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Implemented ISteamGameServer
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18
README.adoc
18
README.adoc
@@ -73,21 +73,21 @@ SmokeAPI supports 2 installation modes: hook mode and proxy mode.
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|===
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Try installing the unlocker in hook mode first.
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If it doesn't work, try installing it in proxy mode.
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==== 🪝 Hook mode
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=== 🪝 Hook mode
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. Download the latest SmokeAPI release zip from {smokeapi_release}.
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. From SmokeAPI archive unpack `steam_api.dll` or `steam_api64.dll`, depending on the game bitness, rename it to `version.dll`, and place it next to the game exe file.
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==== 🪝 Hook mode (Alternative)
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=== 🪝 Hook mode (Alternative)
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If a game doesn't load `version.dll`, you can use one of the {koaloader} DLLs that the game does in fact load. For example, assuming that the game loads `d3d9.dll`:
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If a game doesn't load `version.dll`, you can use one of the {koaloader} DLLs that the game does in fact load.
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For example, assuming that the game loads `winmm.dll`:
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. Download the latest Koaloader release zip from https://github.com/acidicoala/Koaloader/releases/latest[Koaloader Releases].
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. From Koaloader archive unpack `d3d9.dll` from `d3d9-32` or `d3d9-64`, depending on the game bitness, and place it next to the game exe file.
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. From Koaloader archive unpack `winmm.dll` from `winmm-32` or `winmm-64`, depending on the game bitness, and place it next to the game exe file.
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. Download the latest SmokeAPI release zip from {smokeapi_release}.
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. From SmokeAPI archive unpack `steam_api.dll` or `steam_api64.dll`, depending on the game bitness, rename it to `SmokeAPI.dll`, and place it next to the game exe file.
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@@ -265,9 +265,15 @@ For example:
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.\build.ps1 64 Release
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----
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== 🐞 Known issues
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* Crashes on startup in Project Winter in hook mode (proxy mode works fine).
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== 📚 Open-Source libraries
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TODO
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* https://github.com/batterycenter/embed[batterycenter/embed]
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* https://github.com/bshoshany/thread-pool[bshoshany/thread-pool]
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* + https://github.com/acidicoala/Koalabox?tab=readme-ov-file#-open-source-libraries[libraries used by KoalaBox]
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== 📄 License
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