Files
SmokeAPI/static/smoke_api/interfaces/steam_apps.cpp
2025-09-13 01:16:21 +05:00

221 lines
7.3 KiB
C++

#include <set>
#include <koalabox/logger.hpp>
#include "smoke_api/interfaces/steam_apps.hpp"
#include "smoke_api/api.hpp"
#include "smoke_api/cache.hpp"
#include "smoke_api/config.hpp"
#include "smoke_api/types.hpp"
namespace {
/// Steamworks may max GetDLCCount value at 64, depending on how much unowned DLCs the user has.
/// Despite this limit, some games with more than 64 DLCs still keep using this method.
/// This means we have to get extra DLC IDs from local config, remote config, or cache.
constexpr auto MAX_DLC = 64;
std::map<uint32_t, std::vector<DLC>> app_dlcs; // NOLINT(cert-err58-cpp)
std::set<uint32_t> fully_fetched; // NOLINT(cert-err58-cpp)
std::string get_app_id_log(const uint32_t app_id) {
return app_id ? std::format("App ID: {:>8}, ", app_id) : "";
}
/**
* @param app_id
* @return boolean indicating if the function was able to successfully fetch DLC IDs from all sources.
*/
void fetch_and_cache_dlcs(AppId_t app_id) {
static std::mutex section;
const std::lock_guard lock(section);
if(app_id == 0) {
LOG_ERROR("{} -> App ID is 0", __func__);
app_dlcs[app_id] = {}; // Dummy value to avoid checking for presence on each access
return;
}
// We want to fetch data only once. However, if any of the remote sources have failed
// previously, we want to attempt fetching again.
if(fully_fetched.contains(app_id)) {
return;
}
// Any of the sources might fail, so we try to get optimal result
// by aggregating results from all the sources into a single set.
std::vector<DLC> aggregated_dlcs;
const auto append_dlcs = [&](
const std::vector<DLC>& dlc_list,
const std::string& source_name
) {
LOG_DEBUG("App ID {} has {} DLCs defined in {}", app_id, dlc_list.size(), source_name);
// Append DLCs to aggregated DLCs
std::ranges::copy(dlc_list, std::back_inserter(aggregated_dlcs));
};
append_dlcs(smoke_api::config::get_extra_dlcs(app_id), "local config");
const auto github_dlcs_opt = smoke_api::api::fetch_dlcs_from_github(app_id);
if(github_dlcs_opt) {
append_dlcs(*github_dlcs_opt, "GitHub repository");
}
const auto steam_dlcs_opt = smoke_api::api::fetch_dlcs_from_steam(app_id);
if(steam_dlcs_opt) {
append_dlcs(*steam_dlcs_opt, "Steam API");
}
if(github_dlcs_opt && steam_dlcs_opt) {
fully_fetched.insert(app_id);
} else {
append_dlcs(smoke_api::cache::get_dlcs(app_id), "disk cache");
}
// Cache DLCs in memory and cache for future use
app_dlcs[app_id] = aggregated_dlcs;
smoke_api::cache::save_dlcs(app_id, aggregated_dlcs);
}
}
namespace smoke_api::steam_apps {
bool IsDlcUnlocked(
const std::string& function_name,
const AppId_t app_id,
const AppId_t dlc_id,
const std::function<bool()>& original_function
) noexcept {
try {
const auto unlocked = config::is_dlc_unlocked(
app_id,
dlc_id,
original_function
);
LOG_INFO(
"{} -> {}DLC ID: {:>8}, Unlocked: {}",
function_name,
get_app_id_log(app_id),
dlc_id,
unlocked
);
return unlocked;
} catch(const std::exception& e) {
LOG_ERROR("{} -> Uncaught exception: {}", function_name, e.what());
return false;
}
}
int GetDLCCount(
const std::string& function_name,
const AppId_t app_id,
const std::function<int()>& original_function
) noexcept {
try {
const auto total_count = [&](int count) {
LOG_INFO("{} -> Responding with DLC count: {}", function_name, count);
return count;
};
if(app_id != 0) {
LOG_DEBUG("{} -> App ID: {}", function_name, app_id);
}
const auto original_count = original_function();
LOG_DEBUG("{} -> Original DLC count: {}", function_name, original_count);
if(original_count < MAX_DLC) {
return total_count(original_count);
}
LOG_DEBUG(
"Game has {} or more DLCs. Fetching DLCs from remote sources.",
original_count
);
fetch_and_cache_dlcs(app_id);
return total_count(static_cast<int>(app_dlcs[app_id].size()));
} catch(const std::exception& e) {
LOG_ERROR("{} -> Uncaught exception: {}", function_name, e.what());
return 0;
}
}
bool GetDLCDataByIndex(
const std::string& function_name,
const AppId_t app_id,
int iDLC,
AppId_t* pDlcId,
bool* pbAvailable,
char* pchName,
const int cchNameBufferSize,
const std::function<bool()>& original_function,
const std::function<bool()>& is_originally_unlocked
) noexcept {
try {
LOG_DEBUG("{} -> {}index: {:>3}", function_name, get_app_id_log(app_id), iDLC);
const auto print_dlc_info = [&](const std::string& tag) {
LOG_INFO(
R"({} -> [{:^12}] {}index: {:>3}, DLC ID: {:>8}, available: {:5}, name: "{}")",
function_name,
tag,
get_app_id_log(app_id),
iDLC,
*pDlcId,
*pbAvailable,
pchName
);
};
const auto output_dlc = [&](const DLC& dlc) {
// Fill the output pointers
*pDlcId = dlc.get_id();
*pbAvailable = config::is_dlc_unlocked(app_id, *pDlcId, is_originally_unlocked);
const auto& name = dlc.get_name();
const auto bytes_to_copy = std::min(static_cast<size_t>(cchNameBufferSize - 1), name.size());
std::memcpy(pchName, name.c_str(), bytes_to_copy);
pchName[bytes_to_copy] = '\0'; // Ensure null-termination
};
if(app_dlcs.contains(app_id)) {
const auto& dlcs = app_dlcs[app_id];
if(iDLC >= 0 && iDLC < dlcs.size()) {
output_dlc(dlcs[iDLC]);
print_dlc_info("injected");
return true;
}
LOG_WARN("{} -> Out of bounds DLC index: {}", function_name, iDLC);
return false;
}
const auto success = original_function();
if(success) {
*pbAvailable = config::is_dlc_unlocked(
app_id,
*pDlcId,
[&] {
return *pbAvailable;
}
);
print_dlc_info("original");
} else {
LOG_WARN("{} -> original call failed for index: {}", function_name, iDLC);
}
return success;
} catch(const std::exception& e) {
LOG_ERROR("{} -> Uncaught exception: {}", function_name, e.what());
return false;
}
}
}