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https://github.com/acidicoala/SmokeAPI.git
synced 2026-01-25 05:52:51 -05:00
Refactor
This commit is contained in:
@@ -8,6 +8,7 @@
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#include <koalabox/dll_monitor.hpp>
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#include <koalabox/logger.hpp>
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#include <koalabox/hook.hpp>
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#include <koalabox/cache.hpp>
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#include <koalabox/loader.hpp>
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#include <koalabox/win_util.hpp>
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@@ -16,65 +17,64 @@
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#include <koalageddon/koalageddon.hpp>
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#endif
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void init_proxy_mode() {
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LOG_INFO("🔀 Detected proxy mode")
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globals::steamapi_module = koalabox::loader::load_original_library(paths::get_self_path(), STEAMAPI_DLL);
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}
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void init_hook_mode() {
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LOG_INFO("🪝 Detected hook mode")
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koalabox::dll_monitor::init_listener(
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STEAMCLIENT_DLL, [](const HMODULE& library) {
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globals::steamclient_module = library;
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DETOUR_STEAMCLIENT(CreateInterface)
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koalabox::dll_monitor::shutdown_listener();
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}
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);
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// Hooking steam_api has shown itself to be less desirable than steamclient
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// for the reasons outlined below:
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//
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// Calling original in flat functions will actually call the hooked functions
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// because the original function redirects the execution to a function taken
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// from self pointer, which would have been hooked by SteamInternal_*Interface
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// functions.
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//
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// Furthermore, turns out that many flat functions share the same body,
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// which looks like the following snippet:
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//
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// mov rax, qword ptr ds:[rcx]
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// jmp qword ptr ds:[rax+immediate]
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//
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// This means that we end up inadvertently hooking unintended functions.
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// Given that hooking steam_api has no apparent benefits, but has inherent flaws,
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// the support for it has been dropped from this project.
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}
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bool is_valve_steam(const String& exe_name) {
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if (not koalabox::util::strings_are_equal(exe_name, "steam.exe")) {
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return false;
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}
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const HMODULE steam_handle = koalabox::win_util::get_module_handle_or_throw(nullptr);
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const auto manifest = koalabox::win_util::get_module_manifest(steam_handle);
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// Verify that it's steam from valve, and not some other executable coincidentally named steam
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if (!manifest) {
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// Steam.exe is expected to have a manifest
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return false;
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}
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// Steam.exe manifest is expected to contain this string
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return manifest->find("valvesoftware.steam.steam") != String::npos;
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}
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namespace smoke_api {
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using namespace koalabox;
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void init_proxy_mode() {
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LOG_INFO("🔀 Detected proxy mode")
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globals::steamapi_module = loader::load_original_library(paths::get_self_path(), STEAMAPI_DLL);
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}
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void init_hook_mode() {
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LOG_INFO("🪝 Detected hook mode")
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dll_monitor::init(
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STEAMCLIENT_DLL, [](const HMODULE& library) {
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globals::steamclient_module = library;
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DETOUR_STEAMCLIENT(CreateInterface)
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dll_monitor::shutdown();
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}
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);
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// Hooking steam_api has shown itself to be less desirable than steamclient
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// for the reasons outlined below:
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//
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// Calling original in flat functions will actually call the hooked functions
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// because the original function redirects the execution to a function taken
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// from self pointer, which would have been hooked by SteamInternal_*Interface
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// functions.
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//
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// Furthermore, turns out that many flat functions share the same body,
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// which looks like the following snippet:
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//
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// mov rax, qword ptr ds:[rcx]
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// jmp qword ptr ds:[rax+immediate]
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//
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// This means that we end up inadvertently hooking unintended functions.
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// Given that hooking steam_api has no apparent benefits, but has inherent flaws,
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// the support for it has been dropped from this project.
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}
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bool is_valve_steam(const String& exe_name) {
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if (not util::strings_are_equal(exe_name, "steam.exe")) {
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return false;
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}
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const HMODULE steam_handle = win_util::get_module_handle_or_throw(nullptr);
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const auto manifest = win_util::get_module_manifest(steam_handle);
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// Verify that it's steam from valve, and not some other executable coincidentally named steam
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if (!manifest) {
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// Steam.exe is expected to have a manifest
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return false;
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}
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// Steam.exe manifest is expected to contain this string
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return manifest->find("valvesoftware.steam.steam") != String::npos;
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}
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void init(HMODULE module_handle) {
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try {
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@@ -82,22 +82,23 @@ namespace smoke_api {
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globals::smokeapi_handle = module_handle;
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koalabox::cache::init_cache(paths::get_cache_path());
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config::init();
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if (config::instance.logging) {
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logger::init_file_logger(paths::get_log_path());
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koalabox::logger::init_file_logger(paths::get_log_path());
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}
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LOG_INFO("🐨 {} v{}", PROJECT_NAME, PROJECT_VERSION)
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const auto exe_path = Path(win_util::get_module_file_name_or_throw(nullptr));
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const auto exe_path = Path(koalabox::win_util::get_module_file_name_or_throw(nullptr));
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const auto exe_name = exe_path.filename().string();
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const auto exe_bitness = util::is_x64() ? 64 : 32;
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LOG_DEBUG(R"(Process name: "{}" [{}-bit])", exe_name, exe_bitness)
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LOG_DEBUG(R"(Process name: "{}" [{}-bit])", exe_name, BITNESS)
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if (hook::is_hook_mode(globals::smokeapi_handle, STEAMAPI_DLL)) {
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hook::init(true);
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if (koalabox::hook::is_hook_mode(globals::smokeapi_handle, STEAMAPI_DLL)) {
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koalabox::hook::init(true);
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if (is_valve_steam(exe_name)) {
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#ifndef _WIN64
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@@ -112,14 +113,14 @@ namespace smoke_api {
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}
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LOG_INFO("🚀 Initialization complete")
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} catch (const Exception& ex) {
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util::panic(fmt::format("Initialization error: {}", ex.what()));
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koalabox::util::panic(fmt::format("Initialization error: {}", ex.what()));
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}
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}
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void shutdown() {
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try {
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if (globals::steamapi_module != nullptr) {
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win_util::free_library(globals::steamapi_module);
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koalabox::win_util::free_library(globals::steamapi_module);
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}
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LOG_INFO("💀 Shutdown complete")
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