diff --git a/KoalaBox b/KoalaBox index 79b0e77..ba3171f 160000 --- a/KoalaBox +++ b/KoalaBox @@ -1 +1 @@ -Subproject commit 79b0e77c1834d8aba417118856a800aca561cd67 +Subproject commit ba3171fd28a60b8599930b07b02cf77674411726 diff --git a/README.md b/README.md index cd0ad2f..96acaf6 100644 --- a/README.md +++ b/README.md @@ -82,6 +82,14 @@ If that didn't work, refer to the _Troubleshooting_ section below. ### 🪝 Hook mode +Hook mode itself has two sub-modes: Self-Hook and Hook with injector. + +#### 🪝 Self-Hook mode + +In self-hook mode SmokeAPI is injected automatically without the help of third-party injectors. +It works best when a game doesn't have any protections against DLL injection. +The main advantage of this mode is its minimal setup, which adds only 1 new DLL to the game folder. + - Download the [latest SmokeAPI release zip]. - From this downloaded zip extract `smoke_api32.dll` or `smoke_api64.dll`, depending on a game's bitness. - Rename the unzipped DLL to `version.dll` or `winhttp.dll` or `winmm.dll`.