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Added winmm.dll for self-injection
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14
README.md
14
README.md
@@ -83,20 +83,20 @@ If that didn't work, refer to the _Troubleshooting_ section below.
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- Download the [latest SmokeAPI release zip].
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- From this downloaded zip extract `smoke_api32.dll` or `smoke_api64.dll`, depending on a game's bitness.
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- Rename the unzipped DLL to `version.dll`.
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- Place this `version.dll` next to the game's `.exe` file.
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- Rename the unzipped DLL to `version.dll` or `winmm.dll`.
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- Place this `version.dll` or `winmm.dll` next to the game's `.exe` file.
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#### 🪝 Hook mode with Koaloader
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If a game doesn't load
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`version.dll`, you can use an alternative injector to load SmokeAPI into the game process.
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If a game doesn't load `version.dll` or `winmm.dll`, you can use an alternative injector to load
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SmokeAPI into the game process.
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One such injector is [Koaloader], which supports different DLLs that a typical game might load.
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For example, assuming that the game loads `winmm.dll`:
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For example, assuming that the game loads `d3d11.dll`:
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- Install Koaloader:
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- Download the [latest Koaloader release zip].
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- From this downloaded zip extract `winmm.dll` from `winmm-32` or `winmm-64`, depending on a game's bitness.
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- Place `winmm.dll` next to the game's `.exe` file.
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- From this downloaded zip extract `d3d11.dll` from `d3d11-32` or `d3d11-64`, depending on a game's bitness.
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- Place `d3d11.dll` next to the game's `.exe` file.
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- Install SmokeAPI
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- Download the [latest SmokeAPI release zip].
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- From this downloaded zip extract `smoke_api32.dll` or `smoke_api64.dll`, depending on a game's bitness.
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