Inventory logic re-write

This commit is contained in:
acidicoala
2023-01-09 03:26:42 +03:00
parent 55ada47bef
commit 6347e3f148
25 changed files with 332 additions and 251 deletions

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@@ -1,7 +1,7 @@
#include <core/config.hpp>
#include <core/paths.hpp>
#include <koalabox/json.hpp>
#include <koalabox/util.hpp>
#include <koalabox/io.hpp>
namespace config {
Config instance; // NOLINT(cert-err58-cpp)
@@ -12,16 +12,16 @@ namespace config {
if (exists(path)) {
try {
instance = Json(path).get<Config>();
instance = Json::parse(koalabox::io::read_file(path)).get<Config>();
} catch (const Exception& e) {
koalabox::util::panic("Error parsing config: {}", e.what());
}
}
}
AppStatus get_app_status(uint32_t app_id) {
AppStatus get_app_status(AppId_t app_id) {
if (app_id == 0) {
// 0 is a special internal value reserved for cases where we don't know app_id.
// 0 is a special internal value reserved for cases where we don't know id.
// This is typically the case in non-koalageddon modes, hence we treat it as unlocked.
return AppStatus::UNLOCKED;
}
@@ -35,7 +35,7 @@ namespace config {
return instance.default_app_status;
}
DlcStatus get_dlc_status(uint32_t dlc_id) {
DlcStatus get_dlc_status(AppId_t dlc_id) {
const auto dlc_id_key = std::to_string(dlc_id);
if (instance.override_dlc_status.contains(dlc_id_key)) {
@@ -45,7 +45,7 @@ namespace config {
return instance.default_dlc_status;
}
bool is_dlc_unlocked(uint32_t app_id, uint32_t dlc_id, const Function<bool()>& original_function) {
bool is_dlc_unlocked(AppId_t app_id, AppId_t dlc_id, const Function<bool()>& original_function) {
const auto app_status = config::get_app_status(app_id);
const auto dlc_status = config::get_dlc_status(dlc_id);
@@ -56,4 +56,8 @@ namespace config {
return app_unlocked && dlc_unlocked;
}
Vector<DLC> get_extra_dlcs(AppId_t app_id) {
return DLC::get_dlcs_from_apps(instance.extra_dlcs, app_id);
}
}

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@@ -1,8 +1,9 @@
#pragma once
#include <core/types.hpp>
#include <koalabox/core.hpp>
#include <koalabox/json.hpp>
// TODO: move to smoke_api namespace
namespace config {
enum class AppStatus {
LOCKED,
@@ -38,7 +39,7 @@ namespace config {
DlcStatus default_dlc_status = DlcStatus::UNLOCKED;
Map<String, AppStatus> override_app_status;
Map<String, DlcStatus> override_dlc_status;
Vector<uint32_t> extra_dlc_ids;
AppDlcNameMap extra_dlcs;
bool auto_inject_inventory = true;
Vector<uint32_t> extra_inventory_items;
// We have to use general json type here since the library doesn't support std::optional
@@ -53,7 +54,7 @@ namespace config {
default_dlc_status,
override_app_status,
override_dlc_status,
extra_dlc_ids,
extra_dlcs,
auto_inject_inventory,
extra_inventory_items,
koalageddon_config
@@ -69,4 +70,6 @@ namespace config {
DlcStatus get_dlc_status(uint32_t dlc_id);
bool is_dlc_unlocked(uint32_t app_id, uint32_t dlc_id, const Function<bool()>& original_function);
Vector<DLC> get_extra_dlcs(AppId_t app_id);
}

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@@ -27,12 +27,12 @@
* The macros below implement the above-mentioned considerations.
*/
#ifdef _WIN64
#define PARAMS(...) void* RCX, ##__VA_ARGS__
#define ARGS(...) RCX, ##__VA_ARGS__
#define PARAMS(...) void* RCX, __VA_ARGS__
#define ARGS(...) RCX, __VA_ARGS__
#define THIS RCX
#else
#define PARAMS(...) void* ECX, void* EDX __VA_OPT__(,) __VA_ARGS__
#define ARGS(...) ECX, EDX __VA_OPT__(,) __VA_ARGS__
#define PARAMS(...) const void* ECX, const void* EDX, __VA_ARGS__
#define ARGS(...) ECX, EDX, __VA_ARGS__
#define THIS ECX
#endif

26
src/core/types.cpp Normal file
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@@ -0,0 +1,26 @@
#include <core/types.hpp>
Vector<DLC> DLC::get_dlcs_from_apps(const AppDlcNameMap& apps, AppId_t app_id) {
Vector<DLC> dlcs;
const auto app_id_str = std::to_string(app_id);
if (apps.contains(app_id_str)) {
const auto& app = apps.at(app_id_str);
for (auto const& [id, name]: app.dlcs) {
dlcs.emplace_back(id, name);
}
}
return dlcs;
}
DlcNameMap DLC::get_dlc_map_from_vector(const Vector<DLC>& dlcs) {
DlcNameMap map;
for (const auto& dlc: dlcs) {
map[dlc.get_id_str()] = dlc.get_name();
}
return map;
}

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@@ -1,6 +1,7 @@
#pragma once
#include <koalabox/core.hpp>
#include <nlohmann/json.hpp>
#ifdef _WIN64
#define COMPILE_KOALAGEDDON 0
@@ -38,3 +39,46 @@ class ISteamApps;
class ISteamUser;
class ISteamInventory;
// These aliases exist solely to increase code readability
using AppIdKey = String;
using DlcIdKey = String;
using DlcNameValue = String;
using DlcNameMap = Map<DlcIdKey, DlcNameValue>;
struct App {
DlcNameMap dlcs;
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(App, dlcs) // NOLINT(misc-const-correctness)
};
using AppDlcNameMap = Map<AppIdKey, App>;
class DLC {
private:
// These 2 names must match the property names from Steam API
String appid;
String name;
public:
explicit DLC() = default;
explicit DLC(String appid, String name) : appid{std::move(appid)}, name{std::move(name)} {}
[[nodiscard]] String get_id_str() const {
return appid;
};
[[nodiscard]] uint32_t get_id() const {
return std::stoi(appid);
};
[[nodiscard]] String get_name() const {
return name;
};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(DLC, appid, name)
static Vector<DLC> get_dlcs_from_apps(const AppDlcNameMap& apps, AppId_t app_id);
static DlcNameMap get_dlc_map_from_vector(const Vector<DLC>& vector);
};

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@@ -9,6 +9,8 @@
#include <koalabox/logger.hpp>
namespace koalageddon {
const void* client_app_manager_interface = nullptr;
KoalageddonConfig config; // NOLINT(cert-err58-cpp)
/**
@@ -55,10 +57,10 @@ namespace koalageddon {
void init() {
std::thread(
[]() {
const auto kg_config_source = init_koalageddon_config();
LOG_INFO("Loaded Koalageddon config from the {}", kg_config_source)
}
[]() {
const auto kg_config_source = init_koalageddon_config();
LOG_INFO("Loaded Koalageddon config from the {}", kg_config_source)
}
).detach();
koalabox::dll_monitor::init_listener(

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@@ -4,6 +4,9 @@
namespace koalageddon {
/// We need this interface in other IClient* functions in order to query original DLC status
extern const void* client_app_manager_interface;
extern KoalageddonConfig config;
void init();

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@@ -44,6 +44,7 @@ namespace koalageddon::steamclient {
}
SELECTOR_IMPLEMENTATION(IClientAppManager, {
koalageddon::client_app_manager_interface = interface;
HOOK_FUNCTION(IClientAppManager, IsAppDlcInstalled)
})

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@@ -1,7 +1,6 @@
#pragma once
#include <koalabox/core.hpp>
#include <koalabox/json.hpp>
// Offset values are interpreted according to pointer arithmetic rules, i.e.
// 1 unit offset represents 4 and 8 bytes in 32-bit and 64-bit architectures respectively.

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@@ -10,42 +10,41 @@ namespace koalageddon::vstdlib {
VIRTUAL(bool) SharedLicensesLockStatus(PARAMS(void* arg)
) {
LOG_DEBUG("{}(this={}, arg={})", __func__, THIS, arg)
ARGS();
return true;
}
LOG_DEBUG("{}(this={}, arg={})", __func__, THIS, arg)
ARGS();
return true;
}
VIRTUAL(bool) SharedLibraryStopPlaying(PARAMS(void* arg)
) {
LOG_DEBUG("{}(this={}, arg={})", __func__, THIS, arg)
ARGS();
return true;
}
VIRTUAL(bool) SharedLibraryStopPlaying(PARAMS(void* arg)
) {
LOG_DEBUG("{}(this={}, arg={})", __func__, THIS, arg)
ARGS();
return true;
}
VIRTUAL(void) VStdLib_Callback_Interceptor(PARAMS(const char** name_ptr)
) {
GET_ORIGINAL_HOOKED_FUNCTION(VStdLib_Callback_Interceptor)
VStdLib_Callback_Interceptor_o(ARGS(name_ptr));
VIRTUAL(void) VStdLib_Callback_Interceptor(PARAMS(const char** name_ptr)
) {
GET_ORIGINAL_HOOKED_FUNCTION(VStdLib_Callback_Interceptor)
VStdLib_Callback_Interceptor_o(ARGS(name_ptr));
static auto lock_status_hooked = false;
static auto stop_playing_hooked = false;
static auto lock_status_hooked = false;
static auto stop_playing_hooked = false;
if (
lock_status_hooked&& stop_playing_hooked
) {
return;
}
if (
lock_status_hooked && stop_playing_hooked
) {
return;
}
auto* const data = (CoroutineData*) THIS;
if (
data&& data
->
get_callback_name()
) {
const auto name = String(data->get_callback_name());
LOG_TRACE("{}(ecx={}, edx={}, name={})", __func__, ARGS(), name)
auto* const data = (CoroutineData*) THIS;
if (
data && data
->
get_callback_name()
) {
const auto name = String(data->get_callback_name());
LOG_TRACE("{}(ecx={}, edx={}, name='{}')", __func__, ARGS(), name)
if (name == "SharedLicensesLockStatus" && !lock_status_hooked) {
DETOUR_ADDRESS(SharedLicensesLockStatus, data->get_callback_data()->get_callback_address())
lock_status_hooked = true;

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@@ -3,21 +3,13 @@
#include <koalabox/cache.hpp>
#include <koalabox/logger.hpp>
struct App {
Vector<AppId_t> dlc_ids;
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(App, dlc_ids) // NOLINT(misc-const-correctness)
};
using Apps = Map<String, App>;
constexpr auto KEY_APPS = "apps";
Apps get_cached_apps() {
AppDlcNameMap get_cached_apps() noexcept {
try {
const auto cache = koalabox::cache::read_from_cache(KEY_APPS);
return cache.get<Apps>();
return cache.get<AppDlcNameMap>();
} catch (const Exception& e) {
LOG_WARN("Failed to get cached apps: {}", e.what())
@@ -27,31 +19,31 @@ Apps get_cached_apps() {
namespace smoke_api::app_cache {
Vector<AppId_t> get_dlc_ids(AppId_t app_id) {
Vector<DLC> get_dlcs(AppId_t app_id) noexcept {
try {
LOG_DEBUG("Reading cached DLC IDs for the app: {}", app_id)
const auto app = get_cached_apps().at(std::to_string(app_id));
const auto apps = get_cached_apps();
return app.dlc_ids;
return DLC::get_dlcs_from_apps(apps, app_id);
} catch (const Exception& e) {
LOG_ERROR("Error reading DLCs from disk cache: ", e.what())
return {};
}
}
bool save_dlc_ids(AppId_t app_id, const Vector<AppId_t>& dlc_ids) {
bool save_dlcs(AppId_t app_id, const Vector<DLC>& dlcs) noexcept {
try {
LOG_DEBUG("Caching DLC IDs for the app: {}", app_id)
auto apps = get_cached_apps();
apps[std::to_string(app_id)] = {
.dlc_ids = dlc_ids
};
apps[std::to_string(app_id)] = App{.dlcs=DLC::get_dlc_map_from_vector(dlcs)};
return koalabox::cache::save_to_cache(KEY_APPS, Json(apps));
} catch (const Exception& e) {
LOG_ERROR("Failed to cache DLC IDs fro the app: {}", app_id)
LOG_ERROR("Error saving DLCs to disk cache: {}", e.what())
return false;
}

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@@ -4,8 +4,8 @@
namespace smoke_api::app_cache {
Vector<AppId_t> get_dlc_ids(AppId_t app_id);
Vector<DLC> get_dlcs(AppId_t app_id) noexcept;
bool save_dlc_ids(AppId_t app_id, const Vector<AppId_t>& dlc_ids);
bool save_dlcs(AppId_t app_id, const Vector<DLC>& dlcs) noexcept;
}

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@@ -81,16 +81,17 @@ namespace smoke_api {
globals::smokeapi_handle = module_handle;
koalabox::cache::init_cache(paths::get_cache_path());
config::init();
if (config::instance.logging) {
koalabox::logger::init_file_logger(paths::get_log_path());
}
// FIXME: Dynamic timestamp resolution: https://stackoverflow.com/q/17212518
LOG_INFO("🐨 {} v{} | Compiled at '{}'", PROJECT_NAME, PROJECT_VERSION, __TIMESTAMP__)
koalabox::cache::init_cache(paths::get_cache_path());
const auto exe_path = Path(koalabox::win_util::get_module_file_name_or_throw(nullptr));
const auto exe_name = exe_path.filename().string();

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@@ -43,18 +43,22 @@ DLL_EXPORT(int) SteamAPI_ISteamApps_GetDLCCount(ISteamApps* self) {
DLL_EXPORT(bool) SteamAPI_ISteamApps_BGetDLCDataByIndex(
ISteamApps* self,
int iDLC,
AppId_t* pAppID,
AppId_t* pDlcID,
bool* pbAvailable,
char* pchName,
int cchNameBufferSize
) {
return steam_apps::GetDLCDataByIndex(
__func__, 0, iDLC, pAppID, pbAvailable, pchName, cchNameBufferSize, [&]() {
__func__, 0, iDLC, pDlcID, pbAvailable, pchName, cchNameBufferSize,
[&]() {
GET_ORIGINAL_FUNCTION_STEAMAPI(SteamAPI_ISteamApps_BGetDLCDataByIndex)
return SteamAPI_ISteamApps_BGetDLCDataByIndex_o(
self, iDLC, pAppID, pbAvailable, pchName, cchNameBufferSize
self, iDLC, pDlcID, pbAvailable, pchName, cchNameBufferSize
);
},
[&](AppId_t dlc_id) {
return SteamAPI_ISteamApps_BIsDlcInstalled(self, dlc_id);
}
);
}

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@@ -41,12 +41,16 @@ VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(
)
) {
return steam_apps::GetDLCDataByIndex(
__func__, 0, iDLC, pAppID, pbAvailable, pchName, cchNameBufferSize, [&]() {
__func__, 0, iDLC, pAppID, pbAvailable, pchName, cchNameBufferSize,
[&]() {
GET_ORIGINAL_HOOKED_FUNCTION(ISteamApps_BGetDLCDataByIndex)
return ISteamApps_BGetDLCDataByIndex_o(
ARGS(iDLC, pAppID, pbAvailable, pchName, cchNameBufferSize)
);
},
[&](AppId_t dlc_id) {
return ISteamApps_BIsDlcInstalled(ARGS(dlc_id));
}
);
}

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@@ -6,121 +6,119 @@
#include <koalabox/util.hpp>
#include <steam_functions/steam_functions.hpp>
#include <core/types.hpp>
#include <utility>
namespace steam_apps {
// TODO: Needs to go to API
class DLC {
private:
String appid;
public:
String name;
uint32_t app_id = std::stoi(appid);
NLOHMANN_DEFINE_TYPE_INTRUSIVE(DLC, appid, name)
};
struct SteamResponse {
uint32_t success = 0;
Vector<DLC> dlcs;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(SteamResponse, success, dlcs)
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(SteamResponse, success, dlcs) // NOLINT(misc-const-correctness)
};
using GitHubResponse = Map<String, Vector<uint32_t>>;
/// Steamworks may max GetDLCCount value at 64, depending on how much unowned DLCs the user has.
/// Despite this limit, some games with more than 64 DLCs still keep using this method.
/// This means we have to get extra DLC IDs from local config, remote config, or cache.
constexpr auto MAX_DLC = 64;
// Key: App ID, Value: DLC ID
Map<AppId_t, int> original_dlc_count_map; // NOLINT(cert-err58-cpp)
Vector<AppId_t> cached_dlcs;
Map<AppId_t, Vector<DLC>> app_dlcs; // NOLINT(cert-err58-cpp)
Set<AppId_t> fully_fetched; // NOLINT(cert-err58-cpp)
std::optional<Vector<DLC>> fetch_from_github(AppId_t app_id) noexcept {
try {
const auto* url
= "https://raw.githubusercontent.com/acidicoala/public-entitlements/main/steam/v2/dlc.json";
const auto json = koalabox::http_client::fetch_json(url);
const auto response = json.get<AppDlcNameMap>();
return DLC::get_dlcs_from_apps(response, app_id);
} catch (const Json::exception& e) {
LOG_ERROR("Failed to fetch dlc list from GitHub: {}", e.what())
return std::nullopt;
}
}
std::optional<Vector<DLC>> fetch_from_steam(AppId_t app_id) noexcept {
try {
const auto url = fmt::format("https://store.steampowered.com/dlc/{}/ajaxgetdlclist", app_id);
const auto json = koalabox::http_client::fetch_json(url);
LOG_TRACE("Steam response: \n{}", json.dump(2))
const auto response = json.get<SteamResponse>();
if (response.success != 1) {
throw std::runtime_error("Web API responded with 'success' != 1");
}
return response.dlcs;
} catch (const Exception& e) {
LOG_ERROR("Failed to fetch dlc list from Steam: {}", e.what())
return std::nullopt;
}
}
/**
* @param app_id
* @return boolean indicating if the function was able to successfully fetch DLC IDs from all sources.
*/
bool fetch_and_cache_dlcs(AppId_t app_id) {
void fetch_and_cache_dlcs(AppId_t app_id) {
static std::mutex mutex;
const std::lock_guard<std::mutex> guard(mutex);
if (not app_id) {
// No app id means we are operating in game mode.
// Hence, we need to use utility functions to get app id.
try {
app_id = steam_functions::get_app_id_or_throw();
// TODO: Check what it returns in koalageddon mode
LOG_INFO("Detected App ID: {}", app_id)
} catch (const Exception& ex) {
LOG_ERROR("Failed to get app ID: {}", ex.what())
return false;
app_dlcs[app_id] = {}; // Dummy value to avoid checking for presence on each access
return;
}
}
auto total_success = true;
const auto app_id_str = std::to_string(app_id);
const auto fetch_from_steam = [&]() {
Vector<AppId_t> dlcs;
try {
// TODO: Refactor into api namespace
const auto url = fmt::format("https://store.steampowered.com/dlc/{}/ajaxgetdlclist", app_id_str);
const auto json = koalabox::http_client::fetch_json(url);
const auto response = json.get<SteamResponse>();
if (response.success != 1) {
throw std::runtime_error("Web API responded with 'success' != 1");
}
for (const auto& dlc: response.dlcs) {
dlcs.emplace_back(dlc.app_id);
}
} catch (const Exception& e) {
LOG_ERROR("Failed to fetch dlc list from steam api: {}", e.what())
total_success = false;
}
return dlcs;
};
const auto fetch_from_github = [&]() {
Vector<AppId_t> dlcs;
try {
const String url = "https://raw.githubusercontent.com/acidicoala/public-entitlements/main/steam/v1/dlc.json";
const auto json = koalabox::http_client::fetch_json(url);
const auto response = json.get<GitHubResponse>();
if (response.contains(app_id_str)) {
dlcs = response.at(app_id_str);
}
} catch (const Exception& e) {
LOG_ERROR("Failed to fetch extra dlc list from github api: {}", e.what())
total_success = false;
}
return dlcs;
};
const auto steam_dlcs = fetch_from_steam();
const auto github_dlcs = fetch_from_github();
// We want to fetch data only once. However, if any of the remote sources have failed
// previously, we want to attempt fetching again.
if (fully_fetched.contains(app_id)) {
return;
}
// Any of the sources might fail, so we try to get optimal result
// by combining results from all the sources into a single set.
Set<AppId_t> combined_dlcs;
combined_dlcs.insert(steam_dlcs.begin(), steam_dlcs.end());
combined_dlcs.insert(github_dlcs.begin(), github_dlcs.end());
// There is no need to insert cached entries if both steam and GitHub requests were successful.
if (!total_success) {
const auto cache_dlcs = smoke_api::app_cache::get_dlc_ids(app_id);
combined_dlcs.insert(cached_dlcs.begin(), cached_dlcs.end());
// by aggregating results from all the sources into a single set.
Vector<DLC> aggregated_dlcs;
const auto append_dlcs = [&](const Vector<DLC>& source, const String& source_name) {
LOG_DEBUG("App ID {} has {} DLCs defined in {}", app_id, source.size(), source_name)
aggregated_dlcs < append > source;
};
append_dlcs(config::get_extra_dlcs(app_id), "local config");
const auto github_dlcs = fetch_from_github(app_id);
if (github_dlcs) {
append_dlcs(*github_dlcs, "GitHub repository");
}
// We then transfer that set into a list because we need DLCs to be accessible via index.
cached_dlcs.clear();
cached_dlcs.insert(cached_dlcs.begin(), combined_dlcs.begin(), combined_dlcs.end());
const auto steam_dlcs = fetch_from_steam(app_id);
if (steam_dlcs) {
append_dlcs(*steam_dlcs, "Steam API");
}
smoke_api::app_cache::save_dlc_ids(app_id, cached_dlcs);
if (github_dlcs && steam_dlcs) {
fully_fetched.insert(app_id);
} else {
append_dlcs(smoke_api::app_cache::get_dlcs(app_id), "disk cache");
}
return total_success;
// Cache DLCs in memory and cache for future use
app_dlcs[app_id] = aggregated_dlcs;
smoke_api::app_cache::save_dlcs(app_id, aggregated_dlcs);
}
String get_app_id_log(const AppId_t app_id) {
@@ -157,35 +155,17 @@ namespace steam_apps {
}
const auto original_count = original_function();
original_dlc_count_map[app_id] = original_count;
LOG_DEBUG("{} -> Original DLC count: {}", function_name, original_count)
if (original_count < MAX_DLC) {
return total_count(original_count);
}
// We need to fetch DLC IDs from all possible sources at this point
LOG_DEBUG("Game has {} or more DLCs. Fetching DLCs from remote sources.", original_count)
const auto injected_count = static_cast<int>(config::instance.extra_dlc_ids.size());
LOG_DEBUG("{} -> Injected DLC count: {}", function_name, injected_count)
fetch_and_cache_dlcs(app_id);
// Maintain a list of app_ids for which we have already fetched and cached DLC IDs
static Set<AppId_t> cached_apps;
if (!cached_apps.contains(app_id)) {
static std::mutex mutex;
const std::lock_guard<std::mutex> guard(mutex);
LOG_DEBUG("Game has {} or more DLCs. Fetching DLCs from remote sources.", MAX_DLC)
if (fetch_and_cache_dlcs(app_id)) {
cached_apps.insert(app_id);
}
}
const auto cached_count = static_cast<int>(cached_dlcs.size());
LOG_DEBUG("{} -> Cached DLC count: {}", function_name, cached_count)
return total_count(injected_count + cached_count);
return total_count(static_cast<int>(app_dlcs[app_id].size()));
} catch (const Exception& e) {
LOG_ERROR(" Uncaught exception: {}", function_name, e.what())
return 0;
@@ -200,83 +180,56 @@ namespace steam_apps {
bool* pbAvailable,
char* pchName,
int cchNameBufferSize,
const Function<bool()>& original_function
const Function<bool()>& original_function,
const Function<bool(AppId_t)>& is_originally_unlocked
) {
try {
LOG_DEBUG("{} -> {}index: {:>3}", function_name, get_app_id_log(app_id), iDLC)
const auto print_dlc_info = [&](const String& tag) {
LOG_INFO(
"{} -> [{:12}] {}index: {:>3}, DLC ID: {:>8}, available: {:5}, name: '{}'",
R"({} -> [{:^12}] {}index: {:>3}, DLC ID: {:>8}, available: {:5}, name: "{}")",
function_name, tag, get_app_id_log(app_id), iDLC, *pDlcId, *pbAvailable, pchName
)
};
const auto inject_dlc = [&](const String& tag, const Vector<AppId_t>& dlc_ids, const int index) {
const auto dlc_id = dlc_ids[index];
const auto inject_dlc = [&](const DLC& dlc) {
// Fill the output pointers
*pDlcId = dlc_id;
*pbAvailable = config::is_dlc_unlocked(app_id, dlc_id, []() { return true; });
*pDlcId = dlc.get_id();
*pbAvailable = config::is_dlc_unlocked(
app_id, *pDlcId, [&]() {
return is_originally_unlocked(*pDlcId);
}
);
auto name = fmt::format("DLC #{} with ID: {} ", iDLC, dlc_id);
name = name.substr(0, cchNameBufferSize);
*name.rbegin() = '\0';
auto name = dlc.get_name();
name = name.substr(0, cchNameBufferSize + 1);
memcpy_s(pchName, cchNameBufferSize, name.c_str(), name.size());
print_dlc_info(tag);
return true;
};
const auto get_original_dlc_count = [](const AppId_t& app_id) {
if (original_dlc_count_map.contains(app_id)) {
return original_dlc_count_map[app_id];
if (app_dlcs.contains(app_id)) {
const auto& dlcs = app_dlcs[app_id];
if (iDLC >= 0 && iDLC < dlcs.size()) {
inject_dlc(dlcs[iDLC]);
print_dlc_info("injected");
return true;
}
return 0;
};
const auto original_count = get_original_dlc_count(app_id);
// Original count less than MAX_DLC implies that we need to redirect the call to original function.
if (original_count < MAX_DLC) {
const auto success = original_function();
if (success) {
*pbAvailable = config::is_dlc_unlocked(app_id, *pDlcId, [&]() { return *pbAvailable; });
print_dlc_info("original");
} else {
LOG_WARN("{} -> original call failed for index: {}", function_name, iDLC)
}
return success;
}
// We must have had cached DLC IDs at this point.
// It does not matter if we begin the list with injected DLC IDs or cached ones.
// However, we must be consistent at all times. Hence, the convention will be that
// injected DLCs will be followed by cached DLCs in the following manner:
// [injected-dlc-0, injected-dlc-1, ..., cached-dlc-0, cached-dlc-1, ...]
if (iDLC < 0) {
LOG_WARN("{} -> Out of bounds DLC index: {}", function_name, iDLC)
return false;
}
const int local_dlc_count = static_cast<int>(config::instance.extra_dlc_ids.size());
if (iDLC < local_dlc_count) {
return inject_dlc("local config", config::instance.extra_dlc_ids, iDLC);
const auto success = original_function();
if (success) {
*pbAvailable = config::is_dlc_unlocked(app_id, *pDlcId, [&]() { return *pbAvailable; });
print_dlc_info("original");
} else {
LOG_WARN("{} -> original call failed for index: {}", function_name, iDLC)
}
const auto adjusted_index = iDLC - local_dlc_count;
const int cached_dlc_count = static_cast<int>(cached_dlcs.size());
if (iDLC < cached_dlc_count) {
return inject_dlc("memory cache", cached_dlcs, adjusted_index);
}
LOG_ERROR(
"{} -> Out of bounds DLC index: {}, local dlc count: {}, cached dlc count: {}",
function_name, iDLC, local_dlc_count, cached_dlc_count
)
return false;
return success;
} catch (const Exception& e) {
LOG_ERROR("{} -> Uncaught exception: {}", function_name, e.what())
return false;

View File

@@ -26,7 +26,8 @@ namespace steam_apps {
bool* pbAvailable,
char* pchName,
int cchNameBufferSize,
const Function<bool()>& original_function
const Function<bool()>& original_function,
const Function<bool(AppId_t)>& is_originally_unlocked // Aux function to resolve original dlc status
);
}

View File

@@ -16,6 +16,7 @@ namespace steam_inventory {
return status;
}
// TODO: investigate if we can get app id in koalageddon mode
bool GetResultItems(
const String& function_name,
const SteamInventoryResult_t resultHandle,

View File

@@ -1,6 +1,7 @@
#include <steam_impl/steam_apps.hpp>
#include <core/macros.hpp>
#include <core/types.hpp>
#include <steam_impl/steam_apps.hpp>
#include <steam_functions/steam_functions.hpp>
VIRTUAL(bool) IClientAppManager_IsAppDlcInstalled(PARAMS(AppId_t app_id, AppId_t dlc_id)) {
return steam_apps::IsDlcUnlocked(

View File

@@ -1,6 +1,8 @@
#include <core/macros.hpp>
#include <core/types.hpp>
#include <steam_impl/steam_apps.hpp>
#include <koalageddon/koalageddon.hpp>
#include <steam_functions/steam_functions.hpp>
VIRTUAL(int) IClientApps_GetDLCCount(PARAMS(AppId_t appId)) {
return steam_apps::GetDLCCount(
@@ -23,12 +25,22 @@ VIRTUAL(bool) IClientApps_BGetDLCDataByIndex(
)
) {
return steam_apps::GetDLCDataByIndex(
__func__, appID, iDLC, pDlcID, pbAvailable, pchName, cchNameBufferSize, [&]() {
__func__, appID, iDLC, pDlcID, pbAvailable, pchName, cchNameBufferSize,
[&]() {
GET_ORIGINAL_HOOKED_FUNCTION(IClientApps_BGetDLCDataByIndex)
return IClientApps_BGetDLCDataByIndex_o(
ARGS(appID, iDLC, pDlcID, pbAvailable, pchName, cchNameBufferSize)
);
},
[&](AppId_t dlc_id) {
if (koalageddon::client_app_manager_interface) {
IClientAppManager_IsAppDlcInstalled(koalageddon::client_app_manager_interface, EDX, appID, dlc_id);
return true;
}
// Would never happen in practice, as the interfaces would be instantiated almost simultaneously
return false;
}
);
}