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Added winmm.dll for self-injection
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@@ -2,9 +2,10 @@
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#include "smoke_api/smoke_api.hpp"
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// This header will be populated at build time
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// These headers will be populated at build time
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#include "linker_exports_for_steam_api.h"
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#include "linker_exports_for_version.h"
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#include "linker_exports_for_winmm.h"
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DLL_MAIN(void* handle, const uint32_t reason, void*) {
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if(reason == DLL_PROCESS_ATTACH) {
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