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Implemented ISteamGameServer
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@@ -1,4 +1,3 @@
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#include "smoke_api.hpp"
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#include "smoke_api/interfaces/steam_inventory.hpp"
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#include "steam_api/virtuals/steam_api_virtuals.hpp"
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@@ -130,7 +129,7 @@ VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(
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}
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VIRTUAL(bool) ISteamInventory_CheckResultSteamID(
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PARAMS(SteamInventoryResult_t resultHandle, CSteamID steamIDExpected)
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PARAMS(const SteamInventoryResult_t resultHandle, CSteamID steamIDExpected)
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) {
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return smoke_api::steam_inventory::CheckResultSteamID(
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__func__,
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