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https://github.com/acidicoala/SmokeAPI.git
synced 2026-01-27 06:52:52 -05:00
Inventory logic re-write
This commit is contained in:
@@ -6,121 +6,119 @@
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#include <koalabox/util.hpp>
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#include <steam_functions/steam_functions.hpp>
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#include <core/types.hpp>
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#include <utility>
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namespace steam_apps {
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// TODO: Needs to go to API
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class DLC {
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private:
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String appid;
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public:
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String name;
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uint32_t app_id = std::stoi(appid);
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(DLC, appid, name)
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};
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struct SteamResponse {
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uint32_t success = 0;
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Vector<DLC> dlcs;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(SteamResponse, success, dlcs)
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NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(SteamResponse, success, dlcs) // NOLINT(misc-const-correctness)
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};
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using GitHubResponse = Map<String, Vector<uint32_t>>;
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/// Steamworks may max GetDLCCount value at 64, depending on how much unowned DLCs the user has.
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/// Despite this limit, some games with more than 64 DLCs still keep using this method.
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/// This means we have to get extra DLC IDs from local config, remote config, or cache.
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constexpr auto MAX_DLC = 64;
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// Key: App ID, Value: DLC ID
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Map<AppId_t, int> original_dlc_count_map; // NOLINT(cert-err58-cpp)
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Vector<AppId_t> cached_dlcs;
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Map<AppId_t, Vector<DLC>> app_dlcs; // NOLINT(cert-err58-cpp)
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Set<AppId_t> fully_fetched; // NOLINT(cert-err58-cpp)
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std::optional<Vector<DLC>> fetch_from_github(AppId_t app_id) noexcept {
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try {
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const auto* url
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= "https://raw.githubusercontent.com/acidicoala/public-entitlements/main/steam/v2/dlc.json";
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const auto json = koalabox::http_client::fetch_json(url);
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const auto response = json.get<AppDlcNameMap>();
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return DLC::get_dlcs_from_apps(response, app_id);
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} catch (const Json::exception& e) {
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LOG_ERROR("Failed to fetch dlc list from GitHub: {}", e.what())
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return std::nullopt;
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}
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}
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std::optional<Vector<DLC>> fetch_from_steam(AppId_t app_id) noexcept {
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try {
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const auto url = fmt::format("https://store.steampowered.com/dlc/{}/ajaxgetdlclist", app_id);
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const auto json = koalabox::http_client::fetch_json(url);
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LOG_TRACE("Steam response: \n{}", json.dump(2))
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const auto response = json.get<SteamResponse>();
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if (response.success != 1) {
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throw std::runtime_error("Web API responded with 'success' != 1");
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}
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return response.dlcs;
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} catch (const Exception& e) {
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LOG_ERROR("Failed to fetch dlc list from Steam: {}", e.what())
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return std::nullopt;
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}
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}
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/**
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* @param app_id
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* @return boolean indicating if the function was able to successfully fetch DLC IDs from all sources.
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*/
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bool fetch_and_cache_dlcs(AppId_t app_id) {
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void fetch_and_cache_dlcs(AppId_t app_id) {
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static std::mutex mutex;
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const std::lock_guard<std::mutex> guard(mutex);
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if (not app_id) {
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// No app id means we are operating in game mode.
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// Hence, we need to use utility functions to get app id.
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try {
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app_id = steam_functions::get_app_id_or_throw();
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// TODO: Check what it returns in koalageddon mode
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LOG_INFO("Detected App ID: {}", app_id)
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} catch (const Exception& ex) {
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LOG_ERROR("Failed to get app ID: {}", ex.what())
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return false;
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app_dlcs[app_id] = {}; // Dummy value to avoid checking for presence on each access
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return;
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}
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}
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auto total_success = true;
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const auto app_id_str = std::to_string(app_id);
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const auto fetch_from_steam = [&]() {
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Vector<AppId_t> dlcs;
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try {
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// TODO: Refactor into api namespace
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const auto url = fmt::format("https://store.steampowered.com/dlc/{}/ajaxgetdlclist", app_id_str);
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const auto json = koalabox::http_client::fetch_json(url);
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const auto response = json.get<SteamResponse>();
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if (response.success != 1) {
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throw std::runtime_error("Web API responded with 'success' != 1");
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}
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for (const auto& dlc: response.dlcs) {
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dlcs.emplace_back(dlc.app_id);
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}
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} catch (const Exception& e) {
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LOG_ERROR("Failed to fetch dlc list from steam api: {}", e.what())
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total_success = false;
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}
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return dlcs;
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};
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const auto fetch_from_github = [&]() {
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Vector<AppId_t> dlcs;
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try {
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const String url = "https://raw.githubusercontent.com/acidicoala/public-entitlements/main/steam/v1/dlc.json";
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const auto json = koalabox::http_client::fetch_json(url);
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const auto response = json.get<GitHubResponse>();
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if (response.contains(app_id_str)) {
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dlcs = response.at(app_id_str);
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}
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} catch (const Exception& e) {
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LOG_ERROR("Failed to fetch extra dlc list from github api: {}", e.what())
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total_success = false;
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}
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return dlcs;
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};
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const auto steam_dlcs = fetch_from_steam();
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const auto github_dlcs = fetch_from_github();
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// We want to fetch data only once. However, if any of the remote sources have failed
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// previously, we want to attempt fetching again.
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if (fully_fetched.contains(app_id)) {
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return;
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}
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// Any of the sources might fail, so we try to get optimal result
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// by combining results from all the sources into a single set.
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Set<AppId_t> combined_dlcs;
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combined_dlcs.insert(steam_dlcs.begin(), steam_dlcs.end());
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combined_dlcs.insert(github_dlcs.begin(), github_dlcs.end());
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// There is no need to insert cached entries if both steam and GitHub requests were successful.
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if (!total_success) {
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const auto cache_dlcs = smoke_api::app_cache::get_dlc_ids(app_id);
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combined_dlcs.insert(cached_dlcs.begin(), cached_dlcs.end());
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// by aggregating results from all the sources into a single set.
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Vector<DLC> aggregated_dlcs;
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const auto append_dlcs = [&](const Vector<DLC>& source, const String& source_name) {
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LOG_DEBUG("App ID {} has {} DLCs defined in {}", app_id, source.size(), source_name)
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aggregated_dlcs < append > source;
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};
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append_dlcs(config::get_extra_dlcs(app_id), "local config");
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const auto github_dlcs = fetch_from_github(app_id);
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if (github_dlcs) {
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append_dlcs(*github_dlcs, "GitHub repository");
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}
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// We then transfer that set into a list because we need DLCs to be accessible via index.
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cached_dlcs.clear();
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cached_dlcs.insert(cached_dlcs.begin(), combined_dlcs.begin(), combined_dlcs.end());
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const auto steam_dlcs = fetch_from_steam(app_id);
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if (steam_dlcs) {
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append_dlcs(*steam_dlcs, "Steam API");
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}
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smoke_api::app_cache::save_dlc_ids(app_id, cached_dlcs);
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if (github_dlcs && steam_dlcs) {
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fully_fetched.insert(app_id);
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} else {
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append_dlcs(smoke_api::app_cache::get_dlcs(app_id), "disk cache");
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}
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return total_success;
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// Cache DLCs in memory and cache for future use
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app_dlcs[app_id] = aggregated_dlcs;
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smoke_api::app_cache::save_dlcs(app_id, aggregated_dlcs);
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}
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String get_app_id_log(const AppId_t app_id) {
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@@ -157,35 +155,17 @@ namespace steam_apps {
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}
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const auto original_count = original_function();
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original_dlc_count_map[app_id] = original_count;
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LOG_DEBUG("{} -> Original DLC count: {}", function_name, original_count)
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if (original_count < MAX_DLC) {
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return total_count(original_count);
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}
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// We need to fetch DLC IDs from all possible sources at this point
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LOG_DEBUG("Game has {} or more DLCs. Fetching DLCs from remote sources.", original_count)
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const auto injected_count = static_cast<int>(config::instance.extra_dlc_ids.size());
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LOG_DEBUG("{} -> Injected DLC count: {}", function_name, injected_count)
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fetch_and_cache_dlcs(app_id);
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// Maintain a list of app_ids for which we have already fetched and cached DLC IDs
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static Set<AppId_t> cached_apps;
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if (!cached_apps.contains(app_id)) {
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static std::mutex mutex;
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const std::lock_guard<std::mutex> guard(mutex);
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LOG_DEBUG("Game has {} or more DLCs. Fetching DLCs from remote sources.", MAX_DLC)
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if (fetch_and_cache_dlcs(app_id)) {
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cached_apps.insert(app_id);
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}
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}
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const auto cached_count = static_cast<int>(cached_dlcs.size());
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LOG_DEBUG("{} -> Cached DLC count: {}", function_name, cached_count)
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return total_count(injected_count + cached_count);
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return total_count(static_cast<int>(app_dlcs[app_id].size()));
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} catch (const Exception& e) {
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LOG_ERROR(" Uncaught exception: {}", function_name, e.what())
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return 0;
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@@ -200,83 +180,56 @@ namespace steam_apps {
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bool* pbAvailable,
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char* pchName,
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int cchNameBufferSize,
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const Function<bool()>& original_function
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const Function<bool()>& original_function,
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const Function<bool(AppId_t)>& is_originally_unlocked
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) {
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try {
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LOG_DEBUG("{} -> {}index: {:>3}", function_name, get_app_id_log(app_id), iDLC)
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const auto print_dlc_info = [&](const String& tag) {
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LOG_INFO(
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"{} -> [{:12}] {}index: {:>3}, DLC ID: {:>8}, available: {:5}, name: '{}'",
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R"({} -> [{:^12}] {}index: {:>3}, DLC ID: {:>8}, available: {:5}, name: "{}")",
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function_name, tag, get_app_id_log(app_id), iDLC, *pDlcId, *pbAvailable, pchName
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)
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};
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const auto inject_dlc = [&](const String& tag, const Vector<AppId_t>& dlc_ids, const int index) {
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const auto dlc_id = dlc_ids[index];
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const auto inject_dlc = [&](const DLC& dlc) {
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// Fill the output pointers
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*pDlcId = dlc_id;
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*pbAvailable = config::is_dlc_unlocked(app_id, dlc_id, []() { return true; });
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*pDlcId = dlc.get_id();
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*pbAvailable = config::is_dlc_unlocked(
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app_id, *pDlcId, [&]() {
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return is_originally_unlocked(*pDlcId);
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}
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);
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auto name = fmt::format("DLC #{} with ID: {} ", iDLC, dlc_id);
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name = name.substr(0, cchNameBufferSize);
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*name.rbegin() = '\0';
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auto name = dlc.get_name();
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name = name.substr(0, cchNameBufferSize + 1);
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memcpy_s(pchName, cchNameBufferSize, name.c_str(), name.size());
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print_dlc_info(tag);
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return true;
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};
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const auto get_original_dlc_count = [](const AppId_t& app_id) {
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if (original_dlc_count_map.contains(app_id)) {
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return original_dlc_count_map[app_id];
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if (app_dlcs.contains(app_id)) {
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const auto& dlcs = app_dlcs[app_id];
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if (iDLC >= 0 && iDLC < dlcs.size()) {
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inject_dlc(dlcs[iDLC]);
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print_dlc_info("injected");
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return true;
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}
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return 0;
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};
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const auto original_count = get_original_dlc_count(app_id);
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// Original count less than MAX_DLC implies that we need to redirect the call to original function.
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if (original_count < MAX_DLC) {
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const auto success = original_function();
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if (success) {
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*pbAvailable = config::is_dlc_unlocked(app_id, *pDlcId, [&]() { return *pbAvailable; });
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print_dlc_info("original");
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} else {
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LOG_WARN("{} -> original call failed for index: {}", function_name, iDLC)
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}
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return success;
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}
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// We must have had cached DLC IDs at this point.
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// It does not matter if we begin the list with injected DLC IDs or cached ones.
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// However, we must be consistent at all times. Hence, the convention will be that
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// injected DLCs will be followed by cached DLCs in the following manner:
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// [injected-dlc-0, injected-dlc-1, ..., cached-dlc-0, cached-dlc-1, ...]
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if (iDLC < 0) {
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LOG_WARN("{} -> Out of bounds DLC index: {}", function_name, iDLC)
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return false;
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}
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const int local_dlc_count = static_cast<int>(config::instance.extra_dlc_ids.size());
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if (iDLC < local_dlc_count) {
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return inject_dlc("local config", config::instance.extra_dlc_ids, iDLC);
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const auto success = original_function();
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if (success) {
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*pbAvailable = config::is_dlc_unlocked(app_id, *pDlcId, [&]() { return *pbAvailable; });
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print_dlc_info("original");
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} else {
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LOG_WARN("{} -> original call failed for index: {}", function_name, iDLC)
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}
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const auto adjusted_index = iDLC - local_dlc_count;
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const int cached_dlc_count = static_cast<int>(cached_dlcs.size());
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if (iDLC < cached_dlc_count) {
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return inject_dlc("memory cache", cached_dlcs, adjusted_index);
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}
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LOG_ERROR(
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"{} -> Out of bounds DLC index: {}, local dlc count: {}, cached dlc count: {}",
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function_name, iDLC, local_dlc_count, cached_dlc_count
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)
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return false;
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return success;
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} catch (const Exception& e) {
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LOG_ERROR("{} -> Uncaught exception: {}", function_name, e.what())
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return false;
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