diff --git a/README.md b/README.md index 88393ca..f728a16 100644 --- a/README.md +++ b/README.md @@ -83,12 +83,12 @@ If that didn't work, refer to the _Troubleshooting_ section below. - Download the [latest SmokeAPI release zip]. - From this downloaded zip extract `smoke_api32.dll` or `smoke_api64.dll`, depending on a game's bitness. -- Rename the unzipped DLL to `version.dll` or `winmm.dll`. -- Place this `version.dll` or `winmm.dll` next to the game's `.exe` file. +- Rename the unzipped DLL to `version.dll` or `winhttp.dll` or `winmm.dll`. +- Place this `version.dll` or `winhttp.dll` or `winmm.dll` next to the game's `.exe` file. #### 🪝 Hook mode with Koaloader -If a game doesn't load `version.dll` or `winmm.dll`, you can use an alternative injector to load +If a game doesn't load `version.dll` or `winhttp.dll` or `winmm.dll`, you can use an alternative injector to load SmokeAPI into the game process. One such injector is [Koaloader], which supports different DLLs that a typical game might load. For example, assuming that the game loads `d3d11.dll`: diff --git a/sync.json b/sync.json index 58711b0..9c20e27 100644 --- a/sync.json +++ b/sync.json @@ -15,7 +15,7 @@ "dlc_database": "SteamDB", "dlc_database_url": "https://steamdb.info/", "json_schema_path": "./res/SmokeAPI.schema.json", - "self_inject_dll": "`version.dll` or `winmm.dll`" + "self_inject_dll": "`version.dll` or `winhttp.dll` or `winmm.dll`" }, "tasks": [ {