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Implemented ISteamGameServer
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@@ -32,6 +32,9 @@ namespace smoke_api::cache {
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}
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bool save_dlcs(AppId_t app_id, const std::vector<DLC>& dlcs) noexcept {
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static std::mutex section;
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const std::lock_guard lock(section);
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try {
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LOG_DEBUG("Caching DLC IDs for the app: {}", app_id);
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