Restored Steamworks SDK v1.62 + linux bin fixer

This commit is contained in:
acidicoala
2025-09-20 23:27:03 +05:00
parent f30aee0da9
commit bdbd02087c
146 changed files with 17860 additions and 6 deletions

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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to app data in Steam
//
//=============================================================================
#ifndef ISTEAMAPPS_H
#define ISTEAMAPPS_H
#ifdef _WIN32
#pragma once
#endif
#include "steam_api_common.h"
const int k_cubAppProofOfPurchaseKeyMax = 240; // max supported length of a legacy cd key
//-----------------------------------------------------------------------------
// Purpose: interface to app data
//-----------------------------------------------------------------------------
class ISteamApps
{
public:
virtual bool BIsSubscribed() = 0;
virtual bool BIsLowViolence() = 0;
virtual bool BIsCybercafe() = 0;
virtual bool BIsVACBanned() = 0;
virtual const char *GetCurrentGameLanguage() = 0;
virtual const char *GetAvailableGameLanguages() = 0;
// only use this member if you need to check ownership of another game related to yours, a demo for example
virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
// returns the Unix time of the purchase of the app
virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
// Checks if the user is subscribed to the current app through a free weekend
// This function will return false for users who have a retail or other type of license
// Before using, please ask your Valve technical contact how to package and secure your free weekend
virtual bool BIsSubscribedFromFreeWeekend() = 0;
// Returns the number of DLC pieces for the running app
virtual int GetDLCCount() = 0;
// Returns metadata for DLC by index, of range [0, GetDLCCount()]
virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
// Install/Uninstall control for optional DLC
virtual void InstallDLC( AppId_t nAppID ) = 0;
virtual void UninstallDLC( AppId_t nAppID ) = 0;
// Request legacy cd-key for yourself or owned DLC. If you are interested in this
// data then make sure you provide us with a list of valid keys to be distributed
// to users when they purchase the game, before the game ships.
// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
// the key is available (which may be immediately).
virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
// returns current app install folder for AppID, returns folder name length
virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
// returns the SteamID of the original owner. If this CSteamID is different from ISteamUser::GetSteamID(),
// the user has a temporary license borrowed via Family Sharing
virtual CSteamID GetAppOwner() = 0;
// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1&param2=value2&param3=value3 etc.
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
// but it is advised that you not param names beginning with an underscore for your own features.
// Check for new launch parameters on callback NewUrlLaunchParameters_t
virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
// get download progress for optional DLC
virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
// return the buildid of this app, may change at any time based on backend updates to the game
virtual int GetAppBuildId() = 0;
// Request all proof of purchase keys for the calling appid and associated DLC.
// A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with
// appropriate appid values, ending with a final callback where the m_nAppId
// member is k_uAppIdInvalid (zero).
virtual void RequestAllProofOfPurchaseKeys() = 0;
STEAM_CALL_RESULT( FileDetailsResult_t )
virtual SteamAPICall_t GetFileDetails( const char* pszFileName ) = 0;
// Get command line if game was launched via Steam URL, e.g. steam://run/<appid>//<command line>/.
// This method of passing a connect string (used when joining via rich presence, accepting an
// invite, etc) is preferable to passing the connect string on the operating system command
// line, which is a security risk. In order for rich presence joins to go through this
// path and not be placed on the OS command line, you must set a value in your app's
// configuration on Steam. Ask Valve for help with this.
//
// If game was already running and launched again, the NewUrlLaunchParameters_t will be fired.
virtual int GetLaunchCommandLine( char *pszCommandLine, int cubCommandLine ) = 0;
// Check if user borrowed this game via Family Sharing, If true, call GetAppOwner() to get the lender SteamID
virtual bool BIsSubscribedFromFamilySharing() = 0;
// check if game is a timed trial with limited playtime
virtual bool BIsTimedTrial( uint32* punSecondsAllowed, uint32* punSecondsPlayed ) = 0;
// set current DLC AppID being played (or 0 if none). Allows Steam to track usage of major DLC extensions
virtual bool SetDlcContext( AppId_t nAppID ) = 0;
// returns total number of known app branches (including default "public" branch ). nAvailable is number of available betas
virtual int GetNumBetas( int *pnAvailable, int *pnPrivate ) = 0; //
// return beta branch details, name, description, current BuildID and state flags (EBetaBranchFlags)
virtual bool GetBetaInfo( int iBetaIndex, uint32 *punFlags, uint32 *punBuildID, char *pchBetaName, int cchBetaName, char *pchDescription, int cchDescription ) = 0; // iterate through
// select this beta branch for this app as active, might need the game to restart so Steam can update to that branch
virtual bool SetActiveBeta( const char *pchBetaName ) = 0;
};
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION008"
// Global interface accessor
inline ISteamApps *SteamApps();
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamApps *, SteamApps, STEAMAPPS_INTERFACE_VERSION );
// callbacks
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#else
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
#endif
//-----------------------------------------------------------------------------
// Purpose: posted after the user gains ownership of DLC & that DLC is installed
//-----------------------------------------------------------------------------
struct DlcInstalled_t
{
enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
AppId_t m_nAppID; // AppID of the DLC
};
//---------------------------------------------------------------------------------
// Purpose: posted after the user gains executes a Steam URL with command line or query parameters
// such as steam://run/<appid>//-commandline/?param1=value1&param2=value2&param3=value3 etc
// while the game is already running. The new params can be queried
// with GetLaunchQueryParam and GetLaunchCommandLine
//---------------------------------------------------------------------------------
struct NewUrlLaunchParameters_t
{
enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
};
//-----------------------------------------------------------------------------
// Purpose: response to RequestAppProofOfPurchaseKey/RequestAllProofOfPurchaseKeys
// for supporting third-party CD keys, or other proof-of-purchase systems.
//-----------------------------------------------------------------------------
struct AppProofOfPurchaseKeyResponse_t
{
enum { k_iCallback = k_iSteamAppsCallbacks + 21 };
EResult m_eResult;
uint32 m_nAppID;
uint32 m_cchKeyLength;
char m_rgchKey[k_cubAppProofOfPurchaseKeyMax];
};
//-----------------------------------------------------------------------------
// Purpose: response to GetFileDetails
//-----------------------------------------------------------------------------
struct FileDetailsResult_t
{
enum { k_iCallback = k_iSteamAppsCallbacks + 23 };
EResult m_eResult;
uint64 m_ulFileSize; // original file size in bytes
uint8 m_FileSHA[20]; // original file SHA1 hash
uint32 m_unFlags; //
};
//-----------------------------------------------------------------------------
// Purpose: called for games in Timed Trial mode
//-----------------------------------------------------------------------------
struct TimedTrialStatus_t
{
enum { k_iCallback = k_iSteamAppsCallbacks + 30 };
AppId_t m_unAppID; // appID
bool m_bIsOffline; // if true, time allowed / played refers to offline time, not total time
uint32 m_unSecondsAllowed; // how many seconds the app can be played in total
uint32 m_unSecondsPlayed; // how many seconds the app was already played
};
#pragma pack( pop )
#endif // ISTEAMAPPS_H

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//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: a private, but well versioned, interface to get at critical bits
// of a steam3 appticket - consumed by the simple drm wrapper to let it
// ask about ownership with greater confidence.
//
//=============================================================================
#ifndef ISTEAMAPPTICKET_H
#define ISTEAMAPPTICKET_H
#pragma once
//-----------------------------------------------------------------------------
// Purpose: hand out a reasonable "future proof" view of an app ownership ticket
// the raw (signed) buffer, and indices into that buffer where the appid and
// steamid are located. the sizes of the appid and steamid are implicit in
// (each version of) the interface - currently uin32 appid and uint64 steamid
//-----------------------------------------------------------------------------
class ISteamAppTicket
{
public:
virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0;
};
#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001"
#endif // ISTEAMAPPTICKET_H

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//====== Copyright Valve Corporation, All rights reserved. ====================
//
// Internal low-level access to Steamworks interfaces.
//
// Most users of the Steamworks SDK do not need to include this file.
// You should only include this if you are doing something special.
//=============================================================================
#ifndef ISTEAMCLIENT_H
#define ISTEAMCLIENT_H
#ifdef _WIN32
#pragma once
#endif
#include "steam_api_common.h"
//-----------------------------------------------------------------------------
// Purpose: Interface to creating a new steam instance, or to
// connect to an existing steam instance, whether it's in a
// different process or is local.
//
// For most scenarios this is all handled automatically via SteamAPI_Init().
// You'll only need these APIs if you have a more complex versioning scheme,
// or if you want to implement a multiplexed gameserver where a single process
// is handling multiple games at once with independent gameserver SteamIDs.
//-----------------------------------------------------------------------------
class ISteamClient
{
public:
// Creates a communication pipe to the Steam client.
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamPipe CreateSteamPipe() = 0;
// Releases a previously created communications pipe
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
// connects to an existing global user, failing if none exists
// used by the game to coordinate with the steamUI
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
// used by game servers, create a steam user that won't be shared with anyone else
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
// removes an allocated user
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
// retrieves the ISteamUser interface associated with the handle
virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// retrieves the ISteamGameServer interface associated with the handle
virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// set the local IP and Port to bind to
// this must be set before CreateLocalUser()
virtual void SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort ) = 0;
// returns the ISteamFriends interface
virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// returns the ISteamUtils interface
virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// returns the ISteamMatchmaking interface
virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// returns the ISteamMatchmakingServers interface
virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// returns the a generic interface
virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// returns the ISteamUserStats interface
virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// returns the ISteamGameServerStats interface
virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// returns apps interface
virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// networking
virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// remote storage
virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// user screenshots
virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// game search
virtual ISteamGameSearch *GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
STEAM_PRIVATE_API( virtual void RunFrame() = 0; )
// returns the number of IPC calls made since the last time this function was called
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
// control how often you do them.
virtual uint32 GetIPCCallCount() = 0;
// API warning handling
// 'int' is the severity; 0 for msg, 1 for warning
// 'const char *' is the text of the message
// callbacks will occur directly after the API function is called that generated the warning or message.
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
// Trigger global shutdown for the DLL
virtual bool BShutdownIfAllPipesClosed() = 0;
// Expose HTTP interface
virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Exposes the ISteamController interface - deprecated in favor of Steam Input
virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Exposes the ISteamUGC interface
virtual ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Music Player
virtual ISteamMusic *GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Music Player Remote
virtual ISteamMusicRemote *GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0;
// html page display
virtual ISteamHTMLSurface *GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0;
// Helper functions for internal Steam usage
STEAM_PRIVATE_API( virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; )
STEAM_PRIVATE_API( virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; )
STEAM_PRIVATE_API( virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) = 0; )
// inventory
virtual ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Video
virtual ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Parental controls
virtual ISteamParentalSettings *GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Exposes the Steam Input interface for controller support
virtual ISteamInput *GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Steam Parties interface
virtual ISteamParties *GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
// Steam Remote Play interface
virtual ISteamRemotePlay *GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
STEAM_PRIVATE_API( virtual void DestroyAllInterfaces() = 0; )
};
#define STEAMCLIENT_INTERFACE_VERSION "SteamClient021"
#ifndef STEAM_API_EXPORTS
// Global ISteamClient interface accessor
inline ISteamClient *SteamClient();
STEAM_DEFINE_INTERFACE_ACCESSOR( ISteamClient *, SteamClient, SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION ), "global", STEAMCLIENT_INTERFACE_VERSION );
// The internal ISteamClient used for the gameserver interface.
// (This is actually the same thing. You really shouldn't need to access any of this stuff directly.)
inline ISteamClient *SteamGameServerClient() { return SteamClient(); }
#endif
#endif // ISTEAMCLIENT_H

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