mirror of
https://github.com/acidicoala/SmokeAPI.git
synced 2026-01-25 22:12:52 -05:00
Refactored for latest Koalabox
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@@ -1,13 +1,15 @@
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#include <steam_impl/steam_apps.hpp>
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#include <cpr/cpr.h>
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#include <koalabox/io.hpp>
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#include <koalabox/http_client.hpp>
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#include <core/cache.hpp>
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#include <core/config.hpp>
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#include <smoke_api/smoke_api.hpp>
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#include <koalabox/logger.hpp>
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#include <koalabox/util.hpp>
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#include <steam_functions/steam_functions.hpp>
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#include <core/steam_types.hpp>
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namespace steam_apps {
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using namespace smoke_api;
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using namespace koalabox;
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/// Steamworks may max GetDLCCount value at 64, depending on how much unowned DLCs the user has.
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/// Despite this limit, some games with more than 64 DLCs still keep using this method.
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@@ -27,9 +29,9 @@ namespace steam_apps {
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try {
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app_id = steam_functions::get_app_id_or_throw();
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// TODO: Check what it returns in koalageddon mode
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logger->info("Detected App ID: {}", app_id);
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LOG_INFO("Detected App ID: {}", app_id)
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} catch (const Exception& ex) {
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logger->error("Failed to get app ID: {}", ex.what());
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LOG_ERROR("Failed to get app ID: {}", ex.what())
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return false;
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}
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}
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@@ -54,7 +56,7 @@ namespace steam_apps {
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dlcs.emplace_back(std::stoi(app_id));
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}
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} catch (const Exception& e) {
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logger->error("Failed to fetch dlc list from steam api: {}", e.what());
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LOG_ERROR("Failed to fetch dlc list from steam api: {}", e.what())
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total_success = false;
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}
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@@ -72,7 +74,7 @@ namespace steam_apps {
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dlcs = json[app_id_str].get<decltype(dlcs)>();
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}
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} catch (const Exception& e) {
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logger->error("Failed to fetch extra dlc list from github api: {}", e.what());
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LOG_ERROR("Failed to fetch extra dlc list from github api: {}", e.what())
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total_success = false;
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}
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@@ -110,34 +112,34 @@ namespace steam_apps {
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const String& function_name,
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AppId_t app_id,
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AppId_t dlc_id,
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const std::function<bool()>& original_function
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const Function<bool()>& original_function
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) {
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try {
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const auto unlocked = config::is_dlc_unlocked(app_id, dlc_id, original_function);
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logger->info("{} -> {}DLC ID: {}, Unlocked: {}", function_name, get_app_id_log(app_id), dlc_id, unlocked);
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LOG_INFO("{} -> {}DLC ID: {}, Unlocked: {}", function_name, get_app_id_log(app_id), dlc_id, unlocked)
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return unlocked;
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} catch (const Exception& e) {
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logger->error("{} -> Uncaught exception: {}", function_name, e.what());
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LOG_ERROR("{} -> Uncaught exception: {}", function_name, e.what())
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return false;
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}
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}
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int GetDLCCount(const String& function_name, const AppId_t app_id, const std::function<int()>& original_function) {
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int GetDLCCount(const String& function_name, const AppId_t app_id, const Function<int()>& original_function) {
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try {
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const auto total_count = [&](int count) {
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logger->info("{} -> Responding with DLC count: {}", function_name, count);
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LOG_INFO("{} -> Responding with DLC count: {}", function_name, count)
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return count;
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};
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if (app_id != 0) {
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logger->debug("{} -> App ID: {}", function_name, app_id);
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LOG_DEBUG("{} -> App ID: {}", function_name, app_id)
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}
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const auto original_count = original_function();
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original_dlc_count_map[app_id] = original_count;
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logger->debug("{} -> Original DLC count: {}", function_name, original_count);
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LOG_DEBUG("{} -> Original DLC count: {}", function_name, original_count)
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if (original_count < MAX_DLC) {
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return total_count(original_count);
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@@ -146,7 +148,7 @@ namespace steam_apps {
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// We need to fetch DLC IDs from all possible sources at this point
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const auto injected_count = static_cast<int>(config::instance.extra_dlc_ids.size());
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logger->debug("{} -> Injected DLC count: {}", function_name, injected_count);
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LOG_DEBUG("{} -> Injected DLC count: {}", function_name, injected_count)
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// Maintain a list of app_ids for which we have already fetched and cached DLC IDs
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static Set<AppId_t> cached_apps;
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@@ -154,7 +156,7 @@ namespace steam_apps {
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static std::mutex mutex;
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const std::lock_guard<std::mutex> guard(mutex);
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logger->debug("Game has {} or more DLCs. Fetching DLCs from remote sources.", MAX_DLC);
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LOG_DEBUG("Game has {} or more DLCs. Fetching DLCs from remote sources.", MAX_DLC)
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if (fetch_and_cache_dlcs(app_id)) {
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cached_apps.insert(app_id);
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@@ -162,11 +164,11 @@ namespace steam_apps {
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}
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const auto cached_count = static_cast<int>(cached_dlcs.size());
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logger->debug("{} -> Cached DLC count: {}", function_name, cached_count);
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LOG_DEBUG("{} -> Cached DLC count: {}", function_name, cached_count)
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return total_count(injected_count + cached_count);
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} catch (const Exception& e) {
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logger->error("{} -> Uncaught exception: {}", function_name, e.what());
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LOG_ERROR("{} -> Uncaught exception: {}", function_name, e.what())
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return 0;
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}
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}
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@@ -179,14 +181,14 @@ namespace steam_apps {
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bool* pbAvailable,
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char* pchName,
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int cchNameBufferSize,
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const std::function<bool()>& original_function
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const Function<bool()>& original_function
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) {
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try {
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const auto print_dlc_info = [&](const String& tag) {
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logger->info(
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LOG_INFO(
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"{} -> [{}] {}index: {}, DLC ID: {}, available: {}, name: '{}'",
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function_name, tag, get_app_id_log(app_id), iDLC, *pDlcId, *pbAvailable, pchName
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);
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)
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};
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const auto inject_dlc = [&](const String& tag, const Vector<AppId_t>& dlc_ids, const int index) {
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@@ -224,7 +226,7 @@ namespace steam_apps {
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*pbAvailable = config::is_dlc_unlocked(app_id, *pDlcId, [&]() { return *pbAvailable; });
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print_dlc_info("original");
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} else {
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logger->warn("{} -> original call failed for index: {}", function_name, iDLC);
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LOG_WARN("{} -> original call failed for index: {}", function_name, iDLC)
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}
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return success;
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}
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@@ -236,7 +238,7 @@ namespace steam_apps {
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// [injected-dlc-0, injected-dlc-1, ..., cached-dlc-0, cached-dlc-1, ...]
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if (iDLC < 0) {
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logger->warn("{} -> Out of bounds DLC index: {}", function_name, iDLC);
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LOG_WARN("{} -> Out of bounds DLC index: {}", function_name, iDLC)
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}
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const int local_dlc_count = static_cast<int>(config::instance.extra_dlc_ids.size());
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@@ -250,14 +252,14 @@ namespace steam_apps {
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return inject_dlc("memory cache", cached_dlcs, adjusted_index);
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}
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logger->error(
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LOG_ERROR(
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"{} -> Out of bounds DLC index: {}, local dlc count: {}, cached dlc count: {}",
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function_name, iDLC, local_dlc_count, cached_dlc_count
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);
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)
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return false;
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} catch (const Exception& e) {
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logger->error("{} -> Uncaught exception: {}", function_name, e.what());
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LOG_ERROR("{} -> Uncaught exception: {}", function_name, e.what())
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return false;
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}
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}
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