#include #include #include #include #include #include #include #include #include #include namespace { namespace fs = std::filesystem; namespace kb = koalabox; std::string generate_random_string() { static constexpr char charset[] = "0123456789" "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "abcdefghijklmnopqrstuvwxyz"; thread_local std::mt19937_64 rng{std::random_device{}()}; thread_local std::uniform_int_distribution dist(0, sizeof(charset) - 2); constexpr auto length = 16; std::string result; result.reserve(length); for(std::size_t i = 0; i < length; ++i) { result += charset[dist(rng)]; } return result; } void print_help() { std::cout << "Steamworks SDK downloader for SmokeAPI v1.0" << std::endl << "Usage: steamworks_downloader version1 version2 ... versionN" << std::endl << "Example: steamworks_downloader 100 158a 162" << std::endl << "Alternative usage: steamworks_downloader C:/path/to/downloaded_sdk/" << "SDK version list available at: " << "https://partner.steamgames.com/downloads/list" << std::endl; } void unzip_sdk(const fs::path& zip_file_path, const fs::path& unzip_dir) { kb::zip::extract_files( zip_file_path, [&](const std::string& name, const bool) { if(name.starts_with("sdk/public/steam/") && name.ends_with(".h")) { return unzip_dir / "headers/steam" / fs::path(name).filename(); } if(name.starts_with("sdk/redistributable_bin/") && name.ends_with(".dll") && name.find("steam_api") != std::string::npos) { return unzip_dir / "binaries" / fs::path(name).filename(); } return fs::path(); } ); } void download_sdk(const fs::path& steamworks_dir, const std::string_view& version) { const auto download_url = std::format( "https://github.com/acidicoala/cdn/raw/refs/heads/main/valve/steamworks_sdk_{}.zip", version ); const auto zip_file_path = fs::temp_directory_path() / (generate_random_string() + ".zip"); kb::http_client::download_file(download_url, zip_file_path); try { const auto unzip_dir = steamworks_dir / version; unzip_sdk(zip_file_path, unzip_dir); } catch(std::exception& e) { std::cerr << "Unzip error: " << e.what() << std::endl; } fs::remove(zip_file_path); } } // namespace /** * A tool for downloading Steamworks SDK and unpacking its headers and binaries * for further processing by other tools. */ int wmain(const int argc, const wchar_t** argv) { // NOLINT(*-use-internal-linkage) if(argc == 1) { print_help(); return 0; } const auto steamworks_dir = std::filesystem::current_path() / "steamworks"; // Special case. If there is a directory with a bunch of SDKs downloaded, // then we can just provide it as a single argument if(argc == 2) { if(const auto cdn_dir = kb::str::to_str(argv[1]); fs::is_directory(cdn_dir)) { for(const auto& entry : fs::directory_iterator(cdn_dir)) { const auto filename = kb::path::to_str(entry.path().filename()); const std::regex re(R"(steamworks_sdk_(.+)\.zip)"); if(std::smatch match; std::regex_match(filename, match, re)) { if(match.size() > 1) { const auto& version = match[1].str(); unzip_sdk(entry.path(), steamworks_dir / version); } } } return 0; } } for(auto i = 1; i < argc; i++) { const auto version = kb::str::to_str(argv[i]); try { download_sdk(steamworks_dir, version); } catch(const std::exception& e) { LOG_ERROR("Error downloading SDK '{}'. Reason: {}", version, e.what()); } } }