto version = get_versioned_interface(STEAM_APPS, "002");
return steam_client::GetGenericInterface(
__func__, version, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamApps)
return SteamApps_o();
}
);
}
DLL_EXPORT(void*) SteamUser() {
static auto version = get_versioned_interface(STEAM_USER, "012");
return steam_client::GetGenericInterface(
__func__, version, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamUser)
return SteamUser_o();
}
);
}
DLL_EXPORT(void*) SteamInventory() {
static auto version = get_versioned_interface(STEAM_INVENTORY, "001");
return steam_client::GetGenericInterface(
__func__, version, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamInventory)
return SteamInventory_o();
}
);
}

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#include <game_mode/virtuals/steam_api_virtuals.hpp>
#include <steam_impl/steam_apps.hpp>
VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(AppId_t appID)) {
return steam_apps::IsDlcUnlocked(
__func__, 0, appID, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(ISteamApps_BIsSubscribedApp)
return ISteamApps_BIsSubscribedApp_o(ARGS(appID));
}
);
}
VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(AppId_t appID)) {
return steam_apps::IsDlcUnlocked(
__func__, 0, appID, [&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(ISteamApps_BIsDlcInstalled)
return ISteamApps_BIsDlcInstalled_o(ARGS(appID));
}
);
}
VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS()) {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamApps_GetDLCCount)
return steam_apps::GetDLCCount(
__func__, 0, [&]() {
return ISteamApps_GetDLCCount_o(ARGS());
}
);
}
VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(
PARAMS(
int iDLC,
AppId_t* pAppID,
bool* pbAvailable,
char* pchName,
int cchNameBufferSize
)
) {
return steam_apps::GetDLCDataByIndex(
__func__, 0, iDLC, pAppID, pbAvailable, pchName, cchNameBufferSize,
[&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamApps_BGetDLCDataByIndex)
return ISteamApps_BGetDLCDataByIndex_o(
ARGS(iDLC, pAppID, pbAvailable, pchName, cchNameBufferSize)
);
},
[&](AppId_t dlc_id) {
return ISteamApps_BIsDlcInstalled(ARGS(dlc_id));
}
);
}

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#include <game_mode/virtuals/steam_api_virtuals.hpp>
#include <steam_impl/steam_client.hpp>
VIRTUAL(void*) ISteamClient_GetISteamApps(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* version
)
) {
return steam_client::GetGenericInterface(
__func__, version, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamClient_GetISteamApps)
return ISteamClient_GetISteamApps_o(ARGS(hSteamUser, hSteamPipe, version));
}
);
}
VIRTUAL(void*) ISteamClient_GetISteamUser(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* version
)
) {
return steam_client::GetGenericInterface(
__func__, version, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamClient_GetISteamUser)
return ISteamClient_GetISteamUser_o(ARGS(hSteamUser, hSteamPipe, version));
}
);
}
VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* pchVersion
)
) {
return steam_client::GetGenericInterface(
__func__, pchVersion, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamClient_GetISteamGenericInterface)
return ISteamClient_GetISteamGenericInterface_o(ARGS(hSteamUser, hSteamPipe, pchVersion));
}
);
}
VIRTUAL(void*) ISteamClient_GetISteamInventory(
PARAMS(
HSteamUser hSteamUser,
HSteamPipe hSteamPipe,
const char* pchVersion
)
) {
return steam_client::GetGenericInterface(
__func__, pchVersion, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamClient_GetISteamInventory)
return ISteamClient_GetISteamInventory_o(ARGS(hSteamUser, hSteamPipe, pchVersion));
}
);
}

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#include <game_mode/virtuals/steam_api_virtuals.hpp>
#include <steam_impl/steam_inventory.hpp>
VIRTUAL(EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t resultHandle)) {
return steam_inventory::GetResultStatus(
__func__, resultHandle, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetResultStatus)
return ISteamInventory_GetResultStatus_o(ARGS(resultHandle));
}
);
}
VIRTUAL(bool) ISteamInventory_GetResultItems(
PARAMS(
SteamInventoryResult_t resultHandle,
SteamItemDetails_t* pOutItemsArray,
uint32_t * punOutItemsArraySize
)
) {
return steam_inventory::GetResultItems(
__func__, resultHandle, pOutItemsArray, punOutItemsArraySize,
[&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetResultItems)
return ISteamInventory_GetResultItems_o(ARGS(resultHandle, pOutItemsArray, punOutItemsArraySize));
},
[&](SteamItemDef_t* pItemDefIDs, uint32_t* punItemDefIDsArraySize) {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetItemDefinitionIDs)
return ISteamInventory_GetItemDefinitionIDs_o(ARGS(pItemDefIDs, punItemDefIDsArraySize));
}
);
}
VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
PARAMS(
SteamInventoryResult_t resultHandle,
uint32_t unItemIndex,
const char* pchPropertyName,
char* pchValueBuffer,
uint32_t * punValueBufferSizeOut
)
) {
return steam_inventory::GetResultItemProperty(
__func__, resultHandle, unItemIndex, pchPropertyName, pchValueBuffer, punValueBufferSizeOut, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetResultItemProperty)
return ISteamInventory_GetResultItemProperty_o(
ARGS(resultHandle, unItemIndex, pchPropertyName, pchValueBuffer, punValueBufferSizeOut)
);
}
);
}
VIRTUAL(bool) ISteamInventory_CheckResultSteamID(
PARAMS(
SteamInventoryResult_t resultHandle,
CSteamID steamIDExpected
)
) {
return steam_inventory::CheckResultSteamID(
__func__, resultHandle, steamIDExpected, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_CheckResultSteamID)
return ISteamInventory_CheckResultSteamID_o(ARGS(resultHandle, steamIDExpected));
}
);
}
VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t* pResultHandle)) {
return steam_inventory::GetAllItems(
__func__, pResultHandle, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetAllItems)
return ISteamInventory_GetAllItems_o(ARGS(pResultHandle));
}
);
}
VIRTUAL(bool) ISteamInventory_GetItemsByID(
PARAMS(
SteamInventoryResult_t* pResultHandle,
const SteamItemInstanceID_t* pInstanceIDs,
uint32_t unCountInstanceIDs
)
) {
return steam_inventory::GetItemsByID(
__func__, pResultHandle, pInstanceIDs, unCountInstanceIDs, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetItemsByID)
return ISteamInventory_GetItemsByID_o(ARGS(pResultHandle, pInstanceIDs, unCountInstanceIDs));
}
);
}
VIRTUAL(bool) ISteamInventory_SerializeResult(
PARAMS(
SteamInventoryResult_t resultHandle,
void* pOutBuffer,
uint32_t * punOutBufferSize
)
) {
return steam_inventory::SerializeResult(
__func__, resultHandle, pOutBuffer, punOutBufferSize, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_SerializeResult)
return ISteamInventory_SerializeResult_o(ARGS(resultHandle, pOutBuffer, punOutBufferSize));
}
);
}
VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(
PARAMS(
SteamItemDef_t* pItemDefIDs,
uint32_t * punItemDefIDsArraySize
)
) {
return steam_inventory::GetItemDefinitionIDs(
__func__, pItemDefIDs, punItemDefIDsArraySize, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamInventory_GetItemDefinitionIDs)
return ISteamInventory_GetItemDefinitionIDs_o(ARGS(pItemDefIDs, punItemDefIDsArraySize));
}
);
}

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#include <game_mode/virtuals/steam_api_virtuals.hpp>
#include <steam_impl/steam_user.hpp>
#include <steam_impl/steam_impl.hpp>
#include <koalabox/logger.hpp>
VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(PARAMS(CSteamID steamID, AppId_t dlcID)) {
AppId_t app_id = 0;
try {
app_id = steam_impl::get_app_id_or_throw();
} catch (const Exception& e) {
LOG_ERROR("{} -> Error getting app id: {}", __func__, e.what())
}
return steam_user::UserHasLicenseForApp(
__func__, app_id, dlcID, [&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamUser_UserHasLicenseForApp)
return ISteamUser_UserHasLicenseForApp_o(ARGS(steamID, dlcID));
}
);
}

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#pragma once
#include <core/types.hpp>
// ISteamApps
VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(AppId_t));
VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(AppId_t));
VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS());
VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(PARAMS(int, AppId_t*, bool*, char*, int));
// ISteamClient
VIRTUAL(void*) ISteamClient_GetISteamApps(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamUser(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(PARAMS(HSteamUser, HSteamPipe, const char*));
VIRTUAL(void*) ISteamClient_GetISteamInventory(PARAMS(HSteamUser, HSteamPipe, const char*));
// ISteamInventory
VIRTUAL(EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t));
VIRTUAL(bool) ISteamInventory_GetResultItems(PARAMS(SteamInventoryResult_t, SteamItemDetails_t*, uint32_t*));
VIRTUAL(bool) ISteamInventory_GetResultItemProperty(
PARAMS(SteamInventoryResult_t, uint32_t, const char*, char*, uint32_t*)
);
VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t*));
VIRTUAL(bool) ISteamInventory_GetItemsByID(PARAMS(SteamInventoryResult_t*, const SteamItemInstanceID_t*, uint32_t));
VIRTUAL(bool) ISteamInventory_SerializeResult(PARAMS(SteamInventoryResult_t, void*, uint32_t*));
VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(PARAMS(SteamItemDef_t*, uint32_t*));
VIRTUAL(bool) ISteamInventory_CheckResultSteamID(PARAMS(SteamInventoryResult_t, CSteamID));
// ISteamUser
VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(PARAMS(CSteamID, AppId_t));